Pygmalion - CandLE
Hello, Core researchers, this is Candle!

Our game, <Pygmalion>, which we are developing, is scheduled to be released in early access on November 24th.

Since our demo release in June, we've been able to make improvements to Pygmalion based on the valuable feedback we received.

Originally, we had planned to release early access at the end of October or the beginning of November, but we decided to reveal it on that date to show you more story and puzzles.

In the early access version, you can expect a total of 480 puzzles to explore.

You can stay up to date with related news on our Discord channel, where you'll hear the latest updates.

Although we are a small team, we will strive to deliver a more advanced game as you show your interest.

We appreciate your attention and wishlisting. 😊

Thank you. Candle is always open. 🕯️

Nov 7, 2023
Street Fighting Grandma - 2abreys
fixes
Uncharted Waters Origin - Uncharted Waters Origin


Enter into the Endless Possibility!
Hello, Admirals.

Maintenance has been completed and Uncharted Waters Origin is now available to play.
Please refer to the following information for details.

EN : https://uwo.floor.line.games/us/bbsCmn/detail/1699417512580004139
JP : https://uwo.floor.line.games/jp/bbsCmn/detail/1699417471038030893
TW : https://uwo.floor.line.games/tw/bbsCmn/detail/1699417495437013750
Settlement Survival - Myron_🅾🆆🅻
[Important] This update is implemented only in the testing version (Alpha) of our game and will not be synchronized to the stable release version (steam default one) until it is stable enough.
If you want to experience new contents in advance, you can manually switch the game to the Alpha version as described below.

New Feature Extreme Technology:
  • Adjusted the Town Technology panel for the newly added Extreme Technology.
  • Added 10 different types of Extreme Technologies which will be unlocked after the Technology Level reaches 100.
  • Extreme Technologies are upgraded through Tech Points and the buff obtained from them will remain permanently.
  • Extreme Technologies can be reset by consuming Silver Coins.

Guide Remake:
  • Added passive trigger guides.
  • Adjusted options for guides in the Settings. Guides will be turned on by default in a new save, but they can also be turned off in the Settings.
  • Deleted the original tasks that reward Silver Coins (including in old saves).
  • Adjusted given materials when choosing the Initial Materials in the Difficulty settings. Silver Coins were added accordingly.
  • Deleted the original guiding text images.
  • Deleted the original guiding contents.

Photo Mode:
  • Added the Photo Mode button to the Esc menu (hotkey: F11).
  • Long pressing the middle mouse button can rotate the view around the center point.
  • Pressing the Esc key can exit Photo Mode.
  • Removed the map borderline.

Feature Adjustments:
  • Adjusted the effects of the Fracture and the Ankles Sprained so that Citizens won't die from these two conditions.
  • Adjusted the default difficulty of the game from Easy to Normal.
  • Added the difficulty option of adjusting the speed of Faction Reputation acquisition (old saves will not be affected).
  • The Access Shop now offers the new item '11M Technology Points' which is worth 40K Access Points.
  • Lowered the work efficiency of farmers for the option 'Scarce for Initial Materials'.

UI Improvement:
  • Added the display of proportion of received buff from resource points for farmlands and pastures.
  • Added the info of Straw to the Help - Item panel.
  • Improved the display of citizens' equipment durability.
  • Improved the animation of constructing structures that can be customized in size. Now trees around the cursor will be hidden when choosing a spot to build.
  • Improved the performance and display of the occupant list from the house panel.
  • Improved the light effects and performance of tourism structures.
  • Improved the earthquake animation.
  • Improved the icon for Happiness and Health in the Citizens panel.
  • Improved the interface of the Faction panel.
  • Added the description of Sandstorms in the Help log.

Bug Fixes:
  • Fixed the problem that event prompts in the Event Logs can be repeatedly triggered under certain circumstances.
  • Fixed the abnormal UI that appeared when transferring animals through pastures under certain circumstances.
  • Fixed the problem that the [Warehouses are full] prompt was not refreshed in time.
  • Fixed the problem that when the list of the resource panel was refreshed, the originally checked items would change.
  • Fixed the wrong model displayed for Soybean crates.
  • Fixed the dislocated chimney of the Compost Plant.
  • Fixed the problem where the prompt of Edicts activated would show up in the loading screen.
  • Fixed the inconsistent icons of the Help log on the bottom menu and upper right corner.
  • Fixed the problem where the red circles were in the wrong place in the tutorial.
  • Fixed the problem that when setting the number of added items to 0 in the building panel, the item will not be removed from the list.
  • Fixed the problem of the textbook The Power of Frugality being ineffective.
  • Fixed the modeling error that happened when paving roads.
  • Fixed the administrator Benson's ineffective durability buff to Backpacks.
  • Fixed the problem that citizens will pass through newly constructed buildings in some circumstances.
  • Fixed the ineffective buff from the technology Farming Efficiency.
  • Fixed the administrator Arlene's ineffective output buff.
  • Fixed the ineffective buff from the Mining Proficiency Level.
  • Fixed the ineffective buff from the Processing Proficiency Level.

Guides of switching to Alpha version:
  1. Switching Method
    Right-click Survival Settlement in the Steam LIBRARY, select 👉Properties - 👉BETAS, and choose the game version👉(alpha) you want to participate. No need to fill in any code and the game will switch to the version of your choice after closing the window. (In some cases the game may need update and Steam restart.)

