Accidental Pinch Protection and Accidental Point Protection now also control how difficult it is to transition between the two gesture types. Pinch protection is disabled by default, and with these settings users will no longer get stuck in point mode when trying to pinch.
Added an additional safeguard against the overlay failing to be on top of other windows. This is a bit of an arms race, as the operating system developers keep making changes to make it more difficult for unfocused programs to display in front of focused programs, but by nature of what Virtual Touch Screen 2 does, the overlay obviously needs to be on top of other programs.
Our latest update for Starfield is now available. Thank you to all who participated in our Steam Beta and provided feedback. We will continue to make improvements and adjustments to the game and appreciate all the support.
Thanks for playing! ______
Update Highlights
Nvidia DLSS Support
This update introduces Nvidia DLSS support for our PC players. Compatible Nvidia graphic cards can now use DLSS Super Resolution, Deep Learning Anti-aliasing (DLAA), Nvidia Reflex Low Latency, and DLSS Frame generation.
Let Them Eat!
By popular request, we have added the ability to ingest food and drink items upon finding them in the environment. You can enjoy those Chunks immediately or save them for later. The choice is yours.
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Fixes and Improvements
Performance And Stability
Addressed a number of memory related issues and leaks.
Added some GPU performance optimizations, which will be more impactful on higher end cards.
Improved renderer threading model, improving CPU usage most notably on higher end systems.
Various stability and performance improvements.
Gameplay
Added the ability to eat the food placed in the world.
Adjusted stealth to be a bit more forgiving.
Fixed an issue where Andreja’s head would stay permanently cloaked.
Fixed an issue that could prevent players from firing their weapons.
Fixed issues where some NPC could be seen not wearing clothes (Note: This issue may resolve itself over time).
Fixed an issue where already in-progress skill challenges could stop progressing after reaching the Unity and starting a new game.
Fixed an issue that could temporarily prevent opening the inventory or saving after entering the Unity.
PC: Fixed an issue where mouse movement could be choppy.
Fixed a rare issue that could cause the home ship to be lost.
Fixed an issue where the ship services technician might be missing.
Fixed an issue where occasionally the camera could shake incorrectly during Traveling, Grav Jumping, Docking, or Landing transitions.
Graphics
Addressed an issue with how ambient occlusion appeared in ultrawide resolutions.
Optimized initial shader compilation that occurs on start-up.
Added the ability to adjust Brightness and Contrast in the Display Settings menu.
Added the ability to adjust HDR Brightness provided that the system supports it. (Xbox & Windows 11 only).
Addressed a number of materials that could sometimes present an unintended pattern under certain conditions.
Fixed various visual issues related to the new FOV slider options.
Improved the appearance of the eyes on crowd characters.
Addressed a number of minor visual issues related to lighting, shadows, terrain, and vegetation.
PC: Addressed additional visual issues related to DLSS.
Quests
All That Money Can Buy: Fixed a rare issue where players couldn’t sit during the negotiation with Musgrove.
Blast Zone: Fixed an issue where the hard rocks that need to be cleared out by players will not appear on Ngodup Tate’s land.
Echoes of the Past: Fixed an issue where the Grylloba Queen could sometimes not be reachable during the objective “Secure the Shuttle Bay”.
Eye of the Storm: Fixed an issue where players' quest progression could potentially be blocked due to a missing docking prompt.
Grunt Work: Addressed an issue where progress could appear blocked if “Supra et Ultra” was completed while returning to the Lodge during “High Price to Pay”.
No Sudden Moves: Fixed an issue that could prevent the entrance door to the Scow ship from being opened again.
Operation Starseed: Fixed an issue where the key that is needed to exit the facility could sometimes not be present.
Sabotage: Fixed an issue where David Barron could potentially not be found by players.
Short Sighted: Fixed an issue where players could rarely become control-locked while speaking with Vladimir.
The Heart of Mars: Fixed an issue where players might not be able to mine the “The Heart of Mars”.
Changes: - Added the Halloween music track as an additional radio station
Fixes: - Fixed an issue with VR players having stretched out bodies when moving around a playspace - Fixed an issue where Ushabti could enter VR Lighter and Flag belt locations - Improved performance during Mejai spawn to reduce game crashes - Fixed a log spam error that could cause crashes in some cases - Fixed an issue where the sleeper zombie in tomb variation #2 would not patrol correctly - Fixed a issue where the audio source for a destructible column in Oasis maps was not linked to the Sound Effects slider - Fixed an issue with missing rooms in tomb variation #3 - Fixed an issue preventing new lore pages and artifacts from counting towards achievements until the next round was played
Update 2.1.2 is now available for Bus World, featuring the following improvements:
- Synchronized traffic lights on one of the intersections in Pripyat - Increased draw distance of street lights without reducing performance - Slightly increased performance in "Wildfire near Duga" scenario - Increased max speed and power of HB-235 bus - Fixed score count after the loss. In some cases, 20 points were awarded by mistake - You can no longer change camera view while on the gas station - Clock is now visible without obstructions on HB-235 - Fixed the issue that caused penalties for driving off the road to be applied by mistake in some places of "Wildfire near Duga" scenario - Moved one of the drop points in "Wildfire near Duga" - Free camera is now higher by default - Fixed speed of running cows - You can no longer drive to the checkpoint near the Chornobyl Nuclear Power Plant - Fixed a bug that caused pedestrians to walk in the air in some places - Removed exhaust smoke from parked buses near Pripyat Bus Station
That's right, with the official release of House Flipper 2 being right around the corner, we wanted to have the last pre-release "chat with the devs" session. We've got some spicy stuff to reveal about a couple of HF2 mechanics, as well as a bit of an artstyle showcase waiting for you!
Of course, the main rule, as always - don't hesitate to ask us anything!
Bug fix to spawning issues with jump/crash pad. Applied Thanksgiving Theme to Lobby. Turkey ai will be in the back of the lobby (you can grip them and ride them or shoot them). Corn crop interactions have replaced the apple tree.
That's right, with the official release of House Flipper 2 being right around the corner, we wanted to have the last pre-release "chat with the devs" session. We've got some spicy stuff to reveal about a couple of HF2 mechanics, as well as a bit of an artstyle showcase waiting for you!
Of course, the main rule, as always - don't hesitate to ask us anything!
We have received a lot of feedback and are busy making changes. Once the changes are complete and tested, we will deploy a new demo to get further feedback.
Some of the changes: -All detrimental effects have been removed from fountains. -Rogue skill no longer needed to detect traps and secrets -Skills and attacks will execute faster (work in progress) -And more.
Hello everyone! Thanks to all who've played Missing Stars so far. We've uncovered a few bugs and have just deployed a new patch to fix them.
Bugfixes:
Jeanne's finger snapping no longer crashes the game if she's not on-screen.
An issue where one could enter a Groundhog Day loop by making certain choices has been resolved.
It is now possible to get all 12 achievements in-game.
Various typos have been identified and removed.
Known Issues (to be included in patch 2.0.2):
An issue where Natalya assumes you've helped her, even if you didn't help her in an earlier scene.
Some backgrounds and CGs are getting updates.
Finally, as a bit of clarification, we have left the Gallery features unlocked as an added bonus for players who were patient enough to wait for our Steam release. Act Two and beyond will have locked music, BGs, and CGs to prevent spoilers!