Dungeon Golf - AntWorkshop
Hello dungeon golfers, we are very happy to present Dungeon Golf version 1.0!

There's a huge list of fixes and improvements in this release (the full list is below), as well as two new Undead Lair courses.

We've really enjoyed hearing from you all and improving Dungeon Golf based on your feedback, and it's a game the team are very proud of. So grab your clubs and get golfing!

Tony & The Ants 🐜

⛳ Follow us on Twitter or BlueSky!
⛳ Join our community Discord!
⛳ Subscribe to our newsletter!
⛳ Watch our Youtube!



Full Patch notes
1. Two new Undead Lair courses & cups! Introducing Spectral Swamp & The Old Curse.

2. Control remapping, so you can set up the keyboard and gamepad exactly how you’d like.

3. You can invite your Steam friends to join your online lobbies!

4. Always be your favourite!
  • You can now choose the same golfer as your friends when playing local free play.
  • And we’ve added colour variations to make it clearer who’s who! (Or if you want your fave to have a new style)
5. New settings to play with!
  • Added three difficulties for CPU players; Amateur, Standard and Pro.
  • Added a setting to always toggle fast forward on during CPU player turns.
  • New custom round settings to remove DNFs, to increase mana at the start of every turn, and to skip character animations (intro, victory and DNF).
6. Bug Fixes
  • Fixed a bug where the player could not take the second shot on subsequent holes, after quitting or restarting a hole when an exploder was triggered.
  • The colour of the ball will now tint when in contact with oil or slime surface types.
  • Added gamepad navigation to the user feedback menu, along with on screen keyboard when using Big Picture mode.
  • Fixed the turn order being incorrect when using the “Sequential” and “Score” settings.
  • Improved performance when using Sandy Bunker’s Pro Focus ability.
  • Fixed “Score” turn order not keeping the tee off zone's camera direction.
  • Fixed a bug where the hole in Skull Quest, Hole 6 was not aligned with the ground.
  • Fixed an issue where the ball would take a long time to move after using the Skullduggery ability on a slope.
  • Fixed a bunch of issues with Sir Joffrey’s animations.
  • Fixed a bug where the Ratling near the hole on Jade Point, Hole 1 could not be targeted with abilities.
  • Fixed the “most monsters defeated in a single turn” entry on the Player Card displaying the wrong value.
  • Fixed difficulty icons displaying artefacts on Steam Deck.
  • Added VFX during Jimmy Fibula’s celebration animation.
  • Fixed candles in Undead Lair not fading.
  • Sir Joffrey and The Shadow’s intro animations have been modified to reduce clipping with geometry on some holes.
  • Fixed the camera shake effect occasionally not stopping at the end of a turn.
  • Fixed aftertouch input not being recognised if the mouse cursor was placed at the edge of the game window.
  • Fixed an issue where the loading screen didn't appear straight away when retrying a Golf Quest hole.
  • Fixed a bug where exiting a course when the slow motion effect was present would not reset the speed correctly.
  • Fixed a bug where the game menu could not be opened using the Esc key after a shot had been taken.
  • Fixed a bug where the camera could not be rotated after a shot was taken, while the “Lock Mouse Shot Aim” setting was toggled on.
  • Pressing Esc will prioritise cancelling a shot before it opens the pause menu.
  • Fixed a bug where the game menu could not be opened during a monster’s turn.
  • Fixed a bug where objects would not fade when using an ability.
7. CPU Player Improvements
  • CPU players Sandy Bunker, Jimmy Fibula and The Shadow will no longer use abilities near the hole that take them further away.
  • CPU players are more likely to take a low powered shot when near the hole.
  • CPU players will no longer try to respot the ball when they are close to the hole.
  • CPU players have improved logic to deal with saw blades.
  • Removed a long delay if a CPU player attempted to use an ability but failed.
  • CPU players have improved aiming around spinner obstacles.
  • CPU players are more likely to use portals when it is beneficial.
8. Online Bug Fixes
  • Online games no longer end whenever any client is disconnected, improving stability.
  • Implemented fixes for some connection issues that would kick all players to the main menu when starting a game.
  • Improved synchronisation across players when pots are broken.
  • Fixed the ball not disappearing into the hole for client players.
  • Fixed the ball placement area not displaying at all in some situations for other players.
