Path of Exile - CommunityTeam_GGG


Path of Exile December Expansion Livestream

The details of our December expansion will be revealed on November 30th at 12:30PM (PST) at http://twitch.tv/pathofexile!

This livestream will contain announcements for both Path of Exile 1 and 2. The Path of Exile 1 section will cover the new challenge league and other content in our December expansion. Following this we will answer your burning questions in a live Q&A session with ZiggyD.

Twitch Drops will be enabled for the livestream. We'll announce the reward in a few days. Co-streaming is welcomed!

Path of Exile's Expansion Launch Date

You'll be able to play the December expansion for free on December 8th (PST) on PC and Mac and on December 13th (PST) on Xbox and PlayStation.

We are very excited to show you what we've been working on!

Nov 16, 2023
A Fool's Art Gallery - reflectionfrequency




I have been thinking over how to slice up A Fool's Art Gallery into a free demo the last few days and think that I have thought it over enough to have a pretty vauge idea of what will be done, it should be out sooner than later. Everything is in place now. Final cleaned up animations are in, all line defs and textures are proper. She's shined up and polished. The game crashing bug has been addressed. I should give lessons to the AAA devs on how to release a game without bajjillions of bugs and errors. If any of them are reading this, you can hire me for only $1000 per day to tell your devs how to release a functional product.

Cleaned up NPC:


Also recently another indy game launched, (Beyond Sunset) also in the GZDOOM engine, which is pretty much my dream game that I was working on my own version of the last few years; coincidentally someone else made the same game with different graphics, basically. A Fool's Art Gallery was released in the hopes of funding the development of this larger game's final development cycle. They definitly knocked it out of the park. So with that I am retooling my other game to diverge it from what it had been planned to be, to something else, to keep things fresh and unique. With this, I realize A Fool's Art Gallery is already a very unique game unto itself as it stands; and I would like to maximize this and expand it well beyond just the art gallery.

I don't think I am going to add any combat; it seems uncouth. What I can say is I want to "make a 3d painting/work of art/thing". I don't know how to explain it beyond that. But things will get experimental and weird. There are a couple dozen blank level slots that can be utilized for this.

I haven't bought Beyond Sunset yet simply because it's going to depress the life out of me that someone beat me to the punch on this, but I also do plan to grab a copy because... I mean it's the game I wanted to make lol So I might as well enjoy it. What is good about all this competition in the GZDOOM engine space is that it's all indy developers and people who have spent a lot of time modding and making TCs over the years, and not AAA devs just looking to pump out a carbon copy of a carbon copy of a carbon copy. There are some very weird titles out now in the engine, and a whack of future titles on their way.

100% of my future games that are being planned out right now, are based in the GZDOOM engine. If Life allows me the time to make them that is. Being an indy dev is a bit of a juggling act.

So that's that.

~Demo will be out soon.
~Another game came out that is pretty much my other game.
~Existential Crisis.
~Some kind of announcement of new content.

Here's a peek of one of the NPCs from my in the works Sci Fi/Cyberpunk game:


Nov 16, 2023
Shadows of Duat - Atrox1156
Although the game is designed to be played in full screen, some users have asked us to be able to adjust the window. We have included this as advanced options.
Nov 16, 2023
不朽之刃/Blade of Immortality - 陈蔚然
Fixed an issue where incorrect animations would play in certain situations.
Neighbor Fight Playtest - LijpeLynn
v0.9.0.13.1
Nov 16, 2023
Z.O.N.A Project X VR - AGamingTeam
🔸 A minor issue with new magazines at one of the raid locations has been fixed.
Nov 16, 2023
Sunrise's Order - Misstic Studio
Hello everyone,
It's time for a new small update.
Here is the list of changes we have made to Sunrise's Order.

Added
  • Palm trees have been added to the beach for better identification.
Modifications and improvements
  • The garden plot now accepts flowers instead of harvests.
  • Magic and enchanted planks can now be crafted at the sawmill.
  • Reformulation of certain skill descriptions to improve understanding.
  • Modification of the Level 2 Field description in the development menu.
  • The prologue has been improved.
  • Several other minor modifications.
Bug fixes
  • Fixed a bug causing the loss of a fish's star when it was taken from the pond.
  • Fixed a bug related to the construction of the pond.
  • The Escape button now works again on the skill selection screen.
  • Various minor bug fixes.
If you encounter any problems, please report them on our Discord.

