Nov 19, 2023
Enemy Trench - vulknoi90
Fixed a bug where exits weren't displaying properly in certain levels.
Nov 19, 2023
Infernal Wave - veriluxa
Nov 19, 2023
Powerful Courses - General Script
What's new:

• improvement of animation;
• bug fixes with assessment;
• some minor improvements.



Bloodbound: Vampire Hunters - CrazySketch
Bug Fixes:

-Resurrection Bug: Fixed an issue where players experienced a resurrection bug, especially when the escape key was stuck.
-Bots no longer get kicked in tdm when dying

Optimizations:

-Slayer Tick Removal: Removed unnecessary ticks from slayers to improve overall game optimization.
-Improved Game Casting: Enhanced the game casting mechanics for better performance and optimization.

Audio Enhancements:

-Global Slayer Fall Damage Sounds: Made fall damage slayer sounds global and replicated for a more immersive experience.
-Non-Global Lark Ability Sound: Removed the global setting for Lark ability sound for a more localized audio experience.

Gameplay and UI Improvements:

-Lobby Player List Enhancement: Improved the lobby player list after every round for better visibility and interaction.
-Game Finish Hitch Removal: Eliminated hitching issues that occurred when the game finishes.
-Suicide in TDM: Killing oneself no longer removes the bot in Team Deathmatch mode.
-HUD Duplicate Fix: Resolved an issue with HUD duplication in Team Deathmatch mode.

Performance Enhancements:

-Hitch Smoothing: Addressed and smoothed out numerous hitches to enhance overall gameplay experience.
-Leaderboard Updates:

-Dual Ranks: The leaderboard now features two ranks, one for vampires and one for slayers, providing a more detailed overview of player performance.
-General Fixes:

Various fixes and optimizations for a more stable and enjoyable gaming experience.
Thank you for playing Bloodbound! If you encounter any further issues or have feedback, please don't hesitate to let us know. Enjoy the updated gameplay!
Portal: Revolution - Stefan H.
Hi again! It's not even been 24 hours and our newly released trailer already has 100.000 views??? That's absolutely crazy. We see a lot of new people have questions about this mod, so we're doing a questions and answers livestream over on YouTube in 1 Hour!



See you there!
Nov 19, 2023
Drag Racing Kaos - "One More Run" Playtest - eboyungs
  • Fixed missing AAFA motor.
  • Adjusted Nitro FC (Should be closer now).
  • Added run results to room chat.
  • Fixed menu items not doing what they should have been doing.
Zero Losses - tiebanoemudilo
TL;DR
  • Soon this Steam store page is going to be closed
  • Zero Losses is relocating to a new Steam store page. Please remove this page from your wishlist and follow the new one for exciting updates and a potential closed playtest announcement (hint, hint – it's coming soon and will be shared on the new page and our Discord server).
  • Also, check out the new short trailer for Zero Losses featured in the Horror Games Showcase on our new store page.

Detailed reasons of this page removal and creation of new page you can read here.

According to analytics, previous announcement have read less than 400 people, and this page has 7500 wishlists which is still a huge loss for us. Please wishlist the new page.

Thank you.
Half-Life: Absolute Zero - Cobalt-57 Development
We have released an update for Half-Life: Absolute Zero.
Changes in this update are:
  • Removed "ammo_9mmbox" from "game_player_equip" in "a3a1" in hopes to fix an error that affects a small subset of players with precaching "w_chainammo.mdl" upon loading the level.

Things to note:
Please checkout the road map for the current plans for Half-Life: Absolute Zero here.

If you are having any issues in-regards to starting the game, please refer to this pinned thread on discussions. We’ve likely documented the issue you’re having with a workaround attached. If an issue you’re having in-regards to starting the game is not listed please make a thread in the Support section of the discussions, but only make the thread after confirming the issue you are having is not mentioned in this thread.

If you are noticing a lack of a battery indicator on the main HUD, please note that this is not a bug and is just one of the new HUDs. Please go into Advanced Options to change the HUD to a HUD of your liking.
Whirligig Media Player - Whirligig
Hi everyone

This is a default build update with several large improvements, additions and bug fixes since the last default update.

