Five months ago, we embarked on an ambitious journey with the release of EreaDrone 2023. We were met with enthusiasm and passion from the drone racing community. However, we also faced challenges, as reflected in the feedback and reviews from our initial release. Your honest opinions have been invaluable, and we've taken every word to heart.
We understand that the journey of EreaDrone 2023 didn't start as smoothly as we all hoped. The issues you faced – from performance glitches to physics refinement needs – were not in line with the high standards we set for ourselves. But every challenge is an opportunity for growth, and we've been dedicated to turning your feedback into actionable improvements.
Over the past five months, we have worked tirelessly to not just address these issues, but to also enhance and expand the EreaDrone experience. We've listened, learned, and evolved. Today, we are proud to present significant updates that we believe will redefine your EreaDrone 2023 experience.
Here's a snapshot of what we've achieved together:
Major Performance Upgrades: We've tackled the stuttering and FPS issues head-on, ensuring a smoother and more responsive simulation experience.
Enhanced Physics and Realism: Your feedback drove significant improvements in drone physics, making every flight more thrilling and true-to-life.
User Interface and Quality of Life Improvements: From leaderboard integrations to customizable settings, every aspect has been refined for a more intuitive and engaging experience.
Bug Fixes: We've squashed numerous bugs, big and small, to ensure a more stable and enjoyable game.
Continuous Engagement and Support: Your ongoing feedback has been our guiding light, shaping the future of EreaDrone 2023.
We are immensely grateful for your support, patience, and constructive criticism. It's because of you that EreaDrone 2023 is not just a simulator, but a growing, thriving community. Dive into the detailed changelog below to see how your suggestions have come to life. Your feedback is invaluable to us; please consider sharing your thoughts and experiences with EreaDrone 2023 by writing a review on Steam – it helps us immensely!
Here's to flying higher and racing faster – together!
Warm regards,
The EreaDrone 2023 Team
EreaDrone 2023 - Detailed changelog
[color=#4CAF50]🆕 New Features & Enhancements[/color]
Physics Overhaul:
Direct Control Mode: Disable PID for quicker, more reactive drone control.
Refined Air Drag Parameters: Experience realistic low and medium-speed air resistance.
Expanded Physics Parameters: Enjoy a broader range of settings, including an expanded -100/100% air drag parameter.
Improved Air Drag Mechanics: Reduced "floaty" sensation for a more grounded flight experience.
In-Game Track Leaderboards: Track your rankings easily with in-game leaderboards.
Map Editor Upgrades: Unleash your creativity with an array of new obstacles and elements.
Dynamic Leaderboard Updates: Achieve a personal best lap time and see your new rank instantly.
Customizable Pod Inclination: Set your pod's angle to your preference, starting at a default 5°.
Enhanced Path Customization: Adjust the path's thickness, opacity, and distance to suit your style.
Cloud-Independent Profile Saving: Your drone profiles are now securely stored in your EreaDrone account.
Fisheye Camera Simulation: Experience realistic FPV with our new fisheye effect, replicating actual camera distortion.
Additional Minor Features: Including enhancements like the new crosshair and more.
[color=#FF9800]🚀 Optimizations[/color]
Smoother Gameplay: Eliminated stuttering and FPS drops for a seamless simulation experience.
FPS Enhancement: Enjoy an overall increase in frames per second.
Environment Optimization: Optimized natural elements like trees and bushes for better performance.
General Performance Tweaks: Continuous improvements across all environmental aspects.
[color=#F44336]🔧 Bug Fixes[/color]
Improved Stability: Significantly reduced crashes and enhanced overall game stability.
First Gate Respawn Logic: Addressed the issue of unintentional gate triggers on respawning.
Stable Progress Bar: Smooth, vibration-free progress tracking.
Multiplayer Lobby Menu: Resolved the missing context menu issue.
Correct Keyboard Prompts: Enhanced user interface with accurate keyboard prompts.
Accurate Ranking System: Fixed discrepancies during and after races.
Comprehensive Fixes: Numerous major and minor bugs addressed for an improved gaming experience.
[color=#2196F3]🔜 Upcoming Features (Work in Progress)[/color]
eDrone System Integration: Get ready for events like the 2023 FAI eDrone Racing Cup, Namwon, Korea.
More Drone Models: Expanding the fleet with a variety of new drone models.
More Environments: Introducing more immersive and varied environments.
More Map Editor Elements: Enhancing creativity with a wider range of map editor elements.
Enhanced Map Editor: Soon introducing multi-select functionality for easier editing.
Expansive Future Updates: Preparing to add numerous additional features to further enrich the EreaDrone experience.
If you're enjoying EreaDrone 2023, we'd be grateful if you could take a moment to write a review on Steam. Your support and feedback mean the world to us!
Stay tuned for more updates as we continually enhance your EreaDrone 2023 experience!
Finally, the full release date has been set for November 30, 10 days from now! We have posted a video summarizing the additional elements.
*This time, the video is in Japanese only.
