I hope you are having an amazing week so far! I updated the game today that includes SOME of the following changes :
-Fullscreen Mode Toggle ON / OFF
-Keyboard Rebinding to YOU can customize the layout.
-Gram Stroker (BOSS) now has a sound when she uses her Granny Gratifier!
-Character RENAME scrolls available to buy at a new vendor where you recruit the characters (Silver Mountain).
-Hatchling enemy in "The Tower" drops dispel herbs.
-Added more places to inspect.
-Added more amazing supporters to the World Graveyard!
Thank you, my friends for playing the game!!! There is DLC available to put your name in the game on a Tombstone in the World Graveyard! THANKS for supporting us!
If you have already obtained 100% completion in Atlas of Discovery, then this update will remove that status as you will be required to obtain the new content to reach completion.
If you currently have the Completion Cape (Atlas of Discovery) equipped, then this will be removed automatically when loading into the update.
If you die upon loading into the update due to an item being automatically unequipped, you will not lose any items on death.
Atlas of Discovery
New Items
Gems
Reduced Hitpoints Gem: Enemy has -3% Maximum Hitpoints.
Obtained from Cult Grounds chest.
Combat Doubling Gem: +3% chance to double items in Combat.
Early-Mid game Monsters no longer have Barrier Regeneration
Monsters from Eye-conic Cave, Mucky Cave, Tree Overgrowth, Collapsed City, Golem Territory & Unholy Forest
Every time a Monster regenerates Barrier, they receive a stacking debuff which applies a 5% slow, and also reduces their Accuracy and Evasion by 10%. One stack is applied per regeneration, up to a maximum of 5 stacks.
Monsters with Barrier now drop Barrier Dust on death (like bones). The amount of Barrier Dust dropped scales with the Monster’s maximum Barrier value and can also be doubled.
Monsters with Barrier Regeneration will now display it as a Passive.
Monster Drops
Rare Equipment obtained from monsters in Underwater Ruins Combat Area are now 25% more common.
Granite Golem will now drop Imbued Bronze Bars.
Ranged Golem will now drop Imbued Steel Bars
Earth Golem will now drop Imbued Mithril Bars
Magic Golem will now drop Imbued Mithril, Adamantite and Runite Bars.
Golem Chest from Golem Territory will now drop Imbued Bars instead of generic Bars.
Ritual Chest from Cult Grounds will now also drop Imbued Runite & Dragonite Bars
Dungeon Chests
Treacherous Chest now drops up to 10 siphoning barrier gems and up to 250 imbued dragonite bars.
Ritual chest now drops up to 100 imbued runite/dragonite bars.
Ritual Chest now drops up to 5 siphoning barrier gems.
Ritual Chest can now drops up to 3 barrier exalted shards.
Buffed Summoning XP from Barrier:
Summoning XP received per damage to Barrier is increased from 0.45 -> 0.67 per damage dealt.
Tortoise & Summoning Synergies
Tortoise: Increased Summon Familiar damage added as extra damage to Barrier to 75%, up from 50%.
Tortoise + Cyclops: Now provides +20% Summoning Familiar damage added as extra damage to Barrier. The old bonus did nothing as Barrier Monsters cannot be a Slayer Task.
Tortoise + Dragon: Increased chance to apply Barrier Burn to 20%, up from 10%.
Barrier Gear
We've increased the Flat Barrier damage outputted from Barrier Gear:
Bronze: 10 -> 15
Iron: 10 -> 15
Steel: 20 -> 25
Black: 20 -> 25
Mithril: 20 -> 30
Adamant: 20 -> 30
Rune: 30 -> 40
Dragon: 30 -> 45
Ancient: 40 -> 50
Visual Barrier Damage
Combat UI now displays your maximum Barrier Damage.
Summoning Max/Min hit no longer includes Barrier Damage.
Archaeology
New - Donate Generic Artefacts to Museum
You can now donate all Generic Artefacts to the Museum with a single click in exchange for Museum Tokens.
Museum Tokens are used for the new Shop Purchases listed above.
Any item from Archaeology that has no use outside of selling will be classed as a “Generic Artefact” which will be donated with a single click.
This includes Map items for Dig Sites, as you don't need to keep them after locating them (Cartography adds a permanent icon to your Map).
Locked items don’t get donated.
Archaeology Balance
Base Archaeology Interval is being reduced to 4 seconds, down from 5 seconds.
Cartography
Reduced base travel cost by 75% for hexes up to Level 59 cartography requirement.
Reduced base travel cost by 50% for hexes up to Level 60 - 99 Cartography requirement.
Reduced base travel cost by 25% for hexes up to Level 100+ Cartography requirement.
Unholy Prayers
Unholy Prayers now use Prayer Points on every hit, changed from once per Attack Turn.
Unholy Marks can be applied per hit, so its only fair that Prayer Points are also used per hit.
Other
Changes
Increased the chance for some rare Cartography Travel Events to appear.
