This patch fixes several bugs, including : - the 'Continue' button, which now works correctly, and it is possible to load a saved game. - A clarification regarding notifications about the deletion of saved games and records.
We are bringing you important updates from our design team this week!
For a while, the issue about discovering new recipes was weighing on us heavily, as the current situation was not optimal. But finally, after many iterations and changes, we bring your the final result!
We are introducing the TECH TREE!
What does it mean? Recipes should no longer be learned by picking up ingredients, but will have to be discovered in the tech tree. This will give you much greater control over your recipe pool and progression in the game. At the same time, many recipes that were previously hard to find or were undiscoverable altogether, will now be found in the tech tree.
How will it work? The main progression through the tree will include combat gear, vehicles and technologies. To unlock those recipes, you will need to provide resources found in the appropriate region. The side progression will be about optional recipes which include decorations like carpets or vases. And for these recipes, you will need not only resources, but also a small amount of Exploration Points. Each bunch of recipes is a so-called node, and all these nodes have dependencies between one another. So for example, to unlock the Junk Ship, you need to have already researched the node for the Primitive Ship etc. The tech tree is divided into 8 categories:
Survival
Vehicles
Combat
Manufacturing
Decorations
Apparel
Furniture
Building
What's handy is that when you encounter an ingredient that your character does not know a recipe for yet, clicking on it will link you to its location in tech tree. And when you're in the tech tree, to avoid unnecessary clicks, you can go directly to crafting when you click on a recipe in the node.
Another important point to mention is backwards compatibility. If you know all the contents of a node, that node will unlock automatically. And if you only know some but not all the contents, the node will be cheaper than a fully undiscovered one!
To make sure that it all made sense, we also looked into and adjusted the way you receive Exploration Points and recipes from Random Encounters, which, we hope, should be more immersive and make more sense in regard to the specific region and its theme.
What do you think about the first look at our tech tree? We're sure that you have many questions so please drop them in the comments!
* This promotional offer is valid from 22:00 UTC on Wednesday 15th November and ends at 20:00 UTC on Monday 20th November. Double XP will be received during this period while playing across game modes in F1 23. Offer has no cash value and may not be substituted, exchanged, or sold for cash, goods, or services. May not be combined with other offers or prepaid cards redeemable for the applicable content unless expressly authorized by EA. Void where prohibited, taxed or restricted by law.
Future updates, and the Faction Bounties, Addressing frequently mentioned issues
Hello, dear adventurers! We are expecting an update later today to address the Blacksmith Wang Dachui disappearance and some known bugs. Also, issues like getting stuck in the martial arts arena have been fixed in yesterday's patch. Players experiencing these problems can try again after updating the game.
Given that the game has just been released, there may be some issues. We appreciate your patience and encourage you to join our official Discord to provide feedback. We will promptly address the feedback we receive. Thank you all for your understanding.
Today's update primarily involves adjustments to the widely discussed Homestead system, providing an opportunity to discuss the changes in Homestead's burden reduction.
The original intention of Homestead design was to offer a space in the vast Jianghu that belongs to each player. With this in mind, we implemented a multipath shared inheritance mechanic, and the attribute benefits were quite generous. The goal was to provide a sense of growth that transcends playthroughs. Although we simplified the process of upgrading your Homestead, the process still made players feel like it was "slowing down my path to dominance in the martial world."
In this update, we've optimized the Homestead system by introducing a new mechanic that allows continuous harvesting of materials in the back mountains, and adding more sources for obtaining Homestead materials. This aims to free players from the heavy construction work.
Future plans: Still moving forward, no time to rest.
During this release period, we will maintain a high frequency of updates, addressing newly discovered issues, and polishing existing systems and gameplay. As mentioned in previous posts, the V1.0 version is not the goal for Hero’s Adventure. Content that wasn’t added in the current version, such as the sects in the southwest region, Wanshou Villa, Miao Yin Square, companion NPC story completion, and the unlit desert area on the map, will be released as major updates, similar to the major updates we did during the Early Access period.
