Wizard101 - mbrown


Peek into the future with the new Wise Witchcrafter Bundle! 🔮

This $29 bundle is available exclusively online at https://www.gamestop.com/gift-cards/gaming-gift-cards/products/kingsisle-wizard101-wise-witchcrafter-bundle----pc/402772.html and includes many whimsical items such as the Wise Witch Housing Item, Witch's Familiar Mount, and more!

Explore the New Wise Witchcrafter Bundle >>
Survivor Mercs - Wolpertinger Games
Commanders, report in for our first Early Access roadmap outlook.

With "Welcome to Waste Land" (0.9.7) we brought you our first content update for Survivor Mercs, including the new Waste Land map and its unique boss, GriftLift.

You reported a ton of great feedback and provided us with great insights into what you enjoy and don't enjoy about the game at the moment. Thanks a lot to everyone who reached out to us on our Discord, via the Steam forums, or in countless private messages. We really, really appreciate it and couldn't work on improvements without your valuable feedback! ❤

For the next updates (0.9.8 and beyond), we are currently working on these highlights and many smaller improvements we won't be listing explicitly:

Better Loot Distribution & Visualization

We are improving the loot distribution, building costs, and visualization of rare & common building components.

Soon, you will find more and rare loot in Loot Crates and on mini-bosses in the later phases of your Operations (runs). Our goal is to remove some of the randomness when going on a loot run to find missing components for your building upgrades, and to make it more fun and rewarding to survive longer and extract later.

The rare building components will be highlighted both on the ground and in your inventories. This will be a first step to try and do more with item rarity.



Building costs for rooms will receive a major balancing pass to bring them in line with the new loot distribution and reduce the number of component types you need for each upgrade, so it's easier to keep track of them. We know there is more we can do to improve that, so please consider this a first step.

Treasury becomes more useful

The Treasury room will work differently to become much more useful and desirable as a BD storage across multiple runs to save up for mid-to-later game upgrades and purchases. The individual upgrade levels will also become more impactful.

Recovery Runs

We are currently testing a new feature to recover your lost loot from a previous Operation where your Commander was killed-in-action. You will get a second chance to grab your precious loot but if you fail, it will be lost for good.

Dash Ability & better Trait-given abilities

Maybe one of the most requested features, a Dash ability, is currently being tested and refined. You should get the Dash as a default ability for all Commander clones. It's meant to be upgraded with more "charges" to chain dashes consecutively, and we want Traits to be able to modify it and add secondary effects like knock-back or damage.



Some Commander Talent Traits may override the dash in exchange for a different ability that provides a different way to evade enemies, defend against them, or clear a path ahead of you.

Generally, we're also working on allowing you to upgrade your Trait-given abilities with your level-ups, and potentially change some of them to give you more active control.

The new Dash ability and these other changes will have a big impact on the game experience. So please allow us some time to get it right and adjust the Operations, boss patterns, and enemy wave configurations to make it balanced and fun! Which leads us to...

Meta-Overhaul

This may be our biggest and most impactful improvement for the game in the near future. And it creates the foundation for new maps, bosses, Mercs, and other content and mechanics after that.

We cannot share all the details, yet, because this is an ongoing work-in-progress at the moment of writing this blog post. But you should know that we hear and incorporate your feedback into the game.

Our goal for this overhaul is to create an even "deeper" game where meta-upgrades and level-ups matter more and feel more impactful, especially for the Mercs and the generic stat upgrades during a run.

Current and future maps shall offer more distinct challenges that encourage different squad builds and increase the usability for more situational Mercs. So one map may focus more on lesser, but tougher enemies countered by crit damage and movement speed, while another may be more about swarms and AoE damage, or shooty enemies vs. longer-range & tanky HP builds (illustrative examples).

To achieve this, we want to introduce more unique mini-bosses and scale the challenge more in the second half of your Operation, so meta-upgrades from Bunker rooms will have a more substantial impact on your runs.

Mercs, enemies, and the final bosses receive some love to improve their behaviors and patterns. You should have more control over the Mercs and see their unique patterns and strengths more clearly, although they still act autonomously. Few Mercs (*cough* Hail *cough*) may even see more drastic changes, laying the groundwork for more interesting skill tree choices and synergies in the future.

Please understand that this is a big chunk of work which requires a lot of testing. It may not be perfect from the start. But we strongly believe this will be a massive step for the game into the right direction for our Early Access development plans.

Gear & Trait Adjustments

Last but not least, some Traits and Gear will be adjusted to align with the aforementioned improvements. We're already in the process of replacing some of the Traits that are widely disliked, e.g. "colorblind" or "deaf". Other Traits and some Gear items will see changes to become more interesting and helpful with better, less negative trade-offs.

Other notable things

The following list of items is neither complete, nor final! They will most likely not be part of the immediate next updates, but build on top of them.

We still like to share it for additional context on WHY we are focusing on the stuff we mentioned above now.

  • We want to add an Armor system for Commander and enemies to model more interesting challenges and add variety to your squad builds and future synergies.
  • New and improved bunker rooms will add additional options to aid you in your runs, e.g. revive your Commander once, or store some loot in a Safe Box instead of extracting.
  • The mechanics of researching Traits in the Genome Lab will be revamped to remove randomness and to make researching better Traits more rewarding. Also you'll be able to configure Commander traits in the Clone Bay to reduce randomness in the mid-to-late game.
  • New Operation Types like Elite or Endless runs are planned to deepen the game further to get rare items and special achievements.

