Gloves On! - Deep Cave Studios
Hello fighters from all over the world!
Gloves On! has received its first open demo for everyone to test it. We are working hard to develop the best boxing game possible and now we need your help to improve it!
This free demonstration of the game includes a tutorial and PvP mode for you to play alone or with a friend. You can connect an extra controller to your computer and the game will recognize it as a second player.



Besides all the fun you can have in this demo, we hope to receive any form of feedback from you. As you may know, Gloves On! have complex mechanics of input and fighting and we want to improve it as much as we can. We want to hear from you any suggestions, complaints or anything at all! Just post it on the discussion boards and we will read all the comments you have to say about our game!



Thank you so much for all the patience and have fun!
Naheulbeuk's Dungeon Master - Naheulbeuk Dungeon Master


Hi all!

As mentioned in our last communication we reviewed and monitored your concerns and feedback and have now deployed the patch 1.2 that will correct most of your issues.

We are still investigating the minion's lack of autonomy and this issue will be corrected early next week following some testing from our team this weekend.

Thanks again for your patience & support.

Please find the detailed patch not below :

Crashes
  • Added securities to avoid some crashes.
Blockers
  • Drows go on a strike and want more torture but have a cell each to torture themself
Campaign 5.4:
  • If you fire the executioner before the adventurer enters the Dungeon, it will create a blocker
  • The UI disappears when the prisoner is freed.
  • Blocker in chapter 5.3 in the Polish version
  • Teleportation cannot be cancelled.

Texts and UI
  • Incorrect texts for unlocked Laundry (bathroom), Mudwash (bathroom).
  • Some corrections to spelling mistake.
  • Fixed missing lockey for demons in cultist ui
  • New texts added for better understanding
  • Credits updated.
Balancing
[expand type=details]
  • Campaign 6.1: After placing the circle of invocation, the player has no corpses to invoke
  • Price of props unlocked with the Warlock victory.
  • Minions try to get paid in a treasure room with less waiting instead of all waiting in one place.
  • Better balancing for bonus job for raids.
  • Cooks gain more experience when they work.
  • Updated NASCRAC formula.
  • The card table is never used by minions or clients
  • Updated minions' experience problems
  • Updated experience required to level up adventurers.
  • Raid: reduced prop/relic/grimoire drop-rate
  • Fixed self-torture duration for drows
  • Fixed undead troll health pool
  • Fix banker experience gain
[/expand]

Unlocking
  • Having 1 human cook grade 6 doesn't unlock both dessert buffet (Cantine and Tavern)

Miscellaneous
[expand type=details]
  • Retrocompatibility for saves.
  • Error when sending Dwarfs on raid while they paying salaries.
  • Fix a zFight with carpets.
  • Wrong localization of Ahokd Caves Raids.
  • If you free an adventurer from his cell, he becomes not targetable.
  • Fix a memory leak.
  • Errors on loading with VFX
  • Prisoners can escape on their own.
  • Executioner stay in place if asking to lock up too many minion
  • Camera centering does not take into account the opened windows
  • Fixed eat states not removed when sending a minion in raid while he was eating.
  • Some skeleton adventurers don't have bodies.
  • Authorized vampire to use shower.
  • The Zombies are not alerted when there is an incursion
  • It's possible to teleport spellcaster even if they're striking or waiting for their salaries
  • Fix SSAO and Blur
  • Error when minion die
  • Fix an issue about spies
  • Alterations (like Fracture) have no impact
  • Fix theme forgotten for adventurers' faction
  • Enemies stole energy astral although they failed
  • Reivax sits in the chair.
  • Minions freeze after putting beds in dormitory.
  • Adding a failsafe.
  • Cancel when close the popup + fix construction prop grid first appear causing fps drop
  • Undead animations are broken after loading a save
  • Campaign 5.4: there is no notification to stop the torture for the quest.
  • Fix palantir prefab's LOD
  • Minions on the bridge are duplicated
  • Adventurers are stacked at the entrance of the dungeon.
  • Fixed error when launching game
  • Fix start language
  • Fixed bankers staying on treasure room counters if minions are in raid
  • Removed deprecated relics from raid consequence
  • Some fixes on builder
  • Fix construction scrollbar sensivity not initialized, don’t reset foldout state when reopening construction
  • Do not give obsolete relics when a player win a raid with one in the rewards (save)
    Relics:
  • Youclidh effects: adventurers never die when the relic is exposed in the floor where the fight happens. Minions attacked by Golbargh at floor 5th never die in the same way and the Golbargh is never calmed down.
  • Fix an issue about Petipani.
  • hypocrite oath only affects allies.
  • Tropiko: tavern consumption fixed
  • Fix for the adventurer's level to 1 when TUTORIAL_DUNGEON_AWARD relic is exposed
[/expand]
Detective Montgomery Fox: The Revenge of Victor Draven - kspes
We're happy to announce we've released the Linux version of Detective Montgomery Fox 3!

