We’re excited to share the details of the update scheduled for Tuesday, November 14th, 2023.
[Main Updates]
◈In-Game Updates◈ 1. New Event: ‘Yiun's Secret Training’ - ‘Challenge: Magic Stone 7-Day Check-In’ Event - ‘Yiun's 14-Day Training Log’ Event 2. New Mystery: <Deep Resentments> - Dive into the depths of intrigue with our newest Mystery, 'Deep Resentments’ and unveil its hidden secrets and rewards! 3. New Magic Stones! - Enhance your combat prowess with our new Magic Stones! 4. New Appearance Equipment! - Attention, Dragonians! Gear up and get ready for battle with the new Skilled Mercenary's Uniform! 5. New Mounts! - Roar into action with these fierce, feline companions - the White Tiger and Black Tiger!
[November 14th Patch Note Details]
◈In-Game Updates◈
■ Events ● ‘Yiun's Secret Training’ Events ▶ ‘Challenge: Magic Stone 7-Day Check-In’ Event - Event Period: November 14th, 2023 (After Update) ~ November 27th, 2023, 23: 59 (UTC+8) - You can obtain up to 7 special items for logging in daily during the event period. - Event rewards can be claimed from the fire-cracker shaped icon located on the left side of your screen in-game.
Day 1
Day 2
Day 3
Day 4
Day 5
Day 6
Day 7
Magic Square Ticket x3
Secret Peak Ticket x3
Magic Stone Summon Ticket x20
Raid Support Box x1
Magic Stone Summon Ticket x40
8 Point Cover Headpiece Exchange Ticket x1
Magic Stone Summon Ticket x100
※ All items claimed from this event cannot be traded. ※ Dragonians must manually claim their daily check-in rewards from the event page each day. ※ Please refer to [Notice - Challenge: Magic Stone 7-Day Check-In Event] for further details.
▶ ‘Yiun's 14-Day Training Log’ Event - Event Period: November 14th, 2023 (After Update) ~ December 11th, 2023, 23:59 (UTC+8) - You can obtain up to 14 special items for logging in daily during the event period. - Event rewards can be claimed from the fire-cracker shaped icon located on the left side of your screen in-game.
★ Rewards
Day 1
Day 2
Day 3
Day 4
Day 5
Day 6
Day 7
Epic Hunting Potion x2
Epic Mystic Enhancement Stone x3
Epic Constitution Enhancement Box x2
Epic Darkened Enhancement Stone x3
Epic Noirsoul Herb x2
Rare Dragonsteel Box x3
Legendary Constitution Enhancement Box x1
Day 8
Day 9
Day 10
Day 11
Day 12
Day 13
Day 14
Epic Hunting Potion x2
Legendary Mystic Enhancement Stone x1
Epic Inner Force Enhancement Box x2
Legendary Darkened Enhancement Stone x1
Epic Dragon Oil of Blessing x3
Epic Dragonsteel Box x1
Legendary Promotion Material Box x1
※ All items claimed from this event cannot be traded. ※ Dragonians must manually claim their daily check-in rewards from the event page each day. ※ Please refer to [Notice - Yiun's 14-Day Training Log Event] for more details.
■ Mystery ● New Mystery ‘Deep Resentments’: 8 New Codices Added ▶ Codex Name - Fragments of the Past 1 - Fragments of the Past 2 - Bicheon Realm King 1 - Redmoon Realm King 1 - Rockcut Realm King 1 - Rockcut Realm King 2 - Nine Dragon Realm King 1 - Heaven Protector Mighty Arcanean Ma Gujin 1
● Parchment Reward
Mystery Stage
Reward
Fragments of the Past
1,500,000 Copper, 800,000 Darksteel, Heaven Protector Cult Law Code x2
Bicheon Realm King
1,500,000 Copper, 800,000 Energy, Bicheon Realm King's Returned Soul x1.
Redmoon Realm King
2,000,000 Copper, 800,000 Darksteel, Redmoon Realm King's Returned Soul x1.
Rockcut Realm King
2,000,000 Copper, 800,000 Energy, Rockcut Realm King's Returned Soul x2
Nine Dragon Realm King
2,500,000 Copper, 1,200,000 Darksteel, Nine Dragon Realm King's Returned Soul x1
Heaven Protector Mighty Arcanean Ma Gujin
2,500,000 Copper, 1,200,000 Energy, New Heaven Protector Cult Law Code x1
Uncommon Enhancement Stone x500 Rare Enhancement Stone x100 Epic Enhancement Stone x10 Darksteel x100,000 Copper x300,000
Mirage Ship Deck
Banman
New Heaven Protector Cult Seal x1
Tier II Epic Magic Stone of Mana x1 Tier II Epic Boundless Taiji Mirror x1 Demon Summoning Scroll x50 Darksteel x1,000,000 Copper x2,000,000
※ New Heaven Protector Cult Site's Craft NPC Sangcheon appears only when Mystery - Deep Resentments is in progress.
■ Magic Stone ● New Magic Stones Available - Magic Stone of Advanced Accuracy: Increases your character’s Accuracy. - Magic Stone of Agility: Increases your character’s CRIT EVA.
● New Magic Stone Codex Available - With the addition of the new Magic Stones, 90 new Codices have also been added and can be found in [Menu → Codex → Character].