VLC VideoLan plugin update

Whirligig offers 4 video path options to allow for the largest range of compatibility, Media Foundation, WinRT, Directshow and VideoLan. Media Foundation, WinRT and Directshow are available using the AVPro Renderheads plugin which is well supported by the developers, however the plugin that ran the VLC VideoLan support was no longer supported I have replaced the old plugin with an official VLC Video plugin made by the VideoLan guys themselves. This is much better supported and provides a host of improvements over the previous plugin.

VLC VideoLan integration improvements

  • Greatly improved performance when using VLC video path (GPU decoding).
  • Using the latest VLC dlls, which provides the widest and most up to date media support.
  • Extra image support. Whirligig now supports xcf, gif, tiff, tif, ilbm, pcx, tga, bmp, pnm, webp, bpg, jpeg, jpg, jps, png, pns image formats. If there are any file types that I've not included but VLC does let me know and I'll add it to the list.

Future use of the VLC plugin

The official VLC plugin supports all the same features that the VLC player has, which allows me to open up other areas of support. The biggest one will be playback of streaming media from external locations. This will be more significant for mobile Whirligig as network playback support is often requested. There are several other additions I wish to look into but if anyone else has any ideas let me know.

Explorer improvements

The explorer in Whirligig has been functional but has needed updating for a while. I've redesigned a good part of it, worked on optimisations and fixed any bugs I've come across.




Audio reactive backgrounds
As I am using media playback systems that also support audio I've worked on adding audio reactive backgrounds to the player. When playing audio if you select one of these backgrounds, the environment will move and pulse to the audio as it plays. The audio backgrounds are 3D 360 environments and there are currently 7 to choose from.



Currently it only works with Media Foundation and WinRT video paths for playing back audio.

Optimisation
A significant amount of my time has been put into optimisation of code, especially in the input detection system I've created. Whirligig should now be snappier and feel smoother.

Engine and plugin updates
With VR being in constant development, keeping everything up to date is a must to ensure compatibility and gain performance improvements from the latest OpenXR versions. This version of Whirligig is currently running on Unity 2022.3.13f1 (as of release the latest 2022 version) and OpenXR 1.9.1.

Bug fixes
I've continued to fix reported bugs and any bugs I've come across as I go along. With the major updates that I've been making there is always a chance I've broken things so any reports on issues are very welcome.

Additional Releases

Whirligig is available on multiple platforms and multiple headsets and this release is going to signify an update release on all of the platforms bringing every version in line with each other.

When it comes to betas I mostly release these on Steam so for beta versions Steam is the place to go. Sadly there isn't a universal store for Standalone VR yet so I've provided Ich.io for sideloading on some headsets and will be adding Whirligig to each of the manufactures stores if I can accepted onto them.

I've always held a policy that if you own Whirligig on any other platform you can request a code of another platform for free. Here is a list of the current platforms Whirligig is on

PC VR
  • Steam Store
  • Oculus Store
  • Viveport
  • Pimax Store

Mobile VR
  • Applabs (Quest 2/3)
  • Ich.io (Quest 2/3, Oculus Go, Pico)
  • Pimax Store (Pimax Crystal)

If you have Whirligig on any of these stores and wish to access one of the other stores email me phileday@yahoo.co.uk with proof of purchase (Screenshot of it in your library or something like that) and I'll send you a code for the store you wish.

Hopefully all the updates I've been making will improve the ability for me to support more headsets so keep an eye out for new headset support in the future.

Your feedback

I am very happy to get feedback from the people who use Whirligig and most fixes and new features come from suggestions from all of you. If you have any suggestions or issues please let me know (comment here or post in the forum) and I'll do my best to implement and fix things. I want to continue to develop Whirligig into the foreseeable future so ways I can improve it for your needs the better.

And finally
I'd just like to thank everyone who has supported this project (just by purchasing you're supporting and positive reviews are always welcome). Without the community who has commented, made suggestions and reported bugs I wouldn't of continued to develop Whirligig. This is all very appreciated.

I hope you like the new update and I wish everyone happiness for the future. Keep watching :)

Phil
Neighbor Fight Playtest - LijpeLynn
Refixed NPC's and client chat - v0.9.0.20
...