- Fixed an error that was mixed with the "Effects in Action" list in the unit information window during game play
-Correcting errors that the boss's physical strength bar is not properly indicating the boss's physical strength
Hello, this is Ferry and Ollie, working on Defendun.
We've been referencing reviews posted on Steam forums, review platforms, and other websites as we continue our development.
This patch focused on CH.2's difficulty and play experience. We decided that the difficulty level of CH.2's late 3rd stage and 4th stage (observer) was set to be more difficult than we intended, so we decided to lower the difficulty level by 3rd stage remake.
The bug that didn't play itself on 2023.11.09 was a baffling bug for us as well. I've tried to fix the bug as quickly as possible and then update it, but I'm sorry to update it now...
We always want to say thank you to the users. Thank you for all your reviews, feedback, and bug reports.
The new game will be released no earlier than in a year, and maybe later! She is at the beginning of her journey) Add to WISHLIST to stay updated! Screenshots on the page will be updated!
Highway Blossoms 1.2.3 has just been released, which fixes a few issues of varying severity!
Of particular note, this release fixes the "FTFont NoneType" crash that was affecting certain users — thank you to everyone that reported and helped test this elusive issue, as we were completely unable to reproduce this on our local testing environments without your help! And our apologies for all the inconvenience that was experienced.
Additionally, using the Steam "Betas" feature to downgrade to 1.1.1, 1.1, and 1.0 should now work correctly, fixing the "unsupported pickle protocol: 5" error. (※ You may need to restart your Steam client for the changes to take effect, as the changes were made to Steamworks metadata and not to any actual game code or data.)
Thank you all for remaining patient, and as always, thank you for continuing to support Studio Élan!
〜 Karen/あけみ (akemin_dayo) and adirosa
Changelog for 1.2.3:
On PC, it targets Ren'Py SDK versions 8.1.3.23091805 〜 7.5.3.22090809.
Fixed the infamous "FTFont NoneType" crash that would occur only for certain users when attempting to draw a text box.
Running Highway Blossoms 1.2.3 at least once will apply modifications to your persistent save data in such a way that downgrading back to any version that was previously affected by the crash (1.2.2 〜 1.2) will now work on system configurations that were previously crashing.
※ Note for people running downgraded versions: Fully deleting your persistent save data while on an affected version above will cause the crash to come back until 1.2.3 or newer is run at least once again to fix up your persistent save data.
Fixed a crash that would occur if the user navigated to Marina's Thoughts, then to either the CG Gallery or the Guest Art sections in that specific order.
Fixed the wrong item name being used for the "Miner's Journal" (as "Hiker's Journal") in Marina's Thoughts.
Fixed a typo in the "Cassette" item (as "Casette") in Marina's Thoughts.
Made various other internal refactors and improvements.
Wields a ice sword to attack that can slow down and even freeze enemies. With his masterful, versatile combat capabilities, he can handle any dangerous situation like a walk in the park.
Update (Nov 22, 2023): Hotfix V. has been released.
See the details below.
Why are we reposting this?: Apparently, Steam does not allow a build to be linked to a DLC release announcement type post, so the game was shown to be last updated in August. Hence, we are reposting our patch notes along with the Hotfix I-II notes to be able to provide the algorithm a post about a new build. #indiedevlifehacks
Hey everyone,
Hot on the heels of our expansion’s release, we were ready to deploy our first hotfixes. These hotfixes address a swathe of bugs we’ve become aware of since the content first went out a few days ago. Among the matters addressed are those that appeared in yesterday’s “known issues” and several others that we are still working to fix. Please bear with us while we do our best to clear any problems and bugs as they become known. Checking the "Send Crash Reports" box on the Disclaimer screen helps a lot in becoming aware of things early, so thanks to everyone who did that.
It has also come to our attention via crash reports that for some reason, quite a number of our players are on earlier versions of the game (pre-hotfixes). So please make sure that Vagrus is updated to the latest version at all times.
