The biggest change this update is the introduction of shrines, where your followers can go worship you and generate mana. Shrines cannot be built, only captured, and they represent nexuses of power on the map. It is through shrines that you can reach through to the physical realm, facilitating your godly misdeeds.
As followers pray at shrines they generate belief that increases your range of influence, allowing you to use god powers further afield. Capturing all shrines on a map will bring you victory - and remove rival gods from interfering in your lands.
In a future update, expect shrines to be tied to how your god powers are unlocked or upgraded. Would love any feedback on which direction you'd like to see this go - should the different shrines on a map be tied to specific powers, varying the god powers you can unlock map to map, or should you be able to choose which power to unlock when you capture a shrine?
Influence rings
Related to shrines, you will now be limited from acting outside of your influence borders. Your influence borders represent the limits of your power, and can be extended by capturing shrines, followers worshipping at shrines, and the building and expansion of follower settlements.
The influence borders should help prevent some of the initial chaos of rival gods swooping in and throwing a meteor at your base at the beginning of the game. You'll have to think more strategically, and fight for the shrines for map control.
Stonings and death
What better way to wage a war between gods than with some stonings. Followers will now pick up rocks from the ground and lob them at nearby heretics. This makes the combat a little more interesting and lets larger mobs get in on the action at once.
Once dead, your followers now hang around a little while, so you can appreciate their dead-ness.
Commands (again)
In the last update I wrote about a new command power, that let you send followers to a specific target. After some playtesting I became less keen on the implementation. I've reworked the command power to allow you to select followers in a hex radius from where you click (drag to select more), and to send them to a destination with a right click. As before, followers without a command will do their own thing, exploring and picking fights or settling new land. In a future update, commanding followers will cost mana, with the cost scaling up with the area selected.
Map editor and custom maps
Lastly, I've started work on an in-game map editor that will ship with the game, I want you to be able to make and share your own maps. Growing up I loved creating my own custom scenarios for AoM - it's partly what got me into game dev, so I want to make it easy for anyone to make their own maps with God Brawl too.
The editor is a bit bare bones so far, but as I've started using it for creating campaign levels, so expect to see the tooling improve.
What's next
Looking ahead, I'm primarily focused on getting out a first version demo - currently planning for this to be a single map of the game with a short tutorial (or at least some helpful tips). If time permits, I'll be including leaderboards for the demo, to inject a bit of friendly competition.
If you'd like to get involved as a playtester, get in touch, and support the game by wishlisting!
Halloween is coming to an end with today's update. The Reskins are gone and the Nexus is now displaying the Autumn Theme. With this update, you will be able to take part in our new Season, collect two new ST Sets, equip a new Backpack Extender in order to upgrade your characters with more inventory slots, and more! Don't forget to check out the new Event Calendar in the game!
You can have a look at the full Update Notes on our Blog.
Adrenaliners, are you ready for the hottest news of November🔥🔥🔥
Here it is, Adrenaline Rampage - new version! 💣
And that's what we did: ⚙️ Features Added ability to disable autofire in settings - for mouse-assisted play. Added progression system - complete achievements and get rewards: new characters, skills and money. ⚙️ Controls and system Added gamepad support in game - in raids, in menus gamepad is still being finalized Improved control in the menu from the keyboard Fixed bugs related to controls Added graphics settings ⚙️ Characters Axeman character is strengthened Attacks with greater distance Damage and attack speed increase with each hit Blastman character is strengthened Increased the amount of HP by one and a half Increased armor Has a three-time bonus to Regeneration perk Demoman character is strengthened Increased the number of hp in one and a half times Increased the armor Increased the capacity of the store twice Reinforced character Turretman Slightly increased armor ⚙️ Balance Killer boss removed from third minute. You’ll meet him later Gravity trap - Reduced range of flight Saws - Base damage quadrupled - Maximum damage increased by one third Napalm drone - Reduced number of shells - Recharge reduced - Increased Damage - Extended duration Plasma drone - Evolution formula changed ⚙️ Multiple changes in the interface
We wish you interesting sensations and great matches.
We have some exciting news for everyone! Interstellar Impact is coming out on November 28th!!!
Check out the new date reveal trailer:
We are excited about the game, and we are working hard to bring you the best possible experience. You can join our community on discord. Let us grow together: Discord.
Thank you for sharing the news and see you all on the release! ----
ps.
If you still didnt, you can wishlist the game here :D