Nov 14, 2023
The Iron Oath - sennin
Hey everyone! Today's patch is a much larger one that required some more thorough testing on our side (due to a few "under the hood" changes), so we apologize for taking a few extra days with it.

Now that we're able to take a moment, we wanted to give a big thank you to everyone for your support during our 1.0 launch! We're so glad that many of you are enjoying the game and its story. We've been reading all the feedback we receive (though we can't respond to it all), so we appreciate everyone taking the time to leave their thoughts on the forums, Discord, or in a review (and if you haven't left a steam review yet, we'd be grateful for it!). Here are today's notes:

Patch Notes 1.0.009

New
  • The total number of remaining reinforcements for the battle is now displayed on the right side of the turn order
Updates
  • Wealdere creatures are now Vulnerable to Frost damage
  • Damage numbers and status text over a unit's head now displays each instance on its own line instead of trying to combine them into one (which made it hard to tell if a secondary damage source was applying or not)
  • The combat indicator for offscreen characters now bounces a bit so it's easier to notice
  • Optimized certain parts of combat to be a little snappier. Enemies now act slightly faster after moving (among other small tweaks to speed things up)
  • Reduced the time it takes to use the Guard skill before going to the next turn
  • Return to Cinder and Cold Feet can no longer stack on top of itself or other traps
  • Updated some cave combat layouts to help with AI pathfinding
  • Updated the camping screen visuals to display up to 7 units
  • More choices during dungeon events now display a % chance (when relevant) to give you a better idea of the risk you're taking
  • Dying and failing on any mission during the prologue will now prompt a game over screen and you will need to reload and retry. Previously the game allowed you to continue, but this was potentially a cause of a rare problem (and a full party wipe at that point sets you so far back anyway that it's not advisable to continue on)
  • Made some adjustments to the flow of main campaign events that should result in less waiting around. Letters from Vahn that advance the story will now be given to you when entering a city (if the prerequisites are met), instead of relying on the event to trigger during overworld travel (which was a much less consistent way of doing it)
  • Increased the priority for Black Skull sabotage events to occur while the 'Blood Feud' quest is active
  • Adjusted the minimum required level of the campaign event that occurs after completing the Strength in Numbers quest. We suspect that some players' average party level was too low for that event to trigger, resulting in them having to wait around without any direction. If you're far enough into the game to complete Strength in Numbers, the next event should now trigger much sooner
  • Added in some new campaign quest objectives letting you know when you need to wait a bit (usually no more than 30~ days) to avoid any confusion on what you need to be doing
Fixes
  • Enchantments and enemy traits (eg. Giant) that increase Health now work properly
  • Damage Shields applied at the start of combat (from Enchantments and the Valkyrie's passive) now stack properly
  • Fixed an issue where using Rainfall (with aoe upgrades) overtop of ice terrain could cause a huge slowdown
  • Rainfall no longer destroys ice walls
  • The damage preview when using the Pugilist's Crippling Force ability should now be accurate
  • Fixed an issue where an empty text field could be shown over a unit's health bar which threw off the positioning of damage numbers
  • Fixed an issue where units walking into Fire terrain were receiving a Burn that only lasted for 3 rounds. All burns should now last until cleansed
  • If a character bounces off a cell and dies they will no longer leave behind a "ghost" that occupies their previous position
  • Made some changes to the turn order so it now has a maximum number of units it can display (so the order won't go offscreen when there are many units on the field)
  • Fixed an issue where if you couldn't see the end of the current round and used Wait, that character's turn would be lost (this currently wasn't an issue due to us displaying a large number of units in the turn order, but with the above change this has now been properly fixed)
  • Fixed an issue where your units could be pulled despite having Push/Pull Immunity
  • The off screen unit indicator no longer points towards your mouse cursor if you are moving a unit
  • Fixed an issue where certain combat encounters that started with a cutscene could have enemies stacked on top of each other in certain situations
  • The Deathlord boss can no longer perform Attacks of Opportunity
  • Wealderes will no longer push you back when they hit you with an Attack of Opportunity (which could sometimes cause a softlock) and they'll now just do a generic attack for 100% of their Power
  • Skeleton bone piles no longer count towards the Flanked status on your units
  • The damage preview when using the Huntress' Rapid Fire ability now takes into account the 3rd shot from the Barrage upgrade
  • The Refuel upgrade for Blazing Lance will no longer make the ability Stun instead of Taunt
  • Can no longer overwrite planks and ice pit hazards with certain traps
  • Fixed a few Shrine events where the preferred offering was incorrectly set
  • Fixed a bug where Named gear that had rolls for increased Movement, Speed, or Evasion were having those effects doubled
  • Fixed an issue where some high level recruits could sometimes not have the right number of ability points available
  • Potentially fixed an issue where cities would eventually begin to recycle the same recruits you had previously seen. They should now generate brand new recruits when the inn refreshes (usually between 30-60 days)
  • Attempting to recruit a character again that had previously left the company will now properly add them to your roster
  • Fixed a rare issue where the game could autosave when a scripted event was playing, which could put you in a bad state if you were to go back and load that autosave
  • Fixed an issue where a city that was destroyed would not appear destroyed when you first loaded a save file
  • Fixed the following achievements: Unlock all jobs, visit every city, obtain 5 legendary items
  • Made some changes to the flow when turning in contracts. We're hoping this will fix a very rare issue where you can get stuck in Andilon during the prologue (typically after the Void Breach quest). If you do still see this issue, please submit a bug report!
  • Fixed an issue where renaming the company wouldn't update properly sometimes
  • When renaming your company in an existing save, the max character length can now be as long as it is when naming your company when starting a new game
  • Fixed an issue where doing battles in a city could cause the world UI to disappear afterward
  • The Direct Action quest (miner's strike) will no longer show up multiple times (it's meant to be a unique quest)
  • Fixed an issue where sometimes quests weren't being removed from a city immediately after accepting them (e.g. Direct Action quest)
----

