Gym Simulator 24 - Red Axe Games



The much anticipated update to Gym Simulator 24 is finally here!
With the new update, you'll be able to improve and expand your gym and allow customers to interact with it more.
Also, our customer characters have been replaced with nicer and more realistic looking versions.


Pool Management System 🏊
One of the biggest innovations in this update is the addition of a pool management system in-game. Players can take a dip in the pools of fitness centers to cool off after a workout or just have a pleasant swimming experience. Realistic water effects and swimming mechanics will enhance customers' enjoyment.



To open the pool, you first need to buy the 2nd Gym. Then you can access the pool area by breaking the wooden wall inside. After that, all you have to do is open the valve, fill the pool and install cabins in the changing rooms!
If you wish, you can also arrange sun loungers around the pool and let your customers relax in front of the pool.



New Customer Characters

We have tried to improve the visual quality of the game with new and realistic client characters and to make the gym look more pleasing.
With the new characters, clients now have better workout clothes and bikinis and swimsuits for swimming in the pool.







https://store.steampowered.com/app/2248760/Car_For_Sale_Simulator_2023
Nov 17, 2023
Primitier - ootamato
Additions:
Sky Ruins
Mixed Acid (can be synthesized from Niter and Yellow Slime)
Nitrocellulose (can be synthesized from Mixed Acid and Dry Grass)
Ancient Rocket Engine (available in Aerial Ruins, generates thrust while consuming Nitrocellulose and being electrically powered)
Space (becomes weightless above a certain altitude)
Moon (generated above the starting point)
Moon Rock (has the same properties as terrestrial stone)
Re-calibration feature (allows switching between standing and sitting play mid-game)
Volume control feature
Footstep and water sound effects
Note: Aerial ruins and the moon are generated even in already explored areas of existing save data.

Changes:
Modified how music plays and added new tracks (new tracks are from stock music, so they will not be added to the soundtrack)
Made the trigger operation exclusively for bonding, not for bonding and separation
Changed swimming controls (thrust is generated only when the hand is open and moved palm-side)
Prevented living Yellow Slime from being used as synthesis material
Burnt objects are now considered less in synthesis and blueprint materials
Slowed down the rate of atmospheric pressure decrease with altitude
Increased the amount of Niter dropped from Green Slime
Changed the drop from Ancient Suicide Drone Maker from engines to Niter

Fixes:
Fixed the issue where batteries and similar items intermittently conduct electricity when connected sideways
Fixed the issue where the menu cannot be operated during high-speed movement
Fixed the issue of small objects being difficult to grab
Fixed the issue of creating thinner than limit objects using synthesis
Other minor fixes
Nov 17, 2023
Skul: The Hero Slayer - Skul: The Hero Slayer
Hello to our dearest little skeletons,

We deeply apologize for the inconvenience you may have experienced after the 1.8.0 Update.

This hotfix aims to fix one of the most critical issues, 'Game crash occurring when changing maps'.

However, we have discovered that the issue mentioned above was related to the Inscription Box sold in the Dark Mirror's Black Market and have temporarily disabled the Inscription Box related to the Mystery Inscription.

Once all of the issues related to the Mystery Inscription Box, we will make the Inscription Box purchasable again.

Once again we sincerely apologize for the inconvenience you had to experience.

Finally, we would like to express our deepest gratitude to the Skul community who have shared, reported and interacted with us to fix the issues.

Our community made it possible for us to assess the situation and make the necessary decisions faster and we promise to continue our work to fix the remaining issues.

Thank you.

Bug Fixes & Changes Made
  • Fixed a bug that caused the game to crash while moving to another map
  • The Mystery Inscription Box sold at the Dark Mirror's Black Market has been temporarily disabled.
Wolfskin's Curse - Robotortoise


Thanks to Luis Guerrero’s hard work, the Wolfskin’s Curse: Official Game Soundtrack is now available and features the combined efforts of Luis “RunnerGuitar” Guerrero, Octa Savinelli, and Ford Audio Design. A special shout-out to Block57, who assisted in confirming the waveforms and MP3/FLAC metadata was correct.