  2. Game Saves Compatibility
    In cases of major content changes or new contents, game save file in Alpha and stable version may not be compatible.
    We will try to avoid this situation as much as possible and will post a notice about save file usage in advance if necessary.
  3. Warning
    In Alpha version, you may come across more bugs or crashes. No need to panic. Just contact us through the following ways.

Contact us:
Email - send your problem to feedback@gleamerstudio.com, we will solve it ASAP.
Discord - Join our community Discord
Steam community - Join Steam community
Dan Sing Sing AMV Maker for Vroid VRM and MMD - DAN☆SING Technician
The stage is inspired by a famous spot in Hong Kong called Monster Buildings.
You could know more from this JP MV
https://www.youtube.com/watch?v=_2quiyHfJQw
Nov 7, 2023
The Unknown Fear - casadougfeu
Add a objective system.
Star Conflict - Super Glix


Pilots! Time to improve your fleet strength! A representative of the Empire at the UMC reported that a new transport convoy from the domestic worlds had arrived in the fringe sectors.

Only today, November 8, we offer a 50% discount on the Thar'Ga starter pack! The pack can be purchased both in the in-game store, and directly in the Ellydium ship tree.

Thar'ga became one of Ellydium's main breakthroughs. Experiments have shown that the growth of crystals can be controlled, resulting in more than a hundred different modifications of the ship, for the individual needs of the pilots. Such a dangerous and powerful technology, coupled with the advanced developments of the Ellydium corporation, makes Thar'ga one of the most terrible weapons of war, that the corporation inherited at the terrible price of the tragedy in the RG7 block of the ‘Ellydium Theta’ station.
The special offer is valid for a limited time and will end on November 9!

Sincerely,
Star Conflict Team
Unoffensible - Arnold
On some devices the start of the tutorial would 'hang' restarting the dialog a lot of times before proceeding. Followed by bought buildings not being build in the tutorial. This update should fix this issue.
Sorry to everyone affected, I test every build but not on all headsets.

Other changes in this update
- Movement : In the 'Menu level' the wheelchair movement now has much less drag at high speed. Making it easier to travel large distances with reduced effort. Al low speed the drag is increased in order to come to a complete stop quickly.

- CPU performance improvement : Physics settings in 'Menu level' have been reduced to save some CPU performance. Made possible by reducing the amount of sections in the wire.

- Physics : Tower block interaction in 'Menu level' (stack in cryopod) should now be better.
It's Only Money - LameBoyColors


Hey everyone, this week's update is light on the content, but for good reason:

We are in the final stages of development on Chapter One.

To integrate the new content and systems, we'll have to pause the content updates until Chapter One is released. Early tests are promising, but there's still a fair few things we want to make sure are polished and intuitive before release. Additionally, due to tech constraints we can't seamlessly work on Chapter One content while maintaining a Chapter Zero version of the city without constant build and QA processes, which is an arduous task for a team of 5 (Something we've been doing every week since the game came out!) Some players have even noticed new in development content sneaking into live builds (thanks for shouting that out, by the way)

We figured everyone wants the new stuff, so lets focus on and finish the new stuff!

Our current goal line is end of this month for the release of Chapter One, but it might come sooner or later depending on any issues that arise during testing.

During these 20 weekly updates (not to mention the hotfixes), you've given us invaluable feedback to better help shape Rockhaven, and cheered us on throughout the process.

We've changed systems, added missions, locations and even entirely new features. We've improved performance (still more to come!), and hit a nice cadence of smaller updates while simultaneously working on the future of It's Only Money. Most importantly, we've felt the game's found a small but incredibly cool community of people.

We cannot thank you enough for making our launch a special one. The trust you've shown by taking a chance on It's Only Money through Early Access is appreciated by the team more than we could express in a steam post, and we'll continue working to a high standard to ensure that you feel your purchase was worth it.

To celebrate, everyone gets a "Buh Bye Chapter Zero" Shirt



Everyone should automatically be granted the shirt on existing saves or new files.

Additionally, some bug fixes hit this week.



- New and Improved Knockout Camera
- Updated UI Logo for Harborside
- Added/Fixed Drunk effects influencing vehicle controls and screen effects
- Fixed cops sometimes getting confused when chasing a player
- Fixed slow movement speed on clients when performing a combat move while drunk
- Fixed the player launching into the sky if becoming sober while ragdolled
- Made ability HUD elements more responsive and show charging
- Fixed camera snapping back to center, now it smoothly interpolates
- Fixed item acquired slide ins wait for no other UI to be on screen before expiring
- Fixed vehicle camera being able to clip through objects
- Improved perk timeout text on clients
- Fixed controller key shown by default on the welcome message
- Fixed NPC's always having neon green somewhere in their outfit
- Fixed some shopkeepers being interactable even though they had no interact options

Though we're pausing weekly updates, we'll continue to monitor Steam and Discord for bugs and get those fixed ASAP once we're alerted. Closer to the announcement of Chapter One's release date we'll detail what exactly to expect with a Steam blog post, but until then have a good one and again, thank you all so much for your support thus far.








SHINOBI NON GRATA - FHW_JP_STAFF01
Thank you all for your continued support.
We have updated SHINOBI NON GRATA to Ver1.0.3.

・Fixed the bug causing the enemy "Bozu" to become invincible when hit with a bomb while teleporting

・Fixed the bug in 1-4 causing the Green Scroll to work indefinitely when a Barrier Machine is destroyed during its use

・Fixed the bug causing camera lag between stages 3-1 to 3-2
...