Magicraft - v_limengyu
Fixed the black screen problem when entering the door in chapter 2
Fixed the bug that the poison pool of the Spider's Egg was infinite for some players.
When using shortcut keys to switch potions, the description of the potion will be displayed, and joystick players can see the information of the potion now.
Now handle players can move the grid quickly by holding down the arrow keys.
Fixed the issue that closing the backpack when dragging and dropping spells on the joystick will result in not being able to operate the spells
Further fixed the bugs of wrong terrain in demo version and blank staff selection screen when picking up spells in the official version of the player's archive.
When monsters are born, the summoning formations on the bottom of their feet have been darkened and can now be easily seen.
Centipedes now display multiple summoning formations to prevent them from being swiped in the player's face without warning.
Monster: Duplicate Sludge loses its own blood when it duplicates to prevent infinite duplication
Chapter 2 boss's rotating laser no longer passes through the player and summons
Adjusted the statue to be more user-friendly: the amount of blood deducted for the third use of the statue has been reduced by 10 points, from 40 to 30, so that if the player wants to use the statue when their HP is low, they will be prompted to indicate that they are low on HP rather than forcibly deducting blood from the statue and killing the player.
Chapter 3 side door image updated, now more visible
Fixed Curse of the Shackles image hierarchy issue
Adjusted the brightness of Curse of Night Blindness


Fixed bug where Lightning Sprint bounced back to the map and would get stuck inside the lights
Fixed the issue where you could only get magic bullets when recasting with the 2 and 3 star spell Avada
Minor performance optimisations when spells are transparent, and fixed a few spells that were transparent incorrectly
Fixed the damage judgement range of Trap Saw Blade
Fixed the issue where level 3 grams could not always be pushed
Fixed an issue where the spell Rotation + Dash would cause the character's actual position to rise when it was bounced by a monster's shell
Fixed the issue where the umbilical cord could trigger hit/kill/strike recharges even when it was on the back grid.
Fixed an issue where the spell Mouse + Tracking would flutter in place when moving in the opposite direction.
Fixed the issue where the spell "Rotate" did not take the radius reduction effect.
Fixed an issue with the description of the level 3 spell Troll Serum.
Adjusted the overall artwork of the Stygian Serpent: the glowing of the snake's body has been slightly reduced by 10%, the size of the snake's head has been reduced by 10%, the width of the snake's body has been reduced by 4%, and the trailing time has been slightly increased.
Fixed the issue where the character's hand would disappear after being sprinted by the monster shell's bounce.
Fixed the issue where Magic Guide Book did not count kills after using the spell Avatar to kill an enemy
Fixed the issue where the summon Boo Boo didn't eat the staff's bludgeon rate
Fixed the issue with the description of Black Hole
Fixed the issue that the flight radius of the Auto Staff was too large when it was used for the Rotation Dash
Tide of Thieves - allantomazini
Aaaargh, ready to take back what is rightfully yours and maybe some more, sailor?

Grab the helm, ready the cannons. The adventure is about to begin!
Nov 7, 2023
Multi Turret Academy Playtest - Flzzyf
-New vehicle: Type 5 Chi-Ri medium tank!
-Ready racks: When having ready racks, reloading will be significantly faster. The ready racks will start replenishing after reloading is completed.
Pandemic Train - Nocturnily
Dear survivors!

As you well know, we are actively listening to your suggestions and feedback and are in the process of working on gameplay improvements. Your input is extremely valuable to us, and we appreciate the time and effort you have taken to share your thoughts with us.

We understand that the community plays an important role in shaping the future of our game, and we want to assure you that we are working diligently to address your concerns and make changes that will improve the overall game experience.

The power of cooperation between players and developers is enormous, and together we can create a more enjoyable and satisfying game environment. Your ideas and suggestions guide us on this journey, and we are excited about the improvements ahead.

Thank you for your continued support and for being a vital part of our gaming community. We look forward to sharing more updates and changes in the near future. Stay tuned!

