Here are the release notes for Update 38.0.1, released on Wednesday, November 15th, 2023.
Of Special Notes:
New rewards in Adventurer's and Traveller's Steel-bound Lootboxes!
Adventurer's and Traveller's Steel-bound lootboxes contain new "Harmonious" cosmetic items including avatar cosmetics, a steed, and matching war-steed appearances, a falcon cosmetic pet, plus new housing items including a falcon perch, miniature tree, miniature tree in winter, and planter in spring. These items are also available on Rowan Raspberry for Figments of Splendour!
Adventurer's and Traveller's Steel-bound lootboxes also now contain a Sea-side Sand-lurker cosmetic pet and three macaque-themed housing items. These items are not available to barter with Rowan. Some older avatar cosmetics and steeds have been moved off of Rowan Raspberry and onto the Curator.
The 8th Season of the Legendary Item Reward Track has arrived!
New rewards and a reset track have arrived! Rewards include a Sculpture Garden with Elvish Pavilion, a Tome of the Young Moose, a Tome of the Frost Tusk Youngling, and a Red Painted Skeleton Mount.
News and Notes:
Classes
The red line version of "Catch a Breath" now properly advances relevant deeds.
Crafting
Ingredient requirements for many Umbar crafting recipes have been adjusted. In most cases this reduces the amount of ingredients required for crafting. This change also removed the requirement for Red Sea-stones to craft uncommon gear, and standardized the number of Red Sea-stones required for rare gear across professions.
The Crafting category for instruments is now "Instruments" instead of "Minstrel Instruments" since there are now Mariner instruments.
Craftsfolk Branda Rumble, Birrungur Blacksteel, Tralli Hammerfist, and Giles Chadwick have remembered their names.
Crafted Umbari Crossbows are now using their proper DPS tables.
Items
Adventurer's Lootboxes opened at level 141 and higher now correctly give their proper level 141 Sea-faring Adventurer's Humble Essence Box instead of level 140 Delving Adventurer's Lively Essence Boxes.
The following cosmetic pet tomes can now properly be acquired via barter, even after you have learned the cosmetic pet skill they grant: Tome of the Light Grey Goat, Tome of the Coffee Goat, Tome of the Burgundy Goat, and Tome of the Dark Grey Squirrel.
Umbari scholar battle scrolls are now available from the Umbar reputation faction Quartermaster.
Older items now disenchant for their proper rewards.
Overseer, the Hiddenhoard Raid Reward Vendor now accepts Motes of Enchantment rather than Embers of Enchantment to exchange a piece of Hiddenhoard gear for a piece from a different set.
Skirmish soldiers have had some of their broken scaling progressions fixed that caused them to have abnormally low stats in the mid-levels.
PvMP
Malavin, the Angmarim Emissary to the Ettenmoors has leveled up to match the baddies around her.
The new Ettenmoors food and buff scroll effects are now properly removed when leaving the Ettenmoors. Note they should not be removed if you simply relog or lose connection within the bounds of the Ettenmoors.
Questing and Adventure Areas
Fixed an issue with Umbar Task quests so they are available again.
The Interlude quest in Chapter 7 of "The Song of Waves and Wind" is once again available.
The Quest Guide now properly shows you how to reach the Hall of Lady Vanyalos in Chapter 2.1 of "The Song of Waves and Wind".
Fixed an issue with the Bounty: Proto-Huorn quest so it is once again available.
Mariners can now properly open rewards from the Minas Tirith Epic Battle.
Some missing voice over audio has been added.
Characters across King's Gondor West, Outer Gondor, Shield Isles, and Umbar who were using random appearances have been fixed.
The Sure-striding Ram in Pinnath Gelin will now be level 144 and drop appropriate materials. Some other mobs in King's Gondor West have also been adjusted to level 141 or 142 (up from level 140).
On November 16, maintenance work will be carried out on the game servers. In connection with this game, it may not be available from 11:00 to 12:00 Moscow time.
Please note that the time of maintenance is tentative and can be changed. We apologize for any inconvenience.
