Love Potion Content Update v1.01-07 - Sasha DP Scene
We're very excited to announce a brand new animation scene has been added to Love Potion that should make the game ever more exciting. A completely new animation scene with Sasha, Alex and Mark has been added that seriously turns up the heat even more with a uncensored b/b/g DP sex scene
- 15 new Sasha DP animations in special scene - Fixed various typos in dialogue
You can now request access for our first Steam Playtest!
This will be the first playable Steam build of Underboard.
We intend to grant access to all testers later this December. Here are some new things it will include:
New roster of player characters
New enemy set
New character classes
New set of core items
New player spells, life and experience systems
New initial action preview system
We've already talked a bit about all these things in previous weekly updates on our Discord Server. Feel free to check that out for more details.
Our main goal for this playtest is to get feedback on the new core game elements, systems and balance, so that we can tweak them before the Steam Early Access release.
Hey everyone, let us start by saying the AMD Crash should be fixed now! Sorry it took us this long!
On other news, there's some new juicy stuff on this update like Inverted Y and X options, separate Volume Knobs and a new Upgrade: Walkpod!
Features
New Little Mac
Little Mac has spent some time training and came back with new attacks and abilities!
New Upgrade: Walkpod
Every time you Fast Reload your weapon, summon a Sound Pulse to damage enemies all around you!
Improved Progression
We took a hard look into how the game was played and we made some improvements to overall match time and wave balancing. Both Bosses should appear much faster and match times should be reduced by a bit!
Increased XP Gain during matches
AMD Crash Fix
Sorry it took us this long, but the game should now be playable on older AMD Cards!
Invert Y and X Axis!
For those of you who couldn't play the game before due to this missing option, now you can properly play the game!
Separate Volumes
We've separated Ambience, Music and SFX Volumes so you can have better control of those while playing!
Director's Commentary
Let me start by saying that I'm sorry it took us this long to fix the Crash that was affecting some of you guys. I'm sorry and we'll try to do better in the future and fix those important issues much quicker!
Also thanks a ton for everyone that participated in our Open Community Playtest on Thursday this week! It was amazing and everyone tried some cool new secret features that aren't in the game yet I can say this: There will be more playtests in the future!
Onto more important news! I have an important announcement to make: We will be closing down the Demo starting on December 1st!
As we gear towards our Early Access release, we need the team to focus on some huge new features and improvements to the game, this means it's better for production of the game if we only have one version of the game to focus on. Because of this we decided to sunset the Demo starting December 1st so we can double down on making what matters: the Early Access version!
I want to add that we will keep doing Community Playtesting before EA Release, so if you want to participate join our discord @ discord.gg/bitcake!
- Backer Codes functioning on Steam - Credits movie on the title screen of the developers, Backers and helpers!
New Achievements:
• Maximum Power: Reach Max Level • The Culling: Kill 100 enemies • Take my money! Spend 1 million gold • Complete 100% of Stoneshore "End of Vacation" • Millionaire: Have 1 million gold • Reach Level 10 • Reach Level 20 • Reach Level 30 • Reach Level 40 • Perfect Vacation: Complete all Stoneshore incentives • Spug City Tourist: Complete 100% of Spug City • Spug City Explorer: Complete all incentives in Spug City • Cragkeep Tourist: Complete 100% of Cragkeep Mountains • Cragkeep Explorer: Complete all Cragkeep Incentives • Halcyon Forest Tourist: 100% of Halcyon Forest • Halcyon Explorer: Complete all Halcyon incentives • Deadlands Tourist: Complete 100% of Deadlands • Deadland Explorer: Complete all incentives in Deadlands • Vermis Tourist: Complete 100% of Vermis • Vermis Explorer: Complete all incentives in Vermis • Akumi Wars: Beat final boss of the game • Legendary Bounty Hunter: Complete all zones and all incentives in each zone. • Hunterdex: Recruit all Obtainable characters. • Crafter: Craft one item • Master Crafter: Craft a legendary quality item. • Hero recruitments: Akumi Hunter, Algaffofthe, Drone Meka, Mareoceu, Gwen, Miltonius
Custom Skills:
Added cooldowns to “Cleansing Bot” and “Chad’s Protection”. Previously these skills had no cooldowns but if you auto-played, it would spam these one skills each turn.
Currently, getting Akumi Wars Steam Deck certified. Onwards and Upwards!