Important Note: Considering the extent of the improvements, there is little to no chance that we broke nothing in the process. Assume that we did not want to make anyone's life harder. If you see something amiss, please flag it to us using the usual channels, like the inbuilt reporting tool (F1 button), forums, and our Discord server.
Hotfix V. v1.1501121J/22K - Live as of Nov 22, 5 AM for all OSes
Added a script to retrospectively unlock event-related Achievements for those who previously crossed the 10-year limit.
Crew Combat Auto-offer can no longer cause the game to be stuck
Steam deck/controller fixes/improvements (still working on resolving the config reset).
Outpost crew add/remove actions now work in the increments intended.
Mercenary tasks against newly added enemies/factions no longer get stuck.
Minor Outpost tweaks and bug fixes.
Dialogue issues in the Hall of Fame were corrected.
Removed redundant Quality dependencies from authorities discussing the winds in great cities.
You only need to have Mokoru instead of equipping them to be able to use them as bait in the relevant quest (sorry).
Eylani will no longer appear out of nowhere during the Onyx patrols sometimes.
You actually gain the slaves that you round up in various encounters during the Onyx patrols.
More NPCs and groups now react to the conclusions of the Nemesis questlines in dialogues.
Chimera Legion victory in Hakhtarast now improves the Church of Sergorod's faction presence there.
Chimera Legion Nemesis quest battles during the sun ritual were tweaked to better match their narrative circumstances.
The objective related to the theologian during Prince's Commissions can now be completed.
Raised the benefits of House Darius reputation in Caverns of Largas.
At the end of the Exquisite Brew quest, players will now be able to see when to expect changes in Utun Ghrayi.
Some settlement Event navigational issues were tweaked (specifically when exiting certain facilities).
Numerous NPC portrait-related issues were fixed.
A ton of typos and stylistic issues were corrected.
Hotfix IV. v1.1501117G - Live as of Nov 17, 1 PM for all OSes
We resolved the issue introduced in ..1115C & 1117F and redeployed their fixes along with some new improvements.
No enemies turning up - and hence getting stuck - in Companion Combat after selecting the Eliminate Their Leaders command from within Crew Combat issue fixed
The Eliminate their Leaders command can no longer be selected if no Leader/Elite units of the opponent are alive in Crew Combat
Fixed some issues in the Outpost upgrade progression scripts
Fixed an issue that caused some dialogue options to erroneously appear after finishing the "An Exquisite Brew" quest
Fixed an issue occurring during the quest "Suboptimal Efficiency" that caused more than one construction crew to be taken and thus caused players to get stuck with them (if you did get stuck with one, you can remove them now in Oil Field Venari after delivering one crew).
Commander Thadirath will no longer talk about the curse after finishing the quest at Wazirhai
Finndurarth can no longer save you in the caleri indefinitely
Price history bug where the prices were erroneously multiplied by the stack size again finally fixed. All hail 'Dauntless' who provided us with a repro. \m/
(Pertinent) Equipment now grant their boons at the Outpost as intended
"Mysteries of the Dead Forest" quest ending issue fixed
D'shír games difficulties tweaked
Changes were made to the sequence and frequency to the Blazing Oasis encounters where you can attain Aharutun plants
Lowered the Aharutun plant requirement during the quest "The Legate's Fall"
Instead of ambushing you, the raiders in the random Event where you can rush to the aid of faction shipments now get ambushed
Tweaked dialogue options of the Legate during her nemesis questline
Various typos and stylistic issues corrected
Hotfix III. v1.1501114C - Live as of Nov 15, 3 AM for all OSes
Machine translations were added for the Expansion content
Camp UI getting stuck during multi-day rests (e.g.: Black/Mushroom Rot healing) was fixed
Kadaath highlight when crossing over to the Outer Realms for the first time was made significantly more visible
A bug that caused stacks being removed instead of units in Event trades was fixed
Outpost Nutrition dropping at Ration 100% instead of gravitating to 5 was fixed
Outer Realms movement issue when playing in a language other than English was fixed
Journal Note entry issues with controller fixes
Spiders' Accuracy stat was fixed