We can't promise exact dates for these updates, yet. They need thorough testing.

We're currently aiming to release them over the course of the next weeks in November & December.

Please join the discussion on our Discord server and let us know which of these new features or improvements you are most excited about.


HUMANITY - SuperPac


A 25-minute documentary on the making of HUMANITY by Game Informer is now available for viewing. The Game Informer team went to Tokyo and visited tha ltd. and Enhance to speak to the core creative team, including Executive Producer Tetsuya Mizuguchi (Enhance) and Creative Director Yugo Nakamura (tha ltd.), about the project’s origins and development cycle.

Learn how the project evolved, from initial inspiration to how the story changed during development and how the final boss encounter came together right at the end!
Nov 7, 2023
Happy Lab - Elite Games Ltd
Changelog:
1.024
+ added: restart btn to pause menu
+ fixed: extra loot boxes after re-enter to story
+ fixed: flamethrower and icecle size boxes

1.023
+ update: exit btn making sure you wanna exit (tnx Vadim S)

1.022
+ 3 level updated
+ fixed hard difficulty
+ fixed exit to menu when in pre-lab zone
HUMANITY - SuperPac


Today, we have some great news for HUMANITY players and stage creators. We have increased the upload limit from 20 to 30 stages!

That means more room for creators who've made so many excellent stages that they hit the cap to continue building and more great stages for everyone to play!!

If you've not partaken in HUMANITY's user-generated content, what are you waiting for? From the title screen, go into USER STAGES to play over 6500 stages from creators around the world. Puzzles that expand the mechanics from the STORY MORE, action set pieces, auto-play works of art, and more await you. We have curated playlists featuring stages worth playing!
Nov 7, 2023
Assault Bots - lucas
bug fixes
Power Fantasy - inbyo


Power Fantasy is still growing. I'm overwhelmed by all the positive feedback and the awesome community we are building. It's now playable on the Steam Deck by the way!


FEATURES
  • You will now see some statistics when you die or survive
  • Perks and items are shown next to the statistics
  • Perks now have tags
  • You can now toggle a preview of perk upgrades
  • Implemented a perk priorization system for upgrades: When you pick a perk that has upgrades, the middle perk will always be one of those upgrades until every upgrade was shown once
  • Perk upgrades now have an alternate frame to stand out visually
  • Steam achievements will now trigger retrospectively if they didn't before for some reason
  • The Steam achievements now also sync back to the ingame achievements
  • The auras Hotheaded and Arctic Presence now have a visual effect
  • Replaced the "Bosses killed" text in the UI with skulls, representing the bosses to spawn. They turn green when you kill a boss and red when the boss escapes
  • Added a volume slider to the Options
  • Added a knockback to close enemies when Misty is landing
  • Added a timer to Mistys broom
  • Added visual effects for Manual of Might and Tome of Mysteries
  • Added a visual effect to Arics shockwave on crit
  • Added 3 new perk upgrades to the Tome of Mysteries
  • Added 2 new perk upgrades to the Manual of Might
  • Added a little notification for successful evasion


FIXES
  • Fixed controller support for the options
  • Fixed a bug with the cursor becoming invisible
  • Fixed a bug with the suffix Cyrophobia
  • Fixed a bug with the audio getting too loud after picking a perk
  • Fixed knockback on bosses (Manual of Might)


TWEAKS
  • Increased the contrast of the cursor
  • Added a brighter outline to the heart containers for better visibility
  • Ember got a notable buff
  • Changed the minimum value of the random range suffix so it can't be 0
  • Reduced the initial area for auras from 6 to 4 units
  • Reduced default burn damage from 5 to 3
  • Reduced default burn duration from 5 to 3
  • Reduced the default freeze duration from 2 to 1
  • Misty can't deal damage while on her broom now
  • Hotheaded and Arctic Presence are now upgrades
  • High On Life: Reduced the crit multi while at full health from 100% to 50%
  • Blades of Justice now also scale with physical damage modifiers
  • Strong Opinion: Added 20% crit multi
  • More adjustments to spawn rates and some bosses
Nov 7, 2023
R.A.V.E - Real-time Audio Visual Experience Playtest - KaBASS (R.A.V.E)
Default Character:
- Adjusted network logic for running.
- Updated sitting module to reset character to previous location.
- Fixed issue that caused character to rotate while sitting.

VR Character:
- Adjusted network logic for running.

Chat:
- Added "Commands" button with "/reloadvideo" and "/reloadaudio".

Photo Gallery:
- Added a button to open the photo gallery when saving a photo.
- Fixed issue with photos not calculating a new number when saving.
- Fixed issue with Location and Event from not loading when uploading a photo to the R.A.V.E Discord on a client player.
- Fixed issue that allowed a photo being saved while the gallery was open.

Video Options:
- Added "Experimental Settings" section.

Miscellaneous:
- Increased volume of UI sounds and background ambience.
Nov 7, 2023
Chess Survivors - Aarimous
  • Fixed a bug where the tooltip for certain relics would appear off screen or the tooltip would be too wide
  • The total damage dealt will now be rounded to the nearest integer on the game over screen
Portable Ops - AkariKitachi
Single Player Patches - Faster FPS - Facility Map
...