Added Backpack Fixed Several Bugs Improved optimization Added new classes for all sorts of items and guns Improved level data saving Added a delete all level data button Rearranged Level Select a bit Fixed several game mode related bugs
FEATURES FOR FUTURE STORY MODE:
Revamped home area Improved plane Added guitar Added shop Added ammo maker Added radio muffling behind walls Added light switches
With Classic Mode right around the corner, we're ramping up to it's release with a few additions to Survival Mode + some tweaks to the game.
Oh, and look out for the Owlboy DLC hitting Steam on Dec 5th!
In October we hosted a creative competition, and we've started adding challenges suggested by fans on our Discord!
New Survival Challenges:
+ Scrap Rush + Wyrming Up (I, II and III) + Saturn Night
Minor Changes:
+ All big enemies (Voven, Chain-A-Rang, Flailer, Scarecrow) now explode smaller enemies around them. + Shark Attack in Survival Mode HP dropped from 200 to 150*. + Creeping Goats now level up when a boss is defeated, instead of when their wave end. + Reduced speed and HP of Creeping Goats. + Asteroids removed from Survival (for now). + Increased Bombs HP from 3 to 7 during Samurai Fight.
Glitch Fixes:
+ Fixed bug where Vario would hurt player even while invisible. + Fixed Chain-Saw collision detection. + Fixed issue with explosions doubling HIT Combo. + Fixed issue where Goat enemy could not be defeated*. + Fixed crash when trying to shoot Shark Ship in background*. + Fixed misspelling of Ceaseless Copters.
*Hotfix for 1.14b
Because some of these fixes address the scoring system - we've created new leaderboards for Story Mode, and made the current leaderboards 'Legacy'.
They'll remain on the Steam Community for all to see, but you'll no longer be able to compete on these.
We're happy to announce the 1.0.0 of Terracards! ✨ Please keep in mind that this is an Early Access version of the game, we pretend to keep adding new content to it and hear your feedback about everything in the game. Join our Discord and give us your thoughts! 😊
New Content! 🤩
Added new plants: withered crops (a lot of them) and corrupted carrot
Added new animals: a lot of bunnies, wolves and gnomes
Added new structures: cutter, loom, fantastic chocolate fabric, cross and church
Added new essences: Home Sweet Home, Rabbit Apprentice, BUNNY LIKE CARROT and Chocolate Addiction
With an all new fireballing, centrist uppercutting, hurricanrama-ing moveset, Blake Orama is a blast to play as in this brand new prequel, featuring a whole new level, new art, new cutscenes, and of course, our new protagonist, the first newly designed character in over a decade.
This is both a gift for fans, and a way to try the game for newcomers.
Hope y'all enjoy, and make sure to play that shiny new Ultra Remix DLC while you're at it!
Same as PlayTest7 just noticed a few issues with character selection. Fixed them. More of a Hot Fix. Still need 3 to 4 people to truly test Character Selection.
Character Selection
Added ability to used "Saved Character" on start and between deaths/rounds, if player has one.
Added ability to use "Random Character Selection" if user decides not to pick one.
(Not deploying? Read hints and popup messages. Make sure the character you are selecting is the one spawning.)
You were waiting for this update, and we were looking forward to its release!!! The Ross Lake Park map is ready to present itself and we are very glad to hear your feedback.
Download the new update and get an unforgettable and exciting experience with the new map!🔥