As far as our games are concerned, Linux is no longer a "second-class citizen", we're rolling out Linux support for ALL games in our catalogue and we will continue to support our games on all 3 major Steam platforms with updates from now on.

Everything works nicely, we tested the game on many Linux distributions as well as Steam Deck.
We built the game for Linux according to Steam developer guidelines so we don't expect much problems, but if you do encounter issues, please write in the Discussion forum and we'll investigate.

Also, if you play this game on Linux and everything works, we'd still love to hear from you and know which Distro/CPU/GPU you use.


Next on our todo lists is to bring steam achievements to this game, it should be available within a week or two.
Detective Montgomery Fox: The Case of the Missing Ballerinas - kspes
We're happy to announce we've released the Linux version of Detective Montgomery Fox 2!

As far as our games are concerned, Linux is no longer a "second-class citizen", we're rolling out Linux support for ALL games in our catalogue and we will continue to support our games on all 3 major Steam platforms with updates from now on.

Everything works nicely, we tested the game on many Linux distributions as well as Steam Deck.
We built the game for Linux according to Steam developer guidelines so we don't expect much problems, but if you do encounter issues, please write in the Discussion forum and we'll investigate.

Also, if you play this game on Linux and everything works, we'd still love to hear from you and know which Distro/CPU/GPU you use.


Next on our todo lists is to bring steam achievements to this game, it should be available within a week or two.
Detective Montgomery Fox: The Case of Diamond Necklace - kspes
We're happy to announce we've released the Linux version of Detective Montgomery Fox!

As far as our games are concerned, Linux is no longer a "second-class citizen", we're rolling out Linux support for ALL games in our catalogue and we will continue to support our games on all 3 major Steam platforms with updates from now on.

Everything works nicely, we tested the game on many Linux distributions as well as Steam Deck.
We built the game for Linux according to Steam developer guidelines so we don't expect much problems, but if you do encounter issues, please write in the Discussion forum and we'll investigate.

Also, if you play this game on Linux and everything works, we'd still love to hear from you and know which Distro/CPU/GPU you use.


Next on our todo lists is to bring steam achievements to this game, it should be available within a week or two.
Bish Bash Bots - mjlew1s
Greetings bot bashers!

We've just pushed a fresh update (1.0.6). A full list of changes are detailed below!
While Bish Bash Bots was designed with a controller in mind, we had feedback from some players that the controls felt a little off when using mouse and keyboard. As such, this has been our focus in the last couple of weeks - we've gone back to the drawing board and designed a new control scheme, as well as adding the option to rebind controls so folks can customize to their exact wants or needs.

