Greetings from the Warhaven team! The following content will be available in the 11/9 (Thu) 0:00 AM (PST) update.
● Ranked battle
Modify rank scores in Ranked battles to not reflect metrics of an individual's influence, such as battle points.
✔ Developer comment: A team's success or failure depends on a variety of factors, including countless performances, intentions, and complex working relationships between participants.
We believe that it's difficult to accurately reflect all of these in an influence metric.
Even when individual performance is taken out of the equation, not everyone on the winning team's rank score rises equally after a battle, nor does everyone on the losing team fall equally.
Players in a battle are statistically assigned different matchmaking rating scores (MMR) based on their win-loss record, and their final Ranked Score is determined by how well their current rating reflects that matchmaking rating scores.
Your current rating and ranked score will remain the same, and the change will only be applied to your Ranked Battle results after the patch.
● Bug Fixes
Change Hammer Blow to be deflected by the Guardian's defense.
✔ Developer comment: The ability for Hammer Blow to not deflect on Guardian's Basic Block was unintentionally applied to Guardian's Advanced Block as well, and a fix to the issue changed the spec to make it deflect on Guardian's Basic Block again. We apologize that this issue started as a bug with no deflecting to Advanced Block and was inaccurately directed as a bug fix. (11/9 19:00 PST added)
We hope you are well. We have a bunch of smaller updates cooking in Eugen’s kitchen.
In today’s DevBlog, let’s look at several of these improvements coming WARNO’s way!
Veterancy Rework
Veterancy is what we call the experience level of units. We currently feature GREEN, TRAINED, VETERAN, and ELITE units. Higher experience levels decrease aiming time, for instance, improving a unit’s ability to withstand suppression. This is going to change a bit for some units (see Updated Experience System further below).
But first: our aim is to improve the Veterancy system in WARNO to better reflect the distribution of experience levels among divisions. Better said: we want to better emphasize the nuanced differences in the four existing Veterancy levels.
Our objective is to make ELITE units rarer, but give them a real edge in-game. To make this work, we will update how the Veterancy system works, including how many units you can find at each experience level.
Interestingly enough, GREEN units are relatively rare. They monopolize a specific Veterancy level just for them (“second-rate” units, reservists, etc.), which doesn’t really fit our vision. That’s why we will introduce a new Militia trait to characterize these in-experienced units better.
This means that all of WARNO’s units will have their experience distributed between GREEN and VETERAN. Only a select few specialized units will be deployable with the highest Veterancy level, ELITE.
A particular advantage of making this highest Veterancy level even rarer is to increase the value of Command units. They will be much more relevant as they will boost more VETERAN units to ELITE status.
Updated Experience System For Specific Units
We are tinkering a bit more with how experience works. We are keeping the current Veterancy system in place but will update it for a specific set of units. Some unit categories will remain the same: infantry, tanks, recon, AA, and helicopters.
Airplanes, logistics, and artillery units will be updated on how experience influences their performance. The revised experience system underpinning these unit types will better reflect their specific capabilities. For instance, the new Veterancy levels for Command units lets them take control of Command Zones faster or, with logistical supply units, increase the rate at which they can repair or resupply. Their area of effect will also be improved. In the case of artillery units, the updated Veterancy bonus will reduce a unit’s aim and reloading times. For planes, they will gain improved flight abilities with the updated Veterancy system.
New Traits
We have been developing two new Traits. They should come to WARNO soon.
JAMMER This Trait will affect enemy radar recon, drastically reducing their efficiency within the area of effect. Any unit with Excellent optics being jammed will see its optics degraded.
This Trait will be sported by dedicated recon helicopters, such as the American EH-60A QUICK FIX II and Soviet Mi-8 PPA. These new units will be introduced into WARNO as soon as their in-game models are finished!
FALSE FLAG This will be a rare Trait. It will cover units fighting without uniforms or (even worse) fighting using enemy uniforms (“illegally” according to laws of war) in covert operations. In case of capture, this means a direct ticket to the firing squad. Think of Skorzeny’s Operation Greif during the Battle of the Bulge.
In WARNO, this new Trait will lower a unit’s “menace level.” This means that enemy units will target a unit featuring the False Flag trait last if found within a group of units. This represents the confusion on the battlefield induced by friendly “ruse” or neutral uniforms.
The False Flag trait will be granted to both East German “false flag” paratroopers (Fs-EINSATZGRUPPE and Fs-SPRENGTAUCHER) dressed in American uniforms. The American PSSE-B special forces (from Berlin Command), which operated in civilian clothes, will also get this Trait. Plus, this unit will also gain brand-new civilian models! And we have made them as German 80's vibes as possible!
New Models
Talking about new models, next to the new civilian models, our 3D modeling team has also delivered brand-new models for the Soviet T-80BK and T-80BVK command variants of the T-80B and T-80BV series.
Until next week
Our first Army General campaign, BRUDERKRIEG, is being tested by the Strike Team with positive initial feedback. We’ll keep you updated!
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✅ Added a new weapon: AK-47 ✅ Added a new weapon: AR4 ✅ Reduced the number of maximum shots of the grenade launcher from 20 to 10 ✅ Reduced the number of maximum shots of the M890 rifle from 80 to 60 ✅ Changed a character's starting weapon ✅ Changed background images in menus. ✅ Added 2 buttons in the main menu that link to the page for reporting bugs and for suggestions and ideas
The almighty algorithm has once again decided we are worthy, so not only can the achievements now be showcased on your profile but I was also allowed to add community items: trading cards, badges, emoticons and profile backgrounds. All of which (except the trading cards, they unlock based on playtime: one every 10min) can be found here:
At long last, Halloween's getting its true conclusion with Noxina's promised rematch!
+ To fit the Halloween theming, costumes have been entirely overhauled. Now special outfits have special health bars! For example, all retro outfits now have a sepia tone color scheme!