Axiom of Maria Playtest - Studio Ganzheit
  • Modified the drone behavior pattern of the 3A Heavy Bot.
Pixel Descent - JC Bailey
- Added 6 new classes, the Dwarf, Gnome, Elf, Vampire, Wolfman, and Psythe.
- Added 8 new achievements to the Steam version.
- Added a purple outline to boss monsters to improve their visibility.
- Added a very short period of invincibility after unlocking doors.
- Lowered the attack speed of the Archer's alt attack.
- Fixed a minor memory leak issue.
- Various other small tweaks/bug fixes.
Axiom of Maria: Prologue - Studio Ganzheit
  • Modified the drone behavior pattern of the 3A Heavy Bot.
Nov 7, 2023
Ratopia - Kojes
Hello, dear leaders of Ratopia!
Thank you so much for various ideas and feedback for the game.
With those feedback, we are deeply reflecting on our shortcomings and aspects that need to be improved.

We are currently assessing the many issues that have come to light and determining the timing for technical reviews and updates.
We too wish to resolve all issues quickly so that you, the leader, can have an enjoyable experience, but as some problems are deeply entwined with the foundational systems, it will take some time to review and test them.
Therefore, we ask for your understanding as we proceed to update only the items that can be quickly modified this time.


Patch List
  • Adjusted difficulty of forging equipment
- The difficulty of crafting equipment was set to be way too challenging. We are considering various systems where the difficulty can be adjusted based on the Queen's stats, however we've decided to ease it first. We've fixed it to one button mini-game, reduced the number of nodes and consecutive nodes appear during crafting.
  • Increased Rapier group weapon’s damage by 1
- Unlike the other weapons, rapier weapon types add their number of attacks while reducing their damages. This have weaken the reward of forging the weapon. To reduce this feeling, we’ve added a bonus damage to all rapier type weapon.
  • Lessened Rabbit's HP (40 -> 35)
- Though there are many ways to prevent hunters from getting hunted in the later game, in the early game hunters were too vulnerable. This will not solve the problem, but hunters will last longer than before.
  • Removed control device choosing phase at the very beginning
- This was seemingly quite confusing for many players. So we’ve decided to remove the choosing phase at the beginning. Still the users who want to use AZERTY or Keyboard only mode can choose the setting in the game option.
  • Adjusted difficulty of Easy Mode (Invasion Intensity 0.6 → 0.4)
- Easy mode supposed to be easy, but it was not working properly. Prior to apply fundamental changes, we’d like to adjust invasion intensity first so that the sudden enemies swarm would happen with less chance.
  • Adjusted required exp for leveling up.
- The experience required in the early stages has been reduced and increased in the later stages, allowing new citizens to grow faster while enhancing the value of citizens who have been with the player for a long time.
- The maximum level cap by earning experience is supposed to be 10. However, the current maximum level cap is unlocked due to bugs. We plan to monitor and adjust this over time.

- Changed some of the weapon images.
- Reduced some of the enemy weasels' attack damages.
- Eased ending event happening standards.
- Added new tutorials.
- Using the Royal Bed will cure the poison.
- Piggy dungeon will appear closer to the starting point.
- Criminals now has dark effect around, so that they are easier to be found
- Criminals can be checked with the new filter: Criminal filter.
- Improved sorting function ins the statistics page.


Bug Fix

- Fixed Maintenance Office to be located properly in the Royal Structures category.
- Fixed citizen’s satisfaction gauge is showing 0 all the time on Ratizen details page.
- Fixed issue on set Storage while trading.
- Fixed localization issues on the exchanging page.
- Fixed Unchangeable resolution issue.. again.
- Fixed the issue of overly stacked experience bonus.
- Fixed bug that the storage allowing new resource to put in even when it is prohibited.


Announcement

Moving forward, we intend to develop updates based on the valuable feedback of the leaders.
We would greatly appreciate it if you could visit Ratopia <Discord> and vote for the direction of updates you desire!

- Management: policies, zoning, statistics, logistics, automation, etc.
- Convenience: player movement, UI improvements, progress speed, filters, etc.
- Economy: taxation, trade, loans, currency exchange, class strengthening, etc.
- Adventure: dungeons, armies, expeditions, mini-games, etc.
- Survival: Invasion overhaul, natural disasters, immigration, etc.
- Combat: troop enhancement, defensive structures, combat gear, etc.
- Decoration: decorative structures, customize, etc.
- Story: worldview explanation, flavor texts, quests, etc.
- Explanatory: tutorials, help, recommended feature guides, etc.



