Hello everyone, since the release of Early Acess, we have been focusing on solving bugs, optimizing game functions, we understand that all you guys have given enough patience and tolerance to a game in the early access stage, in fact, whether it is the voice of support or skepticism, they are the best encouragement for us, thank you!
It's gratifying to see that after spending a lot of time and effort, the team and the game have changed a lot. After several updates and maintenance, we've resolved a lot of game issues and are on track with the Roadmap to release new content.
However, we know there are still some tricky issues left to be resolved. We have sorted them out and made plans, and we are now responding to some of the issues that you are most concerned about.
Helicopters will crash and explode if they are suddenly dropped while in flight, is there any improvement to this situation?
This situation has been adjusted on November 3, version 1.0.11 after the update: when driving a helicopter, if you encounter a drop, the helicopter will slowly land on the ground, and there will be no more crash and explosion.
I've already got a lot of skins, when will I be able to use skins?
Skins have been developed and will be added in the next version. When you use the workbench to create items, you will need to select the corresponding skin appearance (which you already have in your account warehouse).
Are there any plans to support FOV adjustment?
We have completed development of support for adjusting FOV, which will also be implemented in the next version update.
Are there any plans to add an option to adjust gamma?
Yes, there will be support for adjusting brightness and FSR/DLSS/XESS settings in the next release.
In PVP beacon protection, it is also possible to lure monsters to cause damages against other players, is this going to be adjusted?
It will be the same as PVE, during beacon protection time, NPCs can't deal damage to buildings within the beacon protection range.
Regarding the buildings ownership, when the squad member who placed the beacon leaves, other people can't interact with the squad buildings within the range, are there any plans to make some changes to this setting?
We have no plans to change the way that buildings within the range of a space-time beacon belong to the beacon's owner for the time being. However, we are working on a squad impeachment function, so that if a squad member is not online for a long period of time, the other squad members can gain access to that member's permissions through impeachment.
Can we increase the squad size limit?
Yes, we have already included "increase squad size" in our development plan, but it will take some time.
Can I repair my vehicle?
We plan to add vehicle repair factories in the near future, so players can drive their vehicles to the factories and have them repaired.
Loot bag is stuck in a gap and can't be picked up after a character dies, is there any way around this?
In the future, we will add a feature that allows players to consume specified materials to retrieve props dropped after character death with the help of a workbench of some kind, but of course this operation will have a cooldown time limit.
What measures will be taken against cheating?
We have zero tolerance for cheating, we have already released the first batch of banning announcements on November 2, and will release ban list from time to time, this work will be carried out for a long time. Meanwhile, we are continuing to strengthen and improve the protection mechanism in the game, to ensure a fair and healthy game environment is the ultimate goal.
Recruited followers are currently limited in their functions, will special talents be added to followers in the future?
Currently, recruited followers have only one single function, but we are already working on expanding the talent system of followers, which will enhance their functions in manufacturing, traps, vehicles, and so on. In addition, recruited followers may come with recipes for exclusive items (not unlocked through the tech tree), and these talents and recipes will be randomly assigned according to certain rules, and the relevant functions are currently under development.
What will be the future development for PVE casual players?
The game plans to add a planting gene system, the most direct benefit of cultivating good genes is that it can increase crop yields, and at the same time, seeds with excellent genetic characteristics will be more resistant to cold and no longer be affected by the low temperatures of the snowy mountains, and the growth rate will be faster. However, the cultivation process requires more patience. In addition, the need for one-click planting will be fulfilled in the future, so planting will no longer be a laborious task.
We will make regular updates to fix bugs, adjust game balance, and optimize server improvements. We have established dedicated bugs report channel and suggestion channel in Discord for you. If you encounter game problems or have any good ideas and suggestions, you are welcome to exchange feedback there!
We will continue to share the game's development plans and latest progress with all of you!
We're thrilled to announce the release of the "Anomalistic Revolution" demo, your gateway to a world of anime RPG adventure. Dive into this epic journey, explore captivating scenes, and experience the rich storytelling.
Your feedback is invaluable in shaping the game's future, and we can't wait to hear what you think. Join us and let the adventure begin!
Hey knuckleheads! I've got a new game for you, and a big update to an existing one!
I was going to release this sooner but uhhh... got a little bit carried away with new Solace Inc. content, so hopefully this was worth the wait!
