Grim Dawn - Zantai
Grim Dawn’s most comprehensive free update ever is now available!



Our veritable labor of love update is packed with new features, mechanics, and quality of life improvements. With v1.2, you can now enjoy an improved leveling experience, new accessibility features, a dedicated evade ability, and so much more!

We hope you enjoy!

For the full list of changes, stop by the forum.

We'll be hanging out on Twitch today at 12:30PM EST. Come hang out with the devs, ask your burning questions, and maybe get some sneak peeks of what's still to come!
Watermelon Challenge - Floofy Feather Studios
Hi!

Check out https://www.twitch.tv/pakupakuru live on Twitch right now playing Watermelon Challenge!

Stop by the stream for Beta Keys Drop as well!

Thank you!

Great Gun Gauntlet - GoldenCrab Studios
Looks like we did that thing again where we don't post much progress for some months, oops.
Ah well, I'll start queuing up some stuff now that we're trying to target an actual release date soon.
Cutting to the chase, we're looking at March of 2024 for the first version of Early Access, that should time well with being able to get a demo out for Steam Next Fest along with having all the backbone stuff finished that we've been stuck on for a while.
Exact date to be announced.

Don't forget to wishlist the game!

The main holdup right now is wanting to make sure the reworked UI does everything it should, and that the save files/config files work well. UI stuff doesn't come natural to us it seems, and even the state of the first version will likely be very unpolished, but so long as we can get that to a minimum level of quality we can feel at least somewhat safe to focus down the release window.
Besides that, I'm becoming more confident everything is getting to a point where post-initial-release I'll be able to output regular content updates, so in the mean time I just need to make sure the initial content feels good for that first release.

Meanwhile the one problem child of development right now is music, still do not have the money to hire someone, and still don't have an ounce of talent, so it is the one aspect of the game I worry about. Ideally one day we might have the money to hire someone, until then I just hope what I've managed to scrape together can satisfy.


Let's see, what else can I talk about? Oh yeah, part of the weirdness is the odd transition social media is in right now. Some services are failing, others need a bit of effort to start accessing, some we don't feel like supporting... This combination unfortunately leaves us a bit lost as to handle our social media presence going forward, so we'll try to figure that out soon.
For now our new Discord server works as a decent hub for news and conversation, at least for those that use the service.

Also, obviously this release window is the plan, but there's always a chance the plan will fall through (a theme is starting to form in this regard). Like, even this announcement was meant to come out back in October, but a family visit, a burned hand, and a cold later and October was not my month... Time keeps on ticking, but sometimes development doesn't.
Let's try to fix that.
Nov 16, 2023
Unto The End - RUSTYWARCOW
A lot has happened in the nearly 3 years since we shipped Unto The End. Some of you may have noticed we are now fully self-published. This means we can finally update Unto whenever we like. Getting to this point hasn't been easy, and one day we'll be ready to talk about it in detail. For now, suffice it to say that it’s been a long journey, but we’re extremely excited to get back into updating and expanding Unto The End.

Along with this news, we’ve just released an update - a small but important milestone for us, and we hope the first of many to come. The update includes quality of life changes, combat tweaks, a few bug fixes, and a heap of new achievements. And finally (!), we've added keyboard remapping support.

Changes include:

17 New Achievements: These highlight our multiple endings and the various ways you can approach encounters and interact with Unto's creatures.

Keyboard Remapping Support: It’s not perfect yet (and we still feel Unto is best played with a controller), but you can now actually rebind the keys, so hopefully much better than before!

QOL Tweaks to Combat and Difficulty: We’ve made the high attack 2 frames faster, tuned the input for jump attack (it’s now much easier to execute), all attacks to be cancelled at any time with duck or roll, your active target is now marked with a glyph (making it easier to choose your facing and ranged target), doubled the durability of armour, and adjusted a few of the opponent attack animations, making them easier to read.

General Gameplay QOL Tweaks: The Woad Monks now accept 1 item instead of a min of 3, stronger hints for the Iron Helm and the second Krilt trading area, and a new rest fire before the last fight.

Tutorial and Opening Message Overhaul: We've done a full pass on these to better set up gameplay expectations and explain Unto’s combat subtleties, emphasising that Unto is NOT a Souls-like.

Bug Fixes: We’ve ironed out a few bugs, like the one before the Woad Elder and some immersion-breaking cheeses.

And finally, a much-requested change: Your torch now AUTOMATICALLY LIGHTS after leaving a rest fire!

We wanted to end by saying a huge thank you for all the support along the way. It’s meant the world to us, and we’re excited to continue building out Unto The End for you over the coming months and years.

- Stephen and Sara
Exhale XR | VR Wellness - Exhale XR
Greetings to the Exhale XR Community,

Big news from Exhale XR!

We're making significant changes based on your valuable feedback. Here’s what to expect starting December 1st, 2023:

Free DLC Transition: Over 35 DLC titles will shift from paid to free, making our resources more accessible for wellness.

DLC Retirement: Concurrently, we will retire 28 DLC titles to refine our offerings.

Comprehensive Update: These DLC changes are part of a broader update to the Exhale XR app, enhancing in-app interactions for a more dynamic user experience.


We apologize for any inconvenience these changes may cause. Rest assured, any purchased but discontinued retreats can still be enjoyed via 360 video player app. Curious which retreats are staying and which are being retired? Click here for a full list

Terms of Exchange: Users who purchased any of these soon-to-be-free DLCs between October 1st 2022 and November 30th, 2023, can exchange them for a complimentary guided meditation or spoken word experience. Details for this exchange can be found below.
To Exchange a DLC:
Email us at info@exhalexr.com with:

1) Your Steam username.
2) The name and proof of purchase of the retreat.
3) The title of the guided meditation or spoken word experience you’d like to receive.

We're excited about these updates and are committed to enhancing your wellness journey with Exhale XR. Thank you for being a part of our community as we move into this new chapter.

Warm regards,
The Exhale XR Team
FINAL FANTASY XIV Online - SquareEnix Vystenya


We're honored that FINAL FANTASY XIV has been nominated for The Game Awards in the following categories:
  • Best Ongoing Game
  • Best Community Support
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We wouldn't be here without our passionate community! Thank you for your continued support! 💖

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Nov 16, 2023
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