Future Plans

We'll continue to patch with bugfixes, tweaks, and new additions over the next few weeks, but we wanted to let you know that you can also expect to see some new content added to the game towards the end of November. This will add to the pool of non-campaign quests available, so you won't be seeing quite as many repeatable quests once you get into the mid-late game.

A few people have also asked about what our roadmap for future development looks like, and while we're not going to share anything just yet, we are aiming to do so in December as we approach Christmas. Rest assured, we are not done developing and improving the game. It will still be receiving regular updates with new content, classes, enemies, and more!

-Curious Panda Games
Midnight at the Disco - taphouse.games.mt
Demo build 0.23.11.14.01 is live

Fix two chest instead upgrade bug which could cause the game to crash under very specific and rare conditions,

Fix fire spread and freeze spread not working properly.

More small UI Tweaks.
Captain Hardcore - Kingloski
Hello Everyone!

It's been a while since 0.16 was released; it is also available as a demo here on Steam. After much work, Captain Hardcore 0.17 is now available for early-access supporters on Patreon!



This update focuses on expanding male customization options to bring them to a similar level of detail as the female characters. There are 23 new skin pre-sets, 29 face pre-sets, and 140 face and body morph sliders.



I've also included 10 new male hairstyles and 16 items of clothing! You can create more varied male characters and design them to the finest details.



0.17 is a milestone in Captain Hardcore's development. It's the final part of stage one on the road map, and the main character customization options are now completed.









Next, I'll be focusing on stage two, which includes facial expressions, dynamic reactions, the orgasm/pleasure system, more interactive toy integrations, and gameplay systems. I'll also continue to add new assets such as hairstyles, clothing, toys, and devices.

The next update will be for Quest standalone, and I'm now planning what to include. It'll be interesting to experiment with the new mixed reality features of Q3!

