The new Expansion Pack for Tiny Lands is arriving on November 17th! ːtinyloveː Make sure you add it to your wishlist, so you get notified when it's released! ːtinyideaː
In this new expansion pack you will find 3 new handcrafted worlds:
-Added a 28-pounder version of the TOG2 turret to the turret pool. -Added Pivot-turning to the A1E1, improved the pivot-turning speed of the Type 5 Chi-Ri. -Ready racks replenishment will no longer be reset by firing. -The replenishment speed of Ready racks is now affected by the reloading speed. -Ready racks will now be replenished in the background. -The replenishment time of Ready racks has been extended to 150% of the reloading time. -Fixed the issue of incomplete Ready racks at the start of battles. -Exiting the test drive in the garage will now reset the reloading
We're excited to announce our series of Dev Diaries where we'll be taking you on a journey through the vast world of Night is Coming. In these diaries, we aim to provide you with an insider's view of the game's content and what you can look forward to.
Today, we're pulling back the curtain to reveal the complete list of in-game biomes, their unique characteristics, the inhabitants that call them home, and the captivating stories that lie within. 🌲
🌟 Enjoy your journey through the world of Night is Coming!
Greenwood
Welcome to a world where legends intertwine with reality. Here, beneath the protective canopy of ancient trees, you'll find abundant resources ready to serve as the foundation for your new settlement. This is a place where a student becomes a master, where sharp eyes and quick wits take precedence over experience, and each step deeper into the forest brings you closer to an encounter with the Baron of Hubris.
Greenwood marks the beginning of your journey. Amidst rustling leaves and elusive shadows, you'll face your first trials. The difficulty level changes the face of the forest, luring you deeper into its mysterious heart.
Here, Slavic mythology isn't confined to mere folklore; it springs to life, serving as your compass to navigate a forest that has witnessed numerous battles and the rise of new civilizations.
Greenwood eagerly awaits those who are ready to accept its challenge. It is waiting for you.
The Swamp
The swamp is an incredible, yet challenging place, filled with mystery and danger. Here, nature itself becomes your ultimate challenger.
Abundant water and treacherous terrain will pose challenges for building placement, demanding a display of your ingenuity.
For warriors and mages, prolonged exposure to the water will lead to debilitating debuffs that decrease their health, armor, and damage. Crafting a strategic plan for unit placement and carefully managing their time in these watery expanses is imperative.
Only ephemeral mobs have the ability to traverse the waters effortlessly, leaving everyone else with no choice but to navigate the perilous swamp. This necessitates a fresh approach to dealing with adversaries, emphasizing long-range tactics. Developing a comprehensive strategy to confront diverse foes, including the formidable swamp monsters (details of which we will share in forthcoming posts), will be key to your success.
Prepare to immerse yourself in the Swamp's challenges, but remember not to let it engulf you entirely.
Pinewood
Welcome to Pinewood. Here, players must adapt to an early, brutal winter and change their strategy to overcome the abundance of challenges that this cold land will provide.
Pinewood is a home to Nightmares, incorporeal monsters that will regularly attack the settlement. Handling them will demand precious firewood or spirit, which won't come easy and will require careful resource management and strategic prioritization.
The location's boss is the Baron of Wrath, whose strength and unrelenting fury pose a formidable and intimidating obstacle in your path. Facing him will be a true test of your mettle.
Prepare yourself for the biting cold of winter in Pinewood!
Dead Forest
Welcome to the eerie realm of the Dead Forest, where every rustle in the underbrush foretells an ominous future, and a sense of anxious anticipation clings to your thoughts, regardless of the hour. The forest's imposing silhouette, intricate terrain, and scarcity of resources will demand meticulous planning for every move, while the relentless battle for sustenance will rigorously test your survival instincts.
The ruling entities in these darkened woods are none other than the formidable Baron of Lust and the enigmatic Knyaz Velimir himself.
Resist the encroaching grip of the Dead Forest on your imagination. Your valor and resolve will ultimately shape your destiny in this uncharted territory.
Night is Coming is a survival, building, and development simulation set in a fantasy world. It is inspired by Slavic mythology and the mystique of the Carpathian region. Build your settlement, nurture and protect your people, prepare for impending Darkness... And eventually, save the world!
Stay connected with us and be part of our community on social media!
Decorations, Added strategic antenna and dish piece to a conversion dictionary to retain any decos that used the old meshes. This would need to be applied to an old blueprint saved prior to 3.8.0.
Collision Avoidance, Changed defaults to 5 and changed increments to 0.1.
Collision Avoidance, Added warnings to routines that may be affected by collision avoidance to check collision avoidance settings.
Decorations, Added strategic antenna and dish piece to a conversion dictionary to retain any decos that used the old meshes. This would need to be applied to an old blueprint saved prior to 3.8.0.
