This update brings you not one but two teleportation devices! Use them wisely, enjoy other improvements and tweaks, and let us know what you think of them:
v0.24.157 Released!
New buildings && Gameplay
New building: Telemanipulator - teleports items in short range. You can change the distance of teleportation by clicking on it. The further the distance, the more time teleportation takes
New upgrade for Cat Gate: Item Donation Portal allows you to send surplus items to random cats in need all over the Universe. However, you won't make any money out of it. Or anything at all, really
Increased efficiency of the crafting speed upgrade for Compost Machine
Added an alternate base crafting recipe for Compost Machine
Tunnels can be placed on Lava Rafts now
Increased efficiency of High Quality (++) Fish recipe in the Fish Maker
Increased efficiency for certain deals in Trade Ports
Vertical Cable can now be placed on Rafts
Added a new secret achievement
Catopia points requirement for some MIlestones decreased
More cumulative stats
Graphics && Sound
Added a sound effect for Hoverboard
Added Holidays decorations
Concrete Maker re-rendered
Claw Sharpener Maker re-rendered
QoL && Interface
Pressing 'Ctrl' + click while adding a research project to research queue places this research to the start of the queue
When hovering on a Blueprint that lacks resources for crafting, a recipe is displayed
New tabs added to Stats menu
Added a lens for displaying tile fertility
Added a lens for displaying Veins and Trade ports
CVs from aspiring cat researchers can be leafed through
CVs from researchers do not appear when there's more than 10 pending candidates
If a CV from a researcher is ignored for 2 hours, it is revoked by the applicant
Improved tooltips
Polish translation via Chat-GPT
Techie Stuff
Updated engine version
Game saving speed optimized
Bug fixes (special thanks to MurpigThe3rd)
A friendly reminder: you can always chat with us directly on our Discord server. We're using Discord for work, so you'll find many of us there most of the time, don't be a stranger!
An even friendlier reminder: don't forget about our collection of items in Steam Points Shop! Sergei the artist makes wonderful factory art to be observed from above, but his works' magic really shows at close-up perspective:
Don't forget to follow Learning Factory on Steam to get the news about new updates as soon as they're out there
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How to Get More Involved
Going to Early Access is but the first step to glory (and eternal cat happiness). Wanna be part of what happens next? Head to this blog post and learn how to help make the game even more awesome!
Share Your Gameplay and Become Part of KOTOVOD History
Learning Factory needs your help! Record a 10 or more minutes of you playing the game, share a video using any way you see fit, write your name into Learning Factory credits and get a promo cat! Make history here
I'm very excited to announce that our new 1.2.1 content patch for the demo is live! Let me show you some of the biggest changes:
- Dark elves have arrived. They are expert in hit-and-run and ranged combat, but fragile if you manage to get to them.
- Sadly, their pet spiders will make it a bit harder to get to them!
- The desert region is unlocked, and it brings a new skill school called trickery with 4 new skills focusing on maneuvering and critical damage. Plus it means the enemy armies can target the territories in this region as well from now on!
- Added the universal skill school with 6 new skills. The universal skills are unlocked at the beginning of the game no matter the starting location of the resistance. These are various passive skills that do not count toward the maximum amount of skill schools a character can have.
- Completely reworked new player experience. Reduced the time till the player reaches the meat of the demo, the tactical combat! In addition, broke up the tutorials into smaller more digestible parts, plus they don't obstruct the scene when they pop up anymore.
- General rebalancing of existing skills and the economy of the game. Simplified the way gold income works, territories now simply provide their gold income if they have higher than 0 loyalty.
Saves should be generally compatible with previous versions, but for full effect, I would suggest starting a new game.
Since the launch of Viking Chef: Feast Frenzy in Early Access, I've been diligently working on improvements based on your invaluable feedback and suggestions. I'm excited to share with you some important updates and fixes that are on the way!
Upcoming Changes:
Hide UI Feature: You can now easily hide the user interface in-game by pressing "V". This should allow for capturing those perfect moments in the Viking kitchen without any screen clutter.
Boat Level Upgrade: Say goodbye to the prototype! Prepare to teleport across multiple boats and face the unique challenge of cooking on a funeral boat. This will definitely spice up your cooking adventures.
Tooltip Clipping Fix: The issue where tooltips were clipping through the ground and objects has been fixed, ensuring a more immersive and seamless gameplay experience.
Tutorial Softlock Fixed: No more getting stuck in the tutorial when cleaning the stewpot. This glitch has been ironed out for a smoother learning experience.
Tutorial End Screen Text Updates: Some text changes have been made on the tutorial end screen for better clarity and guidance.
Multiplayer Stockfish Bug Fixed: The bug affecting stockfish in multiplayer sessions has been resolved. Get ready for flawless fish feasts with friends!
Various Small Fixes: Besides these, I've implemented several other small fixes to enhance the overall stability and quality of the game.
I'm committed to continuously improving Viking Chef: Feast Frenzy and your experience with it. A huge thank you to everyone who's joined this journey - your support, feedback, and enthusiasm are what keep me motivated!
As we announced earlier, we will be presenting various mechanics from our game to you and asking for your opinions on them, as well as suggestions for further development.
We're starting with a powerwash ːsteamhappyː
Buying a used car usually involves the need to thoroughly clean the vehicle. A clean car is also certainly easier to sell ;)
That's why we're adding a powerwash to the game.
The user interface (UI) will show the car's cleanliness level.
During the creation process, we also need to test the... power of our powerwash ːsteamhappyː
So as you can see, besides the cleaning, it can be a lot of fun while using it.
We have several ideas for expanding and utilizing this feature in the game, but we also want to hear your opinions.
Should we add an option for automatic washing after a certain period of time (as the company develops in the game)?
Should resources be consumed here (in this case, water), or should it always be available?
*Survival Game mode added with new soundtrack * Health packs and Turrets added to survival game mode * Lobby game mode UI updates * Added public button so that people can host the game they want and make it public * Sweet dealz has a new voucher deal tab with amazing deals * Black market has the constellation bundle from MAY 4th. * Audio updates to the tooting range * Improved grabbing tolerance for competitive players * Monkey masks Bundle, Ice Cream Bundle and Doo Sign Contest bundle added to the shop rotation * Fixed daily challenges not working after a week of completion