Nov 12, 2023
Rightfully, Beary Arms - mmBiscuits
0.3.6

UI

  • Fixed a bug where weapon wheel would stay on screen -- not being able to be closed easily.

Runtimes

  • Fixed a bug where the player could get unlimited amount of hearts
Nov 12, 2023
Wicked Times - YottaYobi




Nefarious Reality is here! Take your character to level 100 and beyond, pump up those X2/X0 further, reach as high as altar level 6!

other changes:
raised side activities gains in second half of game (gradual increase)
increased Kugraltha hp by 10%
other minor fixes
Numina - Starlit Studio
To celebrate starlit studio's Patreon launch, I've worked on a special 15-page artbook for our patreons. Featuring character sketches & never before seen character art ❤️

https://www.patreon.com/starlitstudio



I've also uploaded a deep-dive into the secrets behind Numina's multiple endings! 🎮 Uncover the planning nightmares, the intricate variables, and the emotional journey that shaped each ending. Discover why Revolution became a personal favorite and how the classical endings, Noema & Reform, hold a special place in my heart.

I'm regularly posting new updates, also on my new project "SOLACE CREEK" on there. Check out the playable preview now! https://starlit.itch.io/solace-creek

Join me on Patreon for an exclusive look into the creative process and the heartfelt farewell to Numina. It's a journey you won't want to miss! 🚀✨

Miwa: The Sacred Fox - Baki Studio
Hello dear players!
New update 1.1.8 is live! You can expect these changes:

New content
- Added godrays for almost every level
- New lights for platforms (better visibility)



Changes
- Level 5 Fox Lever part changed
- Level 6 Start part changed
- Level 6 Speedrun Start part changed
- Level 10 Platform part changed

Fixes
- Level 5 Bugs
- Level 10 missing collider is now added
- Level 10 platform is slower

And thats all! Enjoy a new update!
Baki Studio
AREAZ - areazgame
Hi

it has been an very difficult time for me both professionally and personally.

Anyway things are getting slowly better, so I would like to restart the development.

Its quite metaphoric - with reptiles update - as development was on turtle speed... On the other side, it hard shell helped to survive this difficult time.

I am blocked by current stage UE 5 - where each new engine version 5.1 -> 5.2 -> 5.3 causes lower performance. Still trying to identify he cause for it. Unfortunately until this is solved, the production of new maps is totally blocked and had to be postponed towards 2024.

The debugging is painful and slow process as I have to do manual updates between versions 5.0 up to 5.3

Anyway to bring something positive - thanks to that I have managed to slightly improve performance of existing build. F.e. so called "showroom camera" - in inventory clothing tab is rendered now only when player is actually in inventory, so improved performance by 5 FPS. And there is more.

Also I have improved the movement of reptiles. Turtles, tortoises, crocodiles and komodo dragon now copy the terrain inclination. Remaining animals - bear, goat, boat will be addressed by their 3rd party artists. So i do not want to make double work.

Thank you for your support! and understanding.

Join our discord community.

https://discord.io/areaz

I will be also pleased to answer any questions.

Juraj Bachar
Game Creator

Pact of the Ancients - 3D Bara Survivors - Male Doll Studio US
We're so excited to announce a new update to Pact of the Ancients! Check out what has changed.

3 new SFW collectable scenes, involving 3 couples:
  • Gladiator and Demon(collectable in the Goblin Hideout)
  • Gladiator and Barbarian(collectable in the Pirate Island)
  • Gladiator and Satyr(collectable in the Viking Village)

As you saw on the game road map available on the Steam page, we would have 5 but to focus on fixing bugs as soon as possible, we had put our efforts into that and we decided to make scenes involving couples instead of individual scenes. In the next few weeks, the voice-over for these scenes will be implemented. Stay tuned on the patch notes to be notified about that.

Also, after receiving a lot of feedback regarding bugs and freezes, we were able to identify what was causing these problems. However, it will take some time to fix them and a few gameplay adjustments will be necessary in order to have a good performance. We're already working on these improvements and we hope to release a new path by December early. Thank you so much for your patience!

If you find any bugs, feel free to join Discord to report them and/or use the game forum.

Male Doll Team
Nov 12, 2023
Sons Of The Dream Forest - 我与尘封

1. Character remake, so previous players may need to restart the game
2. The scene has been remade
3. Guide task remaking
4. Fixed some bugs
5. The multiplayer game is temporarily unavailable and will be resolved after the map is completed
Car For Sale Simulator 2023 - Red Axe Games


Hello CFS Community!

