Nov 6, 2023
the ISLE survival - theislesurvival
- Player will always start with a backpack. All backpacks that are in the game that you can equip with will
be removed in a next update. If you keep loots in them they will be lost.
- Explosive combat dogs now damage the player.
- The amount of resources needed to craft some items and buildparts has been lowered.
- I fixed some clipping issues with animal attacks. Please report if you have any issues with clipping while
in being attacked.
- I have replied the disapearing backpack issue in the editor and fixed what I guessed it was. If you
experience it again please let me know.
TuHou Remilia - Begin Of Scarlet Family - CoKe_Deer
1. Optimization of light efficiency × for the three images
2, the skill of all light efficiency optimization ×
3. Add big map clouds, wind, fallen leaves, moving trees, snow, fireflies, waterfalls, all sound effects ×
4. OCC technology optimization of three graphs ×
5, the maximum field of view is increased by 1200 to 2000 ×
6, small map carefully do ×
7, the initial point change ×
8, opening animation optimization ×
9, the main menu new BUG fix, the main menu using Mosaic filter ×
10, mouse pointer display and hide bugs ×
11. Light efficiency optimization of the three images ×
12, skills all light efficiency optimization ×
13, add big map clouds, wind, fallen leaves, moving trees, snow, fireflies, waterfalls falling effects, all sound effects ×
14. OCC technology optimization of three graphs ×
15, the maximum field of view is increased by 1200 to 2000 ×
Small map carefully do ×
17, the initial point change ×
18, opening animation optimization ×
19, the main menu new BUG fix, the main menu using Mosaic filter ×
20, mouse pointer show and hide bugs ×
21, brightness flood 0.8 to 0.3 ×
22, the defense appears a small magic array ×
23, treasure box effect adjustment ×
24, prompt the system to speed up, and limited to 12, so as not to drop frames ×
25, map small modification, fill holes ×
26 Either remove the looming effect of the vortex Sakuya on the right side of the Red Devil Hall door, or enlarge it, or you can't see it at all. x
27 I don't know why there is a scene of Sakuya being flattened (press the space and then change the size after the next sentence)×
28.C attacks are also useless... Maybe if we changed it to a high-damage explosion with multiple barrage... It's changed to 17 barrage x
29. If the transfer magic button is changed to E, R or F, it will feel much better. x
30. If you can increase the attack range of the sprint attack, the hit rate is too touching... 1 to 8 x
31. Attack range increased by 1 to 3×
32. Add some time x to the first two paragraphs
33. Maybe refresh some more monsters in the world? x
34 Remove cutscenes with tasks greater than or equal to 15 ×
35, the essence of the void pick width adjustment ×
36, two miss 0 figure adjustment ×
The mummy walks half as slowly
Werewolf vampire aristocrat AI smart ×
39, jump mission reset world level ×
40. Change Task 8 to 2000 ×
41. GameItem pick range increased ×
42. Increased Void ×
43, speed up the disappearance of goods pickup ×
44, high progress also refresh the big map of the torn space of the monster ×
45. Bee attack frequency modified 0.1 to 0.5 ×
46, C barrage launched more than 40 lightning balls ×
47, limit the number of monsters in the world increased to 200, a brush 40 ×
48. Increase the attack range of DA and A again ×
49, upper value +200, fall value +500
50, plot optimization of the main menu ×(dubbing has not been changed)
51. Dialogue optimization
52. Bees attack and attack sounds ✖
53. Fixed the battle area falling out and unable to return to the initial point ✖
54, let the gun can track the monster, so kill a hundred bees is much easier ✖
55, fix each task will be automatically saved after completion, instead of specially going to the NPC around F1 specially saved ✖
56, make NPC prompts around the F1 menu, E key dialogue, and the dialogue process prompts the space next sentence ✖
57, every 5 monsters killed put Remilia's voice (three) and subtitles ✖
58. Remove air walls (including combat scenes) ✖
59. Do not reset to the default defense mode ✖ during transfer
60, change the action of C barrage ✖
Bullet screen tracks the enemy, but physical art does not track the enemy ✖
62. Switch back to a 64-bit Windows program ✖
63, do a Steam achievement killed a thousand monsters ✖
1000 monsters
64. Place a space button on the main menu to alert players to the next dialog ✖
Let the brush faster and more ✖
66. Further speed up the vanishing time of item pickup and optimize the meaning of reward words ✖
67. Optimized the explosion effects of B Barrage and the light effects of fallen items ✖
68. Optimize honeybee attack range ✖
69. The main menu displays steam login name ✖
70, pick up item name extension optimization ✖
71. Remilia C Barrage range increased ✖
72, Miss three position BUG ×
73, Kill five strange Remilia speak to change to ten strange speak ×
74. Find ten chests of STEAM achievement ×
75. Find 100 chests of STEAM achievement ×
76, save the picture quality value, and apply the saved picture quality data × after enabling the game
77, Remove the prayer action, add a new x
78. The space prompt button picture of the dialog system is adjusted to normal ×
79, fire particle effect adjustment ×
80, drop items light effect adjustment ×
81, large map later effect brightness lower brightness flood 0.3 to 0.12 ×
82, small map ICO icon replacement, a closer look can be seen from the top looking down Remilia ×
83, optimize the enemy mode ×
84. Enhanced C Barrage duration ×
85. Limit the number of dropped items to 133 ×
86, start screen cutscene time optimization ×
87, reduce the bee moving speed ×
88, optimize the main menu Remilia can move the so-called BUG or so-called "technical insufficiency" ×
Kuroinu 2 Redux - AirAIR
Nov 6, 2023
TuHou Remilia - Begin Of Scarlet Family - CoKe_Deer
83、优化索敌方式 ×
84、增强C弹幕持续时间 ×
85、限制掉落物品数量为133个 ×
86、启动画面过场时间优化 ×
87、降低小蜜蜂移动速度 ×
88、优化主菜单蕾米莉亚可以动的所谓BUG或所谓的“技术力不足” ×
83, optimize the enemy mode ×
84. Enhanced C Barrage duration ×
85. Limit the number of dropped items to 133 ×
86, start screen cutscene time optimization ×
87, reduce the bee moving speed ×
88, optimize the main menu Remilia can move the so-called BUG or so-called "technical insufficiency" ×
Nov 6, 2023
逐鹿 - TKG Games
1、优化AI归降逻辑;
2、修复攻击后可能产生的行动力不同步的问题;
3、增加运输队不穿过本方(盟友)陷阱的逻辑;
4、修正归降后的部队可能存在的未及时变色和驻扎营旗未及时变色的问题;
5、优化船在港口的重叠显示逻辑;
6、适配安卓手机刘海;
Nov 6, 2023
Urchin - Virtual Brain Lab
**Changes**