Blunderbuss special attack for the Player now deals up to 15% normal damage per hit, instead of always 15% normal damage per hit.
Fixes
Fixed issue where Blunderbuss special attacks for both the Player and Ghost Mercenary was calculating damage based on their own normal damage, instead of the Target’s normal damage like the description mentions.
Fixed issue where the Summoning Master Relic would not be active when loading a save, and would only become active again after forcing a modifier update.
Fixed issue where bonuses for Crafting that affect Jewelry were not applying for Rings & Amulets within the “Special Items” category.
Fixed issue where the Ceramic Jar was not providing its bonus to Soup correctly.
Fixed issue where modifiers that provide a chance to avoid Slow effects were not working on the Slow effect from Monsters within Underwater City.
Fixed issue where the Old Crafting Gloves was providing the incorrect percent bonus.
Fixed issue where Township would roll for ancient relics every time you clicked the repair all button, regardless of whether or not a building was actually repaired.
Fixed issue where Ranged Ammo that provided modifiers were not applying exclusively to the Ranged attack style.
Fixed incorrect item descriptions for existing Gems that mentioned the bonus was applied per hit, and not per turn like it actually works.
Fixed issue where the Cleansed modifier from the Cleansed Ring was not actually providing immunity to DOTs.
Fixed issue where the Puppet Master's passive that increases its Maximum Hitpoints was applying per hit, and not per turn.
Fixed issue where the Eradicating Gloves, Ring of Malice, Grudge Amulet, Consuming Shield, Helmet of Spite and Shield of Martyr was applying its effect for 1 turn longer than the description states.
Fixed incorrect description for the Power Crystal which incorrectly stated 5% bonuses, instead of the intended 10%.
Fixed issue where Crystal Sanction effect was applying for 1 turn longer than intended.
Fixed issue where the Attack Master Relic was applying its effect per Attack Turn, instead of per hit.
Fixed issue where the Cape of Completion (Atlas of Discovery) was providing an extra 10% interval reduction for Cartography.
Fixed issue where Attack Master Relic was providing decreased Global Evasion instead of Melee Evasion
Lemon Season should now display in the list of potential Seasons in Township once the Ancient Relic for it has been located.
Fixed issue where temporary modifiers gained in Cartography would last 1 travel action less than intended.
Throne of the Herald
Fixes
Fixed issue where the Summoning Scrolls and Summoners Bag were not using charges when your Summoning Familiar attacks.
Fixed issue where the Fox + Salamander synergy was causing the item cost reduction to be 100%, instead of disabling it.
Base Game
New
We have a brand new "News" site which will become the central news hub for all things Melvor Idle. This is also where the in-game changelog will direct you when clicked. https://news.melvoridle.com
Changes
The 'Set Item as Bank Tab Icon' setting will now reset the icon when the selected item is the same as the one currently set.
Township Casual Tasks that require you to defeat an enemy using a specific item will no longer appear unless you've found at least one of that item.
Township Casual Tasks that ask for Summoning Tablets will no longer appear until you've found at least one of that Tablet.
Fixes
Fixed visual bug where Farming Plots would display the XP/MXP values for the wrong seed.
Fixed issue where the increased minimum spell damage modifier would not apply to Nature’s Call spell.
Fixed issue where the Mole + Crow Summoning Synergy would apply its bonus to Pure Essence as well, even though the description only mentions Rune Essence (It also used zero charges on Pure Essence while providing the bonus).
Fixed incorrect Area Effect description for Arid Plains
Fixed incorrect Item icon for tutorial step "Magic Preparation 2".
- Fixed an issue where sometimes the Aura-Effect would not immediately appear - Fixed an issue where the Swordmaster-Class skill would not trigger when it should - Added a button to sort relationships by Name, Relationpoints and Party - Added a tooltip for when an ally can not be selected due to the selfish trait - When buying drinks you can hover over the mood symbol now to see what influences the current mood - Added Target Priority when selecting a target due to skill, movement or item. It will now prioritize selecting the tile which can be selected in case another tile is obscuring it. This should make targeting easier even if tiles are hidden behind other tiles.
here is a new patch this month. There are new areas, as well as improvements and new features.
Loyalty of the homeowner
This bar of the house owner shows whether the player fulfills his expectations. If the player is rather trustworthy and fulfills his duties, the bar moves to the right. If the house owner is rather suspicious of the player, the bar moves to the left and the whole villa is on alert.
Eagle statue
Hospital room
Tree trunks in the backyard
Changelog:
Added
Loyalty of the homeowner has been added.
UI: The homeowner loyalty indicator is visible to the player on the screen.
Added tree trunks in the backyard.
Added a secret passage in the basement.
Added a mirror and a new toilet in the bathroom in the security zone.
Added a sick room on the second floor.
Added a security room with objects.
Added a party room with objects.
Added an eagle statue on the second floor.
