Nov 11, 2023
Roody:2d - redinator2000
  • Added a menu to disable/enable and prioritize custom packs
  • Added an official custom pack - colorblind beams
  • Sensor mode container count now detects the internal state of a counter block
  • Hand flipping now flips mirrors correctly
  • Beams adjacent to beam cores update more reliably
  • Worlds with an invalid entity type (usually by disabling a custom entity) no longer crash
Nov 11, 2023
OBS Studio - Rodney
30.0 New Features
  • Added WHIP/WebRTC output [Sean-Der / kc5nra / DDRBoxman / tt2468]
  • Redesigned the status bar [cg2121 / GeorgesStavracas / Warchamp7]
  • The redesigned status bar now provides the same information in a more organized and well structured way, with more representative and recognizable icons.
  • Added option for Full-Height docks to the "Docks" menu [ujifgc]
  • When enabled, a dock such as chat can take up the entire height of the OBS window
  • Added support for Intel QSV H264, HEVC, AV1 on Linux [kkartaltepe]
  • Added a shader cache to improve OBS startup time on Windows [notr1ch]
  • Added application audio capture on macOS [jcm93]
  • Reworked the virtual camera on macOS to work with all applications (on macOS 13 and newer) [gxalpha/PatTheMav]
  • Added a YouTube Live Control Room Panel when streaming to YouTube [yuriy-chunak]
  • Added 10-bit capture support for Decklink devices [jpark37]
  • Added HDR playback support for Decklink output [jpark37]
  • Added an option to hide OBS windows from macOS Screen Capture's "Display Capture" [PatTheMav]
  • Added a "Safe Mode" that runs OBS without third-party plugins, scripting, and websockets [derrod]
    • When OBS detects that it was not shut down properly it will offer the user the option to launch in Safe Mode for troubleshooting purposes. It can also be manually activated via the "Help" menu.

30.0 Changes
  • Changed audio/video encoder dropdowns to be sorted by name [gxalpha]
  • Changed the list of applications in the macOS Screen Capture source to be sorted by name [Colerar]
  • Updated NVIDIA Audio/Video Effects SDK versions [pkviet]
  • Added more accurate logging for Hardware Accelerated GPU Scheduling status and support [derrod]
  • Added the ability to arrange filters via drag & drop [cg2121]
  • Clarified surround sound warning for YouTube 5.1 audio support [pkv]
  • Added warning if Lenovo Vantage is installed [notr1ch]
  • Added logging for scene changes in Studio Mode [Penwy]
  • Changed Video Capture Device sources on Windows to not show an audio device in the Audio Mixer if none is available/selected [Exeldro]
  • Added support for grayscale MJPEG in V4L / DirectShow sources [Staacks]
  • Improved settings interface of the "Text (FreeType 2)" source [gxalpha]
  • Added button to reactivate stopped capture in macOS Screen Capture [gxalpha]
  • Changed scene collection removal to retain a backup file (.bak) that can be easily reimported if needed [derrod]
  • Added IPv6 support for RTMP streaming output with IPv4 fallback ("happy eyeballs") for dual-stack streaming services. The preferred protocol can still be selected in advanced settings. [jgh-twitch]
  • Fixed virtual camera output when used with additional output channels (e.g., Downstream Keyer plugin) [tytan652]
  • Added ability to set FFmpeg Options for VAAPI [nowrep]
  • Added a Help menu item to view the Release Notes [WizardCM]
  • Added logging for "Ignore streaming service setting recommendations" [derrod]
  • Added logging for Video Capture Devices on macOS for portrait and studio light effects [gxalpha]
  • Added more logging for Video Capture Device names on Windows [norihiro]
  • Added more logging for QSV [RytoEX]
  • Added logging for WASAPI source names on Windows [prgmitchell]
  • Increased minimum output resolution to 32x32 to prevent certain encoder failure scenarios [RytoEX]
  • Reenabled dynamic bitrate for AMF encoders [derrod]
  • Enabled "Paste Filters" after copying from scenes or mixer [gxalpha]
  • Removed D3D9 code from QSV encoder plugin [RytoEX]
  • Changed QSV plugin settings new to Beta 1 to use translatable strings [RytoEX]
  • Exposed shader creation errors [exeldro]
  • Changed v4l2 sources to always use linear alpha blending [SludgePhD]

