NaGongGan Infinite - bkjcr
hi

1. Optimized texture size,
2. The texture loading error message has been fixed

If popup same bug, please report it.

thanks you


Goblin Rules Football - hell
Added "aim points" to each hole. Basically they are suggested areas of where to aim on the hole. Can cycle through them or use the numbers 1/2/3/4/5 as shorts if using keyboard. When you select aim point your character will automatically aim right at the point. Meant to make setting up shots quicker than before.

Also fixed an issue with key rebinding for golf causing crashes. Well I hope it's fixed at least. I also accidentally removed the "pings" you hear after perfect power/accuracy hit submissions and that should be added back now.
Nov 19, 2023
Fantasy of Caocao 2 - SunnyGame
- 赤纳斩增加描述 “可无限升级”
- 修复赤纳斩附加双发后,战斗内升级费用升高的问题
- 卡牌使用 新增双击卡牌释放
- 修复伴侣召唤获得好感到满心时,没有激活成就的问题
- 逻辑优化 避免敌人死亡后无法结束战斗
Nov 19, 2023
Thriller Garden - 4 THE F**KING GLORY
Bug Fixing:
1.Fixed a bug where the English version of some selected achievements on the achievement display page was in Chinese.
2.Temporarily closed a node that caused the enemy's speed to be abnormal.
Nov 19, 2023
Rogues of Europa - greyhound
I traveled home this week, but I still managed to get stuff done.

The first thing you may have noticed is the new trailer! I finally buckled down and got that done. I'm not 100% satisfied with it (and maybe I never would be), but I think it does an adequate job of explaining what the game looks like and is about. As more major updates are released, I will release new trailers, even though that will be a chore for me.

This week's focus for me was to make the game more user friendly. That means making a more sensible control system. I originally had a WASD system mated with the original Rogue controls as a dual system control for the game. I separated these, and added a pause menu for displaying their control keys and swapping between them.


I'll probably change this to make it a bit prettier but it's functional for now.

I also added the beginnings of a mouse control system this week. The system so far allows for mouse navigation of the menus, and admittedly is a lot easier to use than the old system of button navigation. I guess there's a pretty good reason why mouses and GUIs were invented and why they dominate the computer sphere. I also added hot-locations to allow the player to open the inventory (by clicking on the item display), the map (by clicking on the location), and the quest display (by clicking on the time). The mouse control system operates on top of a keyboard control system, and can be disabled.

I will submit the game for review by Steam in a few days, when it's ready. This is normal step in the development process which prevents fraud and abuse by con-men who develop software to take advantage of Steam's platform. This means I should be able to perform the beta release by the start of the Liturgical Year on December 3. Remember to email any questions, comments, and prayer requests you have to roguesofeuropa@protonmail.com.
Horizon To Crinoa: Have Faith in Radiance -Prototype- - Noctis_Fatehart
Patch Notes for Patch 1.21

Fixed:
-Fixed Issue where a story cutscene would not set an event flag to trigger an event.
*After downloading the patch, saves made in patch 1.2 or higher will work without issue!
-Fixed issue in cutscene where animations would not play.
Discord Bot Builder - MrGold
Changelog:
  • Made the old bot project (v0.3.2) work in v1.0.0-preview
  • Made Block textbox expand when resizing it
  • JSON files are readable now
  • Fixed "Run Bot" menu option
  • Fixed workspace not resizing when making changes to Block's multiport or changing the values on "Workspace Items" tab
  • Slightly improved the workspace performance
  • Decreased the zoom magnitude
  • Fixed big workspaces having their Block connections out of position
  • Fixed bot.js not working
  • Added Czech translation by Martin Skalicky and Polish translation by Domin0221
  • Added "Selection" menu
  • Added scroll to Block options
  • Changed left click to open workspace directly and right click to open workspace preview
  • Fixed "Open Recent" submenu
Blood™ Fresh Supply - Edward850
The DOS version is now included for the Steam version of Blood. This is provided as a launch option as "Launch DOS" Blood One Unit Whole" and you can find the game files under the /DOS sub folder.

The DOS version is provided with limited support, but should otherwise be fully functional. Features such as multiplayer for the original DOS version will need an understanding of how to configure DOSBOX under the hood.
Melvor Idle - Melvor Idle
Atlas of Discovery
New
  • "Donate Generic Artefacts" now has a Settings button which will house customisation settings for the mechanic (Added over time)
  • Added an "All but 1" setting which can be toggled. When enabled, donating Generic Artefacts will always leave 1 remaining in your bank.
  • The "Show Artefacts" popup will now display if an Artefact is classed as Generic or not, as long as you have located at least one.
  • The tooltip for Artefacts will now mention if it is classed as a Generic Artefact.
Fixed
  • Fixed issue where Barrier amount could go into negatives.
  • Fixed issue where increased damage reduction with active Prayer modifier was being calculated after all of DR calculations, resulting in higher/lower effects than intended.
  • Fixed issue where Slayer Relic 1 was granting Slayer Coins regardless of actual poison damage dealt
  • Fixed issue where some Artefacts were classed as a Generic Artefact when they had a use around the game. For example, items required for Township Tasks.

Base Game
Fixed
  • "Upgrading" a charge stone of Rhaelyx back into a mysterious stone is now classed as a downgrade.
  • Fixed issue where Township worship tooltip was missing the 2x season multiplier (Visual only)
Hotfixed Bugs
These bugs were hotfixed shortly after the release of v1.2.2
  • Fix Summoning Shard quick buy using the new summoning packs instead of individual shards for purchase.
  • Fixed visual error with the Superior Woodcutting Skillcape name.
  • Fixed incorrect visual damage reduction calculation for Barrier damage when out of combat.
Nov 19, 2023
Hoboman - rainformllc
  • Speakers in the Carnival boss fight have a warning indication before activating
  • Disabled player controls while the level title screen is showing (after player death or level start)
  • Added a 'Return to last checkpoint' option in the pause menu, allowing the player to reset their position back to either the last checkpoint reached, or the start of the level if none have been activated. Note: Using this reset works the same way as a player death, in that you don't lose your geodes and enemies respawn.
  • Minor graphical and bug fixes
...