Thank you everyone for the incredible support! 👽👽👽

Full change list:

  • NEW: 23 male skin pre-sets!
  • NEW: 29 male face pre-sets!
  • NEW: Over 140 male morph sliders!
  • NEW: 10 male hairstyles!
  • NEW: 16 male clothing items!
  • NEW: 2 short female hairstyles.
  • NEW: Adjust camera movement speed in desktop mode by scrolling with the mouse wheel while holding the right mouse button.
  • Improved: Added thrusting command to the Lovense integration for the Gravity toy.
  • FIXED: UI bug when resetting morphs.
  • FIXED: Issue with the male jaw physics constraint.
  • Known issues: There's a bug with the scalp material when spawning an "AI Character." Use any of the other character's pre-sets instead. Some new male face shapes don't have accurate lip collisions yet.

Thanks for your support, and don't forget to join our Discord server!
Nov 14, 2023
Find Up! - 碌木
Add functions:
  • Input the seed and start the game.
  • Display a prompt of layer.

Hints have been added to all buttons in the game bar.
You Will Die Here Tonight - Spotted Zebra
  • Added tasks to better guide player to true ending.
  • Added tasks to better guide player through critical side quest.
  • Added better text when examining levers in prison for improved clarity.
  • Added sound effects for some interactions to improve the experience.
  • Fixed soft lock when getting a brooch then immediately dying from infection.
  • Fixed soft lock when spike pit door cutscene runs for subsequent character. (Bug itself not yet fixed, if you hit this wait for control to return to the character and report the issue on our Discord.)
  • Fixed broken shotgun cache in basement.
  • Fixed bug with shield and maid.
  • Fixed bug which allowed shield to defend when not facing enemy.
  • Fixed bad colliders in ballroom, plant room.
  • Ensuring player cannot progress past maid battle as Katherine.
  • Ensuring door to server room remains locked except when intended to be open.
  • Improved final boss reactions to being damaged.
  • Improvements to the map.
  • Upgraded credits song, ensured it remains unlocked after beating the game.
  • Added mouse sensitivity option.
  • Don’t allow selected interaction to change once started to reduce misclicks on mouse & keyboard.
  • Lock player in iron maiden room if they initiate the puzzle.
  • Corpses in iron maiden no longer have sparkles.
  • Updated PlayStation controller glyphs.
  • Various bug fixes and tweaks to headquarters interactions.
The Siege of Brimir - anden
Major update that improves the control of the player greatly.
  • In this update i focused on the locomotion and flight system to make it feel better.
    Now the player will face the direction of the movement unless is targeting someone, also the flight animations and camera spring have been tuned.
  • Added a new falling animation depending on the speed, skydive or divebomb.
  • Speed now is controlled pressing multiple times the sprint button.
  • Much better melee connection, now the player will dash at a greater distance and where the camera is facing even when an enemy is not locked.
  • Bullets have reduced their damage and the effect on impact has been improved.
  • Added voices to soldier and superhero. They will play different sentences depending of damage, if they have seen you or if they are killed.



Zombie Builder Defense 2 - Vertigo
  • Achievements should now properly unlock when completing an Act and MAX'ing out a gun class. This fix is retroactive, so if you've completed an act, or gun class, and not received the achievement, it will gift it to you when you boot up the game after patching.
  • Fixed a bug that would sometimes cause the Disco Boss Slow-Mo phase to never end if a zombie found a way to escape.
  • Fixed issues with the Apostle's legendary attachment stats not being the best to choose from.
  • Fixed issues with the Opressor's legendary attachment stats not being the best to choose from.
  • Raised Barrel Paddle Arm to be visually higher than the barrels so they don't visually clip.
Diary of Lucie - Parange
Hello, here is bluecrab project.

We've updated Diary of Lucie for the second time since the official release.
The direction of this update is to improve existing contents such as adding weapon storage boxes, improve automatic storage capabilities, and add Chinese translation.
In addition, Diary of Lucie will participate in the G-star 2023 event this November as an indie game booth.
Along with booth-only events, we are selling games at a 45% discount during the exhibition period, so please pay a lot of attention.
Please check the patch notes below for details.