First of all, it is a great pleasure for us to embark on this special journey with you and work together to enhance Car For Sale Simulator. Your love and support continue to contribute to the growth of this game each day, and we want to express our gratitude to you.

Today, we are excited to bring you some major announcements! Our developments and updates have not ceased, and what we are sharing with you today will take Car For Sale Simulator to the next level.

Big News Incoming!



Drift Map

We are thrilled to excite you and let you taste some dust with our announcement! Car For Sale Simulator 2023 will soon be updated with an enhanced drift map, inviting you to an adrenaline-pumping driving experience.

What is a Drift Map?

If you enjoy burning rubber in fast turns and feeling like a master drifter with fantastic spins, this update is perfect for you. With this drift experience set in high mountain roads, forested areas, and city streets with scenic views, realistic physics and visuals will take you to adrenaline-filled moments.

  • Enhanced Physics Engine: Thanks to the revamped physics engine, each wheel of your vehicle will dance with the dirt, providing a realistic driving sensation.

  • Impressive Scenery: As you descend from the peaks of mountains, you'll have the opportunity to drift amid breathtaking landscapes. City lights, the greenery of the forest, and more await you.







Tandem Drift

Now, you won't only be racing against your competitors but also participating in breathtaking tandem drift races with them! In these races happening in challenging areas of the map, showcase both your speed and drifting skills to seize victory. Test yourself in a competitive atmosphere and secure your place on the leaderboards.


  • Drift Races: Enjoy thrilling drift races while competing with your rivals.
  • Special Rewards: Earn special rewards when you achieve success in races and use them to further enhance your vehicle.








Revamped Car Mechanics:

We are now overhauling every part of your vehicle! With the revamped car mechanics, steering control, brake responses, and suspension behaviors are more realistic and authentic. Feel the reactions of your vehicle on all types of terrain and maximize its grip on the road.

Updated Sound Effects:

Sound effects have been updated to reflect every movement of your vehicle. Details like the power of the engine, the tires gripping the road, and the sound of the brakes will immerse you into the game.

Test Your Drifting Skills:

With the new mechanics, drifting is now more enjoyable and realistic! Swing the tail of your vehicle in turns, feel the tires sliding on the road, and become a true drift master.





Revamped Car Shader:

The new shader brings out every detail of your vehicle. Metal surfaces shine, colors come to life, and lighting effects become more impressive, turning every moment into a work of art. This visual experience takes your game to the next level.

Realistic Dirt and Rust Effects:

Vehicles will now realistically accumulate mud, dust, and raindrops. Additionally, over time, your vehicles will rust and become more sensitive to environmental effects. This feature makes the aging process of your vehicles more convincing.

Realism in Colors:

The color of your vehicle becomes more realistic with changing tones in the sunlight. Color transitions and reflections offer a unique visual richness, making your vehicle look different from every angle.





New Cities and Towns:

Our new map welcomes you with two major cities and five towns, each filled with its unique atmosphere and features. While cities offer tall buildings, luxury galleries, and homes, towns provide warm environments and friendly places.

Create Your Home and Gallery:
You will start in towns and gradually own houses and galleries in cities. Customize your homes, decorate your galleries, and personalize your presence in the gaming world. Our new map provides a vast area for you to create your own gaming story.

City Visits for Exclusive Cars:

Luxury cars won't be found in towns, but if you want to see rare and special cars, you'll need to visit cities. In city galleries, you'll have the opportunity to explore stunning cars and expand your collection.

Brand New Locations:

Our new map includes various and exciting locations. Tunnel-filled mountain passes, fast highways, cool seaside views, breathtaking mountain views, active ports, and lively train stations await you. Explore every corner of the game world!










Redesigned UI Designs:

Every menu, screen, and option within the game has been redesigned from scratch. Innovative graphic designs make navigation within the game more enjoyable and aesthetically pleasing. Moving through the game will be more pleasant than ever before.

Functional Improvements:

Changes in UI design not only bring visual enhancements but also significant improvements in functionality. With quick access buttons, more organized menus, and clearer icons, you'll be able to access everything in the game faster and more comfortably.






What Does the Supersports DLC Offer?

