We are thrilled to announce that the next faction to be added to Squad will be the Turkish Land Forces (TLF). If you are participating in our public playtests you might have already played them and we are thankful for your feedback.
The Turkish Land Forces faction comes with a few unique tools in their arsenal, distinguishing itself by making use of a combination of unique domestic equipment and a smaller mix of equipment from other nations. Their equipment is a mix of unique, domestically produced weapons/vehicles as well as older-generation western equipment. As a faction, they do not have a particular strategic strength but instead have the tools to overcome any situation.
Infantry Kits
They have a few noticeable differences for their infantry kits:
No dedicated heavy anti-tank role.
More light anti-tank roles than other factions.
Two grenadier variants, one with an underslung grenade launcher and another with a standalone semi-automatic grenade launcher, the MKE MGL unique in its kind.
A machinegunner in the “direct combat” roles, a unique trait to their faction.
A special Jandarma role, equipped with the SAR 109T Submachine Gun, our first modern SMG in Squad.
The Turkish Land Forces also come with new unique weapons and optics:
SAR 109T Submachine Gun
MPT-76 Rifle
KNT-76 Marksman Rifle
AK40-GL Underslung Grenade Launcher
PMT-76 Medium Machine Gun
MG3 with iron sights
MKE MGL Grenade Launcher
HAR-66 Light Anti-Tank Weapon
Optics
A940 Optic
KESKIN Marksman Optic
HNA Red Dot Optic
Vehicles
The Turkish Land Forces have an emphasis on combined arms tactics and have access to a wide range of options. However, they also have a few vehicles that are unique to them.
BMC 185-09B Truck
Cobra II MRAP
ACV-15 Tracked APC/IFV
PARS III Wheel APC/IFV
M60T MBT
UH1H Helicopter
That's it for this quick showcase! If you want to get your hands on the faction early and give your feedback keep an eye out on our Discord for when our next playtest will be.
This patch adds a new small cave along with the second to last ??? findable item. We also added the ability to craft explosive, fire, shock and poison arrows. Along with this, there are 5 new findable blueprints in the world, and 2 new structures added to the book.
We also added some new story note pickups, and the ability to view previously collected notes via a stack kept in the inventory. There are also a bunch of new points of interest and pickups added to the map, as well as new details and decorations added to many of the cannibal villages in the world.
Finally we added a new cannibal type, Igor, and tweaked the muddy cannibals A.I. so they will now prioritize eating instead of attacking and fixed and improved a bunch of other things all listed below.
As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub.
Features
Added craftable arrow types, fire, shock, poison and explosive
New small cave added to map
Added another ??? findable item
You can now view all the notes you find around the world via the group of pages item in inventory
Added 3 new findable blueprint traps and 2 other findable blueprints
Added buildable spear holder
Added buildable double bed
Added new cannibal type ‘Igor’
Added some new note pickups
Added new decorative magazine and book
Added new crafting animation for crafting GPS trackers
Added a bunch of new details, pickups and environment details to world
Added various details to many of the cannibal villages
Extended and detailed the 3 ice caves
Added new facial deformities to some cannibal faces
Added new draped tarp pickups on some stumps and skeletons in world
Muddies will now gather to pray to their own effigies that were added to various places around the world and will now prioritize food over everything else
Improvements
Cannibals with skin masks or bags on their heads now have more agitated idle animations
Tactical bow resting idle can now be aimed down slightly further, bringing it in line with the crafted bow idle animation
When holding a bow and equipping the lighter, the lighter will no longer float through the air towards the players hand
Overweight Male Cannibals now have an alternate burning animation which fixes a bug where they would pop from prone to standing
Heavy Cannibals’ drink water animation has been cleaned up so that their club is in the correct position in their hand
Added more deer and land turtles to the far side of map
Twins now has an electrocute reaction
When the player skins dead animals, other players will now see the knife and pickup in their hands
Improved the look of creepy Virginia and demon wetness masks
Improved albedo on fishing huts
Converted various pickups to use more performant primitives colliders
Improved look and detail of many of the story note pages
Added extra fog to mountains and added more fog details on far side of map
Added poisoned status support to characters, they will lose health and energy and sometimes get injured and stop attacking when poisoned, and multiple poison effects will stack
Arrows that break a piece of armor will attach to the enemy instead of falling off
Items dropped on killing a character should now retain item instance data if there is any stored
Cannibals carrying a torch will now drop their torch on death
Improved issues with hitting or electrocuting cannibals on trees not knocking them off
When a client dismembers a dead body, the limbs now spawn in the position they see them
Adjusted killer whales away from some too shallow areas, and fixed visual issue with their jump
Filled the large lake on the far side of the mountain with fish
Improved the look of cycling arrows on the bow by not having the arrow flicker while switching to to the next arrow
Improved how lighting held items work
Added some randomization to tarp bounces
When dismounting the Knight V you will now re-equip your previous weapon
Improved look of Common Juniper billboard
Added far distance stippling when billboards are disabled/enabled
Added wind effect to placed tarps
Some vegetation added to cliff and mountain meshes
Pipes and drips added in bunker food corridor
Some small environment changes and updates for new points of interest
Lake details layout improved
Entertainment bunker entrance adjusted to not get momentarily stuck in rock when entering
Oak tree albedo map adjustment to blend better with environment
Balance
Reduced baby attack damage from 15 to 10
The animation for the player retrieving their backpack after a death has been sped up and shortened
On sleep interruption, players will now sometimes find multiple enemies close by
Masked cannibals will sometimes get out of breath
A fire status impact on a dead body will now burn it to bones (eg. fire arrows or torch)
