Your main games save file will not be affected while playing the beta, and the beta save file will be deleted once the beta ends.
More medals - more fun
To fight the Medal drought the Challenge Upgrade Track has been implemented - by simply completing Weekly Challenge levels you will progress on this upgrade track, completing the track will unlock extra levels and extra Medals for completing Challenge levels. The progress in this track is added retroactively from your previously completed levels.
To earn even more Medals, the Quest rewards and Weekly tasks will now award more of them.
Each day is a new bonus
Once the Daily Bonus upgrade is unlocked, you will start receiving a passive bonus, this bonus changes with each day. So if you're going for a certain achievement and could use a little bit of help - make sure to catch the discount bonus days!
Master the Masteries
After achieving the rank of 1. Dan or above from achievements, you will start earning Mastery points, these will be used for different Mastery tracks to further boost your power. Note that you won't be able to unlock all of the Mastery upgrades!
Sharpen your mind
Another small, fun activity is being introduced - Weekly Riddles. Each week a unique riddle will be presented for everyone, solve it and be reward with a sum of Amber.
New goals
To benefit from these new bonuses, more content is being added for the end-game! ● New unlockable Building - Academy ● Uprade Tier 14 ● New Ascension skills ● New Achievements
Pets, pets and pets
Three new Pets are being introduced with this update ● Frog - the master of Fireflies, boost their gains and catch them automatically ● Turtle - the wise hermit, boost the away income while gaining discounts with Gold ● Dragonling - the gracious being, boost your Coin gains and the Firefly luck
To speed up the bonding times a new consumable is being introduced - Pet Treats. Pets that have this treat active will receive bonding progress even if they are not by your side, while if they are, the bonding progress is doubled!
The Pet Star upgrade costs have always been slightly ridiculous, so with this update the costs and how many Stars you receive from double summons has been changed - costs are reduced for later levels and increased for early levels
Legacy achievements
With this update a couple of harder Achievements will reward unique Legacy Achievements, this is to show your dedication before they become easier to earn. Unlocking these Achievements after the update won't reward appropriate Legacy Achievements. These Achievements will include: - Big Brain Move (Tier 11) - The Pen is Mightier than the Hammer (Tier 7) - 6. Dan
This is a beta test so please share your thoughts on what should be re-balanced or re-checked, how should Medal upgrades be distributed? Should any of them be switched around?
Read the full change log inside the game through the version history found in the Settings tab.
In the wake of the Typhoon Initiative's collapse, a new threat has risen to challenge the city's obsession with Shinogi Chess, a board game variant which has taken hold of countless schools across Japan. With the Spring Championships behind her, Himiko Masaki continues the search for her mother, and will stop at nothing to acquire power in pursuit of this goal. As she investigates new leads and unravels a sinister conspiracy, Himiko is driven down a path of vengeance, and discovers just how far she's willing to go for the truth.
Meanwhile, Yoshino High School has finally recovered from last semester's shocking events. The Shinogi Chess Club struggles to stay afloat when new arrivals, including aspiring poet Kenshi Okawa, shake the group to their core. As Himiko learns more about the other members, such as Kaito Sakuma, a brilliant student with suspicious connections, she realizes that more lies beneath the surface when it comes to her friends. Amidst these complications, rival clubs at Yoshino High have also caught wind of Himiko's activities, and seek involvement for the safety of the school.
In this next chapter of Himiko's journey, you'll uncover the truth behind the disappearance of Yuko Masaki and unveil new mysteries within the school! If you haven't yet, you can pick up the game here!
Support
If you have any questions or concerns, feel free to post a topic in the appropriate category here on the Steam forums. Please check this post for information on how to narrow down and report any bugs that you might encounter. I'm also happy to discuss story or feature requests so long as you use the correct discussion pages! Finally, I'd like to ask that you keep titles spoiler-free so as not to ruin the experience for other players. Thank you for understanding!
