Nov 13, 2023
Grey Hack - Kurouzu
Changelog

- Fixed Bug #1044: MetaMail.send crashes the script.

- Fixed Bug #1046: mail_login returns wrong MetaMail object.

- Fixed Bug #1051: MetaMail is immutable until the script is restarted.
temporarily reverted
Axiom of Maria Playtest - Studio Ganzheit
  • Made minor graphic adjustments.
Axiom of Maria: Prologue - Studio Ganzheit
  • Made minor graphic adjustments.
Flutter Away - Runaway Play
Hey everyone, Aditia here, the Community Manager at Runaway Play! Recently our Producer Yuko was telling me about how Capybara have… different toes? Did you know about this? I knew the footprints in our game reflected a Capybara’s actual footprint, but I’d never really thought about the ins and outs of their toes and how they walk..

Let me hand it over to Jonas, our Nature Researcher and Capybara expert at Runaway to chat more about them, as this topic has garnered interest from a streamer of the game.

Hi everyone! I’m Jonas and it’s my pleasure to share just a few more facts I found while researching Capybara:
  1. Capybara have 4 toes in front, and 3 in the back. I couldn’t figure out why exactly, but I did learn that guinea pigs are their close relatives, and they also have four in front and three in back!
  2. The webbing between their toes helps them swim, but also spreads their weight over mud. This lets them run faster when the ground is slick or especially squishy.
  3. Capybara don’t have backwards knees! The first joint up from their toes is an ankle, which also means… Capybara walk on their tippy toes like ballerinas! A longer foot gives extra spring, and a lot of other animals walk on their tippy toes too, including dogs, cats, birds, and horses.
And on that note, I hope you all have dancing ballerina Capybara dreams.



🦋 Jonas, Aditia & The Flutter Away Team
Nov 13, 2023
Community Announcements - 小五
Fixed the problem of the gold coin consumption limit of the silver tongue
Remove skill function optimization
In the magic crystal event, life and mana potions are given incorrectly.
After using the arcane form to convert the magic level A, you can have the bonus of the etheric body.
Mana Rampage now works on Searing
Magic weapon Klein bottle bug
Bloodline Optimization
Hidden text optimization
Nov 13, 2023
We'reWolves - Pops
Tracked down and fixed one of the heaviest lag sources mid-to-late game.

The exp gems... When they are not on screen, they no longer have physics, colliders or animations.
Tower Unite - MacDGuy


SDNL: Container Ship!


A new SDNL battlefield has been introduced! Impress the audience with your nautical skills. Fight on the crashed Everstuck and sail your way to victory!







Changes
  • SDNL: Added new map - Containership!
  • Collection Book: Upped "Survived Compound" achievement (1,500 units > 5,000 units)
  • Collection Book: Upped "Survived Gasoline" achievement (1,500 units > 5,000 units)
  • Collection Book: Upped "Survived Village" achievement (10,000 units > 25,000 units)
  • Collection Book: Upped "Survived Nightyard" achievement (10,000 units > 25,000 units)
  • Collection Book: Upped "Ancient Mariner" achievement (1,500 units > 25,000 units)

Bug Fixes
  • Condo: Optimized Teleporters extensively
  • Attempted fix for Rocket Launcher explosion crash on AMD cards in Hinderance
  • Collection Book: Fixed Ball Race - Oasis stats being missing from the stat page
  • Collection Book: Fixed "Mastered Village" not being diamond tier achievement (from 10,000 units > 25,000 units)
  • Collection Book: Fixed "The Mysterious Desert Whales" not being bronze tier achievement (from 5,000 units > 1,500 units)
  • SDNL: Fixed prop kills only being counted for the host
  • Fixed some collision issues in Virus: Desertion
  • Fixed some collision issues in Virus: Subway






Join our Discord for development updates and community fun!
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Follow our developments on our Trello in near real-time:
https://trello.com/b/6BwRMiPw/tower-unite-roadmap

Take a peek at what's being worked on every week in our weekly dev logs! There's bound to be something interesting every week!
http://forums.pixeltailgames.com/c/devupdates/weekly-dev-logs

Please report bugs & submit suggestions on our forums. We're active everyday & here to help.
For bug reports: https://forums.pixeltailgames.com/c/bug-report/18
For suggestions: https://forums.pixeltailgames.com/c/suggestions/7

<3 PixelTail Games
Nov 13, 2023
Ziggy's Cosmic Adventures - ♥ sleepy ♥
Hey Cosmonauts, this is a small patch to fix the biggest bugs that we have encountered so far. As always please do contact directly or through our social channels for any issues that you are having!

PATCH NOTES

  • Fix Steam achievements!
  • Enable reflections on objects outside the ship
  • Remove developer menu (we didn't mean to commit this, but is this something people still want?)
  • Make more dialogue in the tutorial skippable, allowing the tutorial to take a lot less time
  • Fix height callibration to have the correct height more consistently
  • Fix getting stuck in 5a (Okamahina) core. This was an inconsistent issue, so we haven't confirmed that it is entirely fixed. If you still get stuck to report it.
  • Fix invisible enemies sometimes appearing. This was an inconsistent issue, and so we haven't confirmed that it is entirely fixed. If you still see invisible enemies, do report it to us.
  • Fix battle cruiser in 3a (Yedem) sometimes spawning in the incorrect location
  • Fix some unlikely crashes, including mailbox related crash.
  • Fixed checkpoints not working in 2a (Kamney Belt)

- The Stardust Team
Scene Investigators - EQ Studios
11/13/2023:
  1. Changed text messages on phones to more clarify who is texting.

  2. Small changes to the Preliminary Trial to lower the overall difficulty.

  3. Fixed resolution scaling issues in some textures of clues so they can be seen in lower resolutions.

  4. Fixed some Japanese translation in the following areas: Game Menu, AI lines, Preliminary Trial, All scenarios in The 4th Floor casefile, Dates in all casefiles.

  5. Added Steam Cloud support.

We will update the "previousversion" build to the Oct. 31st build in 7 days, so that those who are facing any issues can test to see if they are resolved.

As always if you face any issues please let us know in the Bug Reports / Technical Help forums or via our email at contact@eqstudios.com.
Nov 13, 2023
Spell Disk - Sunpeak Games
  • The weapon image will be hidden in the base mode on the player UI in the left corner of the screen. Since outfits and accessories can be worn separately (appearance vs. function), there's a need to indicate which one is functional. However, with weapons, the appearance can't be changed. Even when the player is opening up the inventory or not, you can always catch a glimpse of what weapon the player is using, so we're currently going with this decision for the moment.

  • Fixed an issue where the stat panel of the inventory (right side of UI when pressing inventory) would remain open when you quit to the main menu while selecting level-up rewards in the survivor mode.
  • Adjusted mana cost for the critical disk and spell critical disk, as their intended mana production was swapped between the two.
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