As for some of the assets that were discovered through unpacking and cheats, many of them are from the early stages of development. Whether to abandon or utilize them has not been decided. We hope everyone can view this rationally, and we believe that we will soon be able to announce these plans. For now, our focus remains on perfecting and fixing the existing version. Rest assured, we are still the proactive and responsive Half Amateur Studio.
Regarding plot and character script issues: As mentioned in your feedback, the framework is well-structured, but the actual conveyance of words has not met expectations. We understand the charm of martial arts games better than anyone. Currently, the plot work is supported by a game designer due to a lack of suitable candidates. Facing the ever-expanding events and character plots is indeed a bit too strenuous. This has been a source of concern for the project team for a long time. We had considered collaborating with player-authors, but coordinating with their schedules proved challenging for our high-frequency development work.
We will continue to seek solutions. Here, we openly share our thoughts. If anyone is interested or has ideas and suggestions, feel free to join the official Discord and let us know.
New Version patch note
V1.0.1117b50 Patchnote New Feature:
After establishing the homestead, there is a chance to obtain additional materials required for upgrading the homestead by gathering any trees or ores. The higher the grade of the gathering point, the higher the extra drop.
After unlocking the mountain behind the homestead, placing companions on the mountain can assist the protagonist in obtaining homestead materials. The higher the companion's arm strength and the longer the actual placement time, the more materials can be obtained.
When the Yan Gexing storyline reaches the stage of returning to the Nameless Village, you can choose to leave the Yan Gexing sect. The process is the same as leaving other sects.
Adjustments:
Significantly reduce the enemy strength on Casual and Normal difficulty.
Modify the conditions for upgrading the homestead, removing the requirement for a specific NPC to be in the party during homestead upgrades.
Killing the prison guards in the three main city prisons will no longer decrease their faction relationship, making it easier to complete certain sect daily events.
Reduce the final event enemy NPC strength for the Crime Investigation Bureau.
Lower the number of required attempts for the Western Region Jewelry event and increase event rewards.
Change the mining event in Langya Sword Pavilion's daily events from Wang Dachui to Ouyeheng.
Add a few plot hints to the Crime Investigation Bureau event, guiding the protagonist to rest to trigger further events.
Adjust Yan Rurui's negative status to a positive one.
Modify Yan Rurui's affinity status effect, renamed to "Harmony in Marriage."
Modify Yi Zhihua's status effect "Joyful Mood."
Change the English version's time wheel in the upper right corner to pinyin display to match the in-game dialogues (temporary adjustment, we are working on a better time display for the EN version).
Fixes:
Fixed the issue of Wang Dachui disappearing in old saves.
Fixed the black screen issue when continuing the game after manually deleting all saves.
Fixed the inability to skip the gambling den participation.
Fixed the issue where entering the Matchmaker's Shrine after forming an affinity with Yi Zhihua would trigger a decrease in favorability events.
Fixed the text error in the daily tasks of the Nest of Swallow.
Optimized the hints and rewards for Han Hongyu's escort event.
Optimized events related to Wan Yanshaoning.
Optimized the trigger prompt for the Confucius Temple's Sage Monument.
Optimized the English version's character attribute interface: Abbreviated attributes now display full names in detailed tips.
Fixed issues in the patches before:
Adjustments:
The "Yi Zhihua Life-and-Death Situation" event has been adjusted. The protagonist can now participate in the life-and-death situation once reaching level 50. Qin Yanluo's character level requirement is also adjusted to 50, and the equipment requirement is set to Grade B.
Due to adjustments in synthesis recipes, certain recipes that can no longer be crafted have had their production methods canceled.
Qu Wangyou has gained the feature "Skillful and Compassionate."
Pao Chunqiu's preferred item type has been changed to food.
The giveaway of stone and wood materials upon opening the homestead has been canceled.
Fixes:
Fixed the issue of getting stuck during martial arts arena battles.
Fixed the problem of Wang Dachui disappearing after entering Langya Sword Pavilion through him.
Fixed the issue of abnormal disappearance of characters from the New Nine Schools.
Fixed the tracking error in the Ministry of Justice event quest.
Fixed the problem of certain Class C logging points in the homestead's back mountain not yielding wood.
