Warhammer Age of Sigmar: Realms of Ruin - Frontier Developments
Hail Commanders!

As part of our previous livestream we joined Sandy Sammarco, Principle Designer for Realms of Ruin as he gave us an overview of Conquest Mode!


WARHAMMER AGE OF SIGMAR: REALMS OF RUIN IS AVAILABLE NOW, IN EARLY ACCESS FOR PRE-ORDERS OF THE DELUXE AND ULTIMATE EDITION, AHEAD OF LAUNCH TOMORROW, 17 NOVEMBER 2023!!

https://store.steampowered.com/app/1844380/Warhammer_Age_of_Sigmar_Realms_of_Ruin/

Check out our official launch trailer!


Lead your faction into brutal strategic combat in Warhammer Age of Sigmar: Realms of Ruin!

Pre-order the Deluxe and Ultimate Edition to play right now!

Join the conversation and keep up to date with all the latest news, events and giveaways on...

Twitter - http://www.twitter.com/RealmsOfRuin
Facebook - http://www.facebook.com/PlayRealmsOfRuin
Instagram - http://www.instagram.com/RealmsOfRuin
Discord - https://discord.gg/RealmsofRuin
Lucky Hero - Neverland Entertainment
Hello Heroes!

The unique roguelike deckbuilder Lucky Hero is now available on Steam! Enjoy a 10% discount for the first few days.

After a long period of demo playtest, the full version now has added new features including two new characters - Assassin and Summoner, which provide possibilities for new builds and different experiences.

Features
  • Instead of cards, symbols will appear on the Wheel of Fortune to be played by you.
  • Utilizing positional relationships between symbols, you should strategically plan your moves considering methods of changing positions.
  • Three very different characters provide unique experiences.
  • It is great fun pondering how to tactically choose symbols and defeat various enemies.
  • Cute pixel art and animations.

Join our Discord
Discord
Victoria 3 - Commissar_roach


Hello Victorians! It has been a few days since the release of 1.5 and the Colossus of the South region pack.

First of all, we would like to thank you all for the response to both 1.5 and Colossus of the South. The appreciation for the art, narrative content, UX changes, mechanics and more have been very much received.

We're also, as always, very appreciative for the feedback you've provided since release! Today we're releasing hotfix 1.5.8, which contains a few fixes and improvements including:

Bugfixes:
  • Fixed a crash in CCombatUnit::GetModifierValueImpl
  • Fixed a crash in the military formations manager
  • Fixed a bug that would sometimes cause Transfer Subject war goals to not resolve as promised when a peace is signed or when a party gives in during a Diplomatic Play
  • Imposing laws on your subjects now forces them to start enactment of that law as intended
  • The Country panel's Domestic tab UI will no longer break when that country is in the process of enacting a law
  • Fixed bug that prevented Quechua and South Andean subjects from being annexed
  • Fixed a bug where military flags weren't visible if the Voice of The People DLC was not enabled

Interface:
  • Added a player-configurable toggle for which Workforce number to show in the Expand Building Map Interaction (Jobseekers / Peasants / Unemployed)



Modding:
  • Added a start_enactment effect
  • Added an on_action for on_impose_law that will be overridden by on_impose if specified on the law type

This hotfix might already be in your hands by the time you read this! If not, it should be there within an hour or two.

We are currently working to address feedback we received at the tail of the Open Beta and after the full release. These changes will be coming in a future patch tentatively numerated 1.5.9, which will be compatible with current 1.5 saves. We're aiming to get this patch in your hands before the end of November, focusing on the following improvements:

UX, AI, and balance

We're working on several improvements in these areas, mostly pertaining to military matters. A few things you can expect on the UI front in 1.5.9 includes:

Added a new Mobilization Tab to the Military Panel. It gives you an overview of the Mobilization Options for all of your Formations, and allows you to customize them.


We're also improving the signaling of how many units are currently "Under Recruitment" for a specific Formation in several places of the UI.






Convoy Raiding and Defense
The naval warfare systems were revised in 1.5 to account for Fleet formations and precise locations. In most cases we have seen usability improvements from these reworks, but the convoy raiding rework resulted in a bit of a hodge-podge where legacy design goals involving uncertainty and risk-taking conflicted with the new precise locations and visualizations. As a result the convoy raiding system is quite hard to understand, and can also create notification spam sometimes. For 1.5.9 we're working on a revision that should be less chance-based, more easily understood, and revolving more around a push-and-pull in particular sea nodes than guesswork.