  • Fixed mana values not updating for all players when playing online.
9. Sponsorship Balancing
  • Doubled the range of Mana-gnet sponsorship radius from 1 to 2.
  • Reduced Chest Expander modification from 2 to 1.5.
  • Increased the Professional Tee Mat size from 20% to 50% larger.
  • Reduced Ability Driver range modifier from 50% to 25%.
  • Increased the range of the Explosive Putter from 3 to 5.
  • Spring Along strength increased from 2 to 6, reduced hops to just one hop.
  • Powerhorn Super Shake power increased from 2 to 3.
  • Reduced improved accuracy on Champion Crystals from 6 to 4.
  • Swapped unlocking criteria for Mana Elixir and Peculiar Pendant.
  • Sandy Bunker gained access to the Shoe Studs sponsorship.
  • Sandy Bunker lost access to the Crystal Balls sponsorship.
  • The Shadow and Young Felix gained access to the Powerhorn Super Shake sponsorship.
  • Sandy Bunker, Sir Joffrey, Jimmy Fibula and The Shadow lost access to the Powerhorn Super Shake sponsorship.
  • The Shadow and Young Felix lost access to the Goblin Glue sponsorship.
  • Sir Joffrey and Vigo Gravemort gained access to the Goblin Glue sponsorship.
  • Sir Joffrey and Vigo Gravemort lost access to the Champion Crystals sponsorship.
  • Sandy Bunker and Jimmy Fibula gained access to the Champion Crystals sponsorship.
  • The Shadow gained access to the Buff Bites sponsorship.
  • Sandy Bunker lost access to Peculiar Pendant.
  • Sandy Bunker gained access to Mechanical Retriever.
  • Young Felix lost access to Mechanical Retriever.
  • Young Felix gained access to Peculiar Pendant.
10. Golf Quest Balancing
  • Adjusted gold trophies to be more achievable and all other trophies adjusted from them.
  • Increased the gap between bronze, silver and gold rush trophies from 15 seconds to 30 seconds.
  • The Cross Bones Memorial, Hole 4: Moved the Golem and portal closer together.
  • The Creepy Classic, Hole 1: Added a Zombie near the starting location.
  • The Creepy Classic, Hole 9: Moved Slimes closer together.
11. Hole Changes
  • Updated navigation meshes on all holes, increasing options for CPU player shots and improves the calculation of distance for each player to the hole.
  • Added critters to the Volcanic Forge and Ancient Temple courses.
  • Fixed a bug where the player could not see through some walls in Ancient Temple.
  • Fixed various props that were not fading correctly.
  • Mighty Bastion, Hole 2: Moved the spinner obstacle near the tee off location.
  • Mighty Bastion, Hole 3: Overhauled the ramp section of the hole.
  • Mighty Bastion, Hole 6: Removed spinners near the end of the hole and added sand. Fixed portal camera rotation.
  • Glittering Vaults, Hole 2: Moved chest and nearby gold piles to make it easier to reach.
  • Glittering Vaults, Hole 2: Removed red barrel next to the spinner.
  • Fairway Inferno, Hole 1: Fixed some z-fighting issues and increased ball velocity when exiting the portal.
  • Foul Links, Hole 6: Moved first orb set so it is easier to collect.
  • Jade Point, Hole 1: Fixed some z-fighting issues.
  • Windswept Summit, Hole 1: Increased par by 1.
  • Windswept Summit, Hole 2: Increased par by 1.
  • Windswept Summit, Hole 3: Adjusted the hole layout and increased par by 1.
  • Windswept Summit, Hole 5: Offset the timing of wind vents so the player can’t get stuck between them.
  • Jaguar’s Revenge, Hole 1: The ball now goes straight to the hole from the portal exit.
  • Jaguar’s Revenge, Hole 3: Fixed some z-fighting issues and removed unused exterior walls.
  • Improved lighting on Mountain Fortress.
  • Added decorative wall toppers in Ancient Temple.
  • Added additional colliders to Mountain Fortress crates and braziers so balls cannot land inside them.
  • Fixed an issue in Undead Lair levels where the ball could go through a small gap between rails and walls.
12. Audio Improvements
  • Undead Lair - moss impact sfx.
  • Ancient Temple - waterfall, spinners, stone rollers, collision with trees.
  • Fixed a bug where in-game audio could persist to the main menu.
  • Volcanic Forge - coal and mech pile impact, hydraulic press and swinging hammer improved, fixed pumpkin impact playing incorrect SFX.
  • Mountain Fortress - Shielded Dragon Guards now have idle SFX.
  • Added SFX for critters.
  • Added SFX for the Necromancer’s club during the DNF animation.
  • Various UI SFX added.
  • Various fixes for audio not looping seamlessly.
  • Added SFX when critters are hit.
  • Reduced volume of Ant Workshop splash screen SFX.
Ringleaders - sibel.damar
Building in Public

