Nov 11, 2023
IL-2 Sturmovik: Battle of Stalingrad - -DED-Rapidus
Dear Friends,

The next update, 5.108, is in the works and today we are starting its beta testing. The next version will include further improvements to the career mode - for example, ground support will be added to the Normandy theater for both offensive and defensive missions. There will be other additions if they are ready in time, but one of the highlights of the next version will be the next https://il2sturmovik.com/store/flying-circus/ aircraft - the F.E.2b two-seater.


The F.E.2 was a biplane with a pusher propeller and a sprung landing gear with a front support wheel to minimize the risk of overturning during a bad landing. The entire trailing edge of the upper center section was hinged along the rear spar and could be lowered to act as a flap-type air brake. The forward cockpit was occupied by the observer gunner, with the pilot sitting behind him at a higher level. The engine was almost completely cowled and drove a two-blade pusher propeller.

Interestingly, in February 1915, this type of plane was tested with a brake parachute. This was probably the first time in history that a braking parachute was used on an airplane. A newly designed air brake that had been used on the first F.E.2a was also tested, but the air brake was eventually abandoned.



During testing, the performance of the 100 hp Green engine was found to be unsatisfactory, mainly due to its poor power-to-weight ratio, and the machine was modified to be fitted with a new in-line six-cylinder water-cooled Beardmore engine rated at 120 hp. The center section of the upper wing was made in one piece and the air brake was removed. The aircraft with the new engine made its first flight in March 1915, but the first deliveries to the Royal Flying Corps did not begin until May. The first F.E.2b to go to France was flown to the No. 6 Squadron airfield at Abeele by Captain L.A. Strange on May 20, 1915. By September 25th the squadron had four F.E.2b's in its strength.


Production of the F.E.2b was undertaken by a number of contractors, but it took some time before the machines were available in sufficient numbers; by the end of 1915, a total of thirty-two had been delivered. The first R.F.C. unit to go to France fully equipped with F.Es was No. 20, which arrived on January 23, 1916. No. 25 Squadron followed on 20 February, No. 23 on 16 March, and No. 22 on April 1st.


The F.E.2b was mainly used for the needs of the army: for reconnaissance and for the escort of other aircraft, and it proved to be very worthy in the battles against enemy aircraft. Often grouped with D.H.2 fighters, the F.E.2b fought back against the Fokker monoplanes that dominated the skies at the time. The success of its use in combat was due to the wide sector of fire of the machine guns in the nose of the plane. The plane was also occasionally used to attack ground targets on the front line and in actions on the enemy's rear communications. In the second half of the war, the F.E.2b was widely used as a night bomber; for this purpose, the aircraft were painted black and equipped with night take-off and landing equipment.

The performance of the F.E.2b with the 120 hp Beardmore engine was not outstanding and from time to time attempts were made to improve its flight characteristics. At the end of March 1916, a new version of the Beardmore engine with an increased power of 160 hp appeared, and as it was essentially an improved version of the previous model, it could be fitted without the need for major design changes. Between 1915 and 1918, 1,939 F.E.2b aircraft were produced.


After the release of the previous update and the new La-5F Collector Plane, some players asked us to provide more details about the changes made to the existing Lavochkin family aircraft. Our Lead Engineer "Gavrick" has personally explained the changes.

The La-5 is one of the oldest aircraft in the IL-2 project, it was created during the development of the Battle of Stalingrad 10 years ago and many of the modern approaches and techniques we're using now were just being introduced. The La-5FN was modeled several years later, and while it was built on the basis of the La-5s, certain things were reworked: for example, the effect of engine cowl flaps on aerodynamics was modeled in a different way (but the resulting aerodynamic coefficients remained almost the same). It became obvious that the older La-5 should be reworked to the new technology standards, but we didn't have the time to do it at that time - however, some improvements made to it (the physical models of the constant pressure regulator of the boost manifold and the propeller were made more precise).

And finally, recently the new La-5F was created on the basis of the FN. We finally had time to update everything - the airframe aerodynamics modeling of the old La-5 and the La-5 engine modeling with the modern technique used in the La-5F. So what actually changed for the old La-5 characteristics?

The lift-drag polar diagram remained mostly the same. Engine power and propeller thrust were corrected - but the resulting speed change remained less than 10 km/h. The aircraft became slightly faster at low altitudes and slightly slower at high altitudes, which is historically more correct than the unmodified model. The effectiveness of the stabilizers and controls also changed slightly, so the handling of the aircraft became "sharper", more like the La-5FN.

Therefore, these changes weren't an FM overhaul per se, but rather a list of small corrections and improvements that were necessary to give all three Lavochkin aircraft a common technological base, so that all their differences are caused by design features and not different modeling methods.