Mitruvian Van
Mitruvian Van is a linalike immersive sim where everything is random and you must kill.
This game is aggressively random. It may be easy, it may be impossible. There are no 'solutions' available. Nothing is predetermined, that's up to you.
I made this late October after being inspired by Mosa Lina by stuffedwombat, and decided to make my own spin on the concept. It has boobs, guns, and explosions!
Solace Inc. v1.2
I decided to revisit Solace Inc. and added some more recruits, missions, and more! I also made some changes to the currently existing recruits and missions. I've also added loot crates which will are rare drops that upgrade both the actives and passives of 3 random recruits. There's some cool stuff, go check it out!
Oh, both of these games have new 18+ content for anyone interested ;)
I've been working on it for several weeks now, and it's finally finished: the Superfluous Riteurnz Artbook!
You'll find every location, every character, every cutscene, every animation detailed frame by frame, and much more. All with my commentary, in English and French!
This was another job I'd been wanting to do for a long time: translating the French comic book Les aventures inutiles de Superflu into English.
The translation is called The Unnecessary Adventures of Superfluous, and you can see it as a sort of “prequel” to the game: how Harpagon Lonion became Superfluous, how Sophie came to work for him, etc.
You don't have to read it to understand the game, but it's a nice bonus.
Adventurers can get gorgeous rewards by defeating the specified bosses on "Ultimate" mode during the tabulation period.
Make sure to team up with your friends or guild mates to defeat the boss monsters!
Rewards I:Win to Get Star Gem Shard!!
All adventurers who complete the Ultimate Challenge during the tabulation period will receive the items below.
Bosses
Difficulty Level
Rewards
Kuzto
Ultimate
Star Gem Shard x100
Reliza
Ultimate
Star Gem Shard x100
Guard Golem
Ultimate
Star Gem Shard x100
You can get a total of "300 Star Gem Fragments" if you defeat all the bosses!
Rewards II:Limited Event Battle Rewards!! Win to Get Orb Shards!!
18 lucky adventurers from around the world who complete the Ultimate Challenge during the tabulation period will be selected randomly to win "Gorgeous Items"!
Item
No. of Winners
Ultimate Gem
1 Player
Piercer [OHS]
1 Player
Piercer [THS]
1 Player
Piercer [Bow]
1 Player
Piercer [Bowgun]
1 Player
Piercer [Staff]
1 Player
Piercer [Magic Device]
1 Player
Piercer [Knuckle]
1 Player
Piercer [Halberd]
1 Player
Legendary Piercer
1 Player
Spirit Needle
1 Player
Legendary Needle
1 Player
Fairy Silk
1 Player
Legendary Silk
1 Player
High-Grade Ornament
1 Player
Legendary Ornament
1 Player
Book of Oblivion
1 Player
Orb Shard x777
1 Player
Don't miss this golden chance!
Tabulation Period
From: 11/09/2023 after the maintenance Until: 11/16/2023 before the maintenance
Schedule of Item Distribution
Late November, 2023.
Notes
*Please note that the available period may be shortened or changed. *Limited-time events or promotions may be held again in the future on different conditions after they have ended.
- Now what’s in the storage appears when choosing the target storage from other structures. - Fixed the standard of showing Ratizens in trouble at left top alarm.
Hot Fix
- Fixed resolution error issues. - Fixed malfunction on Storage’s Release Setting. - Fixed bug that the criminals seemingly are released when their schedule changes. - Fixed Happiness statistics error. - Fixed UI focus to remain on assigned section when unassigning Ratizens on Ratizen Register. - Fixed bug that enemies stop spawning, when save and load on the time they’re spawning. - Modified supporting controller’s image to make it easier to see. - Fixed bug that numeric units shown blank in some languages. - Fixed bug of getting healed instead of getting a minimum damage (1) when DEF is higher than enemies’ attack damage.
■ Event Result - Comments: 170 Total Comments (Goal Reached: 100+ Comments) - Likes: More than 100 likes on at least 1 region (Goal Reached: 100+ likes on at least 1 region)
Introducing a new major core mechanism - Signal Zone
The new levels in this update will include mechanics related to “Signal Zone,” providing players with more challenging puzzles and element arrangements.
Matrix Signal Zone: When a Matrix unit is activated, it generates a Signal Zone centered around the unit. The size of the generated field increases with the unit’s level.
