- The pvp mode "the last standing" has been redesigned with a new map - Infinite ammo in team deathmatch mode - The volume of weapons has been reduced a little - Night vision was improved - The sounds of footsteps has been improved - Player can jump higher - Some minor changes - Bugs fixed
0.9.0.1 [UI] - Changed Font value in Campaign_proggress_scene (20 -> 25) [Library] - Added 2 new skins in library [BugFix] - Fixed crashing game after end match - Fixed not showing coin in campaign (Rewards) [Achievements] - added 5 new achievemetns (not working for now they are uploaded and should be ready next update)
UPDATE: Localizations (es: achievements, ui; nl: tutorials, ui; zh-Hans: tutorials, ui; no: ui; ru: ui)
UPDATE: Station visit info panels can no longer be dragged around in contract focus view
FIX: Error thrown when train was selected and new contract was accepted in focus view
FIX: Hovering a subtask icon leads to bad icon flickering
FIX: Main menu tab selection buttons where still acting on keybinds when menu was closed
FIX: Playing the story of Jozic with all researched pre unlocked leads to the story to get stuck
FIX: Positions of windows were wrongly saved for stabling rules
FIX: Reuse shunting command did not show up when editing stabling sensors
FIX: Saving a go to signal shunting command with a deleted signal leads to a NPR and breaks the load
FIX: Stabling sensor would still add shunting commands to train with rejected contract
FIX: Start / stop train button was still listening to binding after train bottom bar was hidden
FIX: Text in timetable completion modal had graphical artifacts
FIX: Train dispatched from Coach Yard in advance (as ECS) caused errors when schedule editing was attempted
FIX: Train shunting queue was not cleared when trains contract was rejected
FIX: Trains outside of endless mode did not show timeline on hover
FIX: Zoom to contract views were wrongly computed in some cases
Note: Build 1.17.15 contained critical bug and was skipped.