We fixed the shop reset bug, we improved lobby experience. We added leaderboards for all 3 game modes! That is a lot of free rubies for top players! There is a leaderboard for Horde Mode, Survival and Banana Chase.
Thank you for joining us for the 64th edition of our biweekly development briefing, November 17th, 2023!
Today our newly overhauled SWAT AI teammates make their proper debut as an advanced and intuitive critical feature to the game.
With this development on SWAT AI we’ve made a major step towards continuing our vision for what Ready or Not can be— a quintessential tactical shooter with a central focus on PvE that’s worthy of a SWAT experience.
Let us walk you through an overview of the vast new capabilities this SWAT AI system will provide, including huge improvements and additions for formations, stacking, breaching, clearing, callouts, and securing.
Please keep in mind that the development content depicted in this briefing is a work in progress and may be subject to change in the game’s final state.
Vol.64 Development Briefing summary points: (not a changelog) - 4 different fall-in formations for SWAT AI, including single file, double file, diamond, and wedge - SWAT AI can adjust their formation based on the obstacles around them - Ability to micromanage how your officers stack up, including left, right, split, and swapping positions of specific officers - SWAT AI can automatically adjust their positioning in a stack according to the room layout or their equipment - SWAT AI have voice callouts for open doorways, suspect actions, and more - Vastly improved, realistic clearing tactics for SWAT AI that incorporates many techniques such as dynamic and limited penetration clearing - Improved SWAT AI usage of less-lethal weapons against suspects - SWAT AI automatically secures and reports civilians and suspects or DOAs - SWAT AI automatically secures evidence and has more commands to make evidence collection much more streamlined - SWAT AI can use the door ram and grenade launchers for breaching - SWAT AI automatically swaps to their secondary weapon when out of primary weapon ammo, and can fire in semi-auto to conserve ammo when appropriate - Improved grenade deployment accuracy for SWAT AI - Teaser conclusion
Falling In
Your SWAT AI teammates can now fall into specific formations, allowing you to fine-tune your officers' movement through a given tactical environment. These 4 fall-in formations are described as single file, double file, diamond, and wedge. When ordering your SWAT members to Hold a position they will properly maintain the formation they were in.
(Image below: The new fall in command menu)
In all of these formations your SWAT AI will strive to maintain their respective angles to create a broad scan of their surroundings with minimal redundant overlap.
Officers in the back of a formation will pull rear security to ensure your flanks are covered.
They will automatically adjust their formation in order to logically accommodate the space they’re in, for example switching from double file to single file or fluidly navigating obstacles.
(GIF below: SWAT AI automatically shifting from double file to single file formation to account for obstacles)
Single file is useful for extremely claustrophobic spaces such as a tunnel. Officers in the middle of the formation will watch left/right. Single file exposes a minimal number of officers to forward facing threats but entails less forward coverage.
(GIF below: SWAT AI in single file cover their angles while moving through a cellar)
In double file, you are positioned at the point of the two columns, with the officers on your right and left watching the front and those in the back watching the rear. Double file is particularly effective for medium width hallways that have high potential for threats in the front and rear.
(GIF below: SWAT AI clearing a hallway while in double file formation)
Diamond formation is beneficial for moving through a space with many openings where potential threats are surrounding you. In open spaces it prioritizes a 360 degrees breadth of coverage over concentrated firepower. In closed spaces it operates similar to double file but with less emphasized rear coverage.
(GIF below: SWAT AI in diamond formation clearing a parking lot)
Last but not least, wedge formation allows you to spread out over an area with a high amount of concentrated focus forward. Officers in this formation will behave similarly to double file except more spread out. Use this formation to overwhelm a specific threat or flank enemies who are using cover.
Stacking Up
You now have the ability to micromanage your stack in careful combinations as you approach your breaches. Choose which side of the threshold (e.g. door or hallway opening) that you want your team to stack on, split the stack, or even order individual officers to swap places with one another.
(GIF below: The new stack up command menu)
Utilize this granularity of stacking styles to prevent officers from being exposed to threats based on the layout of the space and to tailor the approach of your entry into the next space.
Have an officer with a shield? Perhaps put them at the front of the stack, however they can also do this autonomously. Is an officer more injured than another? Consider sending your injured officer towards the rear of a stack.
