Warhammer 40,000: Gladius - Relics of War - FremboT3
The Drukhari are an ancient race that fell into degeneracy and depravity, with their remnants only surviving in immense Webway cities. Though they have suppressed the psychic power of their Aeldari kin, they have replaced it with preternatural agility and rapacious cruelty. Their lighting raids from the Webway carry off wealth and captives to dark Commorragh where they suffer intensely throughout their short lives…

The Drukhari will be joining the battle for Gladius Prime on November 30th as a fully realised and playable faction. 

Featuring 19 units Power from Pain, Soul Hunger, Combat Drugs, Betrayal Culture, Raid from the Webway and much more, the Drukhari is a powerful new force in the battle for Gladius’s supremacy.



https://store.steampowered.com/app/2668040/Warhammer_40000_Gladius__Drukhari/
Soul's Spectrum - Kenrald
Greetings, colleagues!

Before the release, Soul's Spectrum had a free prologue for a limited time. Unfortunately, it had to be removed from Steam, but since it had unique content - we decided to add it to the full game as a free update

Now you can play Soul's Spectrum: Awakening, just select the "Prologue" option from the main menu and you're good to go.





We hope that you will enjoy it if you didn't play it before. See you soon!

About the game

You wake up in a strange prison with one only goal in mind: find an escape from there. There are other people besides you, all linked by an inauspicious common fate: having committed the sin of eternal life.

Here, death is not the end, but a key to progress. With each passing demise, your soul transforms, granting you new abilities to conquer the challenges ahead. Will you harness your abilities and fulfill your purpose?

Join my social media:

Twitter
Discord
YouTube
Nov 8, 2023
Quantum Protocol - kaiomeris
Fixed an infinite combo that could softlock the game with crosscode cards.
Motor Town: Behind The Wheel - Motor Town Dev
Hello, fellow drivers!
Finally, the new update is here!

Since our one and only world builder Betty was taking a break for a new baby, it was good timing to upgrade to Unreal Engine 5.
Although it took longer than expected, we finally have some stable build, thanks to all the Testers!

Unreal Engine5 doesn't make it look or feel different much for now.
But it opens new possibilities for future updates, and Betty is now back in business with new tools in her hands, so stay tuned!

NOTE: Unreal Engine 5 uses DirectX 12 as default, if you have trouble, try using '-DX11' launch option (How to set Launch Option)

New Vehicles
Tuscan: Old Muscle

Micky: Old FF hatchback

Dafty: Very old FF

You can find them at the Junkyard and Ae-Wol

Vehicle Decals
You can now put decals on vehicles at the Garage
Currently limited to 30 layers
Each new decal costs a little money


Anti-Aliasing Setting
You can choose an anti-aliasing method at the Graphic Setting
FXAA: cheapest
TAA: Unreal Engine4's default (Still default in Motor Town)
TSR: Unreal Engine5's new feature
[Recommendation]
High-performance machine: 50% Screen Resolution with TSR
Mid-performance machine: 50% Screen Resolution with TAA
Low-performance machine: 50% Screen Resolution with Anti-aliasing method 'Off'

Vehicle LOD Setting
You can change vehicle LOD at the Graphic Setting
Lower Vehicle LOD means more vehicles will look simpler and simulate lightly at a distance to lower CPU load

Color Palette
You can now save your own color for Body Painting and Decal


Changes
[UI] Delivery list sorting order is now saved (Thanks to m0dbot)
[Vehicle] Elisa's taxi skin is removed('Taxi' word decal is added instead)
[World] Parking space and truck spawner are added to the Concrete factory
[World] Road divider's collision is improved
[UI] Toggle all icon button is added to the world map (Thanks to scailman)
[World] More lights to the tunning shop (Thanks to 𝙍𝙚𝙙𝙙𝙞𝙣𝙜𝙩𝙤𝙣)
[Vehicle] Toggle interior key binding is added (Thanks to Paw)
[Vehicle] Brake light mode is added for the Attachable Light Item (Thanks to Striker)
[Vehicle] Voltex wheel is now available for small vehicles (Thanks to Cpt. Jack Sparrow)