The Steam version is complementary (that means free!) and is available either in either high-quality MP3 or as 24-bit FLAC.



If you'd like the FLAC version, please go to the "Music" tab under settings in the Steam client, then choose "download high quality audio files". That will begin downloading FLAC variants for any soundtrack you own, including ours.

If you just want the MP3s, you don't have to do anything, as they are included by default.

Thank you for all who have supported the game, as well as those who are just discovering it, and stay tuned for more projects in the future from Studio Tamafry.

Jordan
Studio Tamafry
Nov 17, 2023
The Sapling - Wessel
The Q and E buttons can now be used for vertical camera movement, like CTRL and SHIFT

Fixes related to seasons:
* You will no longer get an extinction message if there still are dormant seeds (like for a seasonal plant)
* Plants that are dormant (shed leaves) now have a 'dormant' status labels when you zoom in on them
* You are no longer in 'add alga' mode after editing seasons
* There now is an absolute max age, to prevent immortal 'always dormant' plants
* Dormant plants now take damage from fire

Balancing body parts:
* The first vertibrate carnivore mouth is now better with meat and less generalist
* The first generalist arthropod mouth can now survive longer out of the water
* Small changes to eye color ranges so the progression makes more sense
* The game now also recognizes obliglate blood feeder mouths (like the bat mouth) as full mouths

Finally implemented postponed fruit shape features:
* The fruit shape now also mutates
* The fruit shape is taken into account when two plants 'merge' as a result of sexual interaction

Visual fixes and improvements:
* The meteorite model no longer hangs in the air after impact
* Filter feeders now sim closer to the surface, where the plankton is
* Removed shadows by mountains, because they were always glitchy anyway
* Fixed problem where clouds of various wheather types were sometimes rendered as if under water
* Fixed problem where snow was sometimes rendered as if on top of the snow cloud

Misc:
* Removed various glitches related to animals that just escaped being eaten
* Fixed the textual representation of 'if you see food'-type instincts (was 'if you see SOMETHING' before)

Code hygiene:
* Fully removed the old instinct view from the game
* Fully removed the old 'ovule' system from the game

I often forget to read comments below release notes, so if you have questions or bug reports, feel free to reach out via the Steam forums or thesaplinggame@gmail.com.
Nov 17, 2023
Mythrel - carsenk
Mythrel's Exciting New Update!

Attention Mythrel fans! A thrilling update is here, taking your gaming experience to new heights. Packed with cool new features and major enhancements, this update is all about making your gameplay more engaging and challenging than ever.

'Nix': A New Solo Challenge Awaits

Welcome 'Nix' - she's the starting point of your solo adventures, offering a gameplay experience that's both friendly for beginners and progressively challenging as you grow. Each game with Nix is an opportunity to explore, learn, and improve your strategies and deck building skills.

Currently in the early stages of development and available in open beta, Nix is the perfect companion for players to practice and evolve. She may start simple, but she's evolving, just like your skills. Dive into solo play, track your progress, and watch both you and Nix grow together in skill and complexity.

New Multiplayer Features for More Realism

Get ready for our new multiplayer networking features. Now, see your opponent's cards come to life as they think about their moves. It makes each game feel a bit more real and interactive.

Better Performance and Fewer Bugs

We're always working to make Mythrel smoother. With this update, expect fewer glitches and better game stability.

Jump into these awesome new updates and discover the enhanced world of Mythrel. Your strategic skills and adventurous spirit are about to be rewarded. Let's play!
The Chronicles: Wasteland Assault - Mr. Ox
Hello all! It has been quite a while.

So, what's been going on with this game? It's a tricky question to explain but let me start off with the progress that has been made so far.

First off: The redirection with this game.

So after a while of updating this game when it first came out, it became clear to me that the current state wasn't really going anywhere. There was that little itch in the back of my mind that pressured me into moving the scope of what I wanted this game to be. So, after a long talk with TecShield, we did just that.
My first priority was character creation. Now, personally, I love when games allow me to craft my character to look however I want. This is exactly what I communicated to the team, and within a couple of months, it became a reality. So far, it is still a work in progress, however the core mechanics are in the game. You can pretty much create whoever you wish with our editor.



