Runes of Magic - [CM] Fossilo





We’re merging some of the European servers on November 14th to give you a more exciting and varied gaming experience in Runes of Magic.
The server merge
The servers were merged as follows:
  • EU26 (DE) Kerub → EU5 (DE) KADMOS
  • EU27 (EN) Svidur → EU1 (EN) GAIA
  • Any more questions?
    If you’d like to learn more about the server merge, you can read our FAQ.We wish you all full servers, tons of fun and loads of action with plenty of new RoM friends!The RoM Team
Crossout - XO_Team

Hello, survivors!

The Halloween event is already over, so we wanna ask what you think about event brawls: “Adrenaline”, “Firefight” & “Deadly ritual”.

Write your feedback in the comments below.


For more information on Crossout, follow these channels:
Abiotic Factor - CrissCrossGal
Greetings esteemed colleagues,

First, we made a new vlog, and you simply must see it. It is to die for.

Q&A Vlog - Part 1



Now that you've certainly watched the vlog, let's get on with this feast of a status report. Happy November! Spooky season is over (though not for this dev. We have pumpkins in the game now and I am going to USE them!) and development continues onwards and upwards.

And speaking of upwards… Let’s dive into this week’s development sneak-peek!

The Ups and Downs of Travel

Verticality is a thing that exists in the real world, so why shouldn’t it exist in the game world too? While designing the Facility and other worlds beyond, we always take into account how much the player will want to explore both the highs AND the lows...

One primary goal is to invoke the feeling of classic 90’s games while utilizing modern day engine capabilities to make the world as interactable and large. You want to get to that distant ledge? Dang it, you can make it happen! And not only can you make that happen, you can go about it in a multitude of ways.

Want to get big ups?
If you make a strange discovery during your travels, like this Gaseous Nest, be sure to package it up for future use. You never know when it might come in handy!


#Discussions_QuoteBlock_Author
"The precise means by which these nests produce and release gas are still unknown, and their exact rearing purposes remain cloudy. But like so much fauna from [REDACTED], its metabolism is accelerated here. The result is a violent outgassing on contact, capable of launching objects large distances, before rapidly refilling." ~ Dr. Derek Manse
Traverse big pits?
The classic bed sheets tied together style rope is always an option. Though, with your scrawny upper body strength, it might be a one way trip.



Maybe you’ll be able to find some more… foreign rope materials to help you back up again. Wait, is this thing alive?



Building with BoB (Brains Over Brawn)
Of course it wouldn’t be a survival crafting game without some construction. Cobble together wooden scraps from around the office to build yourself platforms, bridges,



and ramps!



Use that freaky science brain to invent even more ways of getting vertical!

And there are, of course, more or less traditional scientific means of accessing hard to reach places. Such as rocket-powered backpacks and repurposing mobile gadgets.



Just remember, if you can’t walk it, you can craft it!

Deep in the Field

Each Status Report we take a little walk by some of the team and ask them what they've been up to, and have them tell us a bit about the stuff they've been creating.

Do NPC’s get spooked? Can you weaponize the very concept of redacting information? Let’s find out in this installment of Deep in the Field! Plus a look at some never before seen, nicely dressed Facility locations.

Jenny, Tech Artist

[REDACTION] Grenade


Upon activation, the [REDACTION] Grenade creates a gravitational distortion effect, which is visually represented by a swirling vortex. For this particular style of effect, I came up with the concept for it while reading Teenage Mutant Ninja Turtles comics.
Hailey, Level Designer

Manufacturing


At the heart of the GATE Cascade Research Facility’s industrial sector lies Manufacturing West, full of metal, concrete, and deadly health hazards. I’ve been working on various areas throughout this zone and have LOVED the challenges this theme presents. Pipes snaking everywhere and building row after row of pillars will always be a favourite past-time of mine.
Mines


Throughout the Facility, players will venture through large, underground, abyssal spaces. The mines are one such zone, hosting a mix of cool caverns and twisted tunnels. I’ve especially enjoyed capturing the dark and moody atmosphere as I fill out these lower spaces.
In-betweens

The Facility is wonderfully interconnected with halls, roadways, elevators and trams. Despite their relatively low foot-traffic, the in-between areas are just as enjoyable to work on as the main areas and are a great opportunity to show off some unique architectural and decorative styles, especially since these connecting areas visually link the style of the adjacent zones. This security checkpoint (I’m not allowed to tell you where this is) in particular has been a real pleasure to work on. Seeing areas become seamlessly interlinked and traversable is extremely rewarding!
Kecko, 3D Artist

Batteries!


