It seems that even after the release of Patch #2, the pause menu could still disappear when pressing Escape/Tab. We investigate as fast as possible on this issue and are happy to provide the Hotfix #2.1 that should permanently address the issue! We sincerely apologize to all the players who may have been stuck due to this bug.
We are working hard to deliver an excellent Patch #3 for you!
We plan to conduct a routine update and maintenance of the server this week in the early morning of November 11th. This update has a lot of content and is expected to be completed within 60-180 minutes. You will not be able to log in to the game 30 minutes before and during the update period. Please continue playing the game after the update is complete. We apologize for any inconvenience caused.
First, Tongtian Pavilion actual installation:
Newly added Tongtiange series props, available for purchase at Tongtian'er using Tongtianzhu:
1. [Change Face Box]: Randomly change the skin color of the Xiake;
2. [Overturning/Overturning the Earth/Qingren Forging Hammer]: Randomly transform a certain [Heaven/Earth/Man] level affix on the equipment of the [Famous Craftsman] or [Ghost Craftsman] into any [corresponding level] affix;
3. [Ghost Craftsman/Famous Craftsman Forging Hammer]: After use, you can randomly increase the number of forging times for [Ghost Craftsman] and [Famous Craftsman] by 0 to 3 times;
4. [Warehouse Expansion Order]: After use, the warehouse space will be increased by 20 spaces. [Use up to 30 sheets, permanently valid]
5. [Tiangong Kaiwu Pill/Earth Design Float Pill/Human Energy Kunlun Powder]: You can choose to randomly transform a certain [Heaven/Earth/Person] characteristic of a Xiake into any [corresponding level] characteristic. (Qualifications and destiny cannot be changed, and the total number of times a single Xiake can use the three life changing pills is up to 3 times);
6. [Soul Forgetting Flower]: You can choose to permanently erase a certain feature of Xiake. Note: If the last feature is not erased, after erasing it, all features will gradually progress. Consume 10 elixir times after use. (Please make sure to confirm before use to avoid damaging the Xiake's Eight Extraordinary Meridians);
7. [Beyond the Frontier]: [Outside the Frontier Swordsman] Opening Box, [Outside the Frontier Swordsman] Opening Box, [Outside the Frontier Escort] Opening Box. After opening, you can obtain corresponding exclusive opening equipment, opening exclusive title, Refined Steel Greedy Wolf Box x1, Refined Steel Wu Qu Box x1, Refined Steel Breaking Army Box x1, Palo Storage Bag x1, and Seven Sect Secret Letter x7;
8. New sales at Tongtian'er: [Soul Summoning Banner]/[Jia Zi Soul Summoning Banner] can be used to obtain Blood Jade or Spirit.
2. Fashion Intelligence: [/h3]
1. Double 11 limited time 【 Tongtian Horseherd 】 mount fashion event opens. Using 【 Flat Peach 】, you can randomly receive 【 Purple Quality Famous Horse 】, 【 Orange Quality Famous Horse 】, 【 Bi Horseherd's Reins 】 (a basic item that can be directly exchanged for a certain amount of desired horses), 99 Flat Peach Awards, and 199 Flat Peach Special Awards. (After winning the draw, the entire server will briefly activate the map of 'Dongtian Peach Forest'. All players can bring advanced axes to enter the 'Hundred Year Peach Tree' and have a high probability of obtaining a free peach.). The limited time event lasts until 0:00 on November 25th and is automatically taken off the shelves;
2. Time limited fashion exchange for Tongtian'er: [Back Hanging Nine tailed Spirit Fox], [Heavy Sword Burning Sky], [Big Knife Sawing Flame], [Long Stick Swallowing Flint], lasting until late November;
3. Fashion: [Back Hanging Nine Tailed Spirit Fox], [Imitation · Back Hanging Nine Tailed Spirit Fox], [Headwear Big Wheel Ming King], [Imitation · Headwear Big Wheel Ming King], [Master Invincible (Male)], [Imitation · Master Invincible (Male)], [Master Invincible (Female)], [Imitation · Master Invincible (Female)], [Fashion Heavy Sword Burning Sky], [Big Knife Saw Flame], [Long Stick Swallowing Flint], adjust the quality to red;
4. Fashion: [Headwear - King of the Great Wheel - Kumaratian], [Headwear - Sect Leader Invincible - Demon Head (male)], [Headwear - Sect Leader Invincible - Demon Head (female)], [Dark Star Series Weapons], [Glass Series Weapons], [Purple Cloud Series Weapons] Limited time addition to the Tongtian Box and Feedback - Tongtian Box Treasure Pool, lasting until late November.