Tweaks and fixes to Super Supper Saboteur quest dialogue.
Improvements to cooking window. Upon successfully cooking an item, a window will pop up with the details of the newly made item. Furthermore, the total cooking XP is now shown.
Add cooking tutorial to Super Supper Saboteur. Chef Allon can show the player how to bake a carrot cake using the cooking window.
Improve readability of UI tutorial hints.
Improve readability of tool tips.
Fix to tool tips when moving from one object of the same type to another object of the same type (e.g., from prop to prop or actor to actor). The tool tip would not update; now it does.
Fix bug in scrollable panels "scroll bar active" property. It used the wrong values to determine if a scroll bar was active.
When clicking UI elements, the input manager no longer drills through unclickable widgets and fires mouse events to widgets underneath.
Create a backup of the player save if there is an error on the client thread. Prior, the old save would be overwritten, introducing possible data loss.
Fix issues with MVP sailing implementation resulting in crashes.
Summary We spent some time tuning the early Missions so that they are less “grindy” by adding more random xenomorphs to encounters and reducing the number of waves of enemies in some cases. Also, we removed Exhaust. From Synthesized cards created by the player. This all came as feedback from community comments, testing, and reviews.
Encounter Changes
Added randomized monsters to 18 encounters in 8 Missions. Most of these are in the first 6 missions so getting back to where you last died is less “grindy”. It also brings more of the 50 xenomorphs into play earlier in the game for more diversity.
Reduced “endless” waves of Xenopackers in several encounters later in the game.
Added some additional challenge in some randomized encounters by bringing in some more challenging Xenomorphs earlier.
Added a few more instances of Escape cards in some later encounters.
Game Mechanic Changes from Players
Removed Exhaust from cards created by players in the Synthesizer. This allows you to be able to play them more in the late stages of the game and also set up more virtuous loops in card play with a character or between characters.
Bug fixes
Fixed some minor typos.
Found and fixed a hanging bug that occurred in some special circumstances.
The servers of NARAKA: BLADEPOINT will be suspended for maintenance from November 15, 2023 at 23:00 (UTC) to November 16, 2023 at 03:00 (UTC). We suggest you log out in advance and enter the game again after the maintenance.
The details for this update are as follows:
Brand New Content
I. New Hero: Hadi Ismail, The Visionary
Hadi refused to yield to adversity. Tragedy and misfortune, instead of breaking him, steeled his determination to shape his own destiny. His unwavering commitment to pursuing knowledge and self-improvement was the path he followed to hold fast to his fate...
(Hadi's third skill variant and third ultimate variant will be made available in future updates. Once they are, complete the corresponding Cultivation Quests to unlock them. They will automatically unlock for players that have already completed the corresponding Cultivation Quests.)
II. Limited-time Event: Pioneer Wonder He comes with a vision unfinished, missing a piece which he hopes to find in the East.
Event Duration: From after the November 16, 2023 update is complete until November 29, 2023 at 20:00 (UTC).
Event Rules:
Complete Daily Quests to obtain Hadi Trial Vouchers and Mech Plumes.
Complete Event Quests to obtain Mech Plumes. A new quest can be unlocked only after completing the current one. Quests can only be completed when they become available.
Consume Mech Plumes to redeem rewards.
III. Limited-time Event: Golden Poetry of Tang Kurumi, Yueshan and Matari convened outside the capital city of Chang'an. A meeting of three great minds under the moon to revel in poetry.
Event Duration: From after the November 16, 2023 update is complete until January 31, 2024 at 16:00 (UTC).
Event Rules:
A Festive Lantern will be lit each day, and players can choose the Festive Lantern to answer the questions about Tang dynasty-style poems for great rewards.
Play the minigame "Journey with Tang Poetry" to win rewards like Regular Treasure Choice Gift and Exclusive Avatar!
IV. Limited-time Event: Rise of Heroes Here is where the heroes gather and rise. The 2023 J Cup is about to kick off, with top players from all five regions competing for the ultimate honor.