Our head of game development is playing the game with the rest of our team! Join us as they talk bugs, updates, performance fixes and game loop.

Ringleaders is an exhilarating, cooperative, twin stick shooter. As part of the coveted unit called the Ringleaders, players must navigate treacherous missions to free the Cyphers from human control. As challenges rise, trust falters. A traitor hides among you. Identify them, before it's too late.

Join our community and playtest the game with us!
https://www.playringleaders.com/playtest
Warhammer Age of Sigmar: Realms of Ruin - Frontier Developments

Let battle for the Realm commence, Commanders!

Warhammer Age of Sigmar: Realms of Ruin is OUT NOW!

Lead your faction into brutal strategic combat in Warhammer Age of Sigmar: Realms of Ruin.

https://store.steampowered.com/app/1844380/Warhammer_Age_of_Sigmar_Realms_of_Ruin/

Warhammer Age of Sigmar: Realms of Ruin is a real-time strategy game from Frontier, set in the iconic Warhammer universe. Become a warlord and lead four unique factions to conquer the wild and savage Realm of Ghur in tense and tactical battles:
  • Cinematic campaign: Enjoy a rich, character driven story of desperate conflict in a savage realm, co-written by acclaimed Black Library writer Gav Thorpe.
  • Comprehensive multiplayer: Dive into 1v1 and 2v2 cross platform multiplayer matches with any mix of human and AI teammates/opponents, and climb a 1v1 competitive ladder.
  • Eternal conquest: Battle across procedurally generated wildlands in a single player experience, as you fight towards the final enemy.
  • Endless creativity: Build, share and compete on your own maps or other people’s, paint your own armies, create beautiful dioramas to show them off.
---

Join the conversation!

Twitter - http://www.twitter.com/RealmsOfRuin
Facebook - http://www.facebook.com/PlayRealmsOfRuin
Instagram - http://www.instagram.com/RealmsOfRuin
Discord - https://discord.gg/RealmsofRuin
Zoria: Prologue (2020) - Feanen_AP
Commanders! ⚔️

We're excited to announce that Zoria: Age of Shattering will be featured at WePlay Expo 2023! The event starts today in Shanghai, China, and will last until November 19th.

If you’re coming to WePlay Expo, make sure to stop by Indie Games Poland booth! We have prepared the newest build of our demo with Chinese localization 😊 Let us know what you think and don’t forget to add Zoria to your Steam wishlist! 😃





WePlay Expo 2023 is a significant event in the gaming industry, attracting developers, publishers, and gamers from all around the world. It provides an excellent platform for showcasing new games, networking with industry professionals, and gaining valuable feedback from the gaming community. See you there!