Bug Fixed
[AI] AI vehicle bumps into player vehicle while vehicle stopped for map loading
[AI] AI vehicle doesn't back for trailer or towed vehicle (Thanks to vaio)
[AI] AI vehicle doesn't move in a slow server (Thanks to scailman and NorthHopper)
[Achievement] Towing achievement is not shared by a party (Thanks to m0dbot)
[Cargo] Furniture's strap not saved (Thanks to EricChen)
[Character] Character's Pushing direction doesn't change (Thanks to Llama)
[Company] Busstop randomly removed from company route (Thanks to Luggage)
[Control] 'Move backward' shows as 'Move forward' in duplicated key popup (Thanks to Raging413)
[Control] Binding 'Hide UI' makes the same key not usable for other actions (Thanks to Skirakzalus)
[Control] Gamepad key binding randomly malfunction
[Delivery] Cannot finish trailer delivery in multiplayer after left vehicle (Thanks to aweepingangel)
[Delivery] Cargo delivery randomly cannot be done during Multiplayer (Thanks to smithnz)
[Delivery] The Military supply box's destination is merged together in delivery UI (Thanks to scailman)
[Delivery] Missing vehicle delivery destination interaction after rejoining session (Thanks to Llama)
[Delivery] Multiple delivery destination box for dumping cargo (Thanks to Llama)
[Delivery] Pumpkin Farm has the wrong production (Thanks to hitman_2)
[FX] Too many dump fx in the multiplayer client (Thanks to Llama)
[Multiplayer] Fuel price randomly not synced to the client (Thanks to CaptainCheesy)
[Net] Vehicle on trailer de-synced at a distance (Thanks to Chris Goleador)
[Optimize] Low FPS while vehicles overlap (Thanks to Llama)
[Parts] 5000Kg Winch had 3000Kg power (Thanks to Toadstars and webdestroya)
[Police] Speeding tag in race track (Thanks to Shazbotacus)
[Police] Suspect tag and passenger regained after restarting game after finishing getaway job (Thanks to Raging413)
[Sound] Tire bump sound while raising the lift (Thanks to Anubis)
[UI] HUD shows truck level while driving Campy (Thanks to Toadstars)
[UI] Low FPS at the control setting after clicking the screen (Thanks to Llama)
[UI] Mouse Thumb button's name not showing (Thanks to 𝙍𝙚𝙙𝙙𝙞𝙣𝙜𝙩𝙤𝙣)
[Vehicle] Attached lights move or are missing after rapidly changing suspension parts (Thanks to Raging413)
[Vehicle] Autopilot stalls if auto anti-stall assist is offed (Thanks to 𝕋𝕤𝕒𝕣𝕚𝕥𝕤𝕒)
[Vehicle] Bike with cargo doesn't upright (Thanks to 𝕋𝕤𝕒𝕣𝕚𝕥𝕤𝕒)
[Vehicle] Cannot place attachment light to Zino's door (Thanks to Raging413)
[Vehicle] Cargo space rendering cull malfunction (Thanks to scailman)
[Vehicle] Chase view/Character mode Mirror rendering option not working (Thanks to Llama)
[Vehicle] The Company vehicle doesn't consume fuel while the player drives it (Thanks to Shazbotacus)
[Vehicle] Dumbi has a duplicated seat (Thanks to Cylis)
[Vehicle] Formula SCM's body2 color slot name missing (Thanks to LochnessMonsterr)
[Vehicle] Tire stuck underground even after reset
[Vehicle] Towing Compacty from behind gets 'too far' error (Thanks to LochnessMonsterr)
[Vehicle] Trailer shakes in multiplayer if spawned at join (Thanks to 태양 두더지)
[Vehicle] Vehicle repairing lost if owner respawns (Thanks to Paw)
[Vehicle] Vista's engine and lower frame are painted with body color (Thanks to Richeeze)
[Vehicle] Wrong vehicle spawns in single-player after leaving multiplayer (Thanks to raging413)
[World] Missing nav path near the airport (Thanks to Anubis)
[World] Small bushes don't break
Nov 8, 2023
Caliber - mr.somick
New desktop wallpapers are on the website! You can download them in Full HD and 2K resolutions.



