Taboo Trial - Luna Noodle
Dear players
Thank you for your feedback. The updates for this time are as follows:

1. Fixed an issue in Elastic Challenge where restarting would cause some states to disappear.
2. Fixed an issue where the Resilience modifier in levels did not properly increase the maximum health.
3. Fixed an issue with incorrect multiplier for the Calm Protection skill.
4. Fixed an issue where the health of minor enemies could potentially overflow.
5. The backpack now defaults to displaying items filtered by set, without the need to switch to set quality.

Note: To obtain the best gaming experience, please ensure that you have downloaded the latest version of the game.
The Invincible - Vulgora
Big thank you to every astronaut who has submitted bugs/feedback, and thank you all for taking part in The Invincible’s cosmic adventure!
Since the release we have been working hard to solve as many of the reported issues as possible.


Improvements:

- Fixed various hardlocks and softlocks reported by players:
- the possibility of getting stuck in the rover on the way to the Convoy area,
- no interaction of the passage between rocks in the City area (with general quests flow and checkpoints problems in this area),
- [EDIT: the issue remains, we are now intensely working on resolving it completely) Yasna getting stuck next to the window in one of the game's endings,
- possibility of getting stuck under the Antimat leg.
- Fixed forcing the dialogue to end and handling its different states; fixes for old saves (e.g. hardlock in the command unit in the base area with access to the 2nd floor).
- Fixed several areas where players were able to leave the playable area or fall under the map going by foot or driving a rover (e.g. digging sites around the excavation pit, base area, landing area, path to battle area).
- Fixed several areas where players were able to get stuck between the landscape/props collisions (e.g. dead body in the old base area).
- Different minor quest/level design fixes reported by the players and QA.
- Checkpoints loading improvements.
- Fixed the bug with Yasna’s four hands and blocked the detector at the beginning area.
- Fixed the rare bug with controller/keyboard focus in the main menu.
- Fixed problems with cancel/exit default input and binding.
- Fixed a camera collision with the player when using photo mode.
- Fixed overlapping dialogue lines in the base area.
- Fixed the incorrect loading of sound effects in the City area.
- Fixed rover speed parameters.
- Performance and optimization fixes (e.g. graphic settings, FPS drops, texture loading).
- Lighting and shadow fixes.
- Some animation and camera parameters fixes and polishing.
- Fixed footstep sounds after Yasna’s blackout during the storm.
- Added missing sounds for some animations.
- Steam Deck: setting the largest font size as default.

*The Invincible has now appeared on GeForce Now page of supported games.

Thank you for reading our spacecraft notice. We hope you'll enjoy the mind-boggling journey of discovering scientific phenomena and rethinking everything you know about the universe even more now!
Path of Kung Fu Playtest - 《江湖路》**
0.1.0.3版本更新内容:(修复BUG,战斗大改,女性立绘大改)
开放世界相关修改:
1、加固代码逻辑防止出现开放世界停止运转问题
2、检测并移除相同NPC实体
3、修正错误配表地块并输出日志观察
4、直接读档插入清空时间缓存
5、修正NPC斩杀后直接消失(改为尸体存留一段时间消失)
6、修复斩杀并拿走物品为关闭弹窗问题
7、非存活状态下移除气泡框
8、新增随机NPC在非游走状态下的战斗属性(格挡,闪避,弹反)
9. 修复npc消失问题
10. 修复尸体参与开放世界运转的问题。

战斗:
1. 拳法、扇法重击加上收招,拳法重击加上击飞效果;
2. 主角战斗移动、游走都加上脚步音效,加大了脚步音效的声音;
3. 【bug修复】与野狼战斗,狼进行后撤动作时,名字,血条未对应改变位置,出现错位情况。
4.【修改算法】敌人格挡、后跳、弹反欲望,触发概率恢复正常;
5.【bug修复】村长被提撩式浮空后,限制在空中不能弹反
6. 太极拳第一招的3,4次攻击增加移动距离
7. 修复战斗:非游走状态 npc格挡、闪避、弹反有时不触发的问题;
8. 增加npc飞行道具:飞刀的格挡、后跳逻辑;
9. 战斗场景:青萍酒铺资源更新,修复 人物闪烁、再地图边缘位移等问题;

