New event added:"Kosuzu Motoori: Rental Bookstore Suzunaan"。 Added 4 new exhibits related to the event.
New card art: "Bewitched Silver Knife"
Great Tengu's Decree damage increased by 1 Frantic Falling Leaves Graze increased:1→2,Temporary Firepower decreased:2/3→1/2。 Gensokyo, Past and Present is now Uncommon.
New Three-Colored Neutral Card:"Century's Doppelgangers"
This card "inserts" an immediate extra turn when played. Yutopia designed this card well, but it caused problems with extra turn cards with other effects.
Such cards' extra turns were meant to have drawbacks like being unable to deal damage, draw cards etc. It's now possible to have such multiple such extra turns at once, and they will resolve the order they were played, starting from the first. These effects don't merge, and multiple instances of the same effect will occur independently
The following 5 cards are affected: "Broken Timeline" "Clock Corpse" "You Are Next!" "Eternal and Instantaneous" "Luna Clock"
🥳 Hello, everyone from Steam, hello everyone! Thank you for your continuous attention and support to Ghost Road. We will continue to update and release the latest developments in game development here. In this issue, we will report on our project achievements and progress in the past few weeks. Completed work:
📖 Script: The entire game script has been completed Character design:
🦊 Characters: All characters are drawn, and some of the characters' expressions are in the final production process;
🎑 Scene: There are several specific scenes in intense production;
🎹 Music: Background music production in Qingqiu Wonderland;
🎙 Dubbing: More than 10 characters such as Black and White Wuchang, Ma Hu, Ying, and Xia Ji have been dubbed, while voice teachers such as Luo Xiaoyan, Su Qingqing, Lianyue, and Meng Po are still recording;
🎨 CG&Illustration: Most of the plot illustrations have been completed, and there are still a few in the supplementary design;
💻 Program development: Integrate, optimize, and solve some bugs in everything at the end;
🦄 Peripheral products: The "Ghost Road" peripheral products have been designed, and currently, crowdfunding is being initiated on the Modian crowdfunding platform, waiting for approval.
👻 Promotion and operation: On the small black box, we held a voting and lottery event to determine the selling price of the game release, as well as activities such as adding a wish list and drawing a CDKEY.
📢 This issue is a summary of the research and development work in the past few weeks, and the latest news will be updated and released to players irregularly in the future.
For those who like 'Ghost Road', please add a 'Wish List' to follow us. Thank you very much for your support! The following is a voiceover display
We opened the doors to the arena and over 7.5 MILLION of you rushed inside!
It’s been a thrilling week for the entire team, one that we’ll never forget. We’re utterly dazzled by your kindness, openness, and excitement throughout the entire Open Beta period. Everyone at Embark is full of gratitude, and it will fuel us as we continue to develop THE FINALS.
Now — it’s time for us to hunker down and get to work on all the fixes and improvements you have helped us identify over the past two weeks.
The fpsVR BETA has been updated with the following changes:
Added experimental support for temperature monitoring for Intel processors with Ext. Model 0xBA (13500H/13900H) and with Ext. Model 0xBF (13400F/13500/13700HX). The next time you run fpsVR after this update, Steam may request administrator rights to update the CPU monitoring service.
The timer function now announces the end of the timer once, without any advance warning. This is not the final version, most likely there will be changes in the next beta version.
Changed the icon used in the SteamVR dashboard, more suitable due to changes in the SteamVR interface since version 2.0
I am very glad that Greedland could join the Bullet Heaven Fest. In the latest update, I present you the new Power Armor: Dark Lord. I hope you like it. In the following days, I will catch up the pace on updating Greedland, and bring you with more exciting game experience.
During the Fest, you could purchase the game with a -20% discount!
Our Greedland Cross Dimension Challenge is also in full swing. Welcome to join our discord for more info:https://discord.gg/kQqEzyzY8j
Frontier Hunter: Erza’s Wheel of Fortune - sitruunaice
0.The electronic strategy guide has been updated to include all the methods for obtaining mineral materials and ingredients. 1. We attempted to fix the issue where the Steam Deck could not share cloud saves with the PC. However, since our development team's Steam Deck is damaged, we cannot test this at the moment and would appreciate help from our player friends to test it. 2. Fixed a bug in the sewer level where if you run to the left to close the "water valve switch" with a special skill, then go to the right to open it, it would bug the level. 3. Fixed the issue where characters would fall indefinitely after hitting the sandbag and switching characters. 4. Fixed a bug where using the Thunder Eagle Fist on the ground and then landing would turn the protagonist into a swimming state. 5. Optimized the problem where the protagonist gets stuck and unable to move or jump at the edge of platforms. 6. Fixed the Royal Wizard's magic core effect, making projectile types like Gatling effective as well. 7. Fixed the inconsistency between the special effects and the hit detection timing of the Burning Soul power. 8. Fixed an issue where calling the menu during the transportation process at the underground sewer bi-directional transport point could cause the game to freeze. 9. Fixed the problem where some text in the casual chat storyline would disappear immediately after appearing. 10. Fixed a bug where the special effect of the Wind Wing wings would not disappear when switching characters at the moment of landing. 11. Fixed a bug where the map icon would not turn to black and white after defeating the Big Face Boss. 12. Fixed the issue where characters could get stuck in the walls in certain parts of the Altar level. 13. Fixed the issue with some missing sound effects. 14. Fixed a bug where after defeating the Magic Giant Lizard boss and saving the game, if you close the game before returning to the base and then re-enter the game, the interaction with the captain would not trigger the dialogue. 15. Fixed a bug in the Graveyard Train battle where the loading screen would freeze if all protagonists die.
We have swiftly added a small fix for the "Wide Sweep" achievement. There has been a bug since the last patch that prevented counting the hit enemies with the Swordsmen.