Fixed the issue with the weekly chest not resetting.
The chest now doesn’t have a cooldown.
If you have multiple keys in your inventory, you can open the weekly chest until there are no more keys in your inventory.
Players will be able to earn 1 key per week.
Fixed the issue with the agent not being able to get the collectibles after defeating the Lovebirds.
Fixed the issue with the missing subtitles for Johnson during the "Vows" collectible comm.
Fixed the issue with the glass windows still being present on the building instead of being destroyed in the final beat.
Fixed the issue with Wright becoming immune if he has poison or bleed debuff active when reaching the armor cap.
DESCENT
Fixed the issue with the blueprint for the TDI "Kard" Custom Named Pistol not dropping from Reconstructed Caches.
Fixed the issue with a second blueprint for the Motherly Love Named Gloves dropping from Reconstructed Caches.
Fixed the issue with the blueprint for the Test Subject Named AR being incorrectly placed in the rifles section at the Crafting Station.
Fixed the issue with the blueprint for the Fox's Prayer Named Kneepads that wouldn’t appear as listed at the Crafting Station after receiving it.
Fixed the issue with the blueprint for The Gift Named Backpack being incorrectly placed in the vests section at the Crafting Station.
Added more weekly collectibles to Descent
Fixed the issue with the Blueprints for the Named Sidearms of several specializations being received from Reconstructed caches:
Diceros Special (Demolitionist sidearm)
Maxim 9 (Technician sidearm)
Firestarter (Firewall sidearm)
Survivalist D50 (Survivalist sidearm).
Fixed the issue with the blueprints for Named gear pieces gained from Reconstructed caches not requiring brand-specific materials. This includes:
Mohterly Love
Contractor's Gloves
Everyday Carrier
Caesar's Guard
Nightwatcher
Zero F's
Emperor's Guard
The Setup
The Hollow Man
The Closer
Ferocious Calm
Pristine Example
The Gift
Claws Out
Forge
Anarchist's Cookbook
GEAR, WEAPONS & TALENTS
Fixed the issue with The Empress International backpack and the Battery Pack Named Backpack drops that could be bought with the Armor core attribute instead of the Skill tier attribute.
Fixed the issue with the Incinerator Turret not exploding after being disabled or destroyed if the player has previously equipped another type of turret and then equipped the Ortiz: Exuro gearset.
Fixed the issue with the Actum Est talent of the St. Elmo's Engine exotic weapon not working after a new St. Elmo's exotic weapon was equipped on the character.
Fixed the issue with The Vigilance Talent resetting when the agent's shield takes damage.
DIRECTIVES
Fixed the issue with deployable skills not being usable while aiming them when the "Cool Skills" directive was active.
UI
Fixed the issue with the area objective marker that would persist after entering the final area of the "November Two" bounty.
Fixed the issue with The Recruiter's name being present in Legacy Manhunt menu for Faye Lau Climax mission.
Added other minor UI fixes.
VANITY
Fixed the issue with GEN Ramen set mods icons that would have Items icons instead of Mods icons when looking from the Apparel menu.
Fixed various clipping issues with a few apparel event items on male Agent:
GEN Ramen pants
GEN Ramen neckpiece
Tomorrow gloves
Low Life shoes
Fixed the issue with several NPC weapons having placeholder textures.
OTHER
Fixed the issue with the Monorail doing a 180° spin as the last fight of the Manning Zoo mission was about to start.
Fixed the issue with the "Access the generators" sub-objective in Countdown from the Reactors arena not updating after interacting with the first button while holding down the Move Forward key.
Halloween has already passed, but the festive atmosphere in the mansion does not subside. You can still have time to decorate the room with special decors and more. 🎃
A 40% discount on all decor in the Puppeteer store is valid for the next 3 days. Decorate your room and get unique bonuses from decors!
As promised, we're committed to keeping you in the loop with our ongoing development. We want you to witness the evolution of ExeKiller in real time, so today we have some truly exciting things to share! Let us show you…
Mocap Session
We've noticed your feedback regarding animations in the game and you can rest assured, we are not turning a blind eye to your comments - we're taking action!
In a recent motion capture session, we had the opportunity to document some movements that will be integrated into the game. Our main goal is to enhance immersion and bring the game world closer to reality! At least when it comes to motion!
Beat them up!
But that's not all! In our pursuit of realism, we're paying attention to every animation detail. Today, we're thrilled to showcase what we've been working on recently - combat animations. Check out how effectively you can take down Winston!
It would be safe to say that our opponents won't have an easy time with us… There will be more combat techniques, but we’ll tell you more about them another time!
Turrets
Furthermore, we're excited to announce that we've completed and textured some new 3D models. And let us introduce one of them - the turret. This dangerous tool will make your life harder in the game, and learning how to defend against it will be essential for survival.
Beware, it can be quite deadly! Take a look for yourselves:
There's more in store…
For those of you who have stuck with us until this point, we have a little surprise - a highly atmospheric concept art. We hope you enjoy it!
And we think it's a great idea to turn this into a tradition - a visual treat at the end of each dev diary. What would you say?
See ya!
Finally, we want to express our heartfelt gratitude for your continued presence and support throughout Exekiller's development. We are working hard to deliver the best possible project by 2025. We're confident that we'll achieve this goal together!
To stay up-to-date and be the first to receive all the latest information, make sure to join our Discord server! It's worth mentioning that after joining you will be able to participate in special polls, the results of which have a significant impact on our game. Don't hesitate!
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Head over to The Byline to see where we would recommend you should start your managerial journey.
Tweak water shader settings Add missing outlines to some materials Fix bug with some exit locations in overworld and puzzle select Replace all royalty free music with current original tracks Add 1 new puzzle: "High Perch"