Don't hesitate to follow us on our different social media:
Discord
Twitter
Facebook
Dwarf Fortress - Not Alex
Hey Urists,

It’s been a little over a month since our big Adventure Mode Roadmap. If you haven’t had a chance to read it yet, go ahead and do that here. Since then, we’ve been working on a ton of new procedural portraits for goblins, kobolds and animal people which will be added to both Adventure Mode and Fortress mode. Soon you will be able to stare into the face of every single being you encounter in your fort or, bring them along with you in Adventure Mode. Watching humanoids slowly go insane from sobriety or die of dehydration was never so personal.

Here is one of the first screenshots from the new Adventure Mode, featuring an ambitious hippoman at a tavern. Maybe you can convince him to join you on your party? We also see the Adventure Mode UI coming along with your character’s portrait in the bottom left as well as all the new buttons for the various actions you can do.



Below, we also have a first look at the Adventure Mode world map. As you can see, towns are represented in much more detail including roads, farm plots and homes. The little shield acts as the marker for your party as you move through the map to reach new points of interest.



We will have more to show with Adventure Mode as well as a more accurate release timeframe in a couple of weeks. If you're curious to pore over the little pixel icons and implications, Blind did a little livestream grilling Tarn and Zach over the Adventure Mode details, so check that video out here.

New Bugtracker

We are happy to announce that we have a new bugtracker ready to go! The bug tracker has now migrated to a new domain with the old account system for reporting and commenting. The previous address and email reporting will no longer be used, so please update your bookmarks and follow the new instructions here: {LINK REMOVED}

Thank you to everyone for your patience and willingness to help to squash all those pesky bugs!

New FanGamer Merch + European Store



New Dwarf Fortress merch has arrived to FanGamer as well as select items on the FanGamer Europe store. We have the vinyl soundtrack, a journal designed to document your favourite forts, a giant desk mat and a hood with customizable menacing spikes! And European Urists can finally rejoice because you can now pick up the vinyl, journal, desk mat and pin on the European storefront, at least until they sell out:

Wave 2: https://fanga.me/r/dwarf-fortress-wave-2

FanGamer Europe: https://www.fangamer.eu/collections/dwarf-fortress

----------------------

That’s everything we have for this update. Thanks for reading! In a couple weeks will have some very exciting Adventure Mode stuff to show off and a more accurate timeframe for the release!

-Alexandra

P.S.

Our friends at Freeehold Games just released one of the biggest Caves of Qud patches ever yesterday! It’s been a year in the making and features a ton of new content including new boss fights and factions as well as the next leg of the main quest and HUNDREDS of new visual and audio effects, plus improved Steam Deck controls. Now is the best time to pick up Caves of Qud or return to it. You can buy Caves of Qud in Early Access and read more about the update on Steam or watch the trailer.
Nov 16, 2023
Of Blades & Tails - coldi
  • Fixed potential issue with a blocking lever in dungeon level generation.
  • Fixed a bug where talent efficiency was not properly applied when healing allies.
  • Fixed a potential crash in the main menu due to invalid save files. This counts for saves files that got modified externally.
Out of Orbit - Out of Orbit Developer
Please send any bugs you find to outoforbitofficialgame@gmail.com

  • Added widescreen compatibility.
  • Got rid of "?" object status.
  • Added object stats and info while mouse hover.
  • Fixed stuck on buildmode bug.
  • Expended upon the tutorials.
  • Spawn backup appropriate to the player's level.
  • NPCs now chill out after an attack.
  • Increase faction favor after successfully defending ship.
  • Earn XP after successfully defending the ship.
  • Increase enemy wave amounts according to player level.
  • Fixed music overlaps.
  • Activated random events.
  • Added the "Asteroid cluster" random event.
  • Added the"Gamma-ray Burst" random event.
  • Added a variety of missions.
  • Added new "Defeat Prodigious" achievement.
  • Fixed various typos.

* This update will corrupt your inventory.
* Might corrupt save files
* might require reinstallation

Cheers,
Bryan
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