Hey everyone, Aditia here, the Community Manager at Runaway Play! Recently our Producer Yuko was telling me about how Capybara have… different toes? Did you know about this? I knew the footprints in our game reflected a Capybara’s actual footprint, but I’d never really thought about the ins and outs of their toes and how they walk..
Let me hand it over to Jonas, our Nature Researcher and Capybara expert at Runaway to chat more about them, as this topic has garnered interest from a streamer of the game.
Hi everyone! I’m Jonas and it’s my pleasure to share just a few more facts I found while researching Capybara:
Capybara have 4 toes in front, and 3 in the back. I couldn’t figure out why exactly, but I did learn that guinea pigs are their close relatives, and they also have four in front and three in back!
The webbing between their toes helps them swim, but also spreads their weight over mud. This lets them run faster when the ground is slick or especially squishy.
Capybara don’t have backwards knees! The first joint up from their toes is an ankle, which also means… Capybara walk on their tippy toes like ballerinas! A longer foot gives extra spring, and a lot of other animals walk on their tippy toes too, including dogs, cats, birds, and horses.
And on that note, I hope you all have dancing ballerina Capybara dreams.
Fixed the problem of the gold coin consumption limit of the silver tongue Remove skill function optimization In the magic crystal event, life and mana potions are given incorrectly. After using the arcane form to convert the magic level A, you can have the bonus of the etheric body. Mana Rampage now works on Searing Magic weapon Klein bottle bug Bloodline Optimization Hidden text optimization
A new SDNL battlefield has been introduced! Impress the audience with your nautical skills. Fight on the crashed Everstuck and sail your way to victory!
Hey Cosmonauts, this is a small patch to fix the biggest bugs that we have encountered so far. As always please do contact directly or through our social channels for any issues that you are having!
PATCH NOTES
Fix Steam achievements!
Enable reflections on objects outside the ship
Remove developer menu (we didn't mean to commit this, but is this something people still want?)
Make more dialogue in the tutorial skippable, allowing the tutorial to take a lot less time
Fix height callibration to have the correct height more consistently
Fix getting stuck in 5a (Okamahina) core. This was an inconsistent issue, so we haven't confirmed that it is entirely fixed. If you still get stuck to report it.
Fix invisible enemies sometimes appearing. This was an inconsistent issue, and so we haven't confirmed that it is entirely fixed. If you still see invisible enemies, do report it to us.
Fix battle cruiser in 3a (Yedem) sometimes spawning in the incorrect location
Fix some unlikely crashes, including mailbox related crash.
Changed text messages on phones to more clarify who is texting.
Small changes to the Preliminary Trial to lower the overall difficulty.
Fixed resolution scaling issues in some textures of clues so they can be seen in lower resolutions.
Fixed some Japanese translation in the following areas: Game Menu, AI lines, Preliminary Trial, All scenarios in The 4th Floor casefile, Dates in all casefiles.
Added Steam Cloud support.
We will update the "previousversion" build to the Oct. 31st build in 7 days, so that those who are facing any issues can test to see if they are resolved.
As always if you face any issues please let us know in the Bug Reports / Technical Help forums or via our email at contact@eqstudios.com.
The weapon image will be hidden in the base mode on the player UI in the left corner of the screen. Since outfits and accessories can be worn separately (appearance vs. function), there's a need to indicate which one is functional. However, with weapons, the appearance can't be changed. Even when the player is opening up the inventory or not, you can always catch a glimpse of what weapon the player is using, so we're currently going with this decision for the moment.
Fixed an issue where the stat panel of the inventory (right side of UI when pressing inventory) would remain open when you quit to the main menu while selecting level-up rewards in the survivor mode.
Adjusted mana cost for the critical disk and spell critical disk, as their intended mana production was swapped between the two.