I hope y'all are enjoying all the new content in THE CURSE OF RAMONA! A new expansion is on its way, though...
SNAKE FARM: ECONOMIES OF SCALE will add TWO new packs to the game, bringing the total up to four!
THE WORM PACK
Much like the Curse Pack, the Worm Pack will bring ten new snakes and ten new weapons to the Snake Farm! The theme of this pack is on delivering a challenging new experience, where the twelve-hour clock becomes a harsh time limit. You'll need creativity and skill to survive in the wasteland!
Also like the Curse Pack, the Worm Pack comes with a signature primary weapon: the Scythe!
The Scythe is our first instance of a "utility weapon" -- what it lacks in damage, it makes up for in bonuses to mobility and survival. Every attack lets you dash through snakes, granting you a brief moment of invincibility in the process. At higher levels, the Scythe even gains a temporary "frenzy" ability upon collecting oil, letting you dash around at light speed! It's extremely cool.
THE CHAOS PACK
The Chaos Pack, on the other hand, is nothing like the other packs so far. The three base packs are focused on delivering tight, focused experiences that challenge you to balance strategy and greed to get a high score. The Chaos Pack, on the other hand, contains everything from every pack. You wanna see what happens when you combine Snake Eyes with a Lootsnake build? Go for it. You wanna combine Stealth Socks and Scale Mail to become completely invincible? Go for it. The farm is your oyster -- go wild.
SNAKE FARM: ECONOMIES OF SCALE will be coming out in early January 2024! It'll probably be the last major expansion to the game, as I've pretty thoroughly explored the possibility space at this point. Still, there's a long ways to go between now and then, and plenty of surprises along the way ;)
Thanksssssssssss for playing ๐๐๐๐๐๐
We're charting an exciting path! Explore our Road Map to stay updated on upcoming updates and thrilling additions that are on the way. Together, we're shaping this journey!
The wait is over, the excitement is in the air! We're thrilled to announce the launch of our game in Early Access! This means you can now dive right in and be a part of building this unique experience from the ground up.
๐ฎ Free DLC for Pioneers!
To show our gratitude to the brave adventurers joining us on this initial journey, we'll soon be releasing an exclusive DLC for free during Early Access. Don't miss the chance to enrich your gaming experience with special content! Add it to your wishlist now!
๐ฎ Available for Steam Deck! ๐น๏ธ
Exciting news for Steam Deck players! Our game is ready to be explored on this fantastic console. Take the fun wherever you go and immerse yourself in the adventure wherever you are!
๐ฎ One Hand Mod - Accessibility in Focus! ๐คฒ
One Hand Mod Banner
We are committed to inclusivity, which is why we've introduced the One Hand mode since Early Access, providing accessibility for players with specific special needs. We want everyone to be able to enjoy the magic of our game!
๐บ๏ธ Road Map - What to Expect?
We're charting an exciting course for the future! Check out our Road Map to learn about upcoming updates and thrilling additions that are on the way. We're building this journey together!
๐ฃ Join the Adventure Now!
Be one of the first to explore, conquer, and shape our game. Get it in Early Access, secure your free DLC, try it on Steam Deck - don't miss out!
We want to hear from you! Share your experiences, suggestions, and ideas. We're building this game together, and your feedback is crucial. Leave your thoughts here or on our social media. Together, let's make this journey unforgettable!
Thank you for being a part of this thrilling chapter. Let's play!
Given the nature of Glorantha before the Dawn, maybe a destroyed clan raiding you makes sense. But it still feels off. So thatโs one of the issues we addressed in the latest update. Hereโs a summary:
โน Clans wonโt raid after they perish โน Healers donโt fight in battle โน Fixed logical inconsistencies with a blessing earned winning Ride Like the Wind โน A few additional bug fixes โน A little more advice
Get ready to lace up your tennis shoes and tuck a sweatband into your favorite VR headset, because itโs almost time to step into the court. Racket Club is launching on December 14! Wishlist today!
Shadows of Rogue: The Sorcerer's Curse - BigBlueAce
*Added 3 difficulty modes. *Added a difficulty modifier, so now all enemies and bosses adjust their health and damage according to the current difficulty modifier defined by the chosen mode. This modifier will also be utilized to dynamically increase the difficulty over time in a future update.
This is a free game we made as a group of friends. Available on steam, but also available on itch.io (https://yanniboi.itch.io/editarrr-2). There is even a web build so you can play it in your browser without downloading, but unfortunately some of the features (such as screenshots and tutorial levels) are not included in the web build so it really does give you the best experience if you download a build for your computer.
Early Access
We are going live today with the game in Early Access and starting off with a fun Level Design Competition [LINK]. While the competition runs for the next few weeks we will be keeping a close eye on the game as well as any feedback you post (here or on our community discord: https://gamedevfieldguide.com/discord).
We will be continuing to make improvements, specifically to settings and configuration, performance and level navigation/tagging/discovery. You will provide the levels, and we will make sure people find them.
Streamer features
The most fun you can possibly have with your twitch chat is getting them to make levels for you while you stream and we are building a bunch of fun integrations to really allow chat to participate. So if you are planning to stream this game, let us know and we will do our best to support you to have a great time.
The future
This is our first proper release of a game to steam, so we dont know what next year will hold. We have a lot of ideas of what to add to the game, but we may also move onto other projects. But since this is an open project, anyone can download the code, open Unity and start adding things to it. So if you are interested in getting involved, keep reading.
The Community
This is a community project which means that anyone can get involved in a small way (share ideas) or in a big way (make art or write code / music to be included in the game).
GDFG
The Game Dev Field Guide is a podcast series focused on teaching you how to make and launch your own video games. This podcast is aimed at the beginner to intermediate level of game developer. Learn things like how to make crisp movement controls, making eye catching sprites, and marketing your game for it's big release.
We have a community discord (https://gamedevfieldguide.com/discord) where anyone can join in our competitions, show off their progress, get feedback on games they are working on and learn with us, so feel free to join any time.
The Code
Unity
Unity is a game engine that allows anyone to start making games in no time and there are thousands of courses and tutorials available (for free) to get you started.
Github
We have opensourced the creation of this game (https://github.com/LPGameDevs/EditarrrPublic) so if you know the basics of making a game in Unity you can pull all the code down to your computer and start unpicking our (hopefully not too terrible) code to see how the game works under the hood. If you are interested we would be happy to give you a tour.