30.0 Bug Fixes
  • Fixed a crash when using Touch Portal to control OBS [notr1ch]
  • Fixed a crash when selecting a window in PipeWire capture if one is already selected [GeorgesStavracas]
  • Fixed a crash on OBS shutdown on macOS [norihiro]
  • Fixed a crash with the auto-config wizard [norihiro]
  • Fixed a crash when trying to capture screen via PipeWire [columbarius]
  • Fixed a crash when rapidly changing scenes [PatTheMav]
  • Fixed a crash when quickly switching between NVIDIA Audio Filters [pkviet]
  • Fixed a crash when starting and stopping multiple DeckLink outputs [jpark37]
  • Fixed a crash caused by plugins deleting properties [ujifgc]
  • Fixed an issue that could cause hardware encoders not showing up as options on capable GPUs [notr1ch]
  • Fixed possible security certificate verification failure when trying to stream with RTMPS on macOS [PatTheMav]
  • Removed legacy AMD encoder plugin [derrod]
  • Fixed max bitrate not working in NVENC VBR mode [flaeri]
  • Fixed async sources (e.g. video capture devices) sometimes unnecessarily dropping frames while buffering is enabled [derrod]
  • Fixed order of IP binding/family setting [tytan652]
  • Fixed some issues with hotkeys with groups and duplicate sceneitems [derrod]
  • Fixed warnings being cut off in the UI in Simple Output Mode [gxalpha]
  • Fixed the installed version number visible in Windows Settings not being updated when using the auto-updater [derrod]
  • Fixed window capture showing the last frame of a closed window on Windows [Walker-WSH]
  • Fixed alignment helpers rendering below safe area indicators [cg2121]
  • Fixed some edge cases where certain undo/redo actions could behave in unexpected ways [derrod]
  • Fixed media source restarting playback when not necessary [CodeYan01]
  • Fixed frontend_save_callback in Python scripts [Penwy]
  • Fixed "flip" not working with "stretch to bounds" [Penwy]
  • Fixed OBS stealing focus when launching minimized [BenJuan26]
  • Fixed lossless recording not working if fragmented MP4/MOV was selected [gxalpha]
  • Fixed rendezvous mode with SRT [pkv]
  • Fixed browser source events not being sent to all frames [Exeldro]
  • Improved FFmpeg VAAPI AMD encoder video quality [nowrep]
  • Fixed virtual camera not deactivating correctly in some cases [Lain-B]
  • Fixed lag with VLC media source, particularly on macOS [usakhelo]
  • Fixed "Show more" in service settings selecting the first service in the list [gxalpha]
  • Fixed incorrectly positioned labels in a scenes-only multiview projector [norihiro]
  • Fixed detected framerate of videos encoded with Custom Output (FFmpeg) [jack-karamanian]
  • Fixed a bug where the "Show fullscreen and hidden windows/applications" option in macOS Screen Capture did not apply immediately [niw]
  • Fixed a bug where the Auto-Configuration Wizard didn't save YouTube stream key [Lain-B]
  • Fixed a bug where the OK button was enabled in the Add Source dialog if "Add Existing" was selected but no existing source was selected [gxalpha]
  • Fixed a bug where using VoiceOver to toggle the "Use Different Colors" GroupBox in the Accessibility settings, the Apply button would not activate [gxalpha]
  • Fixed a bug where the Auto-Configuration Wizard would show current frame rate in scientific notation if FPS was 100 or greater [gxalpha]
  • Fixed an issue where importing a Streamlabs Desktop scene collection would result in OBS performing seemingly random scene changes and scene item visibility changes [prgmitchell]
  • Fixed not being able to select a stream audio encoder if previous selection was invalidated [derrod]
  • Fixed source transform shortcuts in context (flip, rotate, etc.) when multiple scene items are selected [gxalpha]
  • Fixed source type version when dropping files onto the OBS UI [norihiro]
  • Fixed alignment of vertical audio mixer controls [cg2121]
  • Fixed a bug where HDR video could incorrectly produce black pixels when tonemapping [jpark37]
  • Fixed v4l2 source not working correctly with certain non-standard input frame rates [kkartaltepe]
  • Fixed hotkeys of different scene items for the same source not being saved correctly [derrod]
  • Fixed hotkeys being lost when moving a source in or out of a group [derrod]
  • Fixed a possible issue with logging high frame rate video capture devices on Linux [kkartaltepe]
  • Fixed a bug causing AMF AV1 to have low quality in Simple Output Mode [Penwy]
  • Fixed a race condition in the Vulkan graphics hook [sawillms]
  • Fixed an issue with Sparkle delta updates [PatTheMav]
  • Fixed some unexpected behavior when transforming sources in groups [Zulleyy3]
  • Fixed Stream Key label not displaying in UI [TianQiBuTian]
  • Fixed "Use Stream Key" button not hiding from UI when appropriate [TianQiBuTian]
Grav Factor Playtest - jt
The big change here is a new "homing missile" weapon prototype - I haven't created the actual launcher model and animated yet, but I wanted to get other aspects of the experience working first.

The behavior is very different than the "plasma bolt" - you can dead-fire your missiles or achieve a lock on your target and fire. Enemies now also have these weapons and can use them against you.

