Territory - squad stay together
Increasing the map size sets the baseline for all the improvements planned in Alpha 6. The focus is now going to be on adding more POI's and resource areas that players will need to travel around the map to source what they need. The new world map system sets up the framework to build and improve the dynamic events sytem that I've been planning for some time.

This update may not add a hell of a lot of new things to see and do but it definitely has changed the game and sets a path for many improvements on the next few months. I'm keen to hear feedback and ideas for POI's and resource gathering areas as well as feedback on performance and gameplay balancing in general. Links to all the community pages below the patch notes.

Changed
  • Origins map
  • Greatly Increased the size of the map
  • Added Ocean, Coast and large bay areas
  • Added Fishing Village
  • Added Rivers around map
  • Moon Phase now starts full and overall brightness has been increased a little
Video showing map size increase

Some pics



New World Map and Minimap
  • Upgraded world map and compass and added minimap.
  • World map now has fog that needs to be cleared and you explore
  • Player can add waypoints to the map that show in the world

    Default Keys
  • World Map – M
  • Minimap toggle – O
  • Minimap toggle zoom level – J
  • You can right click on the world map to add waypoints
Fixed
  • Character meshes not changing in multiplayer
  • Day count not updating on game load
  • Traders not spawning
  • Enable/Disable zombies setting
  • Fixed AI getting stuck on quad and applying too much damage
  • Improved Quad physics so its less floaty and easier to handle
  • Player not exiting Quad before it blows up
  • Quad destroyed effects too loud
  • Increased pickup mass so it’s not so floaty
  • Menu UI issues
Changed
  • Dynamic music no longer triggers for passive animals
  • Suicide Key (Default K) now needs to be held down for a second before it kills the player
Performance
The AI and resource spawning systems have been recoded to be a lot more controlled. This was necessary due to the map size increase but ended up being a massive improvement to how spawning is managed to optimise performance.

Links
Threat Vector Discord
Steam Forum
Youtube
Trello Game Dev Roadmap

GREAT TOY SHOWDOWN - MaestroLee
Hello, Players!
This is the <GREAT TOY SHOWDOWN> development team.

will be held in Busan, Korea for four days from November 16th to November 19th, 2023
You can demonstrate <GREAT TOY SHOWDOWN> at 'G-STAR 2023'



Please visit booth 23 of F6 (G-Star Indie Showcase), the 1st floor of BEXCO's 2nd Exhibition Hall, Busan.
If you participate in the wish list event after the game demonstration, we will give you small but special goods only provided by 'G-STAR 2023'

I'll see you in Busan then.

GREAT TOY SHOWDOWN is being developed
SANDY FLOOR Team.
Ancient Warfare: The Han Dynasty - CubeGame
新增功能:
- 左鹿蠡王技能重做,增加新的技能:鸣镝箭
- 远程单位在被近战贴身时,除了降低士气之外,还会-50%伤害
- 新增传说游戏难度!

优化内容:
- 极大的优化战略地图的渲染性能,提升帧率!
- 优化战略地图的光照环境
- 优化平原2战斗地图的光照

修复BUG:
- 修复开始战斗时 部署拖动编队 旋转方向为正确设置的问题
- 修复有极小概率下一回合卡死的问题
- 修复剧情模式过科技解锁任务时的科技树按钮,需要点击三次才可以打开的问题
- 修复将领天赋树天赋树重置BUG的问题
- 修复进入外交界面,下来后部分地区过曝的问题
- 修复有极小概率会出现宣战界面没有关闭按钮的问题。
- 修复极小概率点击下一回合之后,事件界面会突然谈起,然后标题、内容、选项都不对问题。
- 修复小概率触发的事件等待,并在下一回合的过程中关闭,则下一回合的顺序会乱的问题。
- 修复读档之后,事件加成异常的问题。
Nov 14, 2023
Community Announcements - < blank >
  1. 修复部分角色转职后无法升级的问题。
Uncharted Waters Origin - Uncharted Waters Origin

Enter into the Endless Possibility!
Hello, Admirals.

To celebrate our first Thanksgiving with Admirals, we prepared special gifts that will make your journeys more bountiful.