Heavy Fighter



Spectator
Wildmender - [Muse] Bubbles
Hi Wildmenders!
In this week’s patch update, we are once again focused on bug fixes as well as performance improvements. We’ve just pushed a build (199a) on Steam. Because of the console certification schedule, the newest PC version of the game will temporarily not be cross-play compatible with the console version. If you’re cross-playing with friends between PC and Consoles, please see the instructions below on how to keep playing together on the last version. Looking ahead we are planning for fixes and improvements, as well as reviewing everyone’s ideas for new content and features.

Now, onto the patch notes.

Build 199a:
  • Fixed the issue of Canyon Wraiths appearing outside of the canyons in multiplayer
  • Fixed the issue of player character stuck in constant jump on top of the titan crab
  • Fixed a case of items not able to be crafted in multiplayer due to missing recipe.
  • Fixed the issue of plants in planters teleporting to a spot in the desert upon logging in during multiplayer.
  • Fixed another rare case of tool duplication at Arx - if you end up with duplicate tools for some reason, reloading the game should remove them.
  • Fixed some specific spots in terrain where players can get stuck. Also added a cheat code in case players are stuck in terrain still. If you are stuck, hit the Enter key to call the text chat box. Then type in: /unstuck This will get you out of the sticky situation.
  • Fixed a rare case of loading not progressing past 25% due to a clock issue.
  • Added a new relay service as well as a new “Network” page to settings. This allows you to directly control the game’s use of the relay service when direct P2P connection cannot be established and something in the network may be blocking your connection to your friends. If you have issues connecting with your friends, this may help you get around them.

    To use the relay service, please have you and your friends all go into Settings in the Pause Menu then click on Network. For the Always Use Relay Server option, turn it to On. Please also have the host player select the closest relay server region (the host could try a few different ones if the current one doesn’t work).
  • Reduced overall damage dealt by Dust Storms, in particular to larger plants and structures
  • Reduced the chance of seeds spontaneously germinating by about half; any plant created this way also starts with the Tired status
  • Fixed the Brittle Scroll taking Essence instead of giving it, if read after the associated perk is fully unlocked
  • Fixed item spawners (such as mineral veins) not respecting an intended cap on the number of nearby buried items
  • Increased the Frog’s base storage size to 16. Frog movement will now cover a larger area around upgraded springs.
  • Removed the “aura bubble” from recruited Spirit Darters as it caused too much visual noise
Performance improvements:
  • We’ve made a number of performance improvements targeted at larger gardens, in particular to memory usage in the hopes of reducing crashes on lower-memory hardware.
  • The game should require less memory upon loading a large garden (by about 10-15%), and increase less over time.
  • Improved handling of various common VFX like essence wisps, destruction puffs, and buried item glow to prevent memory bloat.
  • We’ve also made some general performance improvements that will keep FPS from dropping quite as badly in large gardens:
  • Improved performance of various biome-related checks in dense gardens
  • Reduced the frequency of water mesh updates that aren’t near the player (visuals only, does not affect flow behavior)
Consoles & Crossplay
If you want to continue playing with friends on consoles, you can switch to the ‘crossplay’ Steam beta to continue playing on the previous version.

In your Steam library right click on Wildmender, go to Properties, find the Betas tab, select the Beta Participation dropdown and select “crossplay - For compatibility with current console builds”

Once this patch goes live on consoles, you can switch back to “None” on the betas tab, and get playing on the latest version.


Thank you all for all your support and stay tuned for more updates!
Fly Caster - VR Fly Fishing - PewPew
The graphics optimization has been rebuilt from the ground up to get as much FPS as possible whilst retaining the visual appeal of the game. I hope this update brings a solid framerate to all players.

There was an issue that affected some headsets whereby their tracking would lag after changing levels. This was an engine bug and has been patched.
#DRIVE Rally - Uncy
We're beyond excited to finally announce #DRIVE Rally to the world!


We hope that you'll be a part of this journey. We're making #DRIVE Rally for both #DRIVE fans and new players - no matter if you're a veteran of the racing genre or you're just starting out - we have something for everyone to enjoy!
Feel free to share your feedback about the game and the trailer on Steam or our Discord - we'll make sure to read every message!

Want to help us out? Wishlist the game today!

https://store.steampowered.com/app/2494780/DRIVE_Rally/



#DRIVE Rally – key features:
● Easy to learn, hard to master – a simple and intuitive driving model that even
beginners will handle with ease. However, challenging trials await those who know
well the sound of gravel under their tires. This system is designed to showcase the
fun of racing games.