Borrowed Troops
In the old system, generals on the same side on the same front would often "borrow" troops from each other for both offensive and defensive operations to ensure battles weren't too lopsided, particularly when one side had many and one side had few generals. Various aspects of the new system, such as formations pooling troops between different generals as well as multiple battles, make this behavior unnecessary and sometimes problematic for offensive operations, so it was removed (but retained for defensive purposes, since losing a front is bad for all involved parties). However, as some of you have noted, this can lead to situations where your AI-controlled allies perform reckless attacks against far superior foes, or where a player-controlled small army with a powerful ally has little agency.

To address this we're working on adding player-togglable support for troop borrowing / lending between formations on an army-by-army basis. In addition to fixing the reckless AI issues, this will let you more easily manage wars where you just want to supply your ally with some extra manpower or revoke access to your troops and go it alone if your ally sends their most bumbling fool of a politically appointed general to lead their charge.

Job Satisfaction / Jobseekers
We introduced a new pop mechanic in 1.5.5 (Open Beta build) where pops will now evaluate how well they like their professional lot in life, based on a number of factors such as wage competitiveness, qualifications for other jobs, expected standard of living, and so on. The intent of this mechanic is two-fold: it gives you more information about where your pops are most keen to get access to new, high-paying jobs which can be used to inform construction decisions, and it acts as a filter on the employment mechanics for performance purposes so not every pop will need to be evaluated for all available jobs. We also intend on building further on this mechanic in the future, for example to inform the revised Migration system (which we launched alongside Job Satisfaction in Open Beta, but reverted for the 1.5.7 launch since it needed a bit more time in the oven).

We've discovered a few balancing and UX issues with Job Satisfaction since launch, which can in some situations make the mechanic quite frustrating and difficult to understand. Polishing away some of the rough edges in this system is a priority for the 1.5.9 patch.

Military Good Shortages
In the military system used in 1.4 and prior, where your military was fully managed through buildings such as barracks, naval bases, and conscription centers, good shortages suffered by military buildings would translate directly into penalties to the combat units supported by those buildings. In 1.5.7, shortages have no direct effect on combat units' ability to fight, since they are now managed by formations rather than buildings and formations don't care about shortages.

While it's already the case that running a military on goods you have a problem supplying results in very high costs, we don't feel this is sufficient. For 1.5.9 we're looking to implement a system where formations "inherit" the shortages from their units' buildings, which will impact the Supply value of formations and thereby limit the Morale that units in those formations will recover. You will also be blocked from building unit types that require goods your market has no access to.

Bugs
With a whole lot of content added in both Update 1.5 and Colossus of the South, a number of edge cases and non-game-breaking but still annoying bugs have been identified since launch. We're working our way down this list also.

Flamethrowers
No commentary necessary.



We also have some other news today!

From later today the Victoria 3 base game is free to play for the weekend, from the 16th - 20th of November!

So, we hope you help out your fellow Victorians when they have questions about the game, direct them to game resources/knowledge and share the spirit of camaraderie around the Victorian age!

Our Discord server has a set of helpers on hand to help new players and our resources on YouTube, the forums and Steam to explain mechanics.

We will see you next time in the next dev diary, arriving in two weeks time on the 30th of November, with Martin talking about the past year and some of what is next post 1.5!
ArcheAge - Floridaweg
Patch Notes
Content Updates
  • The Make a Splash global arena will close after the maintenance on November 23 (Thurs), and be relaunched as a new arena.
 
Bug Fixes
  • Adjusted the skill conditions for Mysterious Scroll From the East, Andelph Meister, and Arachne Predatory Wings. 
 
Events
The Waterballon Themepark event has begun.
  • Falcorth Plains become a Peace zone during the event period.
  • You can move to the event area through the World Gate in the Faction Base.
  • Themepark Gift Exchanger is located in the event region and the Mirage Isle square.
 