III. Equipment Optimization:
1. [Recasting] Function Reset: Right click on the equipment to open the operation list and select [Recasting]. The [Equipment Recasting] interface will be called up, where you can directly view the detailed properties of the equipment and select various recasting items you already have to recast multiple times
Fourth, adjust the effect of some dishes and drinks:
1. Champion Red: For every 5 points of understanding one possesses, the damage received is reduced by 1 point [up to a maximum reduction of 100 points of damage];
2. Burning Knife: For every 5 points of strength you possess, your general attack damage will be increased by an additional+1 [maximum additional 100 points of damage];
3. Centipede Wine: For every 5 points of body method possessed by oneself, the true Qi consumption is reduced by 1% [up to 35% reduction in true Qi consumption];
4. Medicinal Qujiu: For every 2 points of physical fitness you have, increase all damage resistance by 0.5% [maximum damage resistance by 50%];
5. Yao Zixue Qu: Within two minutes, for every 5 points of blessings, an additional 1% critical hit rate and 2% critical damage will be increased [up to a maximum increase of 30% critical hit rate and 100% critical damage];
6. Loulan Medicinal Wine: For every 5 bones possessed, the consumption of true qi is reduced by 3%. For every 5 understanding possessed, the damage taken is reduced by 1 point. For every 5 strength possessed, the general attack damage is+1 point. [Maximum reduction of true qi consumption by 35%, maximum reduction of damage taken by 100 points, and general attack damage+100 points];
7. Agar: For every 500 points of current internal power, the general attack damage+10 [this damage should be changed to+10, and then the maximum general attack damage+100 points];
8. Jade Liquid: For every 500 points of current internal power, the critical hit rate increases by 5% and critical damage increases by 15% [up to a maximum increase of 30% critical hit rate and 100% critical damage];
9. Shiquan Dabu Tang: For each point of constitution, an additional 50 points of temporary maximum life are increased; For each bone point, an additional 50 points of temporary maximum internal power will be increased [up to 7000].
V. General optimization:
1. The Thousand Household Waist Token, Hunger Petition, and Dragon Head Stick can no longer be brought into the level;
2. The transaction fee of the exchange will be reduced from 15% to 5%;
3. All stalls have been optimized during the listing stage. After entering the price, no stalls will be sold. After clicking close, a confirmation box for secondary stalls will pop up.
VI. Defect Repair:
1. Fix the issue of some monsters mistakenly dropping Ghost Craftsman equipment at level 3 of Overlord;
2. Fixed an error in the text description of the space required to activate the guide reward;
3. Fixed the issue where reward orders can be brought into limited time levels in some cases;
4. Fix the problem of objects at the corners of the tunnel within the tunnel plot of the domineering level and the Grand Theft level;
5. Fix the misalignment problem of underground flame special effects in Ghost City;
6. Fix the hierarchy problem of candles in the six paths;
7. Fixed the issue where the level BGM would take Wei Sanbao to the inn after fleeing to the second plot after completing the sixth round of fighting;
8. Fix the issue of entering the Tongtian Shelter without clearing the bleeding after six levels of clearance;
9. Repair issues where some blood jade has no effect;
10. Fix the issue of six related column transmissions not counting;
11. Fix the issue of no damage caused by corpse explosions in the six channels.
- Bugfix: Can reach end level using a controller on level selection - Bugfix: Long rail segment looks disconnected by 1 pixel on 19:10 aspect ratio - Controller: tutorial alpha-1,-2, and -3 the play button leyend animates when rail is connected to the end point - On click when on level trivia: click makes texts shows all if text is still appearing, a click after trivia is fully visible loads level selection
Jorel’s Brother and The Most Important Game of the Galaxy - Complete Edition - Fayrin
Hi Guys!
Thank you very much for all the feedback you sent to improve the game! We've made some improvements, and we're also aware of issues we're working to fix!
BUG FIX
All texts have been proofread in all three languages!
Hey golfers, we’ve got some exciting news - Dungeon Golf is going to come swinging out of Early Access on the 17th of November!
That’s right our next patch (which is a stonker, by the way, with a huge list of patch notes including TWO NEW Undead lair courses!) will be version 1.0.
“Well that sounds incredible and I am very excited!” You might be thinking at this point, “But,” (there is always a but so I can’t blame you) “didn’t it say on the store page that Dungeon Golf would be in Early Access for about four months?”
You’re right of course, and that’s where this announcement takes a slightly sadder note. I’ll be blunt here - Unfortunately Dungeon Golf just hasn’t found an audience of the size that we would need to keep working on Early Access updates.
Dungeon Golf is a game the whole team are very proud of, it does something a bit different and we think delivered an amount of content and quality at launch that justified the price we were asking. And over the course of our short time in Early Access we’ve released three big patches (adding a whole new location, completely reworking the CPU players, adding dozens of custom round settings, and countless other bugfixes and tweaks) as well as a couple of online hotfixes. By the v1.0 launch we will have delivered almost all of the items on our roadmap, so we don’t believe we’re short-changing anyone here, and I hope that none of the existing players feel like we’ve taken their money and run.