📆 18-19 November
📍 Shanghai, China

Follow us on Twitter and join our Discord ⚔️

As always, we appreciate your continuous support ❤️

Until next time,
Tiny Trinket Games

─────────────────────────────────────────────
Recent Updates
https://steamcommunity.com/games/1159090/announcements/detail/3721721646337881435
https://steamcommunity.com/games/1159090/announcements/detail/3705955877845920670
Nov 17, 2023
NARUTO X BORUTO Ultimate Ninja STORM CONNECTIONS - [BNE]plt
Thank you for playing NARUTO X BORUTO Ultimate Ninja STORM CONNECTIONS.

Please see the following for the details:
  • Voiceover for the following languages are already implemented in the base game:
    - Neutral Spanish
    - Brazilian Portuguese
    - French
    - German
In addition, online custom matchmaking will be implemented at a later date.

We hope for your continued support of NARUTO X BORUTO Ultimate Ninja STORM CONNECTIONS.

Friends vs Friends - tdogmedog


Hello Friends,

As we approach the end of the year, we're excited to share one last BFF Update with you! This time around, we're putting the spotlight on Sable Santana. Sable is a character that evokes strong emotions in people, and we happen to be on the loving side of things. Explore the new content and be sure to check out the brand-new card making its debut in this update!

Please tune in to the game next week on Tuesday, November 21st!


Reveal of the Week

Here's a little taste of what's to come next week!





Community Spotlight

This week's community spotlight features the amazing duo - KlustR Jr & Spike, made by SugarRushEyes



Mayor’s Message

Hey folks, it's me. The Mayor of Friendtown.

It's been a while since I wrote my column, and I've missed it!

I always get slightly melancholic during this time of the year, it's like getting to the final chapter of a really good book. I do hate wintertime though...
People keep saying "You should be used to it now, come on" - CAN YOU PLEASE STOP SAYING THAT!?
I'm never gonna get used to it, I hate it, please stop!
People who say they "love the winter" clearly can't be trusted.

I'm gonna log off now, I'm getting too upset.

- The Mayor of Friendtown
LEGO® Builder's Journey - LightBrick_Hichem
Words by Sally Stenning
Henrik arrives at Spitfire HQ with his manager, Annie. It’s around 12pm, the sun is shining for the first time in what feels like years, and he towers over us both as we greet each other.

We introduce ourselves, somewhat awkwardly sidestepping the usual handshake in favour of a nod and smile- Coronavirus news is fresh and everywhere, and the government has advised minimal contact with others.

We’re here to discuss Henrik’s recent work writing music for LEGO’s new mobile game Builder’s Journey- but in a past life, Lindstrand topped the Danish charts repeatedly with his alternative rock band Kashmir, with critically acclaimed records such as the multi-DMA-winning Zitilities and the Tony Visconti produced No Balance Palace, which featured collaborations with David Bowie and Lou Reed.



We start with a little background: “I grew up in a medium-sized town in Sweden called Örebro” he begins. “I started playing piano when I was three- my grandmother had to get rid of her piano and all of a sudden it was in our house and I started playing. My parents got me a teacher, who was a cellist- so from very early on I got the opportunity to play along with someone else”. When he was nineteen, Henrik applied for the Conservatory in Copenhagen, Denmark. “I never came back” he laughs. He was on course for a career as a jazz pianist, but in 1999 was asked to tour with Danish rock band Kashmir, after meeting the singer Kasper Eistrup at a Jeff Buckley memorial concert. “They [Kashmir] had been around a couple of years at that time as a trio, but on that third album, it really exploded.” He says.



Since Kashmir went on hiatus in 2014, Lindstrand has placed his focus on creating emotive compositions for films and television (scandi thriller series Greyzone, Itsi Bitsi and the upcoming thriller The Exception).