Merge
  • Coupons will be provided so that you can check the characters in your account before the merge.
    • Coupon Available Between: Nov. 23, 2023 after maintenance–Nov. 30, 2023, 00:00 UTC
      • ArcheAge: Patron Ticket (1 Day)
      • ArcheAge: Unchained Subscription (1 Day)
    • Coupon codes will be released in the November 23, 2023 patch notes.
  • Red Dragon raising restrictions will be applied before the merge, during the November 16 maintenance.
    • Players who are raising a Dragon mount will be compensated depending on its rank. Please refer to the details for the compensations in the below chart.
    • Please check here for the details on the merge.
Conan Exiles - Jellyfoosh
Greetings Exiles,

Steel your nerves, for The Age of War – Chapter 3 arrives on December 14! In this major free update, you will finally show the Stygians whose land they seek to conquer. Gather everyone – allies and subjects – and bring down the invader's stronghold.


Public Beta

Test out the new content in our public Beta, which went live earlier today! Remember that this is an early access build and you will experience bugs. Your feedback, as always, is massively appreciated. Go forth and slay some bugs!

Catch Today’s Livestream for More Details!

Join our livestream later today at 5:00pm CET / 11:00am EDT on Twitch and YouTube, where we’ll be showing off the Chapter 3 features in action!

Chapter 3 Features

Chapter 3 brings big new features to Conan Exiles, some of which are quite unlike anything we’ve added before. Feast your eyes on the summary of the major features below:

Fortress Assault - Have you ever looked at the purge enemies charging your fortifications and longed for the glory of assaulting a castle yourself? In Chapter 3, you can. Among the ruins of al-Merayah, the Stygians have raised a mighty fortress from which to squeeze every drop of wealth from the Exiled Lands. Crush their defenses, fight your way into the inner chamber, and face the Commander of the Stygian forces. Gold and glory await the victor.



Open your own Tavern - What are legends for without a place for them to be shared and celebrated? Open your own tavern and then bring it to life. Once the barkeep has been freed from an enemy purge camp and settled down in your tavern, this dynamic area will over time fill with NPCs that you can hire as guards or workers. No longer does the wheel of pain need to be the main source of followers.


Battle Pass and Bazaar Cosmetics - Make your tavern really sing with a slew of Vanir and Yamatai-themed tavern placeables. Craft yourself the longhouse of your dreams with the expanded Aesir building set, and play literally the biggest chess-game of your life with the new chess tiles and life-size board pieces.

And more - We still have a few surprises in store, so keep your eyes peeled for news as we approach December 14.

See you soon, Exiles!
Totally Accurate Battlegrounds - Botten Hanna
Hello everyone! As you may know the community servers have been tested over the last couple of weeks on the beta branch, but we need more testers so we have decided to push it to the main branch.

Everything is like the former build only now you have a handy "Server List" where you can find custom servers!



It's still a work in progress but we hope you enjoy the community's creations :)



Little Nightmares II - [BNE] Beru
The Sounds of Nightmares, the eerie psychological thriller podcast, has been listened more than a million times!

In The Sounds of Nightmares, follow the story of Noone, a timid young girl, committed to The Counties Psychiatric Institute due to her ever-worsening nightmare disorder. She is placed under the care of The Counsellor who has dedicated his life to helping kids overcome their ailments. As their sessions unfold, The Counsellor's past and Noone's nightmares are destined to collide.

Along with the different episodes, listeners will get deeper into Noone’s head and her nightmares and be immersed in the various places she visits when she sleeps. They will feel in the same position than Otto questioning the reality of this dreamlike world as they go deeper and deeper to understand what is going on.

The six episodes are available on all major streaming platforms, in English / French / German / Italian / Spanish. If you haven't listened yet, experience the podcast for yourself ↓

Outcast - A New Beginning - THQ Nordic


It's a new world, it's A New Beginning - Outcast reveals new combat trailer today!

Wien, Österreich / Charleroi, Belgien - 16. November, 2023: Today, Outcast - A New Beginning, reveals an exciting new combat trailer, showcasing the dynamic and strategic elements that await you in this immersive gaming experience. Modify your weapons on the fly, harness powerful gadgets and ancient abilities, and tame the local wildlife to drive back the invaders! To catch a glimpse of the thrilling third person combat action, watch the new trailer here: https://www.youtube.com/watch?v=qUbr1ejN47Y

Modular Gun
Throughout the game, you’ll find more than 30 different weapon modules that change the behaviour of your gun. Combine modules to try different combat styles! With 24 different modules (8 are doubled) and up to 6 weapon slots, the number of combinations is massive. Spoiler: it's over 9000! If we consider all possible options, we’re talking 906.192 combinations - feel free to do the math.
Shield
Use your shield to defend yourself - or to attack! It works both as an offensive and defensive weapon.
Jetpack
Your jetpack allows you to travel quickly but also aids in combat. Upgrade it as you progress through the game!
Talan Powers
You'll aquire helpful abilities by finishing a village quest – like anti-gravity powers or flying creatures dropping bombs on enemies. Those powers are a part of the natural ecosystem of Adelpha. But keep in mind: The better the job you did in helping those villages, the stronger your powers will be.

