Thank you for the great Feedback so far! I spent the last days, after the second Playtest, to build in small improvements that you requested:
-> Full Controller Support -> Game works on all resolutions now (No weird behaviour for wide-screens) -> Vampire Upgrade: Heal Chance from 20% to 5% -> Bouncing Arrows: Now the arrows only bounce off walls with 30% chance
Please keep in mind that the game is early in development (3 monts), so I need your feedback to make an enjoyable and fun game! ^^
Feel free to wishlist and give me your honest Feedback after playing: Feedback-Form
If you are a Content Creator, please feel free to upload a video or stream the game and share your first impression with me ^^
Chapter 6 - When entering a stone slab, the character on the corner of the slab twitches up and down (which was also causing a problem in the accessibility report)
Chapter 12 - Hynek says the end of the corridor sentence twice
Chapter 13 - The hell gates at the hell throne now don't give any damage
Accessibility
In mono audio mode, the sonar on the sides is now inactive
It is now possible to disable the environment sonar in the settings separately and keep the character sonar
Inventory always reports an empty purse when opened on a purse item
Chapter 1 - Plate navigation on grids doesn't correctly navigate to the center of the plate
Chapter 3
During the pursuit on horseback, the difficulty is now set differently according to the AI slowdown of the enemies in the settings
During the mounted pursuit, the character only attacks one side
Added enemy disable message to the horse chase scene
During the cutscene with the arrival of the messenger, the sound did not play correctly
Added numbers to the interactions on the walls and removed duplicates
First of all, thank you so much for 700 Wishlists on Steam! We are commited to getting a playtest version of our weekly updates every Friday on steam closed beta.
Please give us a follow on Steam Store Page to receive updates about taking in new playtesters!
It was a busy week! This update brings a host of improvements and fixes, enhancing both gameplay and technical performance. We thank our community for their continued support and feedback.
Patch Notes
New Features and Enhancements
Tunnel Mechanics: Improved auto rotation for various tunnel types including three-way, half-turn, long, short, and upward tunnels towards other tunnel slots.
Building Mode: Changed build mode activation keys to 'T', 'B', and 'ESC'.
Quest System: Added quest scriptable objects and improved quest UI for better spacing and progression.
Support for Additional Platforms: Added Linux and SteamOS support.
Environment and UI Improvements: Enhanced resource generation bonus info UI, added event timer and UI, implemented more vegetation on planet 2 and better atmosphere, improved ore panel visuals and dynamic ore info panel, and enhanced landing pad with new animations and info panel.
Gameplay Adjustments
Bonuses and Settler Mechanics: Instant resource bonus, increased storage capacity, unit speed, and resource production bonuses, implemented bonuses for preventing morale decrease, triggering positive events, and evading negative events, added settler morale feature and top settlers jump to assigned structure on click.
Structures and Storage: Storage must now be connected for functionality, save system enhancements for structures and resources, added destructible structures with collapse mechanics.
Quests and Units: Various quest-related enhancements including rewards, assignment, and save system, separated miner and hauler units, added air supply to haulers, implemented raider units with related scriptable objects and prefabs.
Visual and Sound Enhancements
Visuals: Reworked planet terrains and introduced new concepts for planets 4 and 5, added sickbay & surgery suite sprites, implemented better visuals for ore panel and settler hover effect.
Sound and Effects: Updated environment click sound effects (SFX) and added new landing pad SFX, improved meteor effects and spawning logic, fixed z-fighting on transparent GPU instancing.
Bug Fixes and Optimizations
General Fixes: Fixed various bugs including active ghost bug, meteor issues, and quest manager infinite loop, addressed settler rendering issues and fixed structure rotation, resolved issues with unassigned settlers and malfunctioned structures.
UI and Localization: Improved language switcher for better localization, fixed UI rendering issues and updated menu translations.
Performance and Stability: Conducted cleanups and optimizations in save systems, event management, and game scenes, enhanced fire spreading and collapse mechanics for a more dynamic environment.
Control and Input Updates
Key Bindings: Adjusted key bindings for building mode, event triggers, and malfunction resets.
User Interface: Implemented various UI enhancements for an improved user experience, fixed issues with UI object primary clicks and added new tooltips.
We did not have much time to work on Into the Dungeon this week due to other obligations. Despite this we managed to get some bug fixes and a new Campfire scene in this patch!
New Stuff
Rest Scene now offers the options Heal or Remove a card.
Updated the art in the Rest and Loot scenes.
[[i]Artifact
[/i]] Deck of Many Things: Add a random card from your class to your draw pile whenever you exhaust a card.
[[i]Artifact
[/i]] Starlight Compass: Draw 1 whenever you scry.
[[i]Artifact
[/i]] Shopkeepers Lost Ring: Gain 100g upon pickup.
[[i]Artifact
[/i]] Shopkeepers Lost Amulet: Gain 250g upon pickup. [/list]
Changes
Fencing now gains 2 block when playing a piercing card instead of per sharpen.
Tuned the boss in the desert.
War Cry is now bludgeoning
Bug Fixes
Vitality Amplifier now increases healing received for all clients who have it as intended.
Shooting Stars will now add comets to your deck no matter how fast you play your cards.
Set Ablaze now functions even if you play your cards very fast.
Added a safeguard to prevent errors when finding new artifacts.
Sweeping Crusade and other AOE attacks properly deal bonus damage with smite and other bonuses.
Multi-attack cards such as Spear Wall now apply glancing blows as intended.
Fixed a bug where if you disabled music in one room and enabled it in another, the old rooms music would play.
Mana bar below HP bar should accurately track players mana.
Berserk now has an upgrade.
Fixed a bug where Inoculant wasn't working on non-host clients.
Fixed a bug where Rain of Fire would make cards in hand unplayable.
Fixed a bug where Rekindle would sometimes add itself back to your hand.
Multi-attacks should now receive bonuses from buffs such as smite as intended.
Thanks for reading! Jamie Lead Developer FROG Game Studios
Hello, everyone! Dropping by to provide some information and updates.
The demo is expected to be released between December and January.
The demo will include at least half of the first chapter, up to the first mini-boss. While not all features and functionalities of the game will be present, a significant portion of the main mechanics will be showcased.
Additionally, a small note and warning:
Be aware that someone is engaging in malicious activities by PRETENDING to share unreleased indie games on platforms like Discord, etc.
We have never provided any demos, betas, links, or files for downloading.
Do not trust any messages or similar content!
Please rely only on official information available on the Steam page—our sole source for release updates.
- Analog stick now supported in main menu. - Game now pauses automatically if gamepad is disconnected. - Minor graphical tweaks have been implemented. - 64-bit processor and operating system are now required.
- Press and hold tooltips added to Week End Summary Screen
### Changed
- Improved graphics settings
### Fixed
- Made LetterIntro Interaction smoother - Pass on one of final cutscene cameras glitching - "I" button is now properly invisible before unlocking relevant law - Pass on resume button - Pass on resolution button (not completely fixed) - Fix on cursor locking - Misha in Privy is now correctly animating - Room bounds added to throne room
This update is only to address an issue with tree regrowth. Some have been experiencing the issue of trees magically regrowing after every game load. This issue is now fixed.