- Fixed a bug in `Particle.set_position` which required mm as input, now updated to um
- Fixed a bug causing `urchin.clear()` to crash on WebGL
- Added particle materials
Nov 6, 2023
Nova Empire - Aquila Interactive Community
Commanders, get ready! 🔥

Events timetable from November 8

Server: All Elite Servers, 551 – 558
1. Void Reflection (11/8-11/10)
2. Celestial Blessing (11/8-11/13)
3. Galaxy Barter (11/8-11/15)
4. Exploration Detachment (11/13-11/18)
5. Void Materials Ranking Event (11/9-11/11)
6. Tech Piece Exchange Event (11/9-11/16)
7. Flagship Institute [Elite Server] (11/8-11/13)
8. Anping Event (11/10-11/13)
9. Starry Bingo (11/11-11/13)
10. Star Missions [Alliance] (11/13-11/15)
11. Cosmos Prism (11/13-11/15)
12. Warp Core Exchange Event [Elite Server] (11/13-11/20)
🚀
Hlidskjalf
11/9, 6:00 UTC
A01|1033|1036|1037|1045
A03|A06|1028|1030|1039
A04|A05|1024|1031|1034
1020|1023|1025|1029|1042
Nov 6, 2023
Ratopia - Kojes
Hot Fix

- Bug Fixed: Unchangeable resolution issue.
- Bug Fixed: Task Condition appearing in not-set structures issue.
- Improved Ratizen sufficiency layout.
- 💌Fixed misguided texts errors.
Nov 6, 2023
Protoshock Playtest - bracketproto
Changelog:
- Updated mod support:
- Added "Mod" RPCs
- Added GetNearestPlayer function
- Added GetLocalPlayer function
- Added GetHostPlayer function
- Updated UI
- Updated Post Processing
- Optimized leaderboard
- Player gameobject names now use the format: Player (Host): GUUID // Player (Local): GUUID // Player: GUUID
Cyber Knights: Flashpoint - Trese Brothers

Update #13 drops a big economic patch so you can make some real bank off your looting efforts, adjusts and buffs Sniper class to be more fun and less restrictive, and drops a mountain of fixes on Hacking, the Class tree and polishes up the Salvage Breakout levels a bit more.