Some Equipment did not grant their supposed Outpost effects, it's now fixed
Tutorial sizing issue when the font size is increased was fixed
Various discrepancies that caused choices not to appear in the Event where you find stranded passengers were fixed
Many glitches and discrepancies of the quest "Suboptimal Efficiency" were fixed
Interactions leading to a softlock with Raewanar in Onyx Outpost were fixed
Entry to the Breach in Stygios Lumber camp was tweaked not to confuse players by disappearing choices
An edge case occurring if the quest "A Conspicuous Shipment" was repeated quickly was fixed
Softlocks caused by talking to the Chief Architect at Phlegetos Bridge were fixed
Softlock following the crew fight against Kasar when all Companions were wounded was fixed
Renkailon's Mark Target description was expanded to better inform what you gain by upgrading it
"Prince's Commissions" quest glitches were fixed
Suspicious Ahari passengers can no longer be taken when you ally with the Chimera Legion
Kabur's Prince can no longer boost the nemesis factions' reputation after you choose a side for good
Changed the materials needed for the Equipment "Hauling Litters" to better match the artwork
An issue that caused the Vaelenesthil part of the nemesis questlines to starting prematurely was fixed
Implemented a fix for players whose old save files contain No Repose issues (it is in the Ahskulite headquarters in Deven's Temple Ward)
A ton of text was improved (spelling, style, clarity, etc)
Hotfix I-II. v1.1501109Z - Live as of Nov 9, 4 AM for all OSes
Hotfix II
Outpost capacity miscalculations from extremely old saves solved and some tweaks applied to the calculations, too
Outer Realms movement glitch with controller was fixed and some polish was applied
Settlement art enlargement related UI issues were fixed
Various smaller Event fixes, including some background image updates in old quests
Hotfix I
Deputy tutorial crash fixed- it is extremely awkward that we put this bug in with a performance improvement "fix" the day before release, sorry about that...
Camp UI calculation glitch solved
Several behind the scene crashes solved
Ambition texts still referring to the in-game 10-year limit were removed (Explanation here)
Allies can now be properly recruited in the later stages of the Nemesis questlines
A rare controller bug during the tutorial right before leveling up Morwen was fixed
A rare Steam Deck specific navigation issue in the Outer Realms was fixed
The occasional Movement Point weirdness in the Outer Realms was fixed
Fixed a Nemesis questline Companion Combat "boss" animation
Some NPCs received additional talk options sensitive of the state of the Nemesis questlines
The Forsaken Colony Codex entry can be attained by new means now
Some quest markers were updated
A number of smaller spelling and text issues were ironed out
A bit more informative "What's new?" pop-ups were added to point out where to start the Expansion
Now on to the original Patch notes of the major release we published on Tuesday (Nov. 7, 2032). Let's jump into the details!
Patch 1.501106U - Codename: New Realms
New Content (Sunfire and Moonshadow) :sun: :moon:
“Sunfire and Moonshadow” Expansion is released at the same time as this update.
Content and quests that come close to half the vanilla campaign in size.
The gigantic, seething Bronze Desert and the twilit Lands of Shadow are accessible
New settlements and points of interest in the added regions, including oil fields, oases, and frontier outposts.
New faction: the Handjari – work for them to earn their friendship and rewards.
Nemesis factions: The Chimera Legion and the Ahari are embroiled in a cruel fight for survival. Choose a side and fight for their victory!
Brand new music to accompany the Expansion, soon to be added to available OST.
Breathtaking artwork featuring the new regions and locations of the Expansion.
A great many new NPCs with their own stories and personalities.
An abundance of new Gear and Equipment.
Well over a dozen new enemy types, both in Companion and Crew Combat encounters.
New banners for your vagrus to display proudly.
New Content (General) :gift:
New content related to the Outer Realms was added for everyone (No DLC required). It involves a quest and a new unique location with its own Outpost.
Some new art assets were added to previous Events in the main campaign.
New and Updated Game Design (Sunfire and Moonshadow)
The Twilight mechanic was introduced with a new “Lamps” Equipment slot and all sorts of lamps to counter the negative effects of darkness.