Speed Monsters:
The supersports vehicles introduced with this DLC push the limits of the game's speed. With their powerful engines, aerodynamic designs, and special performance features, they invite you to an immersive driving experience.

Eye-Catching Designs:
Each vehicle is adorned with attention-grabbing color options and special details. Driving these vehicles will let you experience a dazzling elegance.

We would be very happy if you add it to your wishlist :)

https://store.steampowered.com/app/2679810/Car_For_Sale_Simulator_2023__Super_Sports_DLC/



Real Gaming Experience on Mobile Devices:

The mobile version of the game will provide a truly authentic experience without compromising on the PC version. With a brand new mobile interface, optimized controls, and still the same unique gameplay mechanics, you'll be able to enjoy Car For Sale Simulator 2023 anytime and anywhere.

It Will Be Free!
Our mobile version will be completely free. We made this decision to allow everyone to easily download and experience the game. We are very excited to take this step to provide you with the best gaming experience and expand our gaming world.

Don't Pay Attention to Fake Games:

We know that there are many fake games on the mobile platform. However, we kindly ask you not to consider other imitation games when evaluating Car For Sale Simulator 2023 Mobile. We aim to provide a real gaming experience, and our mobile version is a reflection of that.

Red Axe Games Team





https://store.steampowered.com/app/2559270/Gym_Simulator_24/

Heavenly Beauty × Silver Bubble Ninetales - SM KING!
Fixed the bug where battles were not triggered when encountering Tansetsu on certain maps.
Nov 12, 2023
Raiding.Zone - klg71

Avatar face rework

I spent most of the week redesigning the face meshes of the avatars. It began with an experiment last Sunday with a new mesh for the druid.

It was such an improvement, that I needed to redesign the rest of the faces.
New boot mesh

I got a new boot mesh from Madraox and added it to the avatar. We are currently designing the remaining meshes. After we finish this, I can add visual-changing boots.


New ability SoulStorm for the HighKing

The HighKing was the first boss I designed for Raiding.Zone. He always lacked mechanical depth. He got a new ability called Soul Storm. You have to take shelter in a Resolution zone to prevent this damage. He uses this ability on all difficulty levels.


Shader for equipment system
For the boots, I needed to rework rendering for equipment.

I googled a bit and got inspiration from World of Warcraft and Skyrim.

You have to mask out certain areas of the torso dynamically. If the player equips an armor piece, you will mask out the mesh of the torso beneath it.

That will prevent the torso from glitching through the armor.

I implemented this system by assigning a torso mask to each armor piece. Boots have a texture that masks out feet. Armors have a texture that masks out the chest and parts of the arms.

The custom shader will then multiply these two images. If a pixel got masked out in any of the boot or armor masks it won’t render.

I needed to create two different shaders. One for the default player and one for the equipment screen. The default shader is a Unity Surface shader and looks like this:

void surf (Input IN, inout SurfaceOutput o) { fixed4 c = tex2D (_MainTex, IN.uv_MainTex) *_Color; o.Albedo = c.rgb; // Multiplicate the armor and boot alpha values o.Alpha = tex2D(_BootMask,IN.uv_BootMask).a*tex2D(_ArmorMask,IN.uv_ArmorMask).a; }
For the UI I had to write a fragment vertex shader similarly.

That makes it possible to have multiple boot meshes too. So stay tuned!
Various Bug fixes

I did several playtests this week and found a couple of things to fix.
Bots will always follow and not cast if set to follow

There was a misimplementation of bot the movement. The bots would not follow you if they were casting. They will now always follow and abort their cast.
Charges won’t crash the game server

There was an error in the ChargeModifier for spell charges. That crashed the beta server a couple of times. Right now, it should be stable again.
Bots and other players looked in the wrong direction while running

This was fixed by setting their direction to the direction they run towards.
OSX users won’t get a warning on installing

Steam displayed a warning, that Raiding.Zone isn’t compatible with 64-bit OSX versions. I deactivated the warning because there is no problem with 64-bit. To be precise, I compile Raiding.Zone only for 64-bit.
Next Step: New Difficulty for levels

I already have a lot of ideas for new mechanics in the raids. They will focus on group interaction. That makes them hard to do alone and predestined for multiplayer. I also want to implement weekly changing obstacles for the levels. They are inspired by the affix system in mythic+ WoW. My main problem is, that I haven’t figured out a reward system for the adamant difficulty yet.
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