Builder’s Journey is his first game, and I ask how he became involved in the project. “At the beginning of 2019 I was contacted by LEGO Games. They had been listening to my first solo album from 2017, Leken, and asked me if I was interested in composing music for the game- which is obviously a dream situation.” I comment that it must have been especially satisfying to land the job from his solo work. “Exactly, that's it” he replies. “As a film composer, very often you’re given lots of briefs or references to a style that they want it [the music] to be in. It's not all the time that it fits with who you really are. I've been working in so many different genres over the years which have been fascinating and rewarding in many ways but, this was a very direct proposition. That was amazing.”

“I was very keen on focusing on melody, because we knew from the beginning that there was not going to be any dialogue. So in that sense, the music was going to have quite big narrative role to play.”

LEGO Builder’s Journey is a beautifully designed puzzle leveler that takes place in a LEGO brick world. It tells the story of a mentor figure who teaches the player the ins and outs of building and creativity, before the player is left to seek out their own adventure. “It’s a story about the importance of remembering to play in your life, even as a grown up; remembering to play and remembering to play with your kids” Henrik explains. The soundtrack, composed by Lindstrand, has recently been released by English independent label One Little Indian, who count the likes of Björk and Poppy Ackroyd among their roster, and have also released Henrik’s solo albums.

Read the rest of the interview here!

TFM: The First Men - Gathering Tree
Offsprings of the first men, once again, welcome back to another #FeatureFriday! ːthetreeoflifeː

As another week wraps up, we're excited to share with you the significant strides we've made towards the upcoming major update for TFM: The First Men. Our team has been tirelessly fine-tuning every aspect of the game, driven by your invaluable feedback and our unwavering commitment to excellence. ːkrheroesː


This week, we've honed in on enhancing various elements, from world drops to the integration of new resources and exciting gameplay elements. Let’s take a closer look at the developments:

Changelog
Total number of additions implemented this week: 28 ːhappyhfː
Changes made in response to community input and assistance are 39% and marked with ːhappyheartː
(These changes are not live on Steam yet and will be available in a future release)

ːhappyhfː [Content] Overhauled world drops with rebalanced rarities for items, traits, and path rewards.
ːhappyheartː [Content] Reworked Scriptorium's default activity.
ːhappyheartː [Content] Added new loot for Memoria's Driftvale Spider cave: Broodling pet.
ːhappyhfː [Content] New resource introduced: Fungi, with related farming professions and activities.
ːhappyhfː [Content] Added a range of new food items for Cooks including Plainshroom Soup, Shroom Porridge, Brie, Gouda, Honey Cake, and Pot of Honey.
ːhappyhfː [Content] Introduced new gem: Sapphire.
ːhappyhfː [Content] New outfits and visual effects added for items like Coonskin Cap and Ancestral Call consumable.
ːhappyhfː [Content] Implemented Transmuter's Exclusive items, like Transmuted Mudearth Road, enhancing its gameplay elements.
ːhappyheartː [Content] Reworked food buffs to incorporate new effects based on food type.
ːhappyheartː [Content] Added new icons and sound effects for items, traits, and map objects to enhance the game's aesthetics.
ːhappyhfː [Balance] Construction cost changes and path reward cost adjustments implemented.
ːhappyheartː [Balance] Auto-Attacks of adventurers no longer reduce energy.
ːhappyhfː [Balance] Transmuter's XP rate is now exponential, with adjustments to item calculations and magic dust exchange rates.
ːhappyhfː [Balance] Adjustments made to Bee Hive progression intervals and Thorn aura ticks.
ːhappyhfː [Balance] Adjustments to the Gatherer's gathering speeds and balancing of Transmutation costs and limits.
ːhappyhfː [Balance] Updated Guardsmith's starter path choices with new costs and redefined the costs for smith ladle craftables.
ːhappyhfː [Balance] Overhauled farming professions, resources, and activities to align with the new "Fungi" resource.
ːhappyhfː [Balance] Increased job time for Gatherer's Fungi collecting activity.
ːhappyhfː [UI/UX] Implemented aura effect areas visibility when selecting map objects or candidates, and refined skill cast indicators for auras.
ːhappyhfː [UI/UX] Transmutation panel updated with wider interface, item height fix, and key input functionalities.
ːhappyhfː [UI/UX] Overhauled user interfaces of character and map object detail panels to display recent changes and additions.
ːhappyheartː [UI/UX] Updated the Build panel interface in line with content changes.
ːhappyheartː [UI/UX] Added new icons and effect descriptions for various items.
ːhappyhfː [Fix] Addressed various issues including rounding errors in the Transmutation panel, bugs in displaying items, and calculation issues in the Transmutation process.
ːhappyheartː [Fix] Fixed bugs affecting rewarded objects, construction portraits, and trait inheritance.
ːhappyheartː [Fix] Resolved issues with auto-attacks of adventurers and "Legacy" path for Elders.
ːhappyheartː [Fix] Corrected display and calculation errors for trait level-up rewards and construction portraits.
ːhappyheartː [Fix] Fixed bugs preventing loading of rewarded objects and reconstruction of stocked map objects.