Are you anticipating long range threats or close-range threats, is less-lethal appropriate, how claustrophobic is the next space, and what’s the risk of bullet over-penetration? No problem. Choose officers with the appropriate weapon systems and loadouts to be near the front of the stack to immediately confront these scenarios.
(GIF below: Ordering specific SWAT AI in a stack to switch places)
However, you don't need to concern yourself too much with these variables, your SWAT AI will strive to intuitively stack up in an appropriate manner for a given room; albeit they do not have nearly as much tactical planning responsibility as you do as their commander.
Breaching
Take advantage of updated breaching styles for SWAT AI, including door rams, 40mm launchers, and leader breaches. The addition of these options for SWAT AI makes them more on par with the versatility of human players.
(Images below: The new breaching command menu, the Battering Ram and Leader breach options are now added)
Among other breaching improvements, they are now capable of busting down a door with a swift swing of a ram or narrowly peaking to pop a 40mm launcher less-lethal munition round into a room. With the tactical intuition prompted by the “leader” breach command, they can comprehend and follow up your own equipment usage (e.g. grenade throw, battering ram, C2) or your movement into the threshold to breach seamlessly with you.
(GIF below: SWAT AI following a "Clear with Leader" command, where the player deploys a flashbang before they enter)
In general, SWAT AI breaching consistency has been improved overall, with more accurate grenade throws being another inclusion.
Callouts and Clearing
Despite such nuanced control you have over almost every tactical facet of your SWAT AI officers, you should also know that they are tactical professionals, effectively fully functional on an autonomous level as well.
They don’t require constant commands or handholding. They will make callouts, move, prioritize contacts in a room in accordance with your orders, lean around corners, stay alert to openings, make arrests, check hiding places, and more based on their own astute tactical awareness.
(GIFs below: SWAT AI smoothly leaning around a wide variety of obstacles to better clear the niches in an area)
(GIF below: SWAT AI performing a special animation to check a potential hiding spot under a table)
Still, they display steadfast obedience to orders and will stop or change what they are doing when requested.
Before and during a clearing SWAT AI will verbally make note of doors/thresholds they see, if they are open, how many, and in what direction. Furthermore, upon spotting an unarmed suspect pull a weapon they will ensure you are aware, with the “Gun!” and “Knife!” voice lines for scenarios teetering on the edge.
Your officers will flow into the room with precision confidence during dynamic entries corresponding to their initial stack setup, alternating entry directions, checking corners, filling the space, calling for compliance, and prioritizing threats.
Officers can also be ordered to use limited penetration (aka ‘slice-based’) CQB clearing techniques such as ‘pieing’ a threshold. When an officer is ordered to ‘pie’ a threshold they will gradually lean and move until they can view a substantial slice of what’s past the threshold. In certain scenarios these techniques can minimize immediate harm to your officers and provide a reactive perception of what’s beyond the threshold.
These two above styles of clearing, dynamic and limited penetration, can easily be combined together when clearing.
(GIF below: SWAT AI 'pieing' a threshold before performing a dynamic entry)
While firefights are ringing out, your officer is not down when they run out ammo on their primary. They will immediately transition to their appropriate secondary weapon and continue engaging any threats as necessary, then switch back to primary when the immediate threat is dealt with. To prevent ammo from running out in the first place your officers can now switch fire modes to semi-automatic on select fire weapons.
(GIF below: SWAT AI automatically swapping between their primary and secondary weapon to engage a threat when out of primary weapon ammo)
Securing the Scene
The increased autonomy of your SWAT AI is perhaps most convenient for how they are able to skillfully secure a scene without needing your direct input. This assistance makes your job a lot less tedious so you can focus on dealing with other tactical situations.
(GIF below: SWAT AI officers automatically securing a weapon and reporting a dead individual)
SWAT AI's enhanced ability to autonomously secure suspects also makes their usage of less lethal equipment more viable than before, wherein now they will promptly pursue securing their target in a safe manner following suspect compliance.
(GIF below: SWAT AI officers automatically securing a civilian)
Conclusion
With our overhauled SWAT AI teammates, playing ‘solo’ has never been a more seamless teamwork-oriented experience. We're thrilled with how the SWAT AI functions right now, and you can expect to see even more improvements such as SWAT AI animation upgrades post 1.0.
Prepare for entry, because we’re currently on track to release 1.0 before the end of the year.