Conclusion
I'd like to personally thank everyone who has supported me and kept up with my projects. It's been a tough journey going this far with the games I create while also dealing with life stuff, but I hope that the effort is worthwhile and the story can be enjoyed by everyone who tries out the game. If you liked what you see and want to support me, I'd highly appreciate it if you left a review talking about your experience with the game!
So with that out of the way, you might wonder what comes next for me; and to that I'd say... I'm just getting started. Now that I've had time to flesh out the story I wanted to tell years ago, I'd like to hone in on projects which are less niche and possibly cater more to different crowds. I also envision this being a period of great change as I expand my brand, put out more content on YouTube and social media, and develop key tools which will come in handy for my games down the line. I'd also like to become a contributor for the Godot engine itself, which might be the home of my next projects, and develop packages/components which will aid in constructing Visual Novels like Shinogi Chess Club.
That said, I do have a specific project in mind to slowly move towards, but I'll save the details of that for another time. All I'll mention in that regard is that fans of my previous projects will certainly appreciate the next story I'm aiming to tell :)
That's all for now! I'd once again like to thank everyone for playing and as always you can catch up with the latest news about my projects on Twitter @RobProductions. Stay well, and I hope you enjoy the game! <3 - Matt
Some leaderboard errors were fixed with the latest patch but new errors have appeared. The overall state of the leaderboard seems to be worse with the latest patch, so I'm reverting back to the release state.
Thank you for your patience while I make improvements.
We are happy to announce that the Early Access version of Minigolf Galaxy is now available! Create your very own cosmic minigolf courses, engage in fun challenges, and embark on a stellar journey through the universe.
Download the base game for free, and enjoy the relaxing sessions on our demo course, or jump right into the thick of real-time multiplayer action. Show the world who is the true minigolf champion while sharing a good laugh and exploring different courses crafted by players just like you.
In the meantime, design minigolf courses where the possibilities are limited only by your imagination! The Course Editor allows you to create shapes and obstacles that have never before been seen in minigolf games.
Level up your game with the Green Valley DLC! With courses created by our golf-loving designer team, you will surely be put(t) to the test to finish with a 3-star performance. Explore the valley with your Birdie-driven golf cart, and visit new challenges in this magical universe.
We’ve closed the door for our Design Your Own Costume contest this morning and let us tell you we’re in for a long deliberation process. So many of you have submitted creative and well-made designs!
We’re beyond excited to dive deep into everything you’ve shared with us, join our Discord here to see everyone’s entries! but for now, we wanted to thank you for participating and sharing your creations with us. We'll share the winners soon and we hope you’re enjoying the Up in The Clouds update in the meantime.
We're also delighted to be part of Cozy Quest: a new Steam festival featuring a curated group of cozy games, sales, developer interviews, and livestreams.
Cozy Quest invites players to snuggle up with a warm drink and a blanket between November 16th-20th to celebrate the comfiest and cuddliest gaming experiences Steam has to offer. Players will also discover all-new favourites from a hand-picked collection of upcoming cozy champions. So, grab your favourite people, get some hot-coco and head to Wobbly Island!
Don't forget to follow us on our Social Media for previews of what's to come.
Alkaline is now mineable as "extra find" (like crystals)
Gold in forge makes golden rods , instead of copper rods
Solid thruster had wrong mesh
Minor changes in electronic machines crafting recepies
Science Camp Bugs Fixed
Some Science coarses finally have reward coupons again, (I was clueless about this for a long time, I was not scaning whole room, end of the long room was left out, therefore not saved)
Some Science coarses had some unwanted parts that triggered physics when steped on.
Simple rotate did not work that well, because I partly forgot to enable it.
