Major QANGA Update - Improvements Based on Your Feedback
We're excited to announce that a significant update, based on your valuable feedback! After carefully reviewing your comments and watching gameplay videos on YouTube, we've crafted enhancements to enrich your gaming experience.
New Features and Improvements:
Immediate Access to Gameplay: The introduction sequence has been removed for a direct immersion into the world of QANGA.
Gender Choice at Startup: Players can choose their gender right from the start and embark on their adventure as a cyborg.
Access to Flying Vehicles from the Beginning: Quick access to flying vehicles in the starting area for an enhanced traversal experience.
Tutorial and Gameplay: Improved Tutorial: Enhanced understanding of game mechanics with the introduction of:
Item Recycling: Convert items into "matter" energy.
Third-Person Drone Camera: Visible and destructible by other players.
Phases: Allocate skill points to weapons and cyborg modules.
Cyborg Modules: For example, jetpack improvement for fast flying.
Discovery Points: Enhanced exploration with discovery terminals.
User Interface and Navigation:
Removal of On-Screen Trackers: Trackers are now integrated into the StarMap for a cleaner interface.
Clarity of On-Screen Trackers: Unique color system for easy identification of different elements (ReselleMachine, Matter distributor, etc.).
Graphical Optimization:
Visual Improvements: Optimizations for PoleLights, Volumetric Clouds, and Foliage Mesh for better graphical performance.
PostProcess Enhancement: More realistic lens flare effects.
Global Fixes:
Visibility of Phases on Objects: Correction of phase visibility.
Level Loading: Resolution of level streaming issues.
Elevator Button Operation: Fix for buttons getting stuck.
Discovery Terminal XP Adjustments: Tweaks for better balance.
Vehicle Input Feedback: Improved feedback for vehicle controls.
In light of these changes, we hope you will also perceive the true sandbox nature of the game. Our vision for QANGA has always been to provide a vast, open-ended experience where creativity and exploration are paramount.
Stay connected for upcoming updates, and please feel free to keep sharing your experiences and suggestions.
Hello dear community. We are currently working on crystals 💎 for the caves in SAE, but we can't decide on their appearance. That's why we need your help! Vote here for the look of the crystals. ːsteamthumbsupː ːsteamthumbsdownː
How can I participate?
-You can find the link on the bottom of this post. -Please only vote once. -You will be able to vote anywhere from 1 to 5 on how good you think this look is. -(Optional) If you enter your email, you can edit your answer later.
You can now copy maps from other stories in the world editor using mapCopyFrom script command. This feature is now also available for modders in Brigand.
There is now a wait button to pass the time faster (hunger still increases, etc.).
Also, finally finished all the locations in the encyclopedia (630 entries), added the first 7 spells to the game, fixed some bugs, and improved a LOT of dialogue in both Chapter 1 and Chapter 2. You can now pay for sex!
Complete list of changes:
-New Wait button in settings menu. -Official chapters now listed first in stories list. -Finished first three gemcrack scripts (basic magic). -New command: "mapCopyFrom" that lets you copy maps from other stories. -Fixed major bug where all new characters were tagged as cheaters and couldn't unlock achievements. -Increased journey to Jadenbury in Ch.1 from 5 days to 10 days (for proper scale). -Added dialogue for Hellani in Ch.2, along with a new reputation. -Improved lots of dialogue in both chapters (Dabi and Numbers). -Finished locations in the encyclopedia (for now). -Updated Builder's Manual.
Experience a whole new adventure with a new major game update. It revolves around a procedurally generated world that you can - rather have to - explore in order to survive! We've been working really hard to bring you a brand new major game update. We have a lot of good news and news for you, so let's take a look.
Procedurally Generated World
The most important part of the whole update is the ability to generate a new world according to a specific seed and selected world size. This option opens up the opportunity for unrepeatable and unique experiences in our wasteland. Each new world is full of content all over its surface. You can look forward to smaller settlements, larger towns, faction outposts, bandit outposts, nests of various creatures, radioactive zones, zones with toxic air and abandoned bases. In different places, you will find various traders or smugglers with whom you can trade cargo intended for delivery. As part of the randomization, all merchant offers are also completely random. This means that you need to find the right merchants with prices that are acceptable to you. Can you explore all 2 billion worlds?
Maps and seeds
As part of the update, there are two new maps to choose from as templates for generating random worlds:
Wasteland v0.4 - basic map with lots of different biomes
Dunes v0.4 - very hard map, only endless plains of sand
You can use these two maps to generate a random world based on the seed. As a result, this means that you can generate twice as many worlds - i.e. 4 billion. We added this option mainly because we want to add more different maps to generate in the future.
Skill Tasks
We have reworked many tasks. We removed some, added others. We mainly focused on tasks related to increasing the Skill cap. Find the right people and complete their tasks to increase the limit of the Skill you want to upgrade.
More news
vehicles now reflect their status in maximum speed and fuel consumption. If your car is already smoking, it means that it will drive significantly slower and use much more fuel.
we added a new sniper rifle
we added a new type of Gold Nuts as a medium rare currency between Rust and Wolfram Nuts
a new Map item that reveals a new location of a certain type on your map
new crafting options (shotgun ammo, binoculars, and more)
new vehicle construction plan (Snailwagon)
automatically pick up items from the crate if they fit in your inventory