https://steamcommunity.com/games/700820/announcements/detail/3664275387883515658

While the list above captures the essence of our recent endeavors, it's just a glimpse of what we've been up to. As mentioned last week, we're thrilled to say that we've completed the targeted features for the next major update, but before we roll it out officially, we plan to start public testing with our incredible community. We're still adding some final touches, ironing out obvious bugs, and optimizing to ensure everything runs smoothly. ːFistpumpː

We're eager to hear your thoughts on these changes, especially since they significantly evolve the game from our last major update. Your feedback has been the guiding light in our journey so far, and we're eager to continue this collaborative path. ːkrlvlupː


As we gear up for the public testing phase, we invite you to stay tuned for more updates and join us in shaping the future of TFM. Your input is invaluable, and together, we'll elevate TFM to new heights of gaming experience. ːreexcitedː

Thank you for being an integral part of our journey. We look forward to unveiling the full extent of our hard work and witnessing your reactions to the enhanced world of TFM. ːSmallRedHeartː

Have a fantastic weekend, and as always, we'll see you next Friday for more exciting updates! ːgearthumbsupː
Nov 17, 2023
Frayspace - diopsideDEV
Get your friends together, put your space pants on and get ready to battle!

There is a 15% launch discount that lasts until the end of the Autumn sale!

I am truly grateful for all the feedback from playtesters throughout the last year. Thank you for all the great suggestions that have helped in reshaping Frayspace into its current state.

Please share your thoughts and feedback, and I encourage to also post a game review.

Welcome to our Discord!

Best Regards,
MTTHKL


Nov 17, 2023
WrestleQuest - Mega Cat Studios Inc
Hello, wrestling folks!

Dropping another batch of teasers for everyone to slam on! Here’s a new combat mechanic and QOL updates:

  1. Flee - Need to make a strategic exit? Worry no more! The new Flee mechanic will allow players to escape harm whenever they need to!



  2. Gimmicks Menu Adjustment - We heard your comments about the UI being difficult to navigate. We’ve implemented better scrolling so you get to wherever you need easier and faster!



  3. Improved Bosses - No more waiting on rounds for your HP to drop when following the wrestling script! The bosses in unwinnable fights now deal enough damage to make you lose so we can stick to our script better!



Can’t get enough wrestling RPG action? Don’t worry, as we’re keeping the slams coming with balancing updates, bug fixes, and more, so let’s take WrestleQuest to the next level together! We’ll be posting like this in the future before updates, so expect to see all the slamtastic features here first!

We thank you all from the bottom of our hearts for taking this journey with us to wrestling stardom. If you have any questions or suggestions, hop on to our Discord and let us know. We’d be more than happy to see you there!

Happy powerbombs, everyone!
...