However, even before the changes, let's take a peek at another gameplay!



Sincerely,
Pandemic Train team






Phantom Thief Effie - DonutGrind
Small update to fix a bug in the Simplified Chinese version preventing progress in the tavern.
VPet-Simulator - 洛里斯杨远
VPet Ontology
New
Automatically select the current existing multicast when switching skins
Support click to touch body
Increase the speed of learning experience acquisition
Modify work supermodel algorithm
Stats panel

The statistics panel supports following the data to update in real time
Close the corresponding panels and windows when closing the multicast
Show shortcut switching in customization
Updated Traditional Chinese by DragonTaki
Updated error feedback and tips

Fixes
Repair the bug of not being able to display pictures when there are missing pictures.
Fix empty quote exception caused by mouse click through by 1582421598
Remove taskbar when closing
Fix not displaying name when hiding private money
Repair the problem of redundant default archives in multiple openings

If you find that your learning and working efficiency is not as good as before, it is normal, because the new leveling algorithm has been implemented in advance.
In version 1.10, VPet stamina and other caps will increase with level, and there will be more advanced jobs and job panels to view productivity and so on.

For more information, see https://github.com/LorisYounger/VPet/commits/main


Mod Maker
New
Updated the theme to be consistent with VPet's own style and look better.
Support multi-language editing, easier to translate for mods/bodies.


Fix
Fix Saving images reduces resolution
Fix Pet Id duplication issue

See https://github.com/LorisYounger/VPet.ModMaker/commits/main for update details


Pancake Cat
Add
Learning: Reading books
Learning: Learn from knowledge

Job: Sweeping

Job: Playing Guitar

New closing animation


Fixes
Meditation Animation optimization
Move Left and Right Animation Optimization
Touching Body Animation Optimization
Super Dungeon Maker - Listoric
⭐ Hey Super Dungeon Maker creators! ⭐

We have some great news to share with you!

First of all, our Community Dungeon Event has been exciting so far and we've completed two dungeons together. The first one is available for all of you, on PC and Switch, right now: It's the community's take on the Ice Theme (Dungeon ID: 3483398 ) . So grab yourself a cup of tea and some cookies and head into the icy depth's as soon as you get to it! It takes roughly an hour to complete, an epic journey! Also, the team behind the dungeon, all listed in the dungeons description of course, would love to see you complete it. So if you have a playthrough to share, we'd love to see you share your experience with it on our Discord in the 🔨sdm-discussions channel!

While we're at it, the Community Dungeon Event is coming to a close, but two themes still need to be completed. So if you want to help out and conquer the creation of a floor on the forest or mystic garden theme, message roka_Lis on Discord!

As the knight is getting ready for a grand entrance, the dev team is also working hard on bringing other new things to the game. Take a sneak peek at a more fearsome NEW red slime enemy.



Imagine putting several into a single room, easy to attack from the front, but hard to fight when you're surrounded! We can't wait to see the battles you create with him and the other new... oh well. I guess we have to wait for the next big release on those. More on that in the next news ːsteamhappyː

Enjoy creating!


Your team @rokaplay and FIRECHICK

Nov 7, 2023
Binary. - 40
* Corrections have been made to the operability and other aspects of the Ability Installer.
Nov 7, 2023
Anomaly Zone - skaarjg


Scientists of Zone announced the search for artifacts! For the purposes of the scientific experiment, only artifacts of the "alpha" group and only the pickups are counting; all the collected artifacts stalkers are free to use as they want.

Only the first pick up of an artifact is counting, while artifacts that stalkers themselves threw doesn't count.

The following artifacts of the "alpha" group are of interest to scientists: Screen, Pillow, Shield, Resin, Antigrav, Stabilizer, Vezuvius, Haze, Heater, Conductor.

Three stalkers from each of three servers (RU, PvP, PvE), who will make the most pickups from 00:00 on 11.11 to 23:59 on 12.11 (Moscow time), will receive prizes:

Gyurza Backpack (30 days)
Subspace Store (7 days)
Search for Traders (10 days)
Box of Humanitarian Aid - 5 pcs.

