War Thunder - Blitzkrieg Wulf


Welcome to the 93rd War Thunder Steam Screenshot Competition!

The screenshots you shared with us last week from Kings of Battle were excellent! This week, grab a screenshot with a friend while celebrating the 11th anniversary! The three most popular and three selected by us will get 300 GE. See the winners down below!

Let’s begin the 93rd edition of our competition!

Create a stunning screenshot and submit it on the War Thunder Steam Community Hub with the tag #WTscreen93. You have time until 17.11.2023 to submit your screenshot.

After that date, 6 winners will be selected (3 of which will be the highest rated by the community and 3 selected by our judges), each of which receive a reward of 300GE.



Terms:
  • Your screenshot must include at least two player vehicles!
  • You must add the #WTscreen93 tag (title cannot have any other text in it).
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  • Screenshots need to be compliant with the War Thunder rules.
  • You need to be the author of the screenshot.
  • Screenshot needs to be new. You cannot use those which have previously been published or used in other competitions.
  • We will only accept raw screenshots from the game. You cannot use any editing software nor any other visual enhancements (like Nvidia Ansel filters).
  • You can use filters and settings built into War Thunder.
  • You can use the replay functionality built into War Thunder.
  • Rewards will be delivered to the author's account within 14 working days.
  • [/list]

    And now, time for the winners of the competition’s 92nd edition - Kings of Battle!

    Winners selected via community votes:
    https://steamcommunity.com/sharedfiles/filedetails/?id=3074825520
    https://steamcommunity.com/sharedfiles/filedetails/?id=3073507604
    https://steamcommunity.com/sharedfiles/filedetails/?id=3074803205

    Winners selected by our judges:
    https://steamcommunity.com/sharedfiles/filedetails/?id=3071533877
    https://steamcommunity.com/sharedfiles/filedetails/?id=3072382887
    https://steamcommunity.com/sharedfiles/filedetails/?id=3076301457

    Each winner will get 300GE! Congratulations and see you next week!
    Vectorio - Vitz
    Hello again!

    A new experimental patch is now available for testing! You can access it on the experimental branch by following the instructions below if you wish to get access to the changes and fixes now.

    Side Note: Apologies for the delays on updates lately. Recently went through a huge shift in my life, which needed me to move twice within 2 months as I was figuring things out. However things are getting back to normal now, so updates will start coming out regularly again.

    More info will follow shortly on what's coming next once v0.1.4 is finally live!

    How to opt into experimental:
    1. Locate Vectorio in your Steam library
    2. Right click and go to "properties"
    3. Find the "betas" branch
    4. Using the dropdown, select "Experimental"
    v0.1.4e Experimental Info:
    • Testing Cycle: ~4 days
    • Experimental Saves: Enabled
    • Backwards Compatible: No
    • Update Type: Experimental Patch
    • Contains Spoilers: No
    Patch Notes

    The following is a list of changes pushed to the experimental branch. While changes are usually tested beforehand, please note that some may require further testing to validate.

    New Additions:
    • Complete new heat tree, including new heat levels 11 - 15 that add more challenge with new units later in the game. (NOTE: Some of these units are currently not finished)
    Balance Changes:
    • Lowered the health pool of larger units signficantly (dropships & spectors)
    • Lowered the power cost of many defensive structures
    • Changed walls from using power back to using heat
    Bug Fixes:
    • Fixed an issue with power generators disappearing after reloading a save
    • Fixed cargo drones deploying to previous routes after the route was changed.
    • Fixed cargo drones being able to deliver to buildings of different factions
    • Fixed region boosters causing negative values on certain multipliers
    • Fixed Quantum Decryptors causing all sorts of strange artifacts when activating
    • Fixed a variety of smaller issues with the last experimental patch
    Core Tech:
    • Completely changed the way gamemodes are handled. Everything now runs through a central scene which is constructed based on the provided modes data, instead of having separate scenes for each mode. This may cause short-term issues with creative while the kinks are worked out, but will enable extensive support for custom gamemodes in the future.
    Nov 10, 2023
    RoGlass - enlightener57
    New content
    • Added 7 new achievements
    Nov 10, 2023
    Cards and Castles 2 - Vontre
    Improved the appearance of the player's hand of cards in battle.
    Nov 10, 2023
    Bilkins' Folly - Herr Lobster
    A lot of smaller fixes in this update. A big thanks to everyone across the Steam forum and Discord who helped report these. Without that info, none of these patches would exist.