You will be able to see many changes just by watching the video. Please wait for the news of the day for more details.
I hope you can look forward to the remaining time until the release date as we make final checks and preparations.
- Author's Comment. In the previous news, I introduced the previous Reverse Defenders, and Sasha and Aria, who appeared in this video, were the main characters of that game. For that reason, the introduction in the previous news foreshadowed the new characters.
Libragames' games are created using the Unity tool, and since Reverse Defenders was the first game I created as an individual while learning Unity, there are a lot of things I didn't do well, so I don't give the game a high rating, so I don't recommend it too strongly. However, I introduced it last time because a new character is coming out of it.
If you are interested, you can play it a bit as it will be cheaper during the Autumn Sale starting on the 22nd, which was recently announced by Steam. Reverse Defenders has a bit of a strange feel to it, and the game is very challenging and can only be played with a keyboard or controller, so I hope you don't get your hopes up and play it.
So, I'm sorry that I've rambled on more than I've covered in the news, but I'll leave it at that. Please look forward to the update on that day!
Thanks to all players for your continued attention and support, "Special Forces War - Zombie Attack" will officially meet with you on November 29, 2023.
The next big leap for Frontiers Reach is about to land in the next two weeks. All of the main story voice over is done and ready to go into the game. Scripting out the missions has begun and is coming along nicely. Additionally the systems needed to finally tie in the WARMAP to chapter 2 are complete and the fleet status screen will be making a comeback.
Chapter 2 Status
Fleet Status
The primary idea behind the fleet status is to keep informed of how your effort to build the expeditionary fleet is going. When you answer a distress beacon on a space mission this screen will be updated with the type of vessel you rescued and how that affects your fleet readiness status. While there isn't really a way to lose the larger sort of over arching game that the WARMAP presents the building of your fleet will play a vital role in how you end the game.
WARMAP Tweaks
Some additional bugs have been fixed on the WARMAP as well as tweaks to the experience of the WARMAP.
Weather Effects
Lightning bolts and sound effects have been added to the Poseidon's Throne map in preparation of some additional scenarios to be played on that location.
Cockpit Artwork
More of the early game fighter cockpits have been updated for better visual presentation with tweaks to the hull meshes for each of them.
The Future of the Frontiers Reach Series
When I started working on Frontiers Reach I had a bigger project in the back of my head. One that would require more work and an expanded scope of features to realize. As the end of Frontiers Reach draws near I will begin to slowly transition into working on the next title in the series.
So what is Mercenaries of Frontiers Reach?
Back in 2015 I started working on Frontiers Reach as an intellectual property. That work looked very different from what we see in FR today. The goal was also quite different. In fact, at that time it wasn't even a flight game. And Mercenaries of Frontiers Reach aims to take a step in direction.
My intention for MoFR is to have a 3 player PvE game where you can fly and fight in the skies of alien worlds. From low orbit after you launch from the carrier Fortunes Favor all the way down to the surface of a planet. While the play areas will still be constrained I've already done some experimental work where these contained areas are as large 80x80 kilometers squared. Resulting in a total horizontal play space of about 6400 kilometers. And that's ignoring the additional 80 kilometers of vertical play space to get up to space and back down to a planet. And this will include a mostly seamless transition from space to planet and back again.
Once your in a planets atmosphere you will have the option to fly around and contact control towers to get missions while in flight, or to land at an airfield and get out of the cockpit to talk to locals, get into gun fights with enemies, or explore deep caverns in the surface of nearly each planet that I have planned.
And when it comes to enemies, you won't be fighting the Sol Confederacy anymore. Gone are the days of organized government in the year 2278. In MoFR the frontier worlds are ruled by numerous factions all reaching for power of their own kind. But in the midst of this power vacuum a new enemy does indeed rise.
The Vir. Pronounced Veer
The Veer are a species of humanoid biomechanical aliens that have existed on the galactic stage for thousands of years. So old is their empire that they have numerous mausoleums. Graveyards the size of moons where in they bury their emperors along with their cadre; that they may rise again in times of great need. If you've been paying attention to the lore and getting to know the characters of FR, then you already know of one of these mausoleums.
When the Vir come on to the scene it will be up to you to unite those factions you can to bring as much of the human race to stand against the alien onslaught.
But that is another story for another time. For now, I must return to wrapping up Frontiers Reach.
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Data was reset once again, could have one more before early access
0.1.13 - New weapon type - S, only attachable to body - Added shadow toggle to quality settings - Added visual slot offsets - Added sandbox reset - Added decals to special parts
0.1.14 - Moved deployer objectives - Modified missile explosion behavior - Reduced missile lifetime by 1s - Added OnDestroyed event operation, one outcome limit - Implemented object pooling for UI - Changed special weapons to only affect hostile drones - Separated drones to invidual save files - Added obstacle cloning - New stages/levels/items/objectives (beyond demo, can still try in sandbox) - Rebalanced levels - Renamed parts - Removed splash screen