Your valuable opinions and support greatly empower us!

If you have any good ideas, please continue to share them with us.
Nov 7, 2023
Mutagenic - zediven
Another patch today: 0.5.5

The goal of this patch was to address a few performance related issues. I ended up doing a deep dive into the game systems and found a few other bugs that were unintended, so I patched them up as well.

Note: this may heavily affect your builds if you relied on these bugged mechanics. I'm sorry -- there are still viable options out there!


1. Fixed crashing issue with Skill Loadouts
2. Updated Chain Lightning to now hit additional nearby enemies.
3. Fixed bug where certain curses could stack infinitely.
4. Implemented new skill: Doom Tether
5. Nerfed various sources of cast speed.
6. Performance optimizations around projectile chaining, status ailments, and curses.
7. Added new, powerful drop-only mods on Utility Genes.
8. Fixed bug with Crown of Ice where it wasn't converting properly.
9. Slightly reduced density of monsters in the Ladder Arena.
10. Triggered skills now have internal cooldown of 250ms from 100ms.
11. Poison and Infection now have a base duration of 2 seconds.
12. Fixed a bug with Rupture where it applied for too long.

A couple other bug fixes that aren't of note.

Leaderboards have been reset.

Cheers!
Nov 7, 2023
TYPECAST - RatCasket
Someone in the Steam forum asked for QWERTZ, which was a great request. I added it. God, I hope it didn't break anything. I need to go to sleep.
The Front - Friendlymedic
We have scheduled a server upgrade on all official servers on 11/08 from 07:00-08:00 UTC.

All official servers will be upgraded to 80 population after this upgrade.

Sorry for all the inconvenience and the maintenance could be postponed in case of unexpected technical issues. Thank you for your understanding and support.

For some of the unsolved issues and bugs, we will fix them in order of priority as quickly as possible.
Bloodbound: Vampire Hunters - CrazySketch
Chat Enhancements:

Resolved the issue where clicking into the chat on the server score caused interruptions.
Chat history is now accessible by scrolling, eliminating interruptions during gameplay.
Spectator Mode Improvement:

The new spectator mode no longer relies on mouse input, providing a smoother experience for spectators.
UI Optimizations:

Extensive UI optimizations from the ground up for improved performance and visual quality.
Game Stability:

Addressed a RAM leak issue affecting character selection, improving overall stability.
Fixed instances where players were stuck when the settings menu was open in Team Deathmatch (TDM).
No longer encountering issues when alt-tabbing in and out of the game.
Technical Enhancements:

Reduced Remote Procedure Call (RPC) calls to prevent server disconnects.
Improved mouse functionality: Fixed the issue where the mouse gets stuck while holding down the view score.
Gameplay Bug Fixes:

Resolved the bug causing Jill's reloading issue.
Fixed the bug affecting the host.
Visual and Environment Updates:

Implemented dynamic lighting for enhanced visuals.
Improved footstep mechanics to reduce reliance on RPC calls, preventing random kicks.
Character and Bot Adjustments:

Slayers' third-person perspectives are now more centered.
Bots are now visible in the lobby, enhancing the overall experience.
Added bots to dedicated servers for Last Team Standing matches.
Vampire-Specific Fixes:

Fixed floating vampire issues, ensuring a consistent gaming experience for all players.
Vampire bots no longer float on clients.
New Features and Graphics Enhancements:

Graphics Overhaul:
Added graphics improvements such as NVIDIA DLSS, AMD FSR2, NVIDIA Reflex, and a complete video option overhaul with more customization choices.
Introduced additional options for video customization to enhance visual settings.

This patch notes detail the changes and improvements made in version 3.65, ranging from bug fixes and stability enhancements to new features and visual improvements.
GORUFOO - zilchdear
  • DPI scaling correction for windowed mode
Magicraft - v_limengyu
We found that some players using the demo archive would get a black screen after entering the room after entering the official version, we have fixed the issue urgently;
If you still find the problem after the update, please contact us, thank you!

We are also paying attention to the new content updates and various suggestions that you are concerned about, and we are currently expecting a medium-sized update at the end of November, so we hope that you can give us some time, and we will endeavour to make the game better, thank you very much~!
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