Dear friends, today we have a special announcement to make! Faeland will be launching as Early Access on Steam on December 5th!
The new trailer is based exclusively on content available in the Early Access build at launch. You will be able to play through the Prologue and Chapter One of the Main Story. You will witness how our hero suddenly finds himself caught up in an unexpected adventure that will reveal ancient secrets and magic, long thought to be lost. We hope this gets you hyped about Faeland. We have so much more to show in the Chapters that will follow. This is only the tip of the iceberg!
We sincerely hope you join us on December 5th to explore the world of Ideria for the first time!
Since our last dev update, we’ve been expanding our own horizons with the Publishing team showing off Thrive: Heavy Lies the Crown as part of the official SXSW Sydney game selection.
In Thrive, managing your kingdom is a delicate balance of maintaining current wants and needs, and staving off future threats. Today, we’ll be exploring how Happiness and Disease can impact the lives of your citizens, and what you can do as a leader to make sure your subjects are healthy and productive.
Make sure to check out our recent Dev Update Stream where we covered Happiness and Disease in greater detail
HAPPINESS
Regardless of whether you’re Benevolent or Tyrannical, the overall happiness of one’s citizens can greatly affect the ability for your kingdom to succeed in Thrive. A variety of elements factor into how your people feel at any given moment.
In the current build of Thrive, event outcomes, goods, and luxury items have the potential to increase or decrease happiness amongst the populace. In addition to these, our team is working to add even more factors that will impact your kingdom’s happiness levels. These include: pollution levels, population, building density, taxation, and the effects of those mysterious magenta crystals that seem to keep spawning wherever the Waelgrim’s presence is felt…
In the future, players can expect being at war versus at peace, decorative structures around the kingdom, and having well maintained buildings (not destroyed or damaged) to also affect how happy your kingdom will feel.
DISEASE
Illness can spread quickly throughout your kingdom, so it’s advisable to keep a watchful eye on the health of your citizens. Should illness strike one home, it can quickly move between others. Working residents always have a chance to pass it on. Whatever the ailment, fermenters and infirmaries should be located nearby homes to manage these bouts of sickness before they get out of control.
The Infirmary provides an area of effect wherein citizens can be cured. Any citizens who reside within its radius will receive treatment once a disease is present, provided that enough cure has been stored.
To make cures, you will have to grow an Herb Garden.
These harvested herbs can be used to create bottles of cure at the Fermenter.
Once created, the cures can be transported to the Infirmary, ready to both heal those actively sick, as well as potentially ward off the chances of illness.
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Look out for our next Developer Update in the coming weeks as we push towards Early Access in 2024. Make sure to join our Discord and learn the details for our upcoming Playtest if you’d like to check out all these features for yourself!
Until we next meet…
Thrive: Heavy Lies the Crown is available to Wishlist on Steam now!
Lock 'n Load Tactical Digital: Core Game - Metcalf
- Heroes of Normandy Battlepack 3 DLC released - fixed M2 Bradley IFV not having an ATGM Depletion #. - Scenario Editor: added unit attributes May Fire at Unspotted Units, Mixed Arrival Group OK, Depletion # Override, and Ord Depletion #. - Scenario Editor: added support for negative elimination VP (own side loses these points if eliminated).
"It has been a while, everyone. But I finally managed to recover enough to work again on the game.
For starters, we recently had a change of staff. From now on, I'll be taking on the helm as the sole developer. I will still contact the others for pointers, but since I am pretty much the only person who works in-engine, this gives me more control on the direction moving forward. The others will still be credited for their contribution, but not as developers.
That said, there are two others who will primarily help me with stuff. First, is Cheshirette, and the other is Zuko.
Cheshirette will take on the role as the co-artist. She is in charge of any promotional and/or wiki art available for the game. If you haven't seen her works, you can check her stuff on twitter: @cheshirette
Zuko will take part in some proofreading, as well as any clean up for the wiki. He will also be in charge of some PR stuff.
Now let's get to the main course: LoC has a recent bugfix. This bugfix solves the problem regarding party formation not showing up, and some other game-breaking stuff that I will not mention. The update is small, but the good news is Episode 2 and Episode 1's extra chapters are in development! So please look forward to them!
Oh and one last thing: Yes, a wiki is in the works. It isn't ready now, but it will be soon!
But yes, there you have it. This does not really change anything regarding the game. The game will still remain the same, and we'll still proceed with our primary goal!
But above all, thanks for being a part of this small (and humble) community!"
VasterClaws 3:Dragon slayer of the God world - giwgiw(祇羽)
<Ver 1.76> The number of times Orb of the End has been used is displayed in the status name frame (also displayed during battle). Added RTA (time attack mode) in the Claws world. Added time attack high score to Information. Increased experience points after clearing the Claws world. Added "Notice".
I'm thrilled to share that thanks to all of you, our Kickstarter campaign has been successfully funded!
My dream open-world adventure game is one step closer to reality. I'm deeply moved and grateful to have such a supportive community following the development of the game. Your support is shaping the world of Night Stones into something truly special.
What's Next?
Moving forward, I'm committed to keeping you updated with all the developments. Expect continued regular updates, sneak peeks, and behind-the-scenes content as I pour my heart out into creating a game that I hope you'll love.
Alpha Testing - Soon!
I'm hard at work on the first alpha demo, which will be made available exclusively for the Kickstarter backers on the Alpha Stone tier and up. I can't wait to get amazing feedback from all of you!
You Rule
Once again, thank you for being the best part of Night Stones. Your support means the world to me, and I can't wait to continue this adventure together.