Participate in the limited-time event Zenith Clash to obtain Martial Jadestones, which can be redeemed for amazing custom rewards. Join the platform's spectator and tournament prediction events to earn a ton of Martial Jadestones.
Participate in the limited-time event Glory of the Past Offers to purchase previous world Champions' custom cosmetics in bulk and get additional exclusive event discounts. Collect enough cosmetics to claim exclusive item rewards.
Participate in the limited-time event Player Support, and help the supported team complete quests to receive team-exclusive custom Tattoos.
V. Pioneer Treasure with Bonus Star - Collections Event Duration: From the November 16th, 2023 update to Feburary 1st, 2024 at 00:00 (UTC).
When opening Pioneer Treasures, there's a chance to obtain the Extreme Longsword Skin [Star - Florescent Cryolite] and the Legendary Tianhai Outfit [Star - Variance].
How to obtain: Each time you open a Pioneer Treasure, there is a chance to obtain them as an additional reward. This chance increases as you obtain more Legendaries. The maximum chance is 100%.
The chances for the 2 Star-Collections are calculated separately and do not impact each other. After getting a Star-Collection, the corresponding chances will then reset.
Each account can receive a maximum of 10 [Star - Florescent Cryolite] and 2 [Star - Variance].
The number of Star-Collections granted through the Pioneer Treasure is limited and available while stocks last.
VI. Set Rotation Feature You can now enable cosmetic set rotation for every Hero individually.
On the Hero cosmetics interface, tap Rotation Settings to choose the sets to include in the rotation and the rotation rules. After saving, you can check the option to enable it. You may choose between Random Rotation or Sequential Rotation.
Once the set rotation feature is enabled, each time you enter the game, a set will automatically be selected for you according to the rotation rules.
This feature does not work in training mode.
VII. Pro Label Adjustments With the 2023 J Cup approaching, players from the five regions that have advanced to the J Cup will have a verified 2023JCUP player label added to their accounts. We look forward to seeing everyone shine in the J Cup.
Hero Adjustments
I. Feria Shen
Increased Bronze Mech's initial Cannon energy to 2 bars for all Ultimate Talents, and greatly increased the natural recovery speed of Cannon energy.
Slightly increased the transformation speed of Bronze Mech's Cannon mode.
Optimized shooting performance of the Cannon when uncharged, and slightly expanded the view and angle options in Cannon mode.
Optimized the hitbox for the pilot in the Bronze Mech. It is now harder to hit the pilot in the Bronze Mech with ranged attacks from the side.
II. Temulch
Brought forward the timing of granting allies [Storm Prison: Detox] when casting any Ultimate Talents. Temulch can now enable allies to be immune to Storm Prison's control in the moment he casts his Ultimate.
III. Kurumi
Added a new effect for all minor Skill Talents, allowing Kurumi to recover Health when connected to her target.
Slightly brought forward the interruption timing of Vertical Strikes when connected to the target for all minor Skill Talents, and added Gold Focus.
Slightly brought forward the interruption timing of Moves when casting any Ultimate Talents.
Slightly brought forward the healing effect timing of the Ultimate [Purified Circle: Rapid], and upon taking effect, all allies now receive a 30% Damage Reduction that lasts 5s.
IV. Akos Hu
Adjusted [Roar] Damage Multiplier from 1.0 to 0.1.
V. Ziping Yin
Increased Rage limit; after adjustment, the limit is now consistent with most other Heroes.
//Dev Note: Ziping Yin's Ultimate can be cast at 70% Rage, and can be actively stopped to conserve Rage. We plan to maintain her advanced control of flexibly casting and stopping her Ultimate during combat. However, due to Ziping Yin's previously lower Rage limit (80% of the average limit), the frequency of her Ultimate casts was too high, hence this adjustment.
VI. Valda Cui
Slightly reduced the target's height when knocked airborne by the water spear's Vertical Strike in her Ultimate [Rising Tide: Barrage].
Weapon Adjustments
I. Dual Blades
Slightly increased the knockback distance of Charged Horizontal Strikes and Charged Vertical Strikes when attacking an enemy that has been knocked down.