Before we sign off, here’s a bit more intel:
(GIF below: An in-game replay view of our revamped Supporter Edition Exclusive FISA HRT officer outfit and its exclusive tan GPNVGs)
This concludes our 64th development briefing. Be sure to tune in next time for more development news!
Thank you to Ali for his hard work and providing these fantastic GIFs of the SWAT AI system.
Are you a content creator on YouTube or Twitch looking for new games? We've got you covered; Ready or Not has partnered with Lurkit to elevate gameplay! Link up with our Lurkit campaign here. Make sure you follow Ready or Not on Steam here. Our other links: Discord, X, YouTube, Instagram, Facebook.
Hello Wardens, are you able to stay warm with the cold air coming from the winter weather? I'm sure there's more than one way to work up a sweat on the job, just remember to wipe down and stay hydrated!ːkarrynWardenː
So if you haven't been following us on Discord/SubStar/Ci-en/Twitter, we have not only been working on the P Cup DLC to give Karryn's puppies a P Cup boost, but in the process we have also been renewing and touching up on old combat CGs from over 4 years ago, adding not only new variations to the combat poses but also updated and new facial variations! You can also check up the Changelogs which get appended to the current Steam news post, such as the previous news update which includes changelogs on what has been updated August and November:
The latest update has now updated the facial variation of Karryn's expression on the map screen, and the next update is planned to renew Karryn's overall body to the same status as recent CGs such as the Gym Trainer CGs and also add new pose variations!ːkarrynComfyː
Additionally in the latest update, exclusive code support for Lovense's latest male masturbator toy, Solace, which can be desk mounted so you can use your hands to keep playing KP, has been added to the game! Playing with the Solace will feel different from playing with Lovense's other toys, though as always all Lovense toys should feel good while connected to the game, especially in RAID mode! ːgoblinInmateː
Speaking of which, Lovense is currently offering an early bird special for Karryn's Prison fans for their Solace toy, and also all their other toys in their catalogue! Don't forget to grab one if you have the means to do so!ːkarrynGlassesː
Due to the large amount of new citizens that the Steam Turn-Based Carnival festival has brought to Mother's Utopia, Mother has decided to make a new small update with a few improvements, some balancing and revisions.
Changelog 1.62
- New citizen images have been added for each of the classes for more variety. (for new games only) - Added a new alert that warns the players when there is no way to rehabilitate traitors. In that case Mother will advise them to investigate Isolation Chamber, Electroshock or Soma. - Revised code to select faction. - The code of the Mother Viruses has been revised. Mother Viruses are now more effective in eliminating traitors launching cyber-attacks. - Reduced the cost of building Virus from 300 to 150. (only for new games) - Reduced the reward given by Mother when she commissions the task of building a dining room (600 -> 400). - Now when you hover the mouse over the citizen code in the citizen record, you will also see this code reflected in the information screen below. - Improved music behavior to avoid long music overlaps. - The text of the 'No Atomic Bomb' alert has been modified. - Slightly modified the symbol of the secret society 'The New Order'.
Quickie: Fantasy Adventure is finally available for FREE download!
Thank you for your patience and a special thanks to those on our Patreon who helped us iron out some last minute bugs ♥
If you do happen to run into any bugs or have any issues, please report it to us on our discord and we'll aim to get it fixed ASAP!
What is Quickie: Fantasy Adventure?
Quickie: Fantasy Adventure is a remastering of one of our early Flash games which first released on Newgrounds in 2018. This bite-sized, sexy visual novel is set in the Quickiverse with its beloved characters crafted in a medieval-style fantasy adventure!
Why is it free?
We owe a debt of gratitude to the people who have supported us over the years, without whom this game and its successor, Quickie: A Love Hotel Story, would not have been possible. This game is a celebration of our dedicated followers, both past and present... so we are happy to share it with everyone FOR FREE!
We really hope you enjoy this small but sexy Quickie visual novel! :D
Since 2017, EUIV The Grandest Lan Party events have introduced completely new ways of playing EUIV. Together, almost 100 LAN participants will forge their great stories all under one roof. This Lan consists of multiple nations lead by a team of 2-3 people, these players will work together to gather espionage and enact diplomacy with other teams, keep their nations running smoothly, and work towards their goals. This is not a competitive event! There will be no losers or winners.
And for those who couldn't make it, this event will be streamed live to the world! In addition to the PDX livestream, we'll also be updating our forum post here as well as our Newsfeed on Discord with the latest LAN developments. We hope you enjoy!