Thanks again for everyone submitting F10s! We're excited to keep the pacing burning hot and fixing and improving constant. If you're enjoying the pace of updates to the game, please tell a friend and leave a review!

Next update -- more content and then hitting some of the November roadmap items!
https://store.steampowered.com/news/app/1021210/view/3747617344190975453


Economic Loot Pricing Fixes
The biggest impact for Update #13 is the adjustment and fixes to Cold Storage pricing display and pricing value. We've resolved the issue where the shown price was often nowhere near the price you'd be truly offered by a contact. There are still going to be variations as each Contact has different interest, Traits, etc but the prices are close.

Second, we've fixed the issue where so many things were simply selling for $1K. That wasn't helping your team's economy very much. Now, you should be able to make some good money, especially or Rare, Exotic or Legendary loot.


Sniper's New Bag
We've made a number of improvements and buffs to the Sniper's abilities to help make them more fun to play, less situational and more in line with the power sets of other classes like Cybersword.

First off, we've removed the requirement from Skullshot, Zeroed Sights and Weak Spot to be on a Hit Streak. Hit Streak is a fun mechanic and you can build a Sniper around it but it was too restrictive to force some much of the Alpha Kill part of the class tree to rely on the rarely-move, never-miss ways of the Hit Streaker.


Second, we've improved Skullshot to do just what it always should have - grant 3 AP, enough for another Sniper Rifle shot! Let the headshots rain! Reign? Rain! With this change, the extra +Crit % bonus has been swapped out into Skullshot's upgrade tree.
 
Hacker's Packet Loss
Hacker's Packet Loss was previously refreshing disabled device durations which did not match how everyone was hoping and wanting to use it. Now it will add directly to disabled device durations, allowing you to keep high priority devices offline longer by hammering them with the Talent.


Matrix AP Fixed
If you were hitting issues were you were getting 0 AP after Disconnecting from a Matrix host, these are now fixed. When you connect, or your turn starts already connected, you get your real world AP x 10 + Matrix AP boosted in. Once you've disconnected, you'll get a maximum of your real world (AP - 1) or your (Matrix AP / 10) whichever is lower. So - you're charged for the Matrix at maximum 1 AP or whatever you use while hacking.

Class Tree Fixes
We worked our way through about 20 F10s about broken things in the class tree for this update - here are the fixes. Hacker's Spoof now has its upgrades showing. The Knight Stopgap upgrades have been adjusted and the +/- Evasion issue is fixed. We've removed the nonsensical multi-Turn armor buff for Cybersword's Shielded Rush and instead extended its reach another +1 AP.

We've also rolled out the last 10 icon fixes for the class trees :hype:! That was 111 new icons, quite the grind.

Salvage Breakout Fixes
We've made the description of Stage 1A and 1B more clear in regards to how direct the path is with or without a hacker. We've also fixed some odd navigation along one of the fence lines that was the source of quite a few F10s.
 
v1.0.39 - 11/6/2023
- Fixed economics of Cold Storage - if you see a price listed, that is sell price (+/- Contact specific Traits and relationship)
- Improved Sniper build options and fun of play - Skullshot, Zeroed Sights and Weak Spot no longer require being on Hit Streak
- Upgraded Sniper's Skullshot to +3 AP for killing shot, moved +25% Crit bonus into upgrades
- Upgraded Hacker's Packet Loss to work better and just extend disabled duration for already disabled devices
- Added and updated last 10 Talent icons
- Fixed issue with Stress / Edge meter always showing the same negative/positive value
- Fixed bug with AP being set to 0 on disconnect from Matrix incorrectly
- Improved description of 2 starting stages in Salvage Breakout and how they relate to take a hacker or not
- Improved some navigation issues in Salvage Breakout stage 1 around the barrier near hoverpad
- Fixed missing upgrades for Hacker's Spoof Talent in class tree
- Fixed Knight class tree issues with Stopgap upgrades
- Fixed 5th upgrade node of Cybersword's Shielded Rush
...