Batteries are the life-blood of your base at night. When the power goes out, you’re on whatever reserves you have available. One way to prepare for that is by crafting batteries!

I wanted to have consistent elements across these when conceptualizing them, and I thought the cyan capacitors were striking and tied the lower tiers together while allowing each tier of battery to fit both its style and sector-theme – that is to say, the area where you first get the materials to craft it.

For the highest tier battery I took inspiration from the interior of an IBM Quantum computer and stylized it, compacting it to fit in a small form factor.
Backpacks!


As you know, you can only carry so much in your scrawny scientist arms, and we make sure to remind you of that frequently. But with the help of backpacks you can live your best loot hoarder life!

The Makeshift Backpack is the first backpack you can create, scraped together with sections stolen from couches, chairs and spare lab coats. It will only provide a little bit of extra storage space and it's quite easy to put together.

The Research Backpack, a few tiers higher up the food chain, is a high-tech piece of equipment that will give you a very flexible amount of space and carrying capacity, as well as block some radiation from the items inside. It was a lot of fun designing both, but I’m quite partial to the metal shape of the Research Pack, there’s something rather neat about carrying around solid, non-flexible materials.
Barricades!


Gotta keep those critters out somehow, right? Due to consisting of all sorts of pieces around the early Office Sector, creating uniform, strong and defensive shapes proved a bit tricky but we got it in the end.
Jacob, Programmer

Startling Enemies


Up until now, enemies didn’t really have any startle behavior. Now they do. If an enemy is out of combat, just chillin’, and hears a loud noise they'll get startled. Or if you walk around the corner and are up in their grill, they'll get spooked. This grants the player a moment of opportunity to strike while the enemy is stunned and rewards stealthy players with an advantage at the start of a fight.


We’ve also made shoving - the quintessential unarmed attack of a scrawny scientist - work on some smaller (lighter) enemies if you catch them unaware. This is another way to get a quick stun before they wise up and ruin your day.

Async Level Loading

The GATE Cascade Research Facility is rather large, and it’s going to feel that way as you walk from one end to the other. I’ve been working on some major optimizations to make the experience of moving between large sections of the map more seamless. You’re used to seamless travel in most games, and we aim to please.
Wow, that was quite the run-down from the team. What's next?

Stay Tuned

When you descend into the GATE Cascade Research Facility you’re going to be facing a lot of unexpected challenges. Follow these Status Reports for tips, insights and strategies to keep you safe, as well as fun looks-behind-the-scenes at development!

You can also subscribe to our Newsletter to keep up-to-date on news about Abiotic Factor, and gain access to testing environments. Keep your eyes peeled because things are ramping up behind the scenes!



You can also join us on Discord!


See you next time, Scientists!

Wishlist Today!
https://store.steampowered.com/app/427410/Abiotic_Factor/
Nov 7, 2023
Elite Comet - Kofi—S#0001
We are thrilled to announce the release of Elite Comet Ver 0.1.0, marking the start of an exciting journey that promises to reshape your gaming experience. We have undergone a transformation from Light to Kanea, and now to Elite Comet, with more thrilling updates right around the corner. This update is just the beginning of the fantastic improvements we have in store for you.

What's New:

Name Change: With this release, we've transitioned from Light to Kanea to the new and improved Elite Comet. This transition not only signifies our commitment to the game but also the start of something great for our community.

