Here is a minipatch for you all, unlocks do not have to be bought and activated to apply to you now, as that feature was confusing, but you can still deactivate them if you wish
Also if you are keen to know what those new spels might be, you can visit the games discord channel or glimpse a look at the ingame pausemenu, maybe you will find something new in there...
added 3 new spells (but those cannot be unlocked yet)
unlocks now autocomplete when presented in main menu, no need to click them
fixed a bug where you could get the holy element perks without it being selected as one of the runs elements (Hotfixed earlier)
fixed a new introduced crash when rerolling (Hotfixed earlier)
fixed a bug where lvl of spells in the pausemenu was always shown as lvl1
Use VDEO RWY 36 as your active waypoint instead of the FAF (LUMEN) while being vectored
Use Shift+C to arm the LOC (localizer) mode when cleared to join the localizer
Use Shift+V to arm the G/S (glideslope) mode when cleared for the approach
Fixed a bunch of issues with the LOC and G/S deviation calculations and indications for a smoother approach. New map scales 5/10, 10/20, 20/40, 40/80, 80/160, 160/320 Class G airspace now shows up as a gradient similar to sectionals
On November 13, maintenance work will be carried out on the game servers. In connection with this game, it may not be available from 08:00 to 09:00 Moscow time.
Please note that completion times are indicative and subject to change.
With Update 0.98 here, I've made Eva all sparkly and 'cooler' looking when you bounce off of a wall and go into block destruction mode. Eva used to just be a solid very light grey color when in this mode and now looks like this:
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And when you bounce off a wall and have also have drank a puddle of water so you can distinguish fires, you'll be a shiny sparkly blue color instead as seen here:
When Eva is on fire, which means you are scoring no points and you bounce off of a wall to go into destruction mode, Eva will look like this:
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Other changes made in this update are:
- You can now immediately move to a new game much quicker when you crash or die by pressing your space bar or the A button on your controller. You'll also now hear two quick dings when you restart the game before you see the "Game Over" on your screen and press the "Play Again" button.
- You will no longer hear an unnecessary gulping water sound if you move over a water puddle if you are already blue and have water ready to extinguish a fire or block on fire.
Not a massive update here, but just a few small details have been added to hopefully make the game a little more enjoyable to play!
The Heroic Legend of America: Second Revolutionary War - 特利安☆Torian
It was expected that there would be about 100 heroes to choose from, and now there are 22 names, which is already a big project, but there are sure to be more heroes as the story unfolds.
Since the initial plot needs to be spread out on a large scale, the appearance of heroes is relatively dense. There is a long list of possible heroes, but since the plot mainly continues the story of the previous heroes, unless there is another main line, there will not be a large number of new heroes.
These early heroes are basically the most important heroes in this period of history, but the selection is not based on the person's birth, status, or power, for example, Robinson, one of the leaders of the Kansas chapter, is an NPC, because he is more concerned with his own interests than fighting for the right cause (as a doctor, He was also active on the battlefields of Kansas in the early stages, and can be of great help to the player when played correctly, although as an NPC).
After the Revolutionary War, the role of the first is, of course, Nicholas Augustine, and the companions who appear around the story of this young general. The commander of our army, General Grant, will probably not appear as an optional hero, because such a role is headquarters. Of course, a character like General Grant will still appear as an NPC unit on the battlefield if needed.
In general, the criteria for determining the candidate is more focused on the hero's bravery, integrity, selflessness, and kindness, which is the origin of the name of the game.
*Mosquito Enemy *Level details added *Mission 3 ending battle simplified *Level Select has controller support *Made text more readable *Fixed disappearing objects
Multiplayer
*Shotgun volume reduced *Bot Behaviour altered for aggressive to passive *Bots engage from a further distance *Reduced shotgun damage but increased accuracy
This small update fixes the rare issue with "stranger girl.png" not loading, caused by saving and loading at specific circumstances. The code responsible for characters and events definitions has been slightly changed to accommodate this possibility.
It might work from where you are, but I recommend starting a new game just to make sure (just use the skip function). Potential issues that might appear by continuing - Katie will always stay as "Strange Girl" or you will know her name before she introduces herself. I guess. There shouldn't be errors in character display or events connected to her.
Please let me know if you encounter other (or new, but I hope not...) issues.