系统:
1. 采集功能的采集物品数量提示,与对话框有重合。
2. 杀死剧情npc后,任务感叹号未作关联处理
3. 优化项:将轻功可跳跃范围恢复到3格
4. 修复抢秘籍
5. 锻造消耗修复
6. 剧情npc应用主动技能
7. 去掉施展轻功lips
8. 修正物品icon丢失问题
9. 去掉开放世界创建女性随机npc时候的五官随机位移
10.属性来源展示密卷改成河图洛书
11.造诣增加的属性由玩家佩戴的武器来决定,内功和轻功增加的属性由总值决定
12.天赋增加的精力上限问题
14.修复Avatar不能保存模组问题
15.npc经脉穴位开启错乱问题
16.坟墓回头话不见的问题
17.胡郎中死了还会出现后续任务里面
18.Avatar模组不能导出的问题
19.自动存档由任务编辑器控制
20.调整黑夜亮度
21.esc可以关掉当前界面
22.进入无名集之前,作黑屏处理,并显示文字“数月前 无名集”
23.剧情npc加散学
24.读取存档后,同一任务中的任务追踪栏信息未刷新。
25.杀死剧情npc后,任务感叹号未作关联处理
26.覆盖指定位置存档,存档排序
感谢大家提供宝贵的修改意见和问题反馈!同时也欢迎大家加群交流,QQ群号924797715
Nov 10, 2023
AChat - rbskft
New costumes

Nov 10, 2023
逐鹿 - TKG Games
修復歷史信息可能出現的提示錯誤
Nov 10, 2023
KAOS SurVival - TAZoCelestial
Fixes:
Fixed sign in not opening chat when hidden.
Fixed chat not scrolling down correctly.
Wooden barriers, upgrade to cement barrier.
Gasoline pump collider.

Benefits:
Turret gains more shooting range for enemies.
More drops from a full water bottle.
Soup is now made in the oven.

PT:
Correções:
Fixo entrar não abrindo o bate-papo quando oculto.
Corrigido bate-papo não rolando para baixo corretamente.
Barreiras de madeira, atualização para barreira de cimento.
Colisor da bomba de gasolina.

Benefícios:
Torreta ganha mais alcance de tiro a inimigos.
Mais drop de garrafa de agua cheia.
Sopa agora é feita no forno
My Time at Sandrock - MoeeeZ
Hello Builders,

A week after the full release, the excitement was through the roof! Taking over the global stage on Steam, scores reaching above 8, even a solid 9.5, and a Great from IGN—absolutely thrilling!




However, bugs threw a wrench into our excitement. Player feedback raised concerns and left some disappointed. Negative reviews hit hard, prompting us to question why we didn't tackle issues sooner. We want to be transparent with you here about the future journey.
Singleplayer

Despite flaws in the Week 1, we're hustling with overtime fixes. Four patches dropped, addressing 75 issues. Not stopping there—more improvements in the coming weeks. Next week, watch out for a targeted patch, fixing things like the factory.

We classify patches into two types, and here's how we'll tackle them.

Emergency Patches: Swift solutions for critical issues like crashes, freezes, storyline glitches, or major problems—think the factory feature. We're on it, aiming for rapid releases. For instance, we addressed glitches where players got stuck in Fang's side quest, and Penny's issues resulted in some freezes. Additionally, when the main story and side story triggered simultaneously, it led to a deadlock. We prioritized hotfixes for these issues, included in recent patches.

Regular Maintenance: Monthly routine patches, like the one scheduled for late November, go through QA testing to ensure bug fixes and game stabilization, albeit taking more time. Once the current version stabilizes, we'll seamlessly transition back to the regular development process. The Full Release version isn't the culmination; updates are in the pipeline. Exciting ideas and stories are on the horizon. Get ready for a festive Christmas update—details coming in the upcoming dev logs.

Multiplayer
Multiplayer's facing a few bugs, but it's holding its ground. The player community is steering the multiplayer ship with their suggestions and feature demands. One hot topic? Players are eager for an Appearance Vanity function and the ability to use DLCs in multiplayer mode. We're deep in discussions on these ideas, and once decisions are locked in, you'll get the full scoop in the next few weeks.

Consider this dev log our way of letting all you awesome Builders know that we're in the trenches with you. The grind is real. Your confidence is our driving force, and we're unwavering in our commitment to prove through action that we're a reliable team, dedicated to enhancing your experience.

Stay tuned for the updates rolling in!



If you like Sandrock, please leave a comment or review on our Steam page or our Discord community. We'll improve Sandrock with your help.

Catch up with us around the web for more Sandrock information:
Subscribe to Youtube
Join our Discord
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Sandrock Official Website
Brave Nine - BrownDust

This is an announcement regarding the [Panarose] occurrence that happened after Nov 9th Update, how we will deal with the results, and the Compensation for affected Captains.