1. Improvements to existing content

Weapon Storage Box
You can strengthen your weapons in various ways as you go into the second half,
Many people said that they were uncomfortable because they could only strengthen one weapon.
So later in the content, I added a weapon storage box that I can unlock from my inner mind.
Storage and arms changes can be carried out in Lucie's room, and up to three can be stored depending on the release stage.

Reorganization of the reinforcement system
So far, weapons have been strengthened indefinitely,
The automatic storage function allowed us to forcibly reroll weapons and accessories options.
Although it was judged that this was not a big problem for the game progression,
In preparation for not re-rolling, problems such as low compensation and relative deprivation occurred.

Therefore, it was changed so that it could not be rolled when strengthening weapons or accessories,
Instead, the higher the enhancement options, the more likely they are to have better options.
In addition, the weapon can be strengthened only up to the 99th round,
Accordingly, we controlled the physical strength and difficulty of the contents in the second half.

Weapon Changes
Now, the heart of the Golem, the first weapon does not appear in the inner mind.
There was a slight decrease in the consumption of charging stamina for the cane and hammer.
Additionally, the full stack of the hammer's passion will now have an amplification effect on the charging attack.

Change in difficulty
Easy mode is adjusted to significantly lower performance of the enemy compared to normal.
However, there was a problem that the enemy could not bear even if the item farming was well tightened in the second half.
- The physical defense of the enemy increases.
- Enemy's physical strength increases in the second half.

Hell Level has unconscionable capabilities and additional patterns as it is designed for later content.
However, we wanted to lower the durability in line with the improved weapon strengthening system.
(I added an extra spoonful of conscience.)
- The enemy's maximum strength has decreased.
- Modified the delay between attack patterns slightly slower.


Add Chinese translation
Simplified Chinese and Traditional Chinese are now added to the translation language.
DLC will also be added to the translation language as soon as possible.


Fix other bugs
The part that was not translated into English has been modified.
Fixed a phenomenon where the first message asking you to type any key did not appear at the start of the game.
Fixed a phenomenon in which pop-up information windows sometimes did not appear when acquiring properties and skills.
Fixed a phenomenon where hammer weapon full stack charging attacks are not applicable.
Fixed a phenomenon where hammer weapon tutorials sometimes don't come out.
Fixed an intermittent bug that prevented the player from moving when he returned to the lobby after he died.
Fixed a bug where certain items in the store cannot be purchased.
(Added) Fixed an issue where an error message was displayed when opening the accessory box after clearing the boss.
(Added) Fixed an issue where player could not move in the lobby after clearing the golem.
(Added) Fixed an issue where certain relic options were not applied when restarting.
Carry Onward - Rippero
Hey everyone!

Carry Onward is now at a 30% discount, the deepest discount to date, so if you were thinking about picking it up - now is the best time! The game offers a short narrative experience with 5 different endings, and each of your interactions affects the finale of Thomas' story.

I released the game during a turbulent time in my life when I was moving to a new country (hello Germany!), and it took a lot of time and energy. Consequently, I wasn't able to properly support it or start working on new ideas. While Carry Onward is a finished story, I might want to tackle a couple of small issues and look into localization opportunities. Also, as some of you might have noticed, the game now has a publisher, and we're also working on something cool that's not ready to be announced yet! :)

https://store.steampowered.com/app/2353440/Carry_Onward/

Take care!
Andrey.
Super Jigsaw Puzzle: Generations - Flat Cat Games
Hi friends!

Prepare for a visual feast as Super Jigsaw Puzzle: Generations introduces its latest DLC, Landscapes 4! Boasting 30 mesmerizing images featuring majestic mountains, serene ice landscapes, crystal-clear lakes and more, this DLC invites players to immerse themselves in the breathtaking beauty of nature!

Whether you're a seasoned puzzler or a casual player seeking tranquility, Landscapes 4 promises a captivating puzzle-solving experience! Embark on a scenic journey through diverse landscapes, piecing together the wonders of the natural world one puzzle at a time, now with a 20% discount!

And a free puzzle for you!



Keep relaxing and do puzzles!

https://store.steampowered.com/app/2601480/Super_Jigsaw_Puzzle_Generations__Landscapes_4/
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