Trees are a critical part of resin production. The colony cannot grow without them, so make sure there are a handful of trees nearby before placing your incubator.
Wait for the queen to lay eggs
Once the incubator is powered, the queen will automatically start pumping out fresh cocoons, each containing a single moth larvae.
Let moths harvest resin for you... or use a laser
Moths will infest nearby trees by injecting their saliva into the cambium, causing trees to produce massive amounts of resin. The moths will then harvest and carry resin back to their queen, stored safely inside the incubator, allowing the player to collect the resin later. However resin can also be harvested directly with a laser for a quicker haul.
Plant more trees to increase production!
Moths will only infest trees within a certain radius of their queen. That means once all the original trees are infested, you'll need to plant more. The infestation effectively destroys the original tree, so planting seeds is the only way to keep the farm running!
Hey Everyone! Sorry for the long wait. We had our dates mixed up, hence the two-day delay. (We thought the sixth would fall in the first week of this month)
We've finally got the next version out! Let me take some time to go over a few things.
Data Management We've cleaned up a bunch of loose files in the folder. Things shouldn't be as messy. We've also tried to add some structure to the folder for people looking to translate the game for themselves.
Translations So, this version now has an option for language. Right now things aren't pretty. We don't have full translations and the translations we do have are machine translated. On top of that, the GUI doesn't look great with some translations (due to the length of the text). This is something we plan to work on bit by bit. For those who want to fiddle around with translating the game, you can find all the files in the game folder. We are using a .csv file for everything outside of dialogue. All dialogue is in .json files. You can use any spreadsheet program for the .csv. The .json files can be opened with almost any text editor like Notepad. If you plan to edit any of these, please make a copy beforehand. Issues You'll notice that the female model has some minor issues. some are with clothes and others are with hair. We're working on fixing these. Language settings aren't saving right now. We are also working on this.
Next Update Info Now to talk about the Events and Gameplay Update. So as everyone knows, this update will be a little bigger considering we're adding the shop along with some events and QOL improvements. So, this time around, we plan to release the update in chunks. This will allow you to get more content sooner and will let us focus on specific things during each chunk. We know gameplay is severely lacking and you to be able to enjoy the new gameplay as soon as possible.
Outro That's about it for now. We can't wait to get this update out! We also plan to add something else, but we won't spoil the surprise. We might sound like a broken record, but we want to thank everyone for supporting us this far. We appreciate everyone's support and enthusiasm for the game and it drives us to do better as time goes on. Thank you again.
Simbro ResErection Early Access v0.05
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- Can now choose female MC
- Added 4 new neck accessories for females
- Added zoom functions in character create and stats menu
- [Android] Disable double tap (previously used for exiting menus)
- Reworked scrolling code
- You can now scroll the character customization screen or inventory screen by holding and dragging that area of the screen
- You can equip glasses to your Male MC in the character creator
- Control Mapping can no longer have conflicts
- You can now hold Control+Alt+Z and press X to reset controls (the game will restart or quit)
- Females now have a chance of spawning with glasses
- Females now have a chance of spawning with headphones
- You can now unequip clothes
- Organized files in the game folder
- Added button to generate random name in character creator
- Added button to randomize appearance in character creator
- Increased Cheat Menu Size
- Added Cheat to Edit character appearance and stats
- Added a confirm button for stat changes in the stats menu
- Added language selection in settings (Does not save)
- Added translation functionality (WIP)
- You can now fire staff from the stats menu (Temporary)
First of all thanks to all of you who've been playing, testing and reporting, it means a lot to me. And for the updates this is a list of what this new build includes:
- [x] New settings option on home screen - [x] Home Screen layout slightly redesigned - [x] Infinite time bug fixed (🤞🏻) - [x] Cato can "fall" from walls when you press down arrow or 's' - [x] Time to complete leves increased - [x] Dialogues skipper/forwarded mechanic implemented (press [space]) - [x] Typos - [x] "perfect" messages accuracy improved - [x] Level title screen animation freeze-issue fixed - [x] Black dialogue lines height increased - [x] 2nd level starting area redesigned - [x] Replay loop increased - [x] 'R' pressing for replay input added - [x] Fast fall and dash now are mapped with down-arrow | 's' keys
I hope you all enjoy this new improvements, 3rd level will get soon on upcoming builds
Hi guys, another quick addition to the production line in Tribe. From now on, the productions switches between previously picked items like it should have been.
Automated change of the production takes place when the previous one is completed or 2 seconds after pausing production for any reason.
The distance from resources still counts so it's not wise to make a queue for everything, just pick resources in your gatherer's hut that are nearby.
If you want to speed up production even more and you hired full crew in the building already, just build another hut of the same kind.
Hello everyone, and welcome to the Weekly Dev Log for November 6th, 2023, detailing all the changes that have happened since October 30th, 2023. Note: Devs that don't appear in the weekly log are not necessarily away or not doing work, but may be working on things currently not announced or backend work that doesn't need to be detailed.
CATSACK PLUSH CAMPAIGN EXTENDED
The Catsack Plush Campaign with Makeship has been extended for an additional week!
If you haven't had a chance and want to grab a Catsack, you have more time! And thank you to everyone who has supported already!
There's no theme this time. The submission just needs to be related to Tower Unite!
Entries are allowed until December 7th, 2023 at 11:59PM CT.
Be sure to check out the prizes and follow the rules here!
Halloween 2023 Condo Contest OVER
The results of the community vote are in!
Thanks to everyone who participated in the vote! There were 90 responses this time!
There was also a 2 way tie for 5th place, so both got the prize.
1st Place - 2,000,000 Units - The L I C H | Boss Fight 2nd Place - 1,000,000 Units - Evil Cathedral 3rd Place - 750,000 Units - Flashback Megaplex’s Fear Fest 4th Place - 500,000 Units - Sanguinem Luna 5th Place (TIE) - 300,000 Units - Untitled 5th Place (TIE) - 300,000 Units - The Trial of Myrkul
Thank you all so much for participating in the contest and vote. There were lots of really great entries this time!
Units should be distributed to all participants later today! Participants who didn't place will get 175,000 Units.
And keep an eye out for the next contests! We'll be doing another art contest as well as starting the next Condo Contest submission period soon.
Today we released a small hotfix fixing some small bugs, as well as adding a new music track to Dark Voyage and some small gameplay changes with the Boardwalk games.
Johanna worked on getting the Bumper Cars ready for the Boardwalk, as well as working on other future games.
macdguy worked on fixing up bugs to be released in the hotfix.
Boardwalk Carnival: Bumper Cars
Boardwalk Carnival: Future Game WIP
Miscellany
Joshua continued working on overhauling the player model skeleton rig, working on a system for the legacy models to work with the skeleton, as well as porting the animations over to the new rig.
Lifeless continued working on the new Ball Race map, Eruption.
Nuclearxpotato worked on some upcoming items.
Sketchman continued working on backend optimizations, as well as fixing up old achievement icons and making new ones for upcoming maps.
Will continued working on music for Containership and Eruption.
Updated Achievement Icons
Wrap It Up
That about covers everything that happened since October 30th, 2023 at PixelTail Games.
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