II. Polesword
Slightly reduced the vertical range of Charged Horizontal Strikes.
In-game Adjustments
I. Feature Optimizations
Redesigned the interface performance for achieving Immortal Glory in The Herald's Trial modes.
Added a new display showing progress for Soulajdes (Upgradable).
II. Pack Optimizations
It is now possible to filter Packs by heroes.
It is now possible to watch a preview video of included items while looking at a Pack.
III. Sound FX Optimizations
Footstep sounds when wearing high-heels and when barefoot are now different.
Out-game Adjustments
I. Fairyland Penglai
Adjusted Sky-high Racing's times for obtaining the 2nd and 3rd tier rewards to 90s and 150s respectively, and added more rewards for each tier.
Adjusted image format for sharing music scores, optimizing recognition issues caused by low resolutions.
II. Free Training
Added a bot to help players test various effects triggered upon defeating an enemy.
Introduced Fireflies and fruits like Vajra Fruit, Salak, and Sand Pear; these items will refresh after being picked up.
Optimized calculation of damage statistics; overkill damage dealt to AI opponents is now correctly accounted for.
III. Chat
You can now send private messages to players who are not yet your friends.
Go to Settings - Social - Chat - Private Message Settings to control who can send you messages. [This option is not available for Xbox]
Shortened the cooldown for private message notification sound's trigger.
IV. Newly added Collection Set Under the Collections tab on the My Profile page, a new Set has been added: [Poetic Rhymes]. Collecting these outfits allows you obtain a Dynastic Treasure Choice Gift and a Regular Treasure Choice Gift, among other rewards.
Showdown Adjustments
I. Combat Adjustments 1. Kurumi
Brought forward the interruption timing of Vertical Strikes when connected to the target in the Skill [Healing Ray: Showdown], and added Gold Focus.
Slightly brought forward the interruption timing of moves in the Ultimate [Purified Circle: Showdown].
Optimized the hit reaction of the [Hook Axe] Omen.
Store Updates
I. Season Exclusive: Pioneer Treasure Available Now
The Pioneer Treasure is priced at 360 Gold. Open for a chance to obtain rewards like Hadi Extreme Outfit [Enlightened Conductor] and the Fan Extreme Skin [Cosmic Inverter].
Minimum Guarantee: 1. Players are guaranteed to receive at least 1 Red (Extreme) reward during the process of opening at most 100 Treasures. This can be triggered multiple times.
2. Red (Extreme) rewards will not repeat until all of them have been obtained. Wishing Legendary Reward: If you draw an Extreme cosmetic, you can set a Legendary cosmetic which will be guaranteed when you draw a Legendary cosmetic next time. Times of guarantee can stack, but you can only set 1 cosmetic each time.
II. New Packs Newly added Hadi exclusive Pack [Dove of the Desert (Hadi)], including Legendary Outfit [Dove of the Desert], Legendary Hairstyle [Gravel]. Standard price: 2,600 Gold; Now: 1,800 Gold.
Newly added Hadi Legendary Outfit [Dove of the Desert]. Standard price: 1,800 Gold; Now: 1,500 Gold.
Newly added Hadi Legendary Hairstyle [Gravel]. Standard price: 800 Gold; Now: 600 Gold.
IV. Discounts End
Fan Legendary Skin [Udumbara] has returned to its standard price of 1,500 Gold.
Yoto Hime Legendary Background [Gilded Tower] has returned to its standard price of 600 Gold.
Yoto Hime Legendary Base [Verdant Pipa] has returned to its standard price of 1,200 Gold.
Greatsword Legendary Skin [Scarlet Cloud Blade] has returned to its standard price of 1,800 gold.
Yoto Hime Legendary Accessory [Flamed Figurine] (unlock it to get a new appearance for Yoto Hime's ultimate, "Demon Blade") has returned to its standard price of 4,800 Gold.
Yoto Hime Legendary Accessory [Origami·Blade] (unlock it to get a new appearance for Yoto Hime's skill "Flying Edge") has returned to its standard price of 2,400 Gold.