Here we are with another update. We feel like two highlights are worth mentioning - first of all, we’re expanding the map by opening a new exploration biome, Swamp. Watch out, don’t get lost! Additionally, from this update we’re enabling Tzoru breeding - by building your own stable, you can now breed Tzoru, expanding upon your menagerie. Full patch notes are as follows:
BUGFIXES:
Crystal Ball can now be correctly picked up again
Cuflows will no longer disappear from the Breeder
Fixed a rare issue that could cause the player to fall off their broom while flying above the city
All gem nodes should now respawn correctly
Changing between DX11 and DX12 will now save correctly
Alchemy Exam can now be progressed correctly
Metal Rack and Big Metal Rack slots will no longer bug out and prevent placing chests on them
Using Farming Charm no longer causes excessive Stamina drain
More fixes to flowers spawning underground
Fixed cutscene activator for “Soul of Boran” quest
Curry recipe no longer magically changes into Savoury Crepe after reloading the game
Fixed Gemstone Trophy collision for easier placement
Fixed an issue that could prevent spawning items on Astra Beacons
Demascium Bar and Bronze Bar no longer share an icon
Instant Grow Potion and Potion of Resilience no longer share a recipe
Added a missing item icon to Sweet Dreams Potion recipe
Fixed Miruta’s Nili Festival dialogue
Sky Mackerel now has its own icon
Clothes Hanger can now be correctly navigated with a controller
Dyeing table can now be correctly navigated with a controller
Added missing animation for Haddock
Thunder Eel is now correctly added to the compendium
Sweet and Mild dough no longer stack together in the inventory
Tutorial popup window will no longer block initial interaction with Rogost
Cat form no longer causes the player to skip the dialogue in Cat’s quest dungeon, preventing a blocker
Festivals now end correctly
Advanced Alchemy progress no longer resets after reloading the game
Fixed a rare issue with Scorpions falling underground, which could prevent the player from completing a riddle
Items received from Pafft Shrines will no longer disappear from inventory
Fixed Yutu quest - the cat will now appear correctly
Opening Camera with quick select menu will now cause it to display navigation prompts correctly
MAJOR FEATURES AND IMPROVEMENTS:
Added new biome: Swamp
Implemented Tzoru breeding; Stable plans can be purchased from Rogost, Tzoru can be purchased from Tulok or caught in the wild, just make sure you have a Female Tzoru. Tulok also helps out with the breeding process.
Reworked and improved the Relations UI
Higher quality of altars (and ingredients used) will now make the ritual last considerably longer
Added multiple hidden bags with special rewards, all around the world, that can only be found and opened in Cat Form
The NPCs now have more liked and loved gift options
Your coordinates are now displayed on the compass (turned OFF by default, but can be enabled in Options)
Added a new quest for Cassandra, related to Swamp biome
Added Feed Mixer to Rogost’s store
Added an UI tip for harvestable plants
You can now sort Waypoints on the map
Added new categories to the compendium
The player can now plant decorative trees on the farm
You can now fly higher
Significant updates to compendium and witch exam UI
Added new settings: motion blur and light shafts
Artisan table no longer requires wood to craft
MINOR FEATURES AND IMPROVEMENTS:
Store icons on the map now display their business hours
Adjusted Bortur’s Tree entrance to prevent the player from being stuck
Reduced the size of Clove model
Adjusted Rogost’s schedule to prevent him from rarely becoming stuck in his own house
White paint is now brighter
Added a book about Dree to the Library
Dyeing table now displays which items are usable on it
Added some new decorative carpets which you can put in your home
Adjusted Basic Fodder to work for both Cuflows and Tzoru
Disabled player collision with insects
Disabled player collision with harvestable plants on the farm
Cassandra’s shop will now display which of the purchasable blueprints we already own
Added NPC small talks with hints about gifts and game mechanics
Added 4 new magical vegetables
Wardrobe slots now display the colour of clothes
You can now build wooden paths on the farm
Added two new Kaoh locations to explore (a temple on the hills and a buried courthouse on the steppes)
We hope these changes will make your stay on the Fern Island more comfortable. Rest assured that your feedback is always heard, and is an important part of our workflow for future updates. Thank you for all activity so far, reporting issues and hanging out with us in Discord. We couldn’t have done this without you!
Anathema Tower Defense is now available for purchase in Early Access! The game releases with 10 Towers, 9 Weapons, 4 Actives and 8 Passives to play around, in 10 different maps, 6 of which are featured in the Story Mode!
If you are interested in getting a taste, some of this content is available in the demo!