Fixed the issue where negative values were displayed when consuming martial arts experience to upgrade skills after unlocking "San Hua Ju Ding" for Ling Mengdie.
Fixed the problem of certain characters equipping items against their designated conditions.
Fixed the issue of the New Nine Schools event causing the Yange Gang to withdraw.
Fixed the issue of the weapon type selection box exceeding boundaries in the character creation interface.
Fixed the problem of skill slots showing levels in pet battles.
Additionally, we've compiled some frequently asked questions (FAQs) to address issues raised by many players.
Q: I'm a new player who joined the guidance of "Yan Gexing." Can I switch to another school later? A: Poisoning and killing are both considered automatic quitting. After today's update, we've also added a more direct way to leave. When the Yan Gexing event reaches the stage of returning to the Nameless Village, players can choose to leave the Yan Gexing sect.
Although Master Yan warned everyone during the initiation that he has a quirky temperament and won't tolerate disciples leaving, there's always a workaround. Imagine if the master is gone, can the sect still exist?
Q: How do I unlock the homestead? A: Once your reputation reaches "Rising Star" (level 4), you will receive a pigeon letter from the Wind Whisper Tower, informing you that due to your growing reputation, you have become a distinguished guest of the Glittering Artifact House in Daliang City. By assisting the host in resolving a series of events, you will receive the host's unreclaimed manor as a gift, unlocking the homestead gameplay.
Of course, in old saves where the host has been killed, the event cannot be triggered. We recommend players who have killed the host to start a new playthrough to trigger the event.
Q: What happened to the faction's bounty mission board? Where can I now do daily tasks? A: Patrol missions can be obtained at the faction leader's location, and evil-extermination missions can be obtained at the faction's partner's location.
Some returning players find it a bit unfamiliar with the changes to faction missions. In fact, back in the Shifa Temple & Confucius Temple introduction phase, we already revamped the faction missions. The previous setup of issuing faction tasks through bulletin boards was limited in quantity and format. Currently, we've shifted the distribution of faction tasks to faction NPCs, removing the daily acceptance limit and eliminating the hassle of multiple deliveries. We'll promptly update and fix any unprocessed mission guides to prevent misleading new players.
If you encountered any issue in the game, feel free to join the official Discord to send them to us!
HYPERLIGHT SURVIVOR IS NOW AVAILABLE AND IT'S 25% OFF
The wait is finally over! Get ready to fight hundreds of enemies in ever-changing arenas, build a lethal arsenal of powerful weapons, unlock new spaceships, reach new ranks and become the ultimate Champion!
Here's the launch trailer to have a closer look at the game!
Whether you tried the beta, followed the project or just discovered the game now and decide to give it a go, I truly hope you will have a good time with it!
First of all thak you SO much for your patience and continued support.
The Reboot of Yosemite Forest Ranger took a long time to build. But now we have a great foundation to build upon and expand. With that, feature updates and content updates should be quicker to roll out.
Enjoy the new Reboot of Yosemite Forest Ranger NOW, along with a whopping 65% Sale and all new pictures on the Store Page.
I hope you will enjoy the new Update, or rather new game that is has become. If you have any issues, questions or suggestion. Don't be afraid to reach out. Either through Discord or right here on Steam in the Community Discussions.
We are always open to chat and hang out!
A few of the IndieGoGo campaign rewards can already be found in-game. And I'm working fast to put the rest of them in as well.
Again thank you for your patience and support.
For changes and features, please check the Store Page.
I hope you will enjoy, With warm regards, ThirstyThursten (TT-Studios)
Edit:
NOTE: I've just found out older machines might experience performance issues and framedrops. I'm trying to fix this literally right now. I'll keep you posted! <3
- Fixed a bug where Port occasionally slacked off and reduced Port's rest time.
Optimizations
- Optimized the blocking rules for evolution options in Alert Level 8. - Optimized the beverage mechanism; now, beverage effects persist until a new one is consumed. - Optimized the appearance and battle scenes of the evolved Boss Wright. - Optimized the appearance and battle scenes of the evolved Boss Leon. - Added mechanism explanations for "Virus Mode" in the post-clearance interface.
You can also join our official Discord to exchange ideas and share your valuable feedback on the early access version.