    There's also a couple of retroactive Steam achievements that will be unlocked if you completed certain tasks but didn't meet all requirements - previously, giving Gail all the fish without having a high or low relationship with her would not trigger the achievement. so if you launch the game and one of these achievements suddenly unlocks, that's why.

    Can no longer fast travel on local map when holding ruler, eraser or pins
    Crabb Island - map tools adjustment, pins were off by a few pixels
    The Tot4C map wasn't always unlocking in the journal treasure tab - Retroactively fixed.
    Achievement 'marital bliss' now unlocks no matter what when you give Gail all the fish.
    Achievement 'marital bliss' will retroactively unlock for players who already gave her the fish but did not meet the original requirements to unlocking that achievement.
    'Factors of' changed to 'multiples of'
    Removed an invisible fish from the ship's hold.
    Fixed typo in dialogue text word: 'pitiful'
    Remy's Lott - map pins were not visible in one specific area.
    Bat dungeon - moved a rogue bat off-screen
    Accessiblity - Shattered Peak bell statues - added a visual indicator to show tone of each bell
    Removed ability to move sheep with the mouse during Cecil's herding puzzle
    Crabb Island journal map, moved a statue icon to be closer to it's in-game location
    Swamp dungeon - fixed bug if the door code was entered a second time
    Main menu - left a note detailing how to toggle fullscreen mode ("F11")
    Detective Bumsted will now acknowledge (in her own way) that you've solved the case
    Fixed controller issue where picking up the ruler would create an additional line if button was held
    Fixed journal entry not being added when collecting Cecil's map
    Fixed dialogue line at start of Act 3 to correctly acknowledge which parts of the key had been collected so far
    Removed fishmaster's icon on the local map once entering Act 3
    Fixed wind and water checkboxes not being unchecked at startup on main menu when they have been disabled
    Fixed Forest grove on Crabb Island not fading out if wind effect was disabled
    Fixed issue where La Moina's key wasn't being unlocked in journal treasure page if pieces were collected in a certain order, which also prevented the keysmith achievement from unlocking which will be fixed retroactively
    Fixed mining on Phelmy Island causing softlock
    Fixed Gail's diary appearing when parked at certain mysterious islands...
    Local map, adjusted player's icon so that it's a few pixels more accurate
    Can now drop bombs on Phelmy Island... if you really want to.
    USAC: Code Breach - Idreak
    Bonding Ambivalence has received 400 reviews!

    We're absolutely thrilled to share some fantastic news with you all – Bonding Ambivalence has officially crossed the 400 reviews milestone! Your support has been the driving force behind this achievement, and we couldn't be more grateful for each and every one of you.

    Whether you've been with us from the beginning or just recently joined the Bonding Ambivalence family, your enthusiasm and feedback have been invaluable. Your reviews have not only put a smile on our faces but also motivate us to continue crafting the best gaming experience possible and more games.

    Here's to the late-night puzzles, the shared solving, and the numerous deaths Bonding Ambivalence! We’re honored to have such an amazing community of players who bring life to our game. And we're committed to making Bonding Ambivalence even more epic with your continued support.

    We're close to the next milestone, which is 500 reviews! We can't wait to get it! Once again, thank you for being the backbone of Bonding Ambivalence. Let's continue this journey together, creating memories that will last a lifetime!

    Idreak for Questions Factory.
    Samurai Unicorn - samuraiunicornps1
    In the last episode of the dev series for 2023, we're looking at why Bonus Costumes are such an important part of games and why we love making them for Klo!

    We'll be back in early 2024 with more episodes of the devlog, but we need to focus all our efforts on Demo #02 before the holidays roll around.

    Anyway, you can EP04 - The Joy of Bonus Outfits on YouTube now!
    Nov 10, 2023
    Moonlight Mayhem - touchgrassstudioscontact
    Minor bug fixes
    Nov 10, 2023
    Executive Hockey - RCS
    This is the start of coaches being added to Executive Hockey! For now, it's just a drop-in replacement for team archetypes (aggressive, defensive, wise, etc.), but will eventually be a fuller experience.

    We also fixed some player career stats that were slightly inaccurate.
    Nov 10, 2023
    Idle Exorcism Hero - 所以呢
    1. Fixed the problem of the translation of the Immortal Weapon Formation
    ...