Please log into the game during the event period and receive all of the gifts!

Please see below for more details.

▼▼▼▼▼▼▼▼

🍂EN : https://uwo.floor.line.games/us/bbsCmn/detail/1699947040522010861

🍂JP : https://uwo.floor.line.games/jp/bbsCmn/detail/1699947015845005695

🍂TW : https://uwo.floor.line.games/tw/bbsCmn/detail/1699947027349021311
Nov 14, 2023
Snap the Sentinel - TehRealSalt
  • Accessibility improvements:
    • Added a Brazilian Portuguese localization. All of the text has been contributed by Strawblaze!
    • Added a menu option for horizontal field of view.
    • Added a menu option to disable view & gun bobbing.
    • Added a menu option to invert mouse Y movement.
    • The "reduce flashing" option changes more stuff.
      • Makes the muzzle flash graphics transparent, in addition to disabling the muzzle light flashing.
      • Makes hitstun particles transparent.
      • Disable enemy colorization effects entirely. (damage flashing, hitstun greyscale)
      • Septacrash visuals are reduced (no screen tint, no explosion particles).
    • Hitstun particles scale based on distance to camera much faster. The threshold for them to become invisible when you're close to the particle is much, much sooner.
    • Screen shake is now only done on the vertical axis.
  • Menu improvements:
    • The menus can now be fully controlled with the mouse.
    • Added a button to the pause menu to restart the current map immediately.
    • Implemented new animations for the cursor.
    • Moved Display -> Accessibility options to the top of the Options menu.
    • Added a menu option to turn off dynamic lighting, for lower-end hardware.
    • Added a button to rewatch the credits.
    • Added a pop-up message when setting binds, to make it clearer that you're doing something.
    • The Quit pop-up message's choices were changed to "Quit" and "Back" to be clearer.
    • Tooltips are broken up into separate lines when the video resolution is too thin to display them fully.
    • Load menu bug fixes:
      • Display an empty save file when entering it without any save files, instead of crashing.
      • Fixed prompt for file deletion not actually doing anything.
      • Fixed an occasional crash from reloading a save file from a different session, and then beating the level.
    • Fixed invalid background colors being used for very tall resolutions.
  • Combo changes:
    • Added a 0.5 second leniency period to combos.
    • Picking up weapons now give a small bit of combo time.
    • Combo time is no longer reduced when getting damaged.
    • You now get partial credit for combos at save points if you died.
    • Combo bar graphics have slightly more contrast now.
    • Fixed a rare but intrusive bug where an enemy would not be added to your combo.
  • Map changes:
    • Beginner Course:
      • Added a robot core at the end of the Moon Key Fob elevator.
      • Fix weird collision with the ending pit.
    • Kick Training:
      • Added a path to backtrack if you missed the first secret.
      • Fix weird collision with pillars in the Moon Key Fob area.
    • Expert Course:
      • Layout has been adjusted to make S rank easier to obtain.
      • Car improvements:
        • Bullets now reflect off of cars instead of exploding on them.
        • Static Charger can now destroy cars.
        • Improved destroy animation.
        • Car pushback properly invokes kick pushback code, fixing a couple minor buggy interactions.
      • Fixed an issue where robots could be blocked from spawning in the subway.
      • Fixed pressing the elevator button more than once making the sound effects play louder.
      • Re-enabled the "traffic jam" dialogue from earlier versions.
      • Re-added a speedrun technique from earlier versions. Added new bonus dialogue for preforming it.
  • Revamped crouching mechanics:
    • No longer changes your hitbox size.
    • Added crouch canceling to hitstun.
    • Added a icon to the HUD to show when you are crouching.
  • Enemy changes:
    • Subworm nerfs:
      • Slight reduction to the HP of each segment.
      • Their speed is now reduced when they are down to their final segment.
    • Fixed Very Rude Terajolt's teleport not always playing the sound effect.
    • Plush Sentry's shield no longer triggers teleporters.
  • Nerfed a few of the Challenge requirements.
  • Explosion hitboxes & damage match their visuals slightly better.
  • Splash particles now inherit your momentum.
  • Changed the wording on the X door message.
  • Changed the colors on the Result screen and Record menu.
  • Improperly formatted record data will now be deleted.
  • Removed speed cap.
  • Removed shareware flag.
  • Updated credits.
SMASH LEGENDS - 5minlab


Hey there, Smashers!