I've also updated the cockpit - moved the shield/hull status displays to their own new areas and added a weapon display on the left & right sides of the cockpit. Eventually I'll show more useful information there, but for now it serves the purpose of letting you know which weapon is selected.

Another big improvement is upgrading to UE 5.3.2 which included a fix for meshes popping out of the right peripheral view.
Nov 11, 2023
Cato Playtest - gabriel
Includes:

- Fix for freeze state when replaying level after rewind
- Improvement on platform colliders to create a better jumping experience
- 1st jump animation update
- More minor fixes
Nov 11, 2023
Malkin - Zach Holbrook


Malkin is set to release on November 17.

To find out who Malkin is, you'll have to play the game. But if you want to know about the game itself, I've add a FAQ to the Community page.
VR Drums Ultimate Streamer - platformB
We have heard plenty of opinions from other drummers and other VR drumming game players. The update most have been waiting for is here in beta, physics update 2. Bringing drum emulation in VRDUS even more closer to realism with more precision. Let us know what you think, we will be improving methods and emulation of this new framework from here out.

+Graphical Note Highway update
+Overall performance on GPU improved
Nov 11, 2023
かぞえ飯 - oyajinojiike_P
New mode added.
New Skill Prohibit Mode has been added.
 In the skill prohibited mode, you cannot use skills. In addition to being able to count rice more realistically
The joy of accomplishment will be increased.


Newly added "One-shot Correct Answer" mode.
 In one-shot correct answer mode, you can only press the answer button once.
 If the answer is wrong, the incorrect letter and the answer will be displayed, unlike the normal mode.
 In addition, if you answer incorrectly, you will not be able to use the chopsticks any more, and you will need to delete the save data of the corresponding mode and start over if you want to press the answer button again.


A new colorful mode has been added.
 In the colorful mode, rice is available in 24 different colors, and a palette is added to change the color of the rice.
 Otherwise, it is the same as the normal mode, and the correct answer is given by guessing the number of rice.




Addition of settings.
Volume setting
 The volume can now be adjusted for each type of sound, such as background music and sound effects.


Screen Settings
 It is now possible to change the picture quality, screen mode, FPS vertical sync and maximum value.


Desk Color
 The color of the desk can now be changed to one of six different colors (wood, white, black, blue, green, or pink) on the pause screen during the game.


BGM
 The BGM has been limited to "Higurashi," but now four BGMs that remind one of the four seasons can be selected on the pause screen.

Other fixes/b]
A sound is now played when rice is held.
Fixed a bug in the UI when playing in English.
 The UI of the skill selection screen has been modified so that icons and text do not overlap.
A note regarding seed values has been added.
Fixed a UI bug that occurred when the screen size was reduced to a certain size in window mode.
 Fixed a bug that caused the UI to be cut off.

Fixed a fatal bug that caused rice to increase.
 A bug that caused a small amount of rice to increase when using a skill, due to a design error, has been fixed.
 However, when playing on a computer with low specs, the game may crash at a stage where rice is not generated in time, or rice may be reduced by pressing the exit button. If you quit the game after less than a minute or if the game crashes immediately after selecting a mode for the first time, we recommend that you delete your save data and start over. This problem will not occur after the second time you start the game with a new saved data.
Nov 11, 2023
Widow in the Endless Labyrinth - ultimagic
1. Fixed the bug that "Fortress" failed to protect the character in some cases.
2. Show more information on the Status Screen.
3. Minor bug fixes and some improvements.
Space Worthy - lukayson
I was not planing to do this, but I started to really hate how cables look in the game.

Now every cable is curved and has connectors!
(instead of straight line.)



Mechanical power connections are made using completely different method
ball joints or belt (belt when Input and Output has exactly opposite orientation)


Multi Output
When you plug another cable to the same output, splitter is added automaticly! (Cables no longer share exactly the same start location)



New Feature:
  • Wires near maximum distance make warning sound before snap off.
  • In Cable mode: Disconnecting cables is now separate from placing cables.
  • Placing cables in now controlled with mouse click, instead of "E"
  • When you grab an object , the object now maintains similar orientation as it had before (used to rotate everything towards player)
  • Grabbed object can be rotated with "R" key, (also when attaching)
  • Steam engine can burn thatch, and thatch rods (but it's not burning as long)


Better models:
  • Ground press
  • Demolition hammer
  • Designer table (primitive) (had the same model as Basic crafting table)
  • Gyro Stabilizer L
  • Lever (electronic)

  • Lever (mechanical Power)
  • And some more electronic parts but I forgot


Bug fix:
  • Ground roll can be crafted now, and it uses only iron.



It's only in Beta version, to access Beta:
Go to your Library-> right click on Space Worthy-> Preferences-> Betas
Unreal Mashup Playtest - SofaKing
Much improved FPS movement and ADS settings. Field of view timeline agistments. FPS camera adjustments.
...