It's time, ladies and gentlemen, for Zipp's Café to finally open its doors!
But what is Zipp's Café?
A small, cozy, and heartfelt story with some bittersweet noir seasoning for the price of a good, hot cup of coffee.
You are Zipp. An ex-con raccoon trying to leave behind his former shady dealings and start a whole new life. You've renovated your old café with a whole new menu at the edge of Clawville, the gateway to the Hive - aka the "insect ghetto".
You'll meet 5 intriguing characters to unwittingly become entangled in the fabric of their lives. Love may even find you, but what you do with it is up to you!
What awaits you in the game?
The game introduces you to 5 characters, with whom you can engage in a series of exciting dialogues. You'll serve them coffee and tea, and prepare meals for hungry visitors. Occasionally, at the end of the day, you'll even have to do the dishes while giving an account of the day's events.
Zipp's Café is a short story with two endings and some discoverable extras that will serve as an introduction to its big brother - "Chicken Police: Into the HIVE!" while both can be played and enjoyed without knowing the other.
What is the "World of Wilderness"?
The World of Wilderness is both a world and a brand, with several games taking place in it. Following on from the first Chicken Police, Zipp's Café is here, while the next big thing is already in the pipeline - Chicken Police: Into the HIVE!
Hope you will enjoy what we cooked! The Wild Gentlemen
We’re thrilled to announce that we're working on a mod editor for The Witcher 3: Wild Hunt!
This editor is a reworked version of the REDengine 3 editor that we used to create the game — it will allow you to create your own experiences in The Witcher 3: Wild Hunt by making something completely new or editing existing quests and content.
The editor will be available for free for all owners of The Witcher 3: Wild Hunt on PC. We're planning to make it happen in 2024.
We're sure you'd love to know more, but for now we ask for your patience as we'll have more to share next year.
Dear Queens and Kings, This week we implemented some long-wished-for quality of life features. They are meant to speed up things a little bit when growing your realm and deploying troops during daytime. Along with that we also did some small balancing tweaks and minor bug fixes. Here are the details:
Quality of Life: • The player character’s horse (it’s named Hasty by the way) is 30% faster during the day
• You can now move while you are dead to influence your respawn position
• Your units now immediately teleport to their target location when you place them during the day
• The required button hold time of the unit command button when putting your units in “hold position” mode got reduced from 1 sec to 0.5 sec.
• When purchasing buildings, the coin bar now fills up ~20% faster
Enemies:
• Barrel Knights no longer have the "Armored Against Ranged" tag, they take significantly more damage from ranged attacks now.
Player Units: • Fire archers splash damage dealt reduced by -10%
• Fire archers "only" deal +200% damage against siege units (down from +300%)
Fixes: • fixed some rare save/load bugs on Neuland
• it’s possible again to resign/retry during the first day
• when getting defeated in the first night, the “retry day” feature now works as expected
• leaderboard and in-game perk selection screens now display the correct level name
We hope those changes make expanding your realm even more joyful. As always, thank you so much for being such a fantastic community!
Today we're officially bidding farewell to Early Access on Steam and going full throttle with the grand premiere. Death Roads: Tournament has come a long way and has become a better game, thanks to you. Your support through Early Access has been incredible. But remember, the race is far from over!
What's in store for you?
New drivers and a fleet of fresh wheels
Two thrilling status effects
A lot of new cards
A revamped map
Stunning biomes
Cloud Save support
But that's not all! We've fine-tuned the gameplay experience:
Get a sneak peek at your opponent's attack range
The ability to skip movements
Skid Deck improvements
Game events with a more forgiving touch
Challengers will fight with each other
Full patch notes can be found here. Get ready to hit the road like never before.
Programming Without Coding Technology 2.0 - PWCT Software
Hello
In this little update we provide better performance by updating the Ring version from Ring 1.19 Rev. 2023.10 (From GitHub) to Ring 1.19 Rev. 2023.11 (From GitHub).
Now calling functions written in Ring code is two times (2x) faster. And calling functions written in C code (through Ring extensions) is three times (3x) faster.
Note: Ring 1.19 still under development and more features will be added along the time, but it's stable and could be used in production. PWCT2 is developed using Ring and uses the version that comes with it to power its visual environment.
This week, we’d like to offer you a new type of Loot Crate – the Fire Support Loot Crate, containing many of your favorite Premium TDs as well as Commanders, Gold and progress boosters!
The mechanics are very simple. This crate allows you to win one of the vehicles listed in its description (or its value in Gold if you have it already). For a full list, please visit the MY.GAMES Market page.
Clicking the link below will open the game’s launcher. Please select the Market option on the left and select Armored Warfare to access this offer.
We hope that you will enjoy this offer and, as usual:
After the official launch of the game, we received a lot of feedback from players. In response to comments about the camera being too close, we have changed the default perspective to a higher one, and players can adjust it in the settings.
Changes: 1.Increased the probability of advanced moves when obtaining weapon attributes. 2.Set the default perspective to a higher angle.
Bug Fixes: 1.Resolved an issue where the unlock prompt for secret treasures was not displayed.
- Added a game time counter for save files (note that saves prior to this version will start at 0:00) - Added rewards for completing the Stones of Time dungeon (and made it available after end of Act 4) - Added a new stationary, turret-like type of enemy - Enemies are now capped to a limit per dungeon floor - Tabin is now in charge of guild upgrades from Act 2 onwards - Weaker buffs can't override stronger buffs anymore