New and Updated Game Design (General) :shiny:
The main campaign’s in-world time limit was removed entirely for various reasons. You can read about it here.
Day of the week type of dependencies were added, so you might come across choices that only appear on a certain day of the in-game week.
Camp defense Fighter requirements were reduced for all voluntary crew members.
Outposts were reworked in a major way (see below).
Outpost-related Changes :sun: :moon:
A brand new Outpost User Interface was added
Warehouse: you can store your Goods and Equipment at your Outpost
Statio: your own mansio at your Outpost where you can store your Mounts and Beast, as well as switch between beast types
The Outpost license fee was reduced by 2000 Bross (upon loading a save where you already paid for it, you get that money back as a reimbursement automatically)
The Outpost upgrade’s resource requirements were somewhat reduced
The Outpost production was tuned down to be in line with the cheaper setup
Mounts are no longer used for salt production
Certain pieces of Equipment stored in your Warehouse provide bonuses for Outpost activities (e.g. Mining Equipment enhances resource yields)
User Interface Improvements :pencil:
The Camp UI now uses a single lock feature that locks all in your current settings for rations, guards, and so on.
The Price History tab has been improved, offering new sorting options and making it easier to navigate between settlements for easy comparison.
The Scouting UI has been enhanced to make the available options clearer.
The Custom Notes UI has been improved, making it easier and more enjoyable to jot down your thoughts.
Chart legend improvements have been made for clarity, including the introduction of multiple-category Chart entities.
Giving away Equipment in Events has been improved. Now, you can choose to give away or keep your currently equipped pieces of Equipment and you are warned if you are about to part with your only piece of a type of Equipment.
Bug Fixes :bug:
Breaking camp conditions are now synchronized with the tooltips, providing a clearer understanding of the requirements.
The process of moving Gear between Companions has been improved. Unequipped Gear of the same type will be equipped first if available. Furthermore, in Events and Tasks, you will offer unequipped Gear to meet conditions first.
The Insight tooltip is now clearer about the purpose and use of Insight.
Various elements on the Camp UI have been fixed.
Passengers are now more willing to indicate their desired destination: before you take them, you can click on the Destination icon to see where they are going on the Chart, and you can also click the new button at the front of each Passenger entry now to see their destination on the Chart.
Some node background anomalies have been fixed, primarily those related to the day and night cycle in settlements.
The delay and graphical glitch when the Codex is opening has been fixed.
Fixed an issue that caused the travel time between settlements in some cases to appear out of place.
Resourcefulness can no longer overflow.
Discovered settlement and POI nodes are now consistently displayed on the Chart, whether or not the player has clicked on them or merely moved through them.
The Loader's Guild storage unit lottery now provides rewards as indicated on the UI. The Guild has been kindly asked not to deceive players any longer. 🙂
If an Event is active, you can no longer use hotkeys to interact with inactive windows.
Events sometimes caused you to exit settlements when it was not intended, and at other times, you remained within the settlement despite the narrative suggesting otherwise. The entire system has been adjusted to ensure consistency.
Anomalies in Beast type swapping have been resolved, especially in cases where the settlement did not possess the type of Beast that matched that of your comitatus.
The text overlapping on Crew Combat buttons has been fixed.
Fixed an issue that caused unresponsive Camp UI buttons after engaging in Companion Banter.
At times, it was possible that theme-specific music was not playing in certain regions. The orchestra has been instructed to be more attentive to the surroundings and play the appropriate tunes for each location. 🙂
Known Issues:
There is a rare controller-related bug during the tutorial right before leveling up Morwen
Allies are not recruitable for the nemesis show-down quests (fix coming very soon)
A rare Steam Deck-specific navigation issue in the Outer Realms
Coming Up Next
Bug Fixes and Balancing Tweaks for “Sunfire and Moonshadow”
Additional Content for “Sunfire and Moonshadow”
Outpost UI and balance tweaks
Machine translations for the Expansion
Stay vigilant as you conquer the wasteland!