Yoto Hime Epic Pose [Free Spirit] has returned to its standard price of 500 Gold.
V. Featured Items return for limited-time
Wuchen Legendary Outfit [Bamboo Poet]. Standard price: 1,800 Gold.
Spear Legendary Skin [Aurum Fury]. Standard price: 1,500 Gold.
Wuchen Legendary Hairstyle [Nine Ridges]. Standard price: 1,200 Gold.
Matari Legendary Base [Stone of Dread]. Standard price: 1,200 Gold.
Wuchen Legendary Accessory [Virtualis Talisman]. Standard price: 900 Gold.
Kurumi Legendary Background [Summer Fireflies]. Standard price: 600 Gold.
VI. New Items in Spectral Silk Store
Newly added Pioneer Treasure with the price of 3,600 Spectral Silk. Please note that there is a limit of 1 purchase per 24 hours, and a maximum of 6 purchases for each player.
Newly added Wuchen Legendary Accessory [Dove Feather] with a price of 10,000 Spectral Silk.
Newly added Epic Customization Item [Poetic Rhymes·Face Tattoo 03] with a price of 3,000 Spectral Silk.
Newly added Epic Customization Item [Poetic Rhymes·Face Tattoo 02] with a price of 3,000 Spectral Silk.
Newly added Epic Customization Item [Poetic Rhymes·Face Tattoo 01] with a price of 3,000 Spectral Silk.
Newly added Epic Customization Item [Poetic Rhymes·Blush] with a price of 3,000 Spectral Silk.
Newly added Wuchen Legendary Accessory [Soul Peal] with a price of 9,000 Spectral Silk.
Newly added Legendary Avatar [Rebirth] with a price of 6,000 Spectral Silk.
Newly added Temulch Epic Outfit [Hunter·Desert Wolf] with a price of 6,000 Spectral Silk.
Newly added Dual Blades Epic Skin [Salix Leaf·Jasmine Gale] with a price of 5,000 Spectral Silk.
Newly added Yueshan Epic Accessory [Battalion Wrap] with a price of 4,000 Spectral Silk.
Newly added Kurumi Epic Base [Happy Spring] with a price of 4,000 Spectral Silk.
Newly added Valda Cui Epic Gesture [Valda Cui - Threaten] with a price of 3,000 Spectral Silk.
Newly added Kurumi Rare Outfit [Yukionna] with a price of 2,400 Spectral Silk.
Newly added Kurumi Epic Bubble [Kurumi·Showtime] with a price of 2,000 Spectral Silk.
Newly added Katana Rare Skin [Dojigiri Yasutsuna·Lemony] with a price of 2,000 Spectral Silk.
Newly added Matari Rare Pose [Ready] with a price of 1,200 Spectral Silk.
Newly added Tianhai Rare Background [Austerity] with a price of 800 Spectral Silk.
Client Optimization
I. DX12-related Optimizations
DX12: implemented new multi-thread asynchronous PSO management, greatly reducing lag caused by in-game PSO creation.
DX12: Increased the efficiency of DX12 async multi-threading and improved DX12 render rate.
DX12: Optimized DX12 skeletal animation rendering processes, improved the DX12 character render rate.
II. VFX-related Optimizations Changed how outfit, accessory, and weapon special effects operate to improve the loading efficiency and maintain a stable frame rate when creating characters. (This applies to all platforms)
Bug Fixes
I. Hero-related Bugs
Fixed an issue where Wuchen's Ultimate [Tai Chi Teleport] failed to cast Yin Yang Orb when simultaneously tapping the left and right mouse buttons.
Fixed an issue where enemies could not see the teleportation effect when Wuchen used the Ultimate [Tai Chi Teleport] from a certain distance to the target location.
Fixed an issue where repeatedly tapping the left mouse button during the animation of Wuchen's Ultimate [Tai Chi Teleport: Switch] caused the teleportation target location to be incorrect.
Fixed an issue where immediately casting the Ultimate [Tai Chi Teleport: Portal] after Wuchen used Scale Rush caused an incorrect placement of the portal.