● Don't cut! – the co-driver can be the most loyal fan or the sternest judge. Enjoy
victories together, but be prepared for criticism after losses.

● Nostalgic vehicles – take the wheel of legendary rally cars such as Das Holzwagen,
The Doggo, The Bobond, and many more. #DRIVE Rally is now taking players on a
nostalgic journey to the '90s, introducing new additions, including Das Sandsturm
and Celestia, awaiting in the pits.

● Triumph with style – build your cars from the base to perfectly match your driving
style, allowing you to compete on your own terms. Personalize the body, paint, and
designs, while the boldest players can look forward to custom decorations.

● Postcards from rallies – from the sunny landscapes of Dry Crumbs, through the
whispering woods of Holzberg, to the chilly wilderness of Revontuli. Compete in
diverse settings unlike any you have experienced in racing games. Get creative and
capture your most epic moments in #DRIVE Rally with the special photo mode.

● Join a community of rally fans – ready to dive deeper into this world? Join a
dedicated Discord server, where every member can be your co-driver.

_____
Our community:
Discord: http://discord.gg/drivegame

Twitter: https://twitter.com/drivethegame

Facebook: https://www.facebook.com/DRIVE.GAME
Sclash - Maximilange
Rollback netcode online mode is available now!


After a first launch during the EVO 2023 in Las Vegas, the PC version finally gets the online mode with a rollback netcode that you all awaited! In online mode, you can create and join private rooms as well as look for fighters in the matchmaking system.

Get the "Pixels" DLC for free!

To celebrate the PC online launch, you can get new “Pixel” skins for free for a limited time directly through Steam.
Add the DLC to your account and you have now unlocked them!

Japanese is in!
Japanese speakers, the Japanese subtitles have been implemented in the game... 日本へようこそ!

Event

We’re taking part in the War Child UK Armistice Sale!
Starting today (7 pm CET/10 am PT) and until November 15th, we’ll donate a portion of every sale of Sclash. to War Child UK. Make sure to grab your discounted copy, gift one to a friend, or let them know about the sale.
This year’s Armistice Sale is celebrating peaceful play and highlighting the importance of protecting, educating, and standing up for the rights of children living in war zones. War Child work in the hardest-to-reach places to support those who are hardest hit, to protect, educate, and stand up for the rights of children, when they need them most.

Find out more about War Child here - https://www.warchild.org.uk/our-work


Waiting for the console version?
Even if most of you are already playing Sclash on PC, the console versions are ready and in the hands of the consolidators for approval. We don't have a definitive date to announce, but they should arrive in the next few weeks! :)

Next step : Steam Awards...
We would love that you consider Sclash in your choices for the next Steam Awards by the end of November... Vote for us in the "Outstanding Vistual Style" when the Steam Awards 2023 comes out!
Ravenswatch - MXiaa


Greetings, Ravens!

We at Passtech Games are delighted to reveal the newest addition to the cast of Ravenswatch: Sun Wukong, the Monkey King!

Watch our Reveal Teaser for Sun Wukong:

Link

Our version of Sun Wukong is deprived of his godly powers. His crown has been possessed by an unremovable force, sapping his powers and putting an end to his divinity. He is now raging and bitter about his new mortality. The loss of his powers has also made him return to his primal instincts and his ape-like attitude. That doesn’t make him any less mighty as you can get an overpowered feeling by playing Sun Wukong, thanks to his fancy and flashy moves and his incredible mastery of martial arts.

Get ready for November 16th

Alongside a new Hero, the Sun Wukong Update will bring its fair share of new content and features on November 16!
  • Sun Wukong joins the Ravenswatch with his own set of abilities and special trait, 17 Talents, and 2 Ultimate abilities
  • Online Matchmaking / Quick match
  • Pings on the map in Co-op!
  • Difficulty modes Overhaul
  • And more!
Learn more in our upcoming Dev Diary!

- The Passtech Team 🍉

:: Social Links ::

Passtech Games Discord Ravenswatch Twitter Passtech Games Twitter Ravenswatch Subreddit Passtech Games Twitch Passtech Games Website
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