It is time to answer your questions about your favorite Legends from Library World!

It is time for “Ask Legends Anything!(A.L.A)”

Hot And Lovely : Tease - LG喵
Game background:
You bought an unnamed fairy tale book in the strange library of a tourist town. It is different from other stories and is more like an adaptation by a modern author.
Among them are short stories about a princess and a werewolf, and a witch who traveled back to modern times. The author's combination of modern times and fairy tales is very interesting, making you read with gusto and forget about food and sleep...
You hold this book all day long until you fall asleep. When you wake up, you unexpectedly find yourself in this fairy tale!
Well--! What kind of rabbit hole plot is this?

What you will experience in this game:
Fantasy world view
Beautiful girls with various personalities
Fun and casual games
Beautiful background music
Ancestors skip with one click

coming soon
https://store.steampowered.com/app/2649230/Joy_Life_3/
https://store.steampowered.com/app/2602730/YUME_4/
https://store.steampowered.com/app/2544990/_/
NOBUNAGA'S AMBITION: Awakening - KTG_Dev_Messenger
We have released the following content:

- "NOBUNAGA'S AMBITION: Awakening" Collaboration officer graphics from "Afumi no Umi: The Wavering Water" (Set of 7)

Collaborative content with the manga "Afumi no Umi: The Wavering Water."
Seven characters from "Afumi no Umi: The Wavering Water," starting with the main character Mototsuna Kutsuki, will appear in the game as officer graphics, allowing fans to enjoy the collaboration between the two universes.

-Additional Officer Graphics
Mototsuna Kutsuki, Tanetsuna Kutsuki, Yoshikata Rokkaku, Yoshiharu Rokkaku, Yoshiteru Ashikaga, Kenshin Uesugi, and Nobunaga Oda

Note: This content will only be available for a limited time until January 5th, 2024, 3:00 AM JST (January 4th, 2024, 10:00 AM PST/18:00 PM GMT). Provided the content is downloaded within the time period, you will be able to enjoy the content after this date has passed.


- "NOBUNAGA'S AMBITION: Awakening" Collaboration officer graphics from "Tairan Sekigahara" (Set of 10)

Collaborative content with the manga "Tairan Sekigahara."
Ten characters from "Tairan Sekigahara," starting with the main character Ieyasu Tokugawa, will appear in the game as officer graphics, allowing fans to enjoy the collaboration between the two universes.

-Additional Officer Graphics
Ieyasu Tokugawa, Mitsunari Ishida, Masamune Date, Naomasa Ii, Kiyomasa Katō, Yukinaga Konishi, Sakon Shima, Takatora Tōdō, Nagamasa Kuroda, and Nagamasa Asano.

Note: This content will only be available for a limited time until January 5th, 2024, 3:00 AM JST (January 4th, 2024, 10:00 AM PST/18:00 PM GMT). Provided the content is downloaded within the time period, you will be able to enjoy the content after this date has passed.
Nov 14, 2023
A.V.A Global - David
Mercenaries!

Prepare yourselves for the triumphant return of the Z3A3 Iguana,
now available in the Capsule Shop for a limited time!

But that's not all – as a token of our appreciation, when you secure at least 20 capsules,
we're delighted to present you with a Unique Box!
[Z3A3 Iguana-Ribleman Capsule]

[Exclusive Promotion Schedule]
*Time (UTC): November 15, 2023, 06:00 AM ~ November 20, 2023, 06:00 AM
*Please note that the promotion schedule may be subject to change.

[Important Notes]
*Players can receive the Bonus Reward: Unique Soldier Box *1
*Players can receive the reward only once.
*All rewards will be sent within 3 business days after the promotion ends.

Gear up, mercenaries, and seize this golden opportunity!
May your victories be as plentiful as the contents of your capsules.

Thank you.

Sincerely
A.V.A Global Operation Team
...