Firstly, this issue occurred after the Nov 9th Update due to an error.
The issue where the monster [Panarose] was being provided to some Captains was fixed around 11:50 Nov 9th (UTC).
All the [Panarose] that were added to the Captains' inventory were removed by around 13:20 Nov 9th (UTC).
The additional errors and other issues regarding this were all fixed by 14:40 Nov 9th (UTC) and we made our announcement that the issue was fixed after we confirmed that the applied fix had no issues. This announcement was posted around 15:07 Nov 9th (UTC).

We realize that after the Update completion and until 13:20 Nov 9th (UTC) when all the monsters were removed from the Captains' inventories,
there were Captains who used these monsters in PvP and other competing aspects of the game to gain unfair advantages,
while other Captains had to suffer losses against them.

We wanted to make sure to remove as many of the unfair advantages that the Captains received so that the Captains who played normally do not 'regret not abusing the bug when they had the chance'.
Please refer to the details below for more information about how we will deal with the results of this issue.

[Captains who climbed PvP Ranking Using Panarose]
Captains who used Panarose in Arena, Novice Arena, World Arena, Underground Arena, Great Voyage, and Temple of Guardians (aka. PvP Content) will have their scores reset down to 1,000.
We will make sure to promptly apply this change so that we can complete it before the World Arena closes today.
No compensation will be provided for Captains who received lower ranking rewards than they normally do due to having their scores reset for using Panarose in PvP Content.

[Non-PvP Competing Content Ranking]
For each of the World Boss, if a Captain had received top-ranking scores using Panarose, the score will be reverted back to the top score before this issue had occurred.
For each floor of the Evil Castle, if a Captain had received top-ranking scores using Panarose, the score will be reverted back to the top score before this issue had occurred.
Making these changes requires more careful consideration due to their nature and they are less urgent compared to the PvP Content-related changes.
Therefore, if these changes do not seem like we can easily implement them by today, we will be delaying this for another day in the near future and proceed when we have established a more stable environment to work on these changes.

[Other PvE Content]
The shortest Turns achieved using Panarose in Rune Temple, Event Dungeon, and Limited Dungeon were longer than the Shortest Turns that can be achieved by using only the available Mercenaries.
This is also not content that is in direct competition with other Captains.
As such, we will not be resetting the Shortest Turns achieved in these content using Panarose.

For similar reasons, Captains who only used Panarose Once in Campaign, Rune Temple, and other non-competition PvE modes, there will not be any further penalties.
However, Captains who used Panarose 2 or more times in the PvE Content mentioned above will be removed from the list of Compensation Target.
However, the Campaign Clear Rewards and other rewards already obtained from the modes will not be removed.

[Currency Used on Panarose]
Currency such as Slimes and Gold that were used on Panarose,
as well as Runes that disappeared because they were equipped on the Panarose when they were removed
will not be compensated for.

Lastly, thank you, Captains, who played the game normally despite such an occurrence happening.
In order to make sure that any loss suffered due to this issue will be compensated for, the PvP Rank changes mentioned above and the following compensation will be provided next week, while the PvP Ranking reset for the Captains who used Panarose will be done within today.
Please note that the Captains who used Panarose as mentioned above will not be receiving the Compensation.


[Panarose Issue Compensation]
Target: All Captains except for those who used Panarose
Compensation: Diamond x2,000, Legend Scroll x50, Mystic Dust x10,000, Arena Sword x30, Novice Arena Sword x30, World Arena Sword x30, Compass x30, Temple Key x30, Horseshoe x1,000, Honor Point x5,000
Scrappage - Geekspree Games
  • fixed missing particles
  • fixed a few exceptions
Nov 10, 2023
Takara Cards - Dilly
This update contains new Events, minor improvements, and bug fixes.



- New sound effects: Advertisements and announcements are played dynamically in the cockpit.
- New Events that better connect with the Map's new systems.
- Improvements to the Ejection system and bank debts.
- Taverns and minor repairs are now points of interest on the map.
- Minor repairs now use the Events interface to interact.
- Various improvements to the Map interface.
- Improvements to the interface for Gamepad and SteamDeck users.
- Tutorial now shows and teaches control shortcuts based on the input chosen.
- General balancing of card prices.
- Balance in the LevelUp system: Cadet now earns slightly more XP.
- Various bugs fixed in the Map system.
- Various minor bugs and improvements.

Known bugs and other limitations:
- An exclusive volume for voices has not yet been implemented. This will be present in the final update.
- The "infinite mode" (which can be chosen when you finish the game) has a bug where the same stores always appear.

This should be the last update before the final update. We still have a few surprises, but we'll reveal them when the update is announced.
The final update is expected in ten days or so.

See you later Cadet!
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