You can even go the "Oblivion route" if you wish. Something I think is necessary for a game like this. It is the wasteland after all, why not make your character look like they've been through something freaky. Maybe make them go through a mutation or have them be created by a madman experimenting with individuals.



"Oi! Come over er donkey!"

Or make them look full on Schwarzenegger




Alright, so you kinda know where we're going with this. You can make them look however you wish. Morph them into yourself or turn your character into something from a nightmare! I sure had fun messing around with this, but what you see isn't final, there is still so much to do for this module. There are more hairstyles to add, more clothing to suit your needs and even a roleplaying background selecter that will modify your unique creation into something more personal.

Second: The new path

While we're focusing on keeping the game's vision as it currently is now, I made the choice to change up how the introduction works. What I mean by that is the safezone. Having those little lizard people guide you through was my first idea at the time, but everyone else's feedback was somewhat of the opposite. So, while everything else is more or less the same, I have instead allowed a different approach when it comes to the starting world.

Introducing: The new safe zone.





Right now, we have implemented a multi-storey building that will act as a new safezone for the player. This will allow the player to tend to their needs; as in sleeping to make night into day, modding and customizing their weapons, change their clothing, change the ambient music and even read a book! That's right, you can even sit down and read my whole book: The Chronicles, Wasteland.





I wanted this to be included with the base game. If the player wishes to know more about the world that they're currently playing in, I thought it would be a nice addition to give supporting players my whole first book as a thank you.
After the player is ready to venture out into the wasteland, they can scavenge and loot in the city map. Just like how you can now, you can gather materials, collect credits, find ammo and so on. The idea of finding the previous underground safezone at a later time is possible. Maybe that can be a place for you to have a breather if things get overwhelming for you.

Now do keep in mind that all of the above isn't publicly out yet, there are some things in my personal life that I have to address before closing out this update.

What's happening with me?

Now, you may know that I'm someone who's been funding this game by myself for a very long time. I work an insane amount of overtime at my job just to pay the TecShield developers and to support myself and the family. A new hurdle has appeared in front of me, it's called the Victoria Police.
My application has been going very well. I've been passing the required tests left and right and I'm nearing completion in becoming an officer. However, there is something that has hit me financially hard: my eyeballs!
To put it simply, my vision has failed me. I currently am short sighted, and I failed the minimum requirement for the sight assessment. I could either close my application and continue with my monotonous life, or get surgery. I'm sure you can tell where I went with this. So after thinking long and hard about it, I went with the latter. As of publishing this article, my surgery is set on the 21st of Nov, this coming Tuesday. While exciting as this may be, it has been very impactful on my wallet. It's pretty much come down to me putting progress of this game on hold until I have fully recovered and am confident on continuing this project. I mean, 6,000AUD for improving my life-long vision is very appealing and to secure a job in law enforcement, but it was painful to communicate with TecShield that the game has to be paused at the current moment.

That's kinda where we're at now. Progress on improving the game has definitely been made, but more time is needed to drop an update that will turn this game into something more worthwhile. It's a dream and a legacy that I don't wish to give up on, I love it too much.

Besides all that:

I have lowered the price of the game to $5USD, it should reflect correctly for your currency, but this was something that should've been standard from the start. You'd think you'd get more results from a game that you've spent so much money on, but hey, not all investments are worth while. Either way, it's my legacy that I will leave behind, but it's one I don't plan on abandoning.

This is Mr. Ox signing off, for now...

Nov 17, 2023
重装无限·Metal Infinite - 路过的骑士皇
加了卡拉上面的兵工厂
Nov 17, 2023
SVFI - Justin62628
  1. Add VFI Model: rife 4.11_v3
  2. Fix known bugs
Estencel - RoneVine
Demo and full game since patch 2.2.15 are optimized for Steam Deck. The status has been changed from Unsupported" to "Verified".
...