We're excited to introduce a brand-new multiplayer feature. You can now challenge others in our newly added Versus (VS) mode. Compete, strategize, and have a blast with your fellow players and/or AIs.

Multiplayer VS Mode Lobby: Creating your own VS mode lobby is now possible, giving you the freedom to organize and host your own matches. Play with friends, test your skills, and prove you're the best Elite Comet player out there.

Important Note:

While this update is a significant step forward, please keep in mind that we're still in the early stages of remaking the game. As such, there may be some bugs or issues that you encounter. Your feedback is invaluable in helping us identify and fix these problems. Please keep us posted on any errors or suggestions you may have; your input is what drives our progress.

What's Coming Next:

We are excited to let you know that in the near future, we'll be opening an official Discord server. This will be your direct line of communication with us, the developers. It will serve as a hub for discussions, bug reporting, and an easy way to connect with fellow players. We believe this will significantly enhance our community's ability to reach out to us and contribute to making Elite Comet even better.

We want to express our sincere gratitude for your continued support and enthusiasm for Elite Comet. We're dedicated to making this game the best it can be, and with your help and feedback, we'll continue to refine and expand this gaming experience.

Stay tuned for more updates and enhancements coming your way. Elite Comet Ver 0.1.0 is just the beginning of an incredible journey. Thank you for being a part of it!

Happy gaming, and see you in the Elite Comet universe!
Community Announcements - 消失的海拉


亲爱的继承者:

立冬节日至,饺子热腾腾。今天,我们迎来了冬日的第一个节令!
上次的万圣节猜诗谜活动,小古收到了好~多继承者的回答,再次感谢各位的参与!٩꒰▽ ꒱۶⁼³₌₃

开心的小古灵感满满,又作诗一首,谜底就是兑换码哦~

长带绕颈轻如燕,
挡风御寒它为先。
刺骨寒风无所惧,
冬日暖阳照人心。

小提示:谜底是一件我们那嘎达银的,冬日常见单品!在本帖内2张节气图都有出镜
(又提示:注意礼包兑换码是谜底的拼音全拼哦)

那么,祝各位继承者享受冬日暖阳,幸福安康每一天~



-------------------------------------------------------------

▌更多福利请加入
官方微信:古魂
官方Q群:920125579
官方抖音:古魂-魂之刃2

▌关于游戏
《古魂》是由盘古魂工作室自研,暗黑风格的动作游戏,「魂之刃」系列第二代作品。

游戏依托于北欧神话,玩家作为轮回复生的「继承者」,从穆斯贝尔海姆出发,迈向世界树支撑的广阔空间。穿梭在虚忆、古煌、真骸三条时空线中,通过「献祭」或「救赎」的选择,获得「众神之王奥丁」「诡计之神洛基」等数百位神灵的神器或助战,推动世界的进程。

继承者,诸神湮灭于黄昏——
你,就是最后的守护
Touhou: Lost Branch of Legend - Alice
11/7 v1.3.18 Extra Turn Update

General


New event added:"Kosuzu Motoori: Rental Bookstore Suzunaan"。
Added 4 new exhibits related to the event.


New card art: "Bewitched Silver Knife"

Great Tengu's Decree damage increased by 1
Frantic Falling Leaves Graze increased:1→2,Temporary Firepower decreased:2/3→1/2。
Gensokyo, Past and Present is now Uncommon.

Adjusted in-game texts.
Adjusted achievement unlock requirements


Extra Turn Card Rework


New Three-Colored Neutral Card:"Century's Doppelgangers"

This card "inserts" an immediate extra turn when played.
Yutopia designed this card well, but it caused problems with extra turn cards with other effects.

Such cards' extra turns were meant to have drawbacks like being unable to deal damage, draw cards etc.
It's now possible to have such multiple such extra turns at once, and they will resolve the order they were played, starting from the first.
These effects don't merge, and multiple instances of the same effect will occur independently

The following 5 cards are affected:
"Broken Timeline"
"Clock Corpse"
"You Are Next!"
"Eternal and Instantaneous"
"Luna Clock"
Nov 7, 2023
The Last Commander - eastvillgame
Support for macOS.
Sanguivore - [KYE] ViviD


This week BloodEater Games is planning to release the second section to the "Twenty Below" map, opening up the playtest to all, in our Public Playtest.