Collision Avoidance, Changed defaults to 5 and changed increments to 0.1.
Collision Avoidance, Added warnings to routines that may be affected by collision avoidance to check collision avoidance settings.
While February may have come and gone, the opportunity to express your love to those who hold a special place in your heart is always open!
What could be a more heartwarming way to convey your affection than through a timeless and classic love letter? In this event, you have the chance to present Love Letters to the character of your choice, earning not only rewards but even more importantly, their affection and love!
Choose a character to give a Love Letter! Regular Love Letter can
be acquired by playing regular matches everyday up to a maximum of 10.
Hot Love Letter is available for purchase using Freestyle tickets!
You can give out 2 different Love Letters! Regular Love Letters and Hot Love Letters. Hot Love Letters have more chances to increase the affection of the character compared to the Regular Love Letters.
Regular Love Letters can be acquired by playing games per day. Only a maximum of 10 Regular Love Letters can be acquired per day.
Hot Love Letters can be purchased at the event page and have more chances of increasing their affection up to a maximum of 50%!
Receive rewards whenever you reach a certain level of likeability!
Get the exclusive back attachment outfit of the character you chose when reaching 100% Likeability!
Outfit Preview:
When likeability reaches 100%, you can reset to receive the rewards all over again!
For this week, musically immerse yourself into the Galacticare universe; we've released two new tracks from the Galacticare OST, 'Neuro Nebular' and 'Intercellular'! Our full soundtrack is brought to you by Epic Mountain, whose celestial work on Kurzgesagt you might be familiar with. After listening to these new tracks, as well as the rest of the OST, you'll understand why we're truly honoured to work with them.
Furthermore, we also released a sneak peek of Galacticare gameplay this week, brought to you through the lens of an FPS player. Check out how nice her decorations are and how her patients die "accidentally" in the video below!
---
Finally, this past week we explored Cranial Leech in our Condition Research Journals, and starting tomorrow we’ll indulge in another, more shocking condition.
---
That concludes this week's Galacticare Wednesday!
We hope Epic Mountain's amazing music and our gameplay sneak peek have brought you new facets of enjoyment for Galacticare.
Don’t forget we publish a new deep-dive blog post once a month, and more weekly explorations (including daily Condition Research Logs) across our TikTok, Twitter, and Discord.
Have a wonderful rest of the week. See you next Wednesday!
If you're feeling weary from a game of basketball and just want to unwind, join us at our Mini-game Event to relax and shake off the stress and fatigue!
As you take it easy, you'll also have the chance to score rewards, making your chill-out time all the more rewarding.
Choose one of the Three Minigames in the Show Me Your Control! Event and play. Aim to reach the highest scores and you will be awarded with rewards!
Each instance of playing will consume a Coin, each day, you will get 5 free coins and you can gain 2 coins per regular game player up to a maximum of 10 coins. You will receive a Game Over Reward every time you finish a game and when the season is over, you will get a reward based on your high scores.
Treasure Hunter Game
Avoid the Fire Pillars and stay alive as long as possible while accumulating score!
Twins Wanted Game
Match the 2 similar cards within the time limit to pass the round and to increase your points. The faster you match the cards, the better!
Mr. Toy's Creepy Adventure
Help out Mr. Toy avoid all the ghosts and monsters! The longer time you keep avoiding the monsters, the higher score you will get!
You will receive rewards corresponding to your high score! Here are the rewards you can get!
Kick off your Wednesday with a fresh gaming twist! We're excited to announce the launch of our new twice weekly feature.
Every Wednesday and Saturday, we'll roll out a collection of Behavior Scripts from our creative community. And today, we're dropping our very first edition!
Each scenario is a piece of cake to adopt—even for those who've never ventured into Behavior Controller territory. So, please mark your calendars: every Wednesday and Saturday is now a chance to elevate your game with our tested scripts.
Each of these scenarios has been tested by our community manager.
How to add a Behavior Script:
Copy the Behavior Script (Ctrl+C)
Save it in the Library (L) -> Behaviors, as shown in the screenshot below.
Install the Behavior Controller to the bot or building, depending on your intentions
Right-click on the installed Behavior Controller -> Program Behavior
Library in the bottom right of the screen -> Load the scenario you just saved
* * *
Author: Tarzool
This script is designed for a transport bot to facilitate the movement of items from multiple storage locations to a centralized 'stockpile' near the base. It is capable of collecting resources from up to eight different locations, ensuring the collection doesn't exceed a predefined 'move now' threshold. The resources are then transported to a designated storeroom.
Instructions:
Assign variables p1 to p8 to the designated storage box collection points (These variables must be assigned!)
Set the p9 variable to indicate the storeroom for item consolidation
Within the script, specify the resource type and the 'cut off' number to manage collection efficiency
Set a threshold (e.g., 100 units) that will trigger the bot's return to the storeroom to offload resources
Ensure the bot is not linked to any network for it to function as intended
Program the bot to deliver exclusively to the designated storage box
Note that the behavior of the bot with a single collection point is undefined as scripting for such a scenario is generally not required.