II. Battle-related Bugs
Fixed an issue where the Longsword's Energy and the Polesword's Charged Vertical Strike could hit enemies behind walls.
Fixed an issue where the height of female characters' heads was slightly higher than male characters' when crouched.
III. Display-related Bugs
Fixed bugs that occurred when displaying friends' statuses and when displaying Capture the Spirit Well map names.
Fixed a some bugs that occurred when displaying the hairstyle for the Yoto Hime Legendary Outift [Flame of Truth], as well as bugs that occurred when displaying the special effects for the Yoto Hime Legendary Accessory [Origami·Blade].
This version 2.0 brings a lot of improvements to play How 2 Escape together.
- Time to solve the last riddle in the last room has been increased - Clue system has been enhanced - Desk Radio sounds have been changed so that they are easier to distinguish - Mendeleiev Machines room : less steps are required to complete the riddle - Overall review of the chinese localisation and improvement of the translation.
We hope that you will like this update! In the meantime, we're working on a official & complete walkthrough in case you're really getting stuck and want to go further in the game. It will be available in a few days!
We've been hunting bugs last couple days, hopefully the game is more stable now. Also enemy density in first missions was improved for better first impression.
Combat improvements are next..
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[VERSION 0.015]
* Enemy density in first 3 missions significantly improved * Bug fixed - level up signalization not popping up for first level up * Bug fixed - occasional incorrect player spawn point placement after entering a mission * Bug fixed - rare dungeon generation fail with side paths leading to nowhere
In this update, we mark the end of the Halloween Edition and related content. There has been some bugfixes and a variety of improvements across the board, such as some improvements with melee combat mostly involving tighter hitboxes closer matching the enemy's actual reach. Check out the changelog below for details.
I've been sorting through and testing a few new systems to include in Endgame:RTS, and I'm excited to finally introduce the new gameplay content to the community. The next content update shouldn't be too far behind.
If you find any bugs or have any suggestions, let me know in the community forum!
Updates V0.885
-End of the Halloween Event -Better hitboxes for most enemy attacks, much closer to the actor's actual reach -Secure lab doors are now indestructible/ must use the maglock keys to gain access -Total Titan jumps reduced from the new 4-13 down to 1-6 based on distance travelled -Made more efficient rain particles that look a little better than before -Reduced spider count in arena combat/ enemy count multiplier now affects arena combat -Added more instances where the new spec ops and agent NPCs will spawn -Reduced the distance travelled boost on most enemy types -Cannons/Rockets are now more powerful, but fire a little slower and drain a little more durability -Zombies spawned from the zombnado will now have the same scream effect/ get up code from Deadfall zombies -D pad buttons can now be held down for quicker options menu navigation -Fixed enemy navigation for approaching vehicles -Restored critical Melee headshots on downed enemies -Removed chance of snow in spring, will now only spawn in winter months -Fixed foliage cull distances on some instances that would fire too early -Better tornado detection to throw players/some enemies out of its radius -Fixed deadfall enemies would destroy themselves on occasion -Removed bandits from arena -NPCs/Bandits no longer affected by the enemy count multiplier -Zombie child fixed attack and navigation -Vehicles will be forced to accelerate while nitro is active -Inspiration gain from enemies is now divided by the enemy count multiplier for horde type enemies (minimum of /1) -Hitting armored or hard type enemies will now cause sparks instead of dust -Enemy AI should now properly See players/vehicles -Fixed players could see through doors if looking through a scope while too close to the door -Fixed Sentry turrets lost their AI controller occasionally when spawned underground -Fixed Imps throwing fireballs through walls -Reduced consumable delay from 3 seconds down to 1.5 - no longer affected by your medical skill -Higher chance of enemy spawns at wreckages -Fixed players still getting candy from vendors with Halloween edition deactivated -Fixed Shock Mech navigation/animation and attack code
During this event, your in-game purchases will become even more enjoyable. The event is limited in time, don't miss your chance to get additional rewards.
*Now we will launch (in the game) an event of 4-5 days, each time before the date specified in the description.