Outcast - A New Beginning / Overview
Weapon upgrades, aliens and monsters (who can also be predators) - you will find all of this in Appeal Studio's and THQ Nordic's upcoming open world action-adventure Outcast - A New Beginning! Play as Cutter Slade, ex-Navy SEAL, and gain the trust of the local Talans. Engage in guerilla warfare such as destroying enemy ammo convoys to weaken bases and freely choosing where to launch the next attack, shaping the success of the Talan uprising.

The stakes are high, though, Cutter Slade brings dry humor to the forefront, adding a touch of wit to the intense storyline. Rediscover the awe-inspiring game world reminiscent of the beloved Outcast 1, while offering something totally fresh and accessible for newcomers. Every corner is brimming with wonders and surprises!

Outcast - A New Beginning is being developed by Appeal Studios in Charleroi, Belgium and will be available for PC at an SRP of € 59.99 / $ 59.99 / £ 49.99.

Wishlist Now:
https://store.steampowered.com/app/1013140/Outcast__A_New_Beginning/

Website: https://outcastthegame.com
Discord: https://discord.gg/outcastgame

Enjoy & stay tuned!
Superbrothers: Sword & Sworcery EP - capy!bianca


Hello Cosmic Friends ✨

This is CAPY, back from our chilling yet exciting trip at Grindstone Mountain. It was quite different from our time in the Depths, but that was also incredible to uncover. Though we are making progress towards a new, fantastical place, we thought it would be pleasant to revisit Mingi Taw.

We have a refreshing update for Superbrothers: Sword & Sworcery EP! This affects a variety of platforms, such as: iOS, Mac, Linux, and PC. It’s definitely worth a thorough examination in the form of playing through it again!

Oh!

We do have an exhilarating addition to our list of playable platforms: the Steam Deck! Travelling is a fulfilling experience, but we imagine that travelling with Sworcery could be ethereal ✨ Enjoy its mythical musical mystery, all in your hands!

We also want to highlight our update for MacOS — this is the first time it can run on the latest versions! We are incredibly thankful for the patience our CosMAC Friends have for us.

Lastly, you might notice that your journey around Mingi Taw is more untroubled. We’ve done some housekeeping so it can be smooth sailing ahead… or dream-walking ahead, whatever feels comfortable. If we missed something in our cleanup, let us know! Those pesky corners can be hard to reach.

Thank you for sticking with us all these years (12 to be exact!); our otherworldly connection can truly be felt from anywhere we go. Cosmic Friends forever ✨

And yes, we extend that invite to you new folks as well. Welcome!

Wonderfully and joyfully yours,
CAPY 💙

P.S.

One of our incredible Sworcery devs has put out the patch notes in detail here; please give them the warmest appreciation and praise!
Nov 16, 2023
Shelter 69 - a.kedzior


Hello, Overseer!

We have some fantastic news for all lovers of styling and customizing - our girls were hard at work collecting tools, preparing mirrors and finding the comfiest rotating seats to give us something special that you can now build within your bunker:

The Stylist Station!

What is it, you may ask? It is a room that will allow you to customize each of your workers! You will be able to tailor their looks, names and designs according to whatever you desire, from our pool of looks and features:
* Skin Tone: A diverse range of basic skin tones, complete with a few of our more exotic ones. Slime workers, anyone?
* Hair Type & Color: Pick the hairstyle you love most from our varied selection! Twin-tails? Bob cuts? Drills? Whichever you wish! Pick the color you love most!
* Eye Color: Deep Blues, Vivid Greens, Stout Browns or Otherworldly Amber, choose which eyes captivate you the most!

There's already a queue lining up in front of the Stylist Station, Overseer, so you better hurry - your ladies want to be the prettiest they can be for you...~!

With curling irons in our hair,
--The JNT Team


Check out our social media:

Patreon JNT Games
Facebook JNTGames
Twitter/X JNT Games
Instagram INTERMARUM


https://store.steampowered.com/app/1905950/Shelter_69/
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