When muddies eat, it will reduce their anger and make them more likely to ignore the player, and they are now more likely to be distracted by food during combat
Set Dead Stump A break amount to 10 (so one hit breaks)
Fixes
Fixed dismembered limbs on dead bodies coming back after loading game
Fixed issue where placing severed head on a stick could break other player actions
Fixed index array exception in multiplayer when a player equips their third modded weapon
Fixed locking and unlocking doors in player bases not updating the navigation graph, and fixed some missing door setup
Fixed some cases of navigation links from bases to terrain not refreshing and improved accuracy of check for the navigation links
Fixed rock beam not updating nav cut when it's finished or partially dismantled
Fixed leaning beams navigation cuts not applying scale correctly
Fixed some issues with ramp navigation not linking segments correctly
Fixed trees not falling properly in multiplayer when destroyed with an explosive
Fixed falling trees not dealing damage to multiplayer clients
Fixed twins climb out of ground not immediately completing when alerted, and disabled climbing out of bunker floors
Fixed heavy cannibal death on back looping glitch
Fixed some regular cannibal types always glowing in the dark
Fix for some note pickups being obscured by thumb when held
Fixed look of alpha on newspaper clippings
Fix for email pickup normals looking blocky
Fixed spear being hard to pickup when looking at extremities
Fixed placing a pillar next to an apex breaking the nearby apex supported beam
Fixed incorrect deck rail placement option when targeting a full wall without a beam above while holding a log plank
Fixed carrying gold mask enemy not showing mask
Removed pistol reload animation from the bows animation graph and stopped it from trying to perform the reloading animation if the lighter was also equipped
Fixed issue where message notifications on the left side of the screen would not show up properly is there was an already active notification on the screen
Fix some visual jerkiness when large animals or enemies turn on terrain slopes
Fix some driftwood at beach reappearing after breaking
Fixed player knocked down when holding a bow causing jerkiness of camera and animation
Fixed case where damaged beams could prevent placing floor planks
Fixed structures attached to beams floating if the pillars supporting it are cut
Fixed case where placing a grounded beam near a hill would result with a beam into a broken state
Fixed bridge rope UI not turning red after reaching max distance without touching a structure
Fixed dismantling standing fire not working
Fixed fishing huts lod1 not using the right material with support for occlusion
Fixed snow occlusion popping in Fishing huts/Snow cabin sometimes when looking up
Fixed bad player state when opening inventory while unequipping book or using shovel
Fixed radios in multiplayer not playing in sync or not playing at all in some case
Fixed propane burners explosion not synced properly in multiplayer
Fixed traps not triggering on first frame in multiplayer
Fixed animation visual issues when eating consumables from world
Fixed menu buttons hologram background and final death screen text showing as squares in some languages
Fixed final death screen not scaling properly with resolution
Fixed final death screen localization
Fix for Inventory item info UI sometimes not turning off when hovering over buttons that also had UI elements
Fixed material memory leaks in Book / Inventory
Fix visual popping for aloe, arrow leaf and spreading phlox in some cases
Fixed displacement on water/streams not working correctly
Fix for some density volumes getting culled
Fix for broken Spreading Phlox Burn error
Fix for visible gap in streams section LODs
Audio
Added audio for stepping on large piles of gore
Added new Solafite ore pickup event
Added event for bumping swinging lantern
Moved pickaxe sting to music category
Added event for weapons impacting hanging gore
Added gore footstep jump event
Added force SFX mute while 3d audio blocker active
In order to bring their parents back to life, a young man makes a contract with a time-manipulating automaton and plunges into a grueling battle. Fantasy RPG 'Grace of Letoile' is now available for download!
Fill the 12 panels with gems in the 'Skill Plate,' and use the 'Chronos Gauge' to interrupt and hinder the enemy's actions, turning the tide of the battle!
In order to bring their parents back to life, a young man makes a contract with a time-manipulating automaton and plunges into a grueling battle. Fantasy RPG 'Grace of Letoile' is now available for download!
Fill the 12 panels with gems in the 'Skill Plate,' and use the 'Chronos Gauge' to interrupt and hinder the enemy's actions, turning the tide of the battle!
In order to bring their parents back to life, a young man makes a contract with a time-manipulating automaton and plunges into a grueling battle. Fantasy RPG 'Grace of Letoile' is now available for download!
Fill the 12 panels with gems in the 'Skill Plate,' and use the 'Chronos Gauge' to interrupt and hinder the enemy's actions, turning the tide of the battle!
In order to bring their parents back to life, a young man makes a contract with a time-manipulating automaton and plunges into a grueling battle. Fantasy RPG 'Grace of Letoile' is now available for download!
Fill the 12 panels with gems in the 'Skill Plate,' and use the 'Chronos Gauge' to interrupt and hinder the enemy's actions, turning the tide of the battle!
In order to bring their parents back to life, a young man makes a contract with a time-manipulating automaton and plunges into a grueling battle. Fantasy RPG 'Grace of Letoile' is now available for download!
Fill the 12 panels with gems in the 'Skill Plate,' and use the 'Chronos Gauge' to interrupt and hinder the enemy's actions, turning the tide of the battle!
In order to bring their parents back to life, a young man makes a contract with a time-manipulating automaton and plunges into a grueling battle. Fantasy RPG 'Grace of Letoile' is now available for download!
Fill the 12 panels with gems in the 'Skill Plate,' and use the 'Chronos Gauge' to interrupt and hinder the enemy's actions, turning the tide of the battle!
In order to bring their parents back to life, a young man makes a contract with a time-manipulating automaton and plunges into a grueling battle. Fantasy RPG 'Grace of Letoile' is now available for download!
Fill the 12 panels with gems in the 'Skill Plate,' and use the 'Chronos Gauge' to interrupt and hinder the enemy's actions, turning the tide of the battle!