■ Appearance Equipment ● New Appearance Equipment
Skilled Mercenary's Uniform
Skilled Mercenary's Octagonal Hat
Skilled Mercenary's Beret
Experienced Mercenary's Bulletproof Helmet
■ Mount ● New Mounts - 2 New Mounts Available
White Tiger
Black Tiger
■ In-Game Bug Fixes & Gameplay Improvements 1. Improved the Valley Capture Monolith to regenerate 50% HP after being destroyed. 2. Fixed an issue where some Magical Soul Orb Skills were not activated in certain situations. 3. Fixed various in-game typos.
Today, Geoff Keighley revealed the nominees for The Game Awards 2023, and we were overjoyed to see HUMANITY getting a nomination for Best VR/AR Game. In such an absolutely stacked year full of fantastic games, it's an honor to be nominated.
Whether you're playing it on a monitor, TV, or optionally in virtual reality, we hope we're also on your game of the year list. Thanks for supporting HUMANITY!
I'm pushing a few more things that I wanted to get out of the way before I start coding the new settings system. This should fixup some crashes and other issues.
I'll be starting coding work on the new settings system now! It'll take a bit before there's anything visible, there might be some more smaller builds in the meanwhile.
New Features:
- Implemented ability to directly edit bool and string GlobalRef's through the node UI (requested by @shrikealvaron, issue #303)
Tweaks:
- ProtoFlux tool will no longer offer creating incompatible types of stores - Holding Ctrl+V will result in repeated pasting (requested by @cameron5, issue #481) - Global fields will now accept dropped value sources
Locale:
- Merged English locale tweak by @enverex - Merged Russian locale update by @shadowpanther - Merged German locale update by @muppeq - Merged Japanese locale update by @.aesc
Bugfixes:
- Fix build script not copying files in some cases, typically on version downgrades -- This re-fixes issue #592 (based on reports by @rucio, @zahndy, @readun) - Fixed Discord being required, causing crashes on headless and other machines (reported by @nytra, issue #640, fixed by @ProbablePrime) - Fixed generic node selectors creating invalid generic types, resulting in crashes (e.g. DataModelStore with Guid as reported by @orange3134, @zozokasu, issue #467) - Fix crash when feeding NaN as Lerp into the MultiCubicLerp, MultiCosineLerp and MultiSlerp nodes (based on report by @marsmaantje, issue #443) - ToString node will now catch format string exceptions (preventing crashes) and output the error as a string (based on report by @snerfoil, issue #542) - Important: The format of the error message can change. You should not parse it programmatically, but instead read it and fix your code based on it
* Fix the issue with splitting stacks * Fix the crypts that contained some WIP elements from the next update
Moreover, there is now a beta version called "opengl_debug" that logs graphics issues to investigate the lighting issue that some players are experiencing. If you do, send me a message! :)
Expansion Abilities are now have to be recovered at difficulty level 8
Player confirmed movement fixed not allowing GUI button presses
Burner Blaster fixed crashing the game when aimed at terrain
GUI:
Reaper, Hunter, Burner now highlight their buttons for deployable abilities based on if their next move will recover it. Fixed their highlights not showing at right times.
Art:
Grab item animation added more frames, doubled animation speed
Burner Plasma Primer fixed staying if target died without DoT, fixed not moving with target
Burner attack line fixed not updating if terrain was in the way
Menus:
Library menu added Expansion Abilities large sprites
If you've already played this game, there's no need to play this version. I just removed some items, fixed bugs, didn't add new features. Play when new features are added next time.
Update: * Moved the controls to the main page. * Separated the game settings UI from the gameplay interface logic. * Fixed a bunch of other bugs, mainly encountered by new players with saves. * Fixed the issue where birds/horses get stuck when helping with harvesting. * Removed fog. I saw players encountering black screen issues again. It was caused by volumetric fog before, I couldn't figure out the specific reason, so I just turned off the entire fog. * Removed the sound played by the rabbit's TV.
You don’t need to read anything below. That's just for chatting: ---------------------------------------------------------------------
This time, there's a massive removal. For instance, the adorable little pig is no more, farewell little pig ⊂((・x・))⊃. Bunny In Black has vanished as well. Perhaps they'll make a comeback later, maybe not; I haven't decided yet. It's a bit sad, isn't it? The pig spaceship is super cute, the pig is cute too, and I invested a lot of effort in making the pig automatically gaze at the bunny's IK part.
I'm planning to delete this segment first and then introduce new features.
Deleting features is quite troublesome, especially dealing with the mountain of garbage code—like attempting to replace a doorknob and the entire house collapses with a bang. But... remember, I've refactored the code several times~ So, when I delete the code, although it's challenging, I can carve out a bloody path.
Then this time, all saved game files were deleted, and I discovered some new bugs, which only trigger for new players. No wonder there are suddenly no new comments... New players don't complain, they just quietly close the game or request a refund. Just fixed it... sad howling... If only I had known earlier...
If I had enough money, I would hire someone to play my game every morning and night, then provide me with feedback on bugs... No, wait, when I have money, I can hire smart people to code, so I won't have to fight with bugs.
During development, I've played it countless times. I read a game book talked about when developers are too familiar with their own game, making it hard to understand the confusion players face. I am busy with a new game for a while, reopened this game recently, looked at it with fresh eyes, found a lot of problematic areas. So fixed it again.