That said we’re also changing our original plan for pricing - Dungeon Golf will remain at the same price on full release, rather than increasing.
I also want to make it clear that because Dungeon Golf’s multiplayer is player hosted there’s no shutting down of servers, and as long as you can find some buddies to join you for a round, the dungeon and its inhabitants will be waiting for you. (Or you could try and get those last few Quest gold trophies you’re missing!)
I realise this might be disappointing news to our fans, who may have been hoping for more updates. We’re incredibly grateful to everyone who has taken a chance on the frankly unlikely-sounding combination of “minigolf + fighting in a dungeon” and picked it up, even more so to those of you who have submitted feedback and engaged with us on Discord and in the Steam forums, and helped us improve the game. And hopefully at some point in the future we’ll be able to return to the weird world of the Dungeon Sports Network.
If you’d like to keep hearing about our future games, I’d recommend either joining our Discord or following our Youtube or other social channels in the links below.
There will be no big patch update this week but we couldn't leave you with nothing to look forward to! So instead we wanted to tease what is coming to Sker Ritual.
How many of you felt guilty for taking the lamb to slaughter in the Cursed Lands of Lavernock? Well, soon this little fellow will be hidden, waiting for you to find...
Don't forget if you haven't joined already, our Sker Ritual Discord is the perfect place to chat, look for games and get regular news, updates and giveaways from our team.
A new hotfix update for Franchise Hockey Manager 10, version 10.1.31, has just been released to fix some issues with the release version (10.1.28) of the game.
Your existing savegames will be compatible with the updated game. Some of the fixes will only work on new games, but we believe
This hotfix addresses some critical issues that became evident after Tuesday's release, particularly a few situations that were causing crashes, as well as a small number of other fixes/changes we were able to make without risking additional complications. Barring any game-breaking issues becoming apparent, our next update will be in a couple of weeks and will address a much larger number of things, as well as including the first "Current" start option with updated rosters. If there are any critical problems found before then, we may need to do another hotfix.
Changes: -fixed potential crash in imported custom leagues if certain data was missing for the league -fixed crash in multiplayer saves when a game is loaded with unplayed games on the day of loading -fixed second-season crash in standard games where user is in a league without a prospects tournament -fixed crash in international games if all players in a team's lineup weren't on the active roster on their regular club team -if a historical game is started before 1917 and the sponsorship system is active (which should turn off all entry drafts), when the NHL appears in 1917 it will no longer still have a draft (which crashes the game) -leagues that can't be edited in standard mode are no longer uneditable when they're imported in custom mode -changed future talent calculation for players aged 19-24, it had been giving them too much credit for unreached potential, even if they had no real hope of achieving it before they peaked (which was leading to odd draft results where 19-20 year old players were going much too high) -if no tournaments are scheduled in a month, Autoplaying to...Assign Scouts will no longer just sim past the 1st of the month, skipping Monthly Finances as well -on the trade Needs screen, the "Trading Block Players Matching Your Active Needs" dropdown no longer shows some players who don't fit the active needs -the "make this work" button no longer includes players with NTC/NMC when the trading partner isn't on the player's approved list of teams -the post-2004 restriction on prospects tournaments in historical games now works correctly -20-year-olds with future contracts with US college teams will no longer switch to that team in mid-season -on team-edit-team details, the "select" buttons on the colours section are no longer cut off on the Away side. -the F6 hotkey (league schedule) is working properly again -the first prospects tournament will now set player roles correctly rather than leaving most players set to screener -the tactics screen is no longer showing some players as bad fits on 5v3 tactical settings when they're OK on 4v3 for the same setting -adjusted eligibility for U-Sports to avoid players having full US/Canadian college careers and then returning for another go-round -if historical recalculation is on and the database has 0's for the player in the newest group of hidden attributes (Likability, Intelligence, Controversy, Handle Failure, Handle Success, Handle Critics), the game will no longer change them all to 0 when July 1 is reached -U-Sports league notes updated to fix playoff description -added some missing league and team logos and a jersey to historical -temporarily disabled viewing of games involving user's own team in the prospects tournament - there's a complex situation causing a crash there that we'll need a little time to fix, we'll try to restore that for the first full update -fixed some issues with player contract data, updated some player ratings, and gave the Sebastian Ahos their correct 22-23 stats
Additionally, there's a data issue that we weren't able to update in time for this build, but you may want to correct via editing at the start of a Standard game: Mike Sullivan should be moved back to being Head Coach of the Penguins (for some reason the semi-automated staff update insists on putting him in the wrong place and we didn't catch it in time to fix.)