- The Lost Pilgrims Team ------------------------------------------------------------------------------------------------------
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This update has updated the level of the fourth to last touhou BOSS, Black Valley Mountain Girl, and new powerful enemies have arrived~
During the same period, in the "Halluci-Sabbat of Koishi" major discounts on bundled bags, you can recommend it to new friends for fun (suffering)~ https://store.steampowered.com/app/1684100/ The store page of the guide book "Secret Tales" has also been launched, and it is expected to be launched simultaneously when the final level (i.e. TE route) is completed. It is tentatively scheduled for Christmas https://store.steampowered.com/app/2653140/ You can add a wish list first~This book is a 90P full color guide, setting, and illustration collection
Main Update
1、Yamame's Stage Completed + New Story, CG & Skill
The battle with her must be dazzling and complex.
Although her attack power and health are not high, please be careful.
Be especially careful with your pitching skills.
Her barrage battles are also extremely threatening, please do not underestimate the enemy because the barrage in this game is simple.
The following are fragmented updates:
0. 3-1 added a root demon, which can pop Koishi into a hidden path with one move. Blessed are the players who owe the tree demon, which means that new players can more easily find the right path instead of fighting Chinese delicious mushrooms
1. Kokoro has added the ability to chop down (but it was updated in August)
2. Fixed bug where firefly particles were lost in levels caused by code changes
3. A hidden channel has been added in the area of 2-2 (after completing 5 blue mushrooms). The next small update will open, allowing you to directly jump to the entrance of the mountain girl, making it easier for newcomers to suffer(
There is an elite monster guarding the door.
4. Achievements added
5. Modified lens Y-axis focus
6. Modified the arrow style on the UI to make it more recognizable
7. Change level attribute rewards to fix HP's 10 to 1000 point gap issue
8. Some miscellaneous bugs
The next major update will complete the TE storyline, and the game will be presented in the form of a finished product in front of everyone.
We have updated the beta version of the game. Players can switch to the beta version by following these steps:
1. Right-click on the game and select "Settings" from the dropdown menu. 2. In the "Account" tab, locate the "Participate in Testing" section and click on "Change". 3. From the dropdown menu, select "Steam Beta update" and click "OK". 4. The system will automatically restart and update to the beta interface.
Here are the updates included in this version:
1. Automatic Bounty Feature: Players can now apply for automatic bounty quests through the Adventurers Guild. These quests will continuously refresh, and both the adventurers and players will receive rewards upon completion. Having more S-ranked quests in the Adventurers Guild will attract more powerful adventurers.
2. Complete Redesign of the Tech Tree: The UI of the tech tree has been redesigned to be more intuitive and concise. The tech tree now has 15 levels instead of 10, with numerous new technologies. Some less valuable technologies have been merged together so that unlocking one will unlock them all.
3. Reworked Bloodline Effects: Some bloodline effects have been reset, and bloodlines now have a certain influence on the personality and behavior of adventurers (e.g., vampires being more prone to sleepiness and heroes naturally loving quests). If the feedback is positive, all bloodlines will undergo a reset to ensure each one has unique aspects.
4. The Fourth Colossus: The flying barracuda is the fourth colossus in the game. It resides on a massive island, but the ecological aspects are still being finalized. Please be patient for further updates.
5. City Landscape System: Players can now place unique landscapes that provide certain bonuses to adventurers, tourists, and villagers. Currently, 11 landscape combinations are available, and more decorations and landscapes will be added in the upcoming week. There are even plans to introduce terrain modification gameplay, allowing players to create truly unique cities.
6. Colossus Upgrade Rework: The colossus level has been expanded from 10 to 15, and players can manually level up their colossus. When the colossus reaches maximum experience in the current level, excess experience will convert into coins and be returned to the player.
7. Optimization of Late-Game Frame Rate: This update includes comprehensive optimization of the game's underlying systems, ensuring a stable frame rate in the late game. We encourage players to try it out and provide feedback to encourage our developers.
Please note that some older save files may still cause crashes, but we aim to fully support them within the next 2-3 workdays.
- this update fixes an issue multiplayer issue that the initial player cannot select the scenery - the display of the motor or rotor rpm's has been fixed