The 15 stalkers, who will make the most pickups, will get special prize:
"A-Zone" Pin - 50 pcs.

Good luck!
No Time - Lost in Days Studio
[Thumbnail submitted by Nekopheus]
Hello fellow players.
I am back from my week long hiatus that was in real life Fort Dun and a new update has been released.



You can now completely customize your basic EPA and flash saber!


Acquire different noble gas types and components that will make your weapon behave differently in air. Hydrogen for instance tends to rise upwards whilst Neon is stable for long distances, Argon drops down

A slightly heavy gas that drops to the ground over distance.

Creates heavy bolts. That drop quickly to the ground.

Hydrogen rises into the air over distance.

Neon is used best for stable distance shots.

By default your epa will draw air and create a plasma arc. That's why basic flash sabers and epa's won't work on the Moon for instance, there is no atmosphere to create an arc. Mars creates a low powered plasma bolt.


You can find different control chips from some enemy drops, capacitors and gas types can be found in stores in modern types.

The repeater allows you to shoot in full automatic mode.

This chip discharges all capacitors into one single shot.

The basic single shot chip that comes with every epa.

Basic Capacitor (Better keep them at low voltages, higher voltages make them explode)

Medium tier cap is able to hold more charge and it's working voltage is higher.

High power cap is best for fully automatic shots.

Basic accelerator coil.

The blunderbuss splits a single bolt into many weaker ones.

The advanced coil speeds up the bolt and makes it faster.

The phased plasma accelerator uses laser tech to focus the plasma bolt into one point perfect quick bolt.


In order to modify your base EPA model head downstairs to Edwards basement and interact with the workbench whilst holding your weapon.

Scopes allow you to zoom in on your target.




Meaty Beetles inhabit Pine Island! They can be found all over the place and are pretty peaceful and also nutritious. Though I doubt anyone would actually want to eat them...



...Unless you are living in 300BC! In the old forest city you will find a "delicious" recipe for Meaty Beetle Stew!


Now your safehouse will be able to have the dialing panel, making it easier to use your own Space Gate
I focused more heavily on bug fixing this update and this month I will focus more on completing ACT 4. The finished story script is ready to be put into action :)

If you liked the updates I've been handing out this year, give it your voice for the Steam Awards and enjoy the update!

[Thumbnail by Nekopheus]

God bless
-Erathor

October 29th V0.92
  • Added Workbench
  • Added Craft Station
  • Added Flash Saber Modification
    *Gas Type
  • Added EPA Modification
    *Capacitors and Gas Types
    *Weapon chips
    *Added weapon barrels and other extensions
  • Fixed the bug that will allow you to double sell your gold at the bank
  • Fixed the broken Thunderous Matters quest from spawning infinite money bags
    p1
  • Fixed the man agent from spawning in the wrong era up there in act 2s tower or 2050
  • Fixed the flashlight from not appearing in your second hand
  • Fixed the planet descriptions for epa aiming from appearing
  • Fixed the missing storms
    p2
  • Added Meaty Beetles
  • Added Meaty Beetle Stew to the 300 BC Old Forest City
  • Added the hint that you can hold tab to open the new inventory circle at the tutorial
  • Added the workbench and kitchen and the Gate Dial Panel as safe house objects
  • Made V-Sync and option as the game could perform better on some monitors without it being on
  • Did a couple graphical performance fixes by also reanabling dynamic batching
  • Air won't fire now on the moons surface as there won't be no air, different air produces different colored plasma
  • Fixed the car aiming of weapons
  • Fixed the weapon aiming from being off center (Thanks to Neko for the report)
  • Fixed the fact that the car could glide over the caldera in bc dates
  • Fixed the scope texture for the scope aiming
  • Fixed CCORP's sign in AREA 1 from having no collision
  • Fixed the crafting of hvd time chips from being broken
  • Fixed more typos
    p3
  • Fixed the dial device from not being unlockable
...