That's it for today. Please stay tuned for the 5.108 update - it is planned to be released this month!
Nov 11, 2023
Racingmaybe - j0hffer
  • Made the background of the lobby/store more pleasant.
  • And made open tiles nicer to look at.
  • Replaced the graphics for the tiles Tireboost and NOS.
  • Replaced the sound effect for weight reduction.
  • Replaced the sound effect for rotating your car selection.
  • Added sound effects for using your nos bottles.
  • Now you earn more money from going fast and beat-time is always increased maximally for the next round.
  • Neighbour Tunnel now works on all of the tools.
  • Buffed tool Merchant from placing $3x to $4x, and upper limit of sellprice increase is now $3000 instead of $1000.
  • Buffed tool Permnanetifier by making it disperse LVLs around to connected neighbors.
  • Nerfed NOS Bottle neighbor bonus from +0.5% nos to +0.25% nos.
  • Nerfed Lighter Pistons neighbor bonus from +1% HP to +0.5% HP.
  • Changed Lighter Pistons by removing its first bonus but lowering its Sticky Clutch bonus from LVL 15 to LVL 10 but increasing the price of this bonus from $50 to $1200.
  • Changed Tireboost by lowering its latest bonus from LVL 15 to LVL 10 but removed its forth option.
  • Added a new negative tile called Cracked Manifold which gives -10% nos and tireboost to its neighbors.
  • Made a new map for Mega Unfair and moved the old Mega Unfair map to Unfair and the Unfair map to Legendary.
  • Added a tile to Beginner to maybe make it even easier for noobs to understand, hopefully.
  • Changed many small things for every single singleplayer challenge so now it should be more fun and easier to win lower challenges, but the later challenges are even more cancer (in a good way.)
  • Improved the leaderboards by showing which round the player won and what time he/she got.
  • Also now the leaderboards should show the right name every time.
  • Fixed many bugs in multiplayer so hopefully it will desync less. It is so difficult to fix these multiplayer bugs man.
  • Made race lights slightly visible from the start.
  • Made race lights show up 5 times instead of 3 and instead of the interval between each bulb being random it is now equal but faster. This is inspired by Dragster's fast countdown and play.
  • Hovering a tile over an empty tile will no longer show which times mod is hiding under, rather it will show which LVL it requires to have in a surrounding tile to unlock.
Nov 11, 2023
Settlements Rising - CanerTonbul
Demo V1.0.4 minor update includes 1 new game setting, 1 edit and 1 bug fix.

New
  • Added turning off enhancement cards to new game settings. Considered for those who want to play without development cards.

Adjustment
  • The button showing the annual production amounts of production buildings has been moved to the header of the interface. This change was made due to people not noticing this feature.

Bug fixing
  • Fixed an issue where the Gatherer's hut would deactivate when built until the player changed the number of workers inside.
Nov 11, 2023
Peaks of Yore - andosdev
  • Balancing on a few Category 2 boulders.
  • Category 3 is now unlocked after 5 Boulder summits.
  • Adjusted peak journal and scoreboard navigation. You can now hold down the left or right movement buttons to flip through the pages. These buttons are now working correctly with the keybinding mappings.
  • Ice axes will no longer drain individually while paused. You can also regain ice axe grip stamina by securing yourself to the wall with crampons.
  • Time attack timer will no longer continue running while paused.
  • Fixed a glitched mesh on the top of Great Bulwark.
Monster Tiles TD: Tower Wars - Tbiz5270
Changes:
  • Lowered cost of energy income upgrade in SWARM mode.
  • Increased wave requirements for some SWARM related Leaderboard Titles.

QoL Improvements:
  • Performance improvements.
  • UI improvements.

Bug Fixes:
  • Fixed bug where not all enemies were spawning correctly in SWARM mode.
  • Fixed bug where certain texts weren’t updating correctly after purchasing upgrades in the main menu (this was a visual only bug).
  • Fixed bug where enemy animations would freeze.
Nov 11, 2023
Multi Turret Academy Playtest - Flzzyf
-The last cruiser tank Comet, compared to the Challenger, is equipped with a simplified version of the 17-pounder gun for better protection.
-Due to some strange new rules of Steam, please manually join the beta branch for latest updates!(Right click Playtest game-Properties-Betas-Beta Participation)
-An empty turret slot has been added to the TOG2, so you can add turret yourself!
-The TOG2 (28-pounder gun) has increased Damage to 3, with critical hit rate reduced back to 10%.
-Attempts have been made to reduce lag through a preloading interface.
-Fixed a bug where affixes could stack abnormally. I will add affix enhancement functionality in the future!
Nov 11, 2023
SokoChess Black - Firmar
Hello everyone, we will be streaming SokoChess Black as part of the Czech & Slovak Games Week!

The lead developer, Martin Firbacher will be your host. We invite you to join him and ask him anything you'd like to know about the game!

Live stream schedule:
November 15th, 11:00 - 12:00 GMT + 2

See you there!

https://store.steampowered.com/app/2482820/SokoChess_Black/
Nov 11, 2023
maboroshi caravan - díː
maboroshi caravan Ver.0.2.41 now available.
*If only minor bugs are fixed, no patch notes will be listed.

  • Added auto-materialize to TRANSCENDENCE
  • Increased number of random names of members
  • Added encounter caravan based on caravan registration
  • Fixed minor bugs

■Added auto-materialize to TRANSCENDENCE
I implemented it based on request. When the caravan arrives at its destination, it automatically materializes. I also received a request for automatic release, but this will not be implemented because it will not prevent a mistake. Please understand.

■Increased number of random names of members
Implemented the name submitted in the Character Names Request . Thank you for sending it to me.

■Added encounter caravan based on caravan registration
Added caravans you will encounter along the journey, thank you for your application.

I'm planning to full release maboroshi caravan within this year.
If you have any requests, it is highly possible that we can handle them if you send them within the early access. If you need anything, please feel free to send it to the thread or Google Forms.
Please continue to observe the caravan.
Nov 11, 2023
Community Announcements - Tom Walker
Modification :

MAP

FIX :

Mission Haverster
SYRAK: the War in the Middle-East - SYRAK Strategy Game
All codex entries are now unlocked, by default for all players.

You can now learn all the VERY secret knowdeldge and historical information about the war. Make sure to go to the menu, to CODEX and click on all the tabs there to discover the secrets of this conflict.
...