[Backend Engine]: Shadows Ray Tracing has been enabled, there might still be some graphics errors or flickering in the game.
Changed / Improvements
The intro has been changed at the start of the game.
Textures and other light optimizations have been carried out.
Better performance of the villa and the environment.
The 4k textures of the player have been reduced to 2k.
The bathroom in the safety zone for the player has been reduced in size.
Replaced the glass panes above the stairs in the living room.
Fixed
A few walls of the villa had to be moved and changed. (Clipping error fixed)
When Lumen was activated, stains appeared on some parts of the walls that were disturbing in the environment, this has been fixed.
When the homeowner walked around, he was stuck at some doors, this has been fixed.
It's hard to believe it's already been a month since our first beta test wrapped up! We've been busy taking in all the feedback from our Crush Crew and making improvements across the board.
Moreover, we're getting ready to showcase our game at GStar 2023, the biggest game show in Korea, on November 16th. (We will share some behind-the-scenes moments after the event. 😊)
Today, we'd like to provide a brief overview of the improvements we've planned for keyboard/mouse controls, as promised earlier.
<What is the goal of this keyboard/mouse control improvement?> Our goal is to provide a control mechanic that fits keyboard/mouse users on PC, so that skills can be used in the desired direction properly.
<So, what's changing?> Now, you'll be able to choose between Auto Lock-on mode and Manual Aim Mode control options!
1. Auto Lock-on Mode Your character automatically targets nearby enemies or those you've hit. It is designed for players who are new to BATTLE CRUSH or prefer an easier control scheme.
2. Manual Aim Mode You can manually adjust the direction and distance as per your preference. While it allows for more precise control, it doesn't support the Auto Lock-on feature. In this mode, your skills will be used to the position of your mouse cursor.
3. Keybinding will also be changed to allow for more flexibility, and mouse buttons will be customizable as well.
With these improvements, we believe that in the upcoming Technical Test, you'll have the flexibility to choose controls that match your playstyle and fully enjoy BATTLE CRUSH.
Stay tuned for more exciting updates and announcements about BATTLE CRUSH through our Announcements and Dev's Notes. Your continued interest is much appreciated!
It's hard to believe it's already been a month since our first beta test wrapped up! We've been busy taking in all the feedback from our Crush Crew and making improvements across the board.
Moreover, we're getting ready to showcase our game at GStar 2023, the biggest game show in Korea, on November 16th. (We will share some behind-the-scenes moments after the event. 😊)
Today, we'd like to provide a brief overview of the improvements we've planned for keyboard/mouse controls, as promised earlier.
<What is the goal of this keyboard/mouse control improvement?> Our goal is to provide a control mechanic that fits keyboard/mouse users on PC, so that skills can be used in the desired direction properly.
<So, what's changing?> Now, you'll be able to choose between Auto Lock-on mode and Manual Aim Mode control options!
1. Auto Lock-on Mode Your character automatically targets nearby enemies or those you've hit. It is designed for players who are new to BATTLE CRUSH or prefer an easier control scheme.
2. Manual Aim Mode You can manually adjust the direction and distance as per your preference. While it allows for more precise control, it doesn't support the Auto Lock-on feature. In this mode, your skills will be used to the position of your mouse cursor.
3. Keybinding will also be changed to allow for more flexibility, and mouse buttons will be customizable as well.
With these improvements, we believe that in the upcoming Technical Test, you'll have the flexibility to choose controls that match your playstyle and fully enjoy BATTLE CRUSH.
Stay tuned for more exciting updates and announcements about BATTLE CRUSH through our Announcements and Dev's Notes. Your continued interest is much appreciated!
Joust: ships travel “on rails” on a predetermined line. Accuracy and orientation are key. This is the original game mode.
Tactics: enables setting waypoints for ship movements, similar to real-time strategy (RTS) style controls. More control at the expense of increased responsibility.
New Features
Prepare Broadsides ability: instantly align all turrets on a warship to port, starboard, or the start position
Click to select: clicking any eligible friendly warship on the screen will now possess that ship
Hits counter: the number of successful hits now displays for the selected warship in the HUD
Note: a direct hit = 2, glancing blow = 1
Misc Additions & Improvements
Improved graphics: the material textures on ships have been revised to a higher quality/level of detail
Fix some minor visual issues in the Change Allegiance menu (Campaign)
Fix an error with the camera during level selection (Campaign)
Fix a defect that would occasionally cause the camera to teleport to the water surface level during binocular mode
Multiplayer
Implement tactics mode option for multiplayer battles
Fix an issue where teammates could inadvertently change their ally’s camera view when changing turrets on a possessed ship
Fix an issue where selection circles would fail to clear when possessing a new unit (Tactics)
Known Issues
(Multiplayer) Statistics (i.e. score, hits, accuracy) count fails to properly display for non-hosting players (doesn’t affect victory conditions)
The dreadnought broadside ability can cause side turrets to aim at an angle that is not normally possible