Thermal Signal Zone: Similar to the Matrix Signal Zone, activated Thermal units generate Signal Zone centered around them. The size of the Signal Zone increases with the unit’s tier, and it is slightly larger than the Matrix unit’s Signal Zone. However, please note that the Signal Zone generated by Thermal units can be blocked by other units and Barricades.
Depending on the type of Signal Zone, players need to arrange signal fields until they cover specific locations and continue to yield benefits - it’s not an easy task! More types of Signal Zones will be added in future updates, so stay tuned!
Fix: Adjusted the position of the save warning label.
Update: Optimized the experience of random deliveries in the Shop.
Update: Optimized and updated the icons for the keyboard, controller, and other items.
Update: Adjusted the tutorial content for Mission Unit
Update: Various miscellaneous player experience optimizations.
Update: Improved the loading performance of the level selection page.
Time flies, and the game has been online for almost half a year. With this significant update, we are getting closer to the official version. We hope everyone will enjoy this update, and we appreciate your continuous support!
R.O.O.T. will also be included in the IndieArk Indie Ark’s publisher sale, with new all-time low discounts waiting for everyone. Don’t miss it!
In response to the feedback of The Front Early Access, we are sparing no effort to fix the problems and optimize the adjustments, and have completed the maintenance work of version 1.0.12 update for the Alpha Test Server on Nov 9, 2023 at 02:00 UTC.
How to enter alpha test: 1. Exit Steam, restart. 2. Right click The Front in your Steam Library, and choose properties. 3. Choose Betas-Beta Participation- Alpha test official server. 4. Update your game, and choose [Alphatest] to start the game.
In order to provide a better gaming experience, we have made the following updates:
New Game Content
New "Warhammer" base vehicle.
Skin functions are available now. You can craft the skins in the work bench. (Skins can be obtained from the steam drop event, and they are located in the account ware house in the main game menu)
You can now adjust FOV, Gamma value and also FSR/DLSS/XESS switches
Mushrooms can be planted
Adjustments and Optimizations
Add the exclusive food for "Patrol Sergeant"
Animals will no longer actively attack the player's vehicle while traveling, but will be scared and run away
Appropriately reduced the HP of foxes, wild boars, wolves and cougars
Adjusted the collision of some buildings in the scene and optimized the AI’s path finding abilities
The floor can no longer be extended downward to place triangular walls and right-angled walls
Increased the output of plant mucus when collecting cactus with chain saws
Creature lures will no longer be destroyed by gun-wielding NPCs
Adjusted the refresh rate of rain, snow, and fog
Bugs Fixed
Beacons disappeared after upgrading
After a non-beacon owner upgraded a beacon, the ownership of the building in the area was wrongly changed to the player who upgraded the beacon
The interface may not be refreshed after submitting materials for beacons/territory flags
Abnormal recruitment time of patrol sergeant
Wrong information displayed on telescope interface
Collection tool on the front end of the collection vehicle is damaged and the model is still not restored after repair, resulting in the problem of not being able to use it normally
Helicopter will not crash after leaving the driver's seat when driving the helicopter in the air
Abnormal display of battery value while it’s fully loaded
Abnormal solar generator under certain circumstances
"Phalanx" Defense Cannon and Auto turrets continue to attack the target even after the target has been destroyed.
Poisonous traps are ineffective against NPCs
Cables and water pipes are not displayed after being placed
Names of sleeping bags, wooden beds and comfortable beds are displayed incorrectly on the map when the character respawns
Loot bag floats after the character dies in the air
Abnormal collision with double doors when the window is opened
Sometimes the loot bags will fall into the scene
"Hummingbird" AA Gun has the wrong crosshair interface
Abnormal performance of smoke bombs under certain circumstances
Helicopters not hovering when pressing H under certain circumstances
Not being able to inflict damage on splitters and couplers
Wrong countdown time when burning wood at workbench
The capacity of small tanks and large tanks is incorrectly displayed on the interface after manually putting water into them
Winder Staircase and Stair Landing cannot be placed on the floor
Blimp does not move under certain circumstances
Fixed some known scene problems
Official Servers
Fixed some known issues that might cause the server to crash
Dedicated Servers
When the server sets the parameter of death without dropping loot bags, characters leave the server under near-death state will cause the inventory loss
The parameter of numbers of man-powered constructions can be owned by players are invalid
Solo/Hosted Games
While holding any construction parts during the supplies receiving period might cause the AI to have abnormal path finding behaviors