This model functions as a Basic Hauler. It monitors its inventory autonomously, collects materials from a single unit or building until its capacity is reached, then transports the load to another unit or building, where it remains until it has completely offloaded its cargo.
In their tutorial, PitchBlack provides a step-by-step guide on how to set up a bot and create a script, so if you're inclined, you can learn and understand how it works by following each step. Alternatively, simply copy the script below and configure it to your needs.
Our aim is to make the customization of Behavior Scenarios not just intuitive but also thoroughly captivating. Should you have any questions or need further insights, please do not hesitate to ask in the comments section below.
Stay tuned, as we will return soon with a new selection designed to enhance your gaming experience even further!
Pathfinder: Wrath of the Righteous - Enhanced Edition - Necessary
Greetings, Pathfinders! We’re back with the second part of the article about the new archetypes in The Lord of Nothing DLC, which will be available on November 21st. You can read the first part here: New arсhetypes, part 1 Please note that the localization of The Lord of Nothing DLC is not yet finished, and some archetype names and abilities may change in the final version.
Hunter: Tandem Executioner
Many hunters rely on spells, but there are those who avoid the help of divine forces for their own reasons. Through rigorous training with their animal companions, they hone their skills at stalking and destroying their prey. For these unscrupulous and cruel hunters, it doesn't matter who their target is: beast, human, or demon. Thanks to their bond with their pet, the Tandem Executioner possesses many unique battle tactics unavailable to other archetypes. Defeat your enemies through hard training and the aid of a loyal friend!
Sorcerer: Geomancer
This is a unique archetype by our game designer Valeriy Kormanovskiy. He was inspired by a similar class in Final Fantasy Tactics whose abilities changed depending on the terrain where it was located. By adapting this concept to the mechanics of Pathfinder: Wrath of the Righteous, we developed the archetype Geomancer, who can use their blood to give their spells terrain-dependent enhancements. Utilizing terrain allows the Geomancer to not only deal extra damage and weaken enemies but also to heal and protect allies. Sacrifice a drop of blood to summon the power of nature and unleash it upon your enemies!
Oracle: Dual-Cursed Oracle
Many oracles suffer from curses, but some bear a doubly heavy burden. Though the Dual-Cursed Oracle is doubly beset with difficulties, they have a deeper understanding of their nature and are thus able to manipulate fate. This archetype’s curses also extend to their enemies: once per day, they can turn a critical success into a critical failure. For allies, this ability turns into a blessing: 1 on the die turns into 20 at the will of the Oracle. When our developers played the tabletop version of Pathfinder, this skill often saved lives and decided the outcome of combat. Because of this, the Dual-Cursed Oracle was so beloved by the team that we decided to add it to Pathfinder: Wrath of the Righteous. Control your fate and manipulate your opponents’ luck — change the course of any battle!
Alchemist: Reanimator
The Reanimator is an alchemist who has discovered a way to give corpses a semblance of life. The undead they raise receive bonuses to their stats as well as additional attacks, increasing their power many times over. Thanks to these features, this archetype is the perfect fit for the Mythic Path Lich! Build an indomitable army of the undead on your path to greatness!
Bloodrager: Hag-Riven
While not fully transformed into a hag, these maimed and scarred Bloodragers bear a deep hatred for evil witches. The Hag-Riven gain access to powerful magic fueled by even more powerful emotions. This archetype is capable of growing magic claws and endowing them with the properties of indestructible magical weapons. Let your hatred guide you and tear apart anyone who dares stand in your way!
Rogue: Dark Lurker
The Dark Lurker uses shadows as their allies: shadows shelter them from their enemies and present no hindrance to them. By using their enemy's shadow to their advantage, this thief gains a bonus to their attack roll. At high levels, the Dark Lurker gains blindsight, and their strikes always find their target. Since the game does not have a light-shadow mechanic, we've implemented this archetype’s bonuses through the "shadow" cast by a large creature standing nearby. Slip between the shadows and hit your opponents with unexpected and precise attacks!
Barbarian: Flesheater
This archetype devours the flesh of its enemies, forming a spiritual bond with them. If the victim was a supernatural being (Fey, Dragon, Undead, Outsider, or Magical Beast), the Flesheater absorbs its special abilities and can use its essence to restore health. When enraged, this barbarian falls into an insane fury and takes large penalties - but if they are hungry and have not tasted the flesh of a supernatural creature for a day, they gain a bonus to attack and damage against them. Crush their bones, cleave their muscles, consume their flesh – you'll go to any length to achieve your goals!
We can't wait to see your new builds and the ways you implement these archetypes. And we hope you're just as eager to try them out. See you in the Worldwound!