v.1.0.6

Allow mouse rebinding
Made additional UI clickable
Double click to equip hats or gadgets in Aerovan
Click to ready up in Character Select
Click turret name in Build Menu to select
Click turret icon to select turret
Position turrets using mouse
Right click to open/close Build Menu and Aerovan menus
Left click on background to close Aerovan and Build Menus
Cycle Build Menu using mouse scroll wheel
Adjusted order of Options Menu to prioritise Control options as these were getting missed
Adjusted UI to show keyboard first in Keybinding Menu in Options
New UI indicating how to exit drivables
Right click to exit drivables
Improved Options Menu UX when setting options
Added options to disable mouse controls for two handed keyboard players (control prompts display relevant keys)
Added options to enable aiming with the mouse
Added red arrows to 1 • 2 • Park life to further tutorialise the EMP
Disable Unity Audio
Fix for FMOD failing to initialise and causing the game to hang
Fix for FMOD music not unloading bug
Fix for Build Menu arrows not showing when first opened
Fix for Character Select menu bug when players disconnect
Amended cursor sprite
Control binding versioning for resetting options if needed
Amended which keyboard keys are displayed in various situations
Adjusted keybinding names to match control map in pause menu
Added temporary localisation strings for In-game Mouse Controls and Aim With Mouse
Amended challenge English string for 2 • 2 Not mushroom and 7 • 4 On track (awaiting localisation)
Don't show mouse controls when mouse is disabled
Fix for button select bug in Pause Menu
Improved Credits / Intro / Outro skip UX


As always, thanks for playing, and for being awesome!

Lots of love,

CATASTROPHIC_OVERLOAD & Firestoke <3
Railroads Online - wladi | astragon


Dear Community,

We just released an additional smaller update for yesterday's hotfix - version number stays the same, but a very annoying bug has been fixed:

  • Tree synchronization for client and host now works as intended

Your Railroads Online Team
Nov 17, 2023
Lost Castle 2 - Kafeier
This is the first live content showcase for our game Lost Castle 2, featuring the current completed game content and gameplay. After subsequent versions are polished, improved, and stabilized, we will be calling for more players to participate in game testing. At that time, we will notify everyone through community announcements. Thank you all!
Diaspora - indiedjinn
Who are the Four Horsemen of the Apocalypse? In the Bible, four riders appear on white, red, black, and pale horses. Artists all interpret the Horsemen differently – they even debate over the exact color of the pale horse! With Diaspora, we've put our own spin on the four riders.

In Early Access, you'll encounter two Horsemen – Deception and War.


Deception is the White Rider who mesmerizes people into following false gods. To survive the dreary Deception stage, the protagonist must solve trap puzzles.


War is the Red Rider who incites people to kill and pursue the protagonist. This fiery stage is made of both escape and danger-avoidance puzzles.

We hope this backstory was helpful! More details will follow.

- The Acts29Games team
CD 2: Trap Master - Willow
Dear Trap Masters,

For the first month of EA, we will be updating new content every week and fixing bugs to make the game smoother and more interesting! Check out this week's update!

What's New This Week
  • 4 new cards



  • 2 new Inscriptions
    Supergravity: Anti-gravity +{0}.
    Black Hole Force: Summon a black hole on the field.

  • 3 new grassland boss maps
  • You can now spend gold to reroll in Furnace

Content Optimisation
  • Major updates to level unlock system to make levels and content unlock quicker
  • Difficulty Level 1: Monsters enter Challenger state [general enhancement]
  • Trap descriptions optimised for Explosive Trap & Super Punch
  • Boss map optimisation (to ensure more playability and fined-tuned the destination distance)
  • Improved some Russian translations
  • Fixed default language issue

Balance Adjustment
  • Added a new inscription (Zero-Energy Retribution: If card costs 0 energy, cost +1 energy - otherwise cost stays at 0)
  • Fan [Enhanced]: wind enhances gear-type trap damage by 20%
  • Crisp Snap [Enhanced]: Gain 3 random trap cards, 0 cost, Exhaust
  • Human Cannon [Enhanced]: Cost -1. Displacement effect increased against hit enemies
  • Complete Ruin [Enhanced]: Cost -2
  • Gambler's Finger [Enhanced]: Cost +1
  • Sacrifice [Balanced]: Cost -1, can only sacrifice trap cards
  • Magic Reflux [Weakened]: speed +3
  • Balanced certain punishing events

QoL Improvements
  • If there's items left uncollected, you won't be guided to skip the "Collect All" screen. You could also check other screens before you choose
  • Upgrade will be better displayed
  • Related card details will be displayed on cards that have related card
  • Added another layer of confirmation for deleting demon cards in Library
  • Now you can quickly abandon current battle and restart
  • Now you can press Space to skip the opening animation
  • Added inscription description for inscription rewards
  • Deck icon in the upper right corner now shows card amount

Happy gaming,
ACE
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