Anyone currently playtesting the game in the private version of the playtest on our Discord will have early access to the playtest of the map’s second section a few days before we go live on the public playtest.

Second Section "The Streets"
The second of four sections to the Twenty Below map is a step up on the scale. You will need to plan every move as you move from house to house finding a way out to the next section.

This time around, it is not only "The Noble" you have to worry about, but two other types of Sanguivore minions. Totally loyal to "The Noble" in every way, they work entirely for him, being his eyes and ears across this section. Outside the confines of the police station, this new area is twice as large as the first section. Up high are his scouts, flitting from rooftop to rooftop in search for stays left in the cold. If they spot you they will let out a cry, calling in the Bloodhounds.

Bloodhounds are fast and have one intention, to drive you into buildings for "The Noble" to have his fun with you. Although the Scouts will not attack you, Bloodhounds will. Get too close to them and they will pounce on you like a wild predator taking down its prey.

The lurking Vampire will not be the only threat: a snowstorm is inbound and will hit the town with freezing temperatures, biting away at your health more and more the longer you are exposed to the chilling winds and snow. Only venture out during a storm if in desperate need of moving on, storms come and go every few minutes, leaving an opportunity to move to a different location if your timing is right.

Can you take on both sections of Twenty Below? Is it in your blood to survive?

How to join the public playtest
Visit the Steam store page for “Sanguivore: Twenty Below” and scroll down until you see the playtest banner.



Once you have requested access, you will be added to the list of players waiting to playtest. We will start letting people in when the playtest goes live this week.

Why not join our Discord server
If you would like the opportunity to bag a FREE copy of Sanguivore: Twenty Below when BloodEater Games go live into Steam Early Access, all you need to do is:

- Be a member of the Discord
- Report any bugs found while playtesting
- Give any feedback about your experience
- Have fun

BloodEater Games are giving away full free copies of the game for the most dedicated, involved and helpful playtesters.


Screenshots



















Ghost Road Awakening - 鬼道游戏工作室
🥳 Hello, everyone from Steam, hello everyone!
Thank you for your continuous attention and support to Ghost Road. We will continue to update and release the latest developments in game development here.
In this issue, we will report on our project achievements and progress in the past few weeks.
Completed work:

📖 Script: The entire game script has been completed
Character design:

🦊 Characters: All characters are drawn, and some of the characters' expressions are in the final production process;

🎑 Scene: There are several specific scenes in intense production;

🎹 Music: Background music production in Qingqiu Wonderland;

🎙 Dubbing: More than 10 characters such as Black and White Wuchang, Ma Hu, Ying, and Xia Ji have been dubbed, while voice teachers such as Luo Xiaoyan, Su Qingqing, Lianyue, and Meng Po are still recording;

🎨 CG&Illustration: Most of the plot illustrations have been completed, and there are still a few in the supplementary design;

💻 Program development: Integrate, optimize, and solve some bugs in everything at the end;

🦄 Peripheral products: The "Ghost Road" peripheral products have been designed, and currently, crowdfunding is being initiated on the Modian crowdfunding platform, waiting for approval.

👻 Promotion and operation: On the small black box, we held a voting and lottery event to determine the selling price of the game release, as well as activities such as adding a wish list and drawing a CDKEY.

📢 This issue is a summary of the research and development work in the past few weeks, and the latest news will be updated and released to players irregularly in the future.

For those who like 'Ghost Road', please add a 'Wish List' to follow us. Thank you very much for your support!
The following is a voiceover display
A Winter Story -- Original Edition and Highly Difficult - 如果网络
A demo edition is released! Welcome to download the free demo edition by